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Chris Lightfellow
https://sjc1.vultrobjects.com/cucdn/gallery-01/art/s3-chris.jpg https://cdn.donmai.us/original/8c/65/__chris_lightfellow_gensou_suikoden_and_1_more_drawn_by_ishikawa_fumi__8c6565eefa5eea8dc9069f60999eb64c.jpg https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/3a722fef-b750-40db-94fa-2cca7590...
- July 28th, 2023, 1:53 am
- Forum: PC Galleries
- Topic: Chris Lightfellow
- Replies: 0
- Views: 7474 Jump to post
Side XP(NeXT)
In the interest of further character development, characters can now earn XP through additional means such as hunting grounds, crafting, covert operations, combat tournaments, and racing circuits. The total XP a character can earn from these per month is limited by the following chart. If you have: ...
- July 11th, 2023, 1:40 am
- Forum: Mini Games
- Topic: Side XP(NeXT)
- Replies: 0
- Views: 1749 Jump to post
Shops for DW NeXT
[[[Current Shop Limits]]] Weapons and raw material can be bought up to the quality of Bloodstone. General Magic up to Level 7 can be purchased in shops. Magic in other schools/lists, except for Necromancy, may be purchased up to Level 6. Restorative Items can be purchased up to Cryo Rations/Delta Et...
- July 10th, 2023, 5:03 am
- Forum: Merchandise
- Topic: Shops for DW NeXT
- Replies: 0
- Views: 2990 Jump to post
Re: Melee Weapon Retrofits
Energy Weapon Retrofits By deconstructing a melee weapon and replacing the traditional parts with high-technology projectors, machines, and special components, a new weapon can be built and fashioned -- either with or out of these new energy pieces. Some simply augment the traditional portions -- a...
- May 9th, 2023, 5:16 pm
- Forum: Melee Weapons
- Topic: Melee Weapon Retrofits
- Replies: 1
- Views: 3744 Jump to post
Melee Weapon Retrofits
Gunblade Retrofits Gunblade adaptations merge firearms with melee weapons, giving them extended usability, versatility, and lethality. Name: Pistol Variant Effect: On a full combo, you may opt to fire the weapon for an additional finishing hit. Only pistol-class weapons can be added to melee weapon...
- May 9th, 2023, 5:16 pm
- Forum: Melee Weapons
- Topic: Melee Weapon Retrofits
- Replies: 1
- Views: 3744 Jump to post
Re: Rings, Amulets, & Accessories(NeXT)
{{Table 3}}
Roll 2d8 and choose one of the enemy types you roll.
1-Human
2-Demon
3-Avian
4-Beast
5-Dragon
6-Bug
7-Golem
8-Undead
Roll 2d8 and choose one of the enemy types you roll.
1-Human
2-Demon
3-Avian
4-Beast
5-Dragon
6-Bug
7-Golem
8-Undead
- December 14th, 2022, 9:58 pm
- Forum: Items and Equipment
- Topic: Rings, Amulets, & Accessories(NeXT)
- Replies: 7
- Views: 7636 Jump to post
Re: Rings, Amulets, & Accessories(NeXT)
{{{Table 2B}}} Roll 2d10 and choose between the 2 status effects you roll. 1-Haste 2-Artillery 3-Aura 4-Multicast 5-Invoke(Duration is determined by status severity instead of the usual 1d5.) 6-Sharpen 7-Runic 8-Overclock 9-Fate(Activates on next action; following action with the same bonus uses the...
- December 14th, 2022, 9:57 pm
- Forum: Items and Equipment
- Topic: Rings, Amulets, & Accessories(NeXT)
- Replies: 7
- Views: 7636 Jump to post
Re: Rings, Amulets, & Accessories(NeXT)
{{{Table 2A}}}
Roll 2d8 and choose between the 2 status effects you roll.
1-Cover
2-Counter
3-Fury
4-Regen
5-Offense(If acute, you may choose Faith or Bravery)
6-Defense
7-Endure
8-Provoke
Roll 2d8 and choose between the 2 status effects you roll.
1-Cover
2-Counter
3-Fury
4-Regen
5-Offense(If acute, you may choose Faith or Bravery)
6-Defense
7-Endure
8-Provoke
- December 14th, 2022, 9:57 pm
- Forum: Items and Equipment
- Topic: Rings, Amulets, & Accessories(NeXT)
- Replies: 7
- Views: 7636 Jump to post
Re: Rings, Amulets, & Accessories(NeXT)
{{{Table 2}}} Level 1-SOS Status(Mild, Customs-Friendly)[Determine effect using Table 2A . Duration is 1d5 rounds unless stated otherwise by the effect itself. This duration is unaffected by effects, such as metamagic or sustenance on a casting aid. The effect activates when the wearer reaches 25% o...
- December 14th, 2022, 9:57 pm
- Forum: Items and Equipment
- Topic: Rings, Amulets, & Accessories(NeXT)
- Replies: 7
- Views: 7636 Jump to post
Re: Rings, Amulets, & Accessories(NeXT)
{{{Table 1B}}}
Roll 2d9 and choose one of the effects you roll.
1-Berserk
2-Zombie
3-Lapse
4-Weak
5-Heat
6-Peril
7-Magnetize
8-Pain
9-Trouble
Roll 2d9 and choose one of the effects you roll.
1-Berserk
2-Zombie
3-Lapse
4-Weak
5-Heat
6-Peril
7-Magnetize
8-Pain
9-Trouble
- December 14th, 2022, 9:56 pm
- Forum: Items and Equipment
- Topic: Rings, Amulets, & Accessories(NeXT)
- Replies: 7
- Views: 7636 Jump to post