Dragon's Lair Hangar

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Dragon's Lair Hangar

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by Hal_Emmerich May 20th, 2017, 1:08 am
Dragon's Lair Hangars

The following vehicles are available to Dimensional Warriors for use in Strangereal. These are delivered as "stock," and each Dimensional Warrior may set aside a personal fighter.

From the Hangar, the Dimensional Warriors can place requisitions for fuel, munitions, parts, and new planes. These all require zollars (Ƶ) and some may only be available with the proper amount of Reputation Points.

TOTAL PARTY ACCOUNT: Ƶ43,947
TOTAL PARTY REPUTATION: 30

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Name: F-16C Falcon
Class: Air, Jet
Fuel Capacity: 350 Units (Ƶ35,000 to fill)
Price: Ƶ730,000 (total) (0 Reputation required)
DC: 7000
AP: 5
HP: 5
Maneuvering: 100%
Pilot Risk: 10%
Description: A versatile air superiority fighter, the F-16 has flown almost every square mile of the globe across multiple conflicts. This fixed-wing, single-engine aircraft is versatile, nimble, and powerful, and has received much love and upgrade over the decades. While it is no longer a front-line strike fighter, the Falcon is a mainstay of the skies over Strangereal.

Name: Tracking Systems
Type: Computing
Cost: Ƶ26250
DC: 1500
Power Requirement: 0
Description: A powerful suite of software is installed into a vehicle's weapons package, increasing the accuracy and seeking capabilities of tracking weapons.
Effect: Raises the accuracy of Rocket/Missile and Torpedo weapons by +10. Stacks with "Onboard Computers" but it is not required.

LAC - Light Auto Cannon (40mm sabot)
Class: Ground, Mech, Air, Aerospace (occupies 2 Hard Points)
Cost: Ƶ15,000
DC: 6000
Targets: All, 3 Targets
Uses: Unlimited
Damage: 20,000 HP & Knockdown / 2 AP
Roll Bonus: +5

AAM - Anti-Aircraft Missile
Class: Ground, Mech, Air, Aerospace, Space
Cost: Ƶ59,440
DC: 6000
Targets: Air
Uses: Ammo (2x1)
Damage: 70,000 HP, 6 AP
Roll Bonus: +5

Name: Chaff/Flare
Type: Camouflage
Cost: Ƶ17,500
DC: 5000
Power Requirement: 0
Description: A powerful mix of anti-L/RADAR reflective chaff clouds and streaming, high-temperature infrared flare bursts provide powerful countermeasures to target-seeking weaponry.
Effect: Automatically pass a single dodge check vs locked on missile weaponry. Can be used up to 3 times, and can be installed on more than 1 Hard Point.

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Name: E-767 SkyEye
Class: Air, VTOL
Fuel Capacity: 800 (Ƶ80,000 to fill)
Price: Ƶ1,315,300 (0 Reputation required)
DC: 20000
AP: 15
HP: 8
Maneuvering: 75%
Pilot Risk: 20%
Description: A large, slow aircraft, the E-767 fills the role of Airborne Warning and Control System (AWACS). The 767 is only the latest in a large family of support aircraft, and it fills the large boots left from the others very well. Its onboard sensor and communication systems rival capital ships, its redundant systems make it difficult to shoot down, and a large fuel bay makes it able to deploy at long range for reconnaissance or remain in an area for a duration to provide tactical support.

Name: Damage Control Systems
Type: Computing
Cost: Ƶ218,750
DC: 12500
Power Requirement: 0
Description: A comprehensive system of electric, electronic, and mechanical rerouting allows for damage to be mitigated and shifted to less-essential systems in a craft, making it difficult to disable a crucial system with a lucky shot.
Effect: When the vehicle takes damage, this allows systems to be shifted around, so that the user can decide which system is damaged or destroyed.

Name: Magnetic Resonance Scanners
Type: Detection
Cost: Ƶ175,000
DC: 20000
Power Requirement: 1 per use
Description: An advanced detection system that utilizes magnetic signatures in organic- and non-organic materials to create a spectral scope of objects, Magnetic Resonance software is able to create a three-dimensional scan of a target with exact precision.
Effect: Provides vehicle AP totals and hardware layouts, additional details

Name: Electronic Countermeasures
Type: Camouflage
Cost: Ƶ131,250
DC: 15000
Power Requirement: 0.5 per round while active.
Description: A powerful system of jamming signals and anti-detection software is installed into a vehicle, and when activated, forms a near-impenetrable shield of scrambling distortion on a number of wavelengths and frequencies, preventing incoming signals from reaching the vehicle.
Effect: When activated, prevents Detection systems from scanning the vehicle and provides electronic interference within the area, preventing connectivity to it. This does not serve as camouflage.

Name: Chaff/Flare
Type: Camouflage
Cost: Ƶ17,500
DC: 5000
Power Requirement: 0
Description: A powerful mix of anti-L/RADAR reflective chaff clouds and streaming, high-temperature infrared flare bursts provide powerful countermeasures to target-seeking weaponry.
Effect: Automatically pass a single dodge check vs locked on missile weaponry. Can be used up to 3 times, and can be installed on more than 1 Hard Point.

Name: Surveillance Package
Type: Miscellaneous
Cost: Ƶ26,250
DC: 1500
Power Requirement: 2 per use
Description: A high-powered cluster of cameras, sights, opticals, and complex electronic technology, the Surveillance Package is used for reconnaissance and data-gathering.
Effect: Contains the following Gadgets: Eagle Vision Surveillance System, "Bionic Ear" Omni-Directional Audio Reciever, Ranged Audio Interception/Decryption (RAID) Device, "Big Brother" Global/Spacial Positioning System, "Cat's Eye" Low-Light Optics, "All-Seeing Eye" Electrobinoculars.

Name: Infrared/Low-Light Scanners
Type: Detection
Cost: Ƶ43,750
DC: 2500
Power Requirement: 1 per use
Description: An additional set of extended-spectrum scanners allows for low-light and thermal imaging, using heat detection and other advanced forms of optical tracking to minimize the effect of obstruction, temperatures and night over a scanner.
Effect: +10 to spot/search checks, opponent gets no hide bonus from cover

Class: Xenon-Flouride Battery
Price: Ƶ2800
DC: 30000
Description: The highest non nuclear battery available, the Xenon-Flouride battery is capable of powering mech systems over the course of operations, and can easily be replaced.
Bonus: 50 CP

Name: Reactive Armor
Cost: Ƶ175,000
DC: 25000
Description: Advanced, non-explosive reactive armor uses active sensor detection to detonate a thin layer of outer armor shell when kinetic projectiles approach, rendering them nigh-useless.
Effect: Adds a 10% chance of weapon failure when protected AP is struck; effective against rockets, missiles, and torpedoes only.
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Re: Dragon's Lair Hangar

by Doxyc May 8th, 2018, 6:13 am
Dragon Squadron Kill Board
In the huge hangar, there's an old fashioned chalkboard, with marks for several squadrons kills. Dragon is now Represented there with a listing of all the group's kills.

08MAY2018 - Operation Storming Dolphin
F-16C Fighting Falcon <R> x5 (Ƶ18000)
F-16F Fighting Falcon <R> x2 (Ƶ9000)
F-16C Fighting Falcon x3 (Ƶ3600)
F-16F Fighting Falcon x3 (Ƶ9000)
Tornado GR.4 x6 (Ƶ24000)
Su-33 Flanker x3 (Ƶ18000)
Leasathian Freighter x5 (10RP)
Leasathian LSV-82 Destroyer x2 (2RP)
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March 11th, 2010, 4:11 am

Re: Dragon's Lair Hangar

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by BlazingStarX August 1st, 2018, 12:12 am
30July2018 - Operation Windworn Falcons
F-16C Leasathian Falcon(R) x2 (Ƶ2400 +1 Rep)
F-16F Fighting Falcon x3 (Ƶ4500)
SSB-19 Mk. VI Ballistic Missile x13
SSN-14 Leasathian Submarine x2 (+4 Rep)
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January 15th, 2013, 4:13 am

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