{{60 - name.length}}
{{60 - callname.length}}
Statistics
Health {hth} Health: +
{hth:temp}
x = {{calcStat("hth:curhp")}}/{{calcStat("hth:hp")}} HP {hth:hp}

/10 x = {{calcStat("hth:bonus")}} base bonus {hth:bonus}
Dexterity {dex} Dexterity: + /10 {dex:temp}
= {{calcStat("dex:agility")}} base bonus {dex:bonus}
= {{calcStat("dex:flatfoot")}} base flat foot dodge {dex:flatfoot}
x = {{calcStat("dex:agility")}} base agility {dex:agility}
x = {{calcStat("dex:dodge")}} base dodge {dex:dodge}
x = {{calcStat("dex:attack")}} base attack {dex:attack}
Strength {str} Strength: + /10 {str:temp}
x = {{calcStat("str:slots")}} base slots {str:slots}
x = {{calcStat("str:damage")}} base damage {str:damage}
x = {{calcStat("str:bonus")}} base bonus {str:bonus}
Endurance {end} Endurance: + /10 {end:temp}
x = {{calcStat("end:soak")}} base physical soak {end:soak}
x = {{calcStat("end:bonus")}} base bonus {end:bonus}
x = {{calcStat("end:survival")}} base survival {end:survival}
Intelligence {int} Intelligence + /10 {int:temp}
x = {{calcStat("int:curmp")}}/{{calcStat("int:mp")}} MP {int:mp}

x = {{calcStat("int:bonus")}} base bonus {int:bonus}/ {{calcStat("int:half")}} base half-bonus {int:half}
Magic Affinity {mag} Magic Affinity: + /10 {mag:temp}
x = {{calcStat("mag:bonus")}} base bonus {mag:bonus}
Spirit {spr} Spirit: + /10 {spr:temp}
x = {{calcStat("spr:damage")}} base damage {spr:damage}
x = {{calcStat("spr:bonus")}} base bonus {spr:bonus}
Willpower {wll} Willpower: + /10 {wll:temp}
x = {{calcStat("wll:soak")}} base magical soak {wll:soak}
x = {{calcStat("wll:bonus")}} base bonus {wll:bonus}
Luck {luk} Luck: + /10 {luk:temp}
x = {{calcStat("luk:bonus")}} base bonus {luk:bonus}
x = {{calcStat("luk:lp")}} base luck points {luk:lp}
/100 = {{calcStat("luk:crit")}} base critical modifier {luk:crit}
Skills/Bonuses/Gear
Skills: {{sheet.skills.length}}
Drag to order, token name and category separated by underscores(_), token property separated by colons(:), neither can be used in item name. Item value can be increased by hovering over value for item.

{{{skill.name}}_skill:level}:

Bonuses: {{sheet.bonuses.length}}
Drag to order, token name and category separated by underscores(_), token property separated by colons(:), neither can be used in item name. Item value can be increased by hovering over value for item.

{{{bonus.name}}_bonus:bonus}:

Gear
Drag to order, token name and category separated by underscores(_), token property separated by colons(:), neither can be used in item name. Item can be changed by clicking on item name and adjusting values, with controls that appear on mouse hover.
Physical
{{{piece.name}}_gear:psoak}
Magical
{{{piece.name}}_gear:msoak}
{{aug.type === "stat" ? "Statistic" : "Skill"}}: {{aug.name}}; {{aug.bonus}} {{aug.electrical ? "; electrical" : ""}}
Roll
{{{piece.name}}_gear:roll}
Damage
{{{piece.name}}_gear:damage}
Token Format: {name_category:property}
Examples: {hth}, {hth:temp}, {dex}, {dex:bonus}, {some skill_skill:level}, {some bonus_bonus:bonus}, {some piece of gear_gear:roll}, {other piece_gear:damage}, {another piece_gear:psoak}, {yet a third piece_gear:msoak}
Token name and category separated by underscores(_), token property separated by colons(:), only one property per token may be used. Statistics do not have categories.
Rolls: {{rollCount()}}
Drag to order
{{category.name}}
{{category.name}}:
{{roll.name}}: ||

Init: {{tokEval("{dex} + {dex:temp}")}}
HP: {{tokEval("{hth:curhp}")}}/{{tokEval("{hth:hp}")}}
MP: {{tokEval("{int:curmp}")}}/{{tokEval("{int:mp}")}}
Armor:
-Base: Physical soak: {{tokEval("{end:soak}")}}, Magical soak: {{tokEval("{wll:soak}")}}
--{{armor.name}}: Physical soak: {{tokEval("{end:soak}") + armor.psoak}}, Magical soak: {{tokEval("{wll:soak}") + armor.msoak}} Equip Un-equip
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