Kayli Sabtaker (WIP)

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Kayli Sabtaker (WIP)

by Nadia February 19th, 2017, 11:47 pm
<<> Player Info <>>

IRC Nick: Nadia
Real Name (Optional):
Time Zone: AST
Sheet Approved by: (leave blank)
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<<> Character Description <>>

Name: Kayli Sabtaker
Race: Kender
Age: 35
Height: 3ft
Weight: (optional)
Appearance: A female kender with an unassuming appearance, other than her short height. How she manages to wield a massive warhammer in battle remains a mystery.
Eye Color: green
Hair Color: brown
Notable Features: short height

<<> Character Personality <>>

Favorite Food: Kender Surprise
Likes: shiny things, books, adventure
Dislikes: thieves, boring stuff
Favorite Color: green
Fears: nothing


<<>Character Background<>>

History:
Kayli is an professor and archaeologist who is on sabbatical from Kender U. She travels the world in search of shiny things from the past.

Kayli attended Kender U as a teenager, becoming one of very few Kender to actually graduate from the institution. Shortly after graduation, she was affected by wanderlust and began to travel the world. Her adventures were fraught with peril, so she had to quickly learn to fight in order to defend herself. Her greatest discovery was the warhammer which she uses in combat.

After a few years of traveling, Kayli somehow broke free of her wanderlust. She returned to Kender U for further study, eventually becoming a professor.

Kender U- Kender U is a rather disorganized university, attended largely by Kender. Due to the wandering nature of the Kender, few students actually complete their degrees before being overcome by the desire to travel the world. That being said, the professors are surprisingly knowledgeable, and many young Kender learn valuable skills there. The professors are known to take long and frequent sabbaticals. At the time of writing, Kayli is on the third year of her second sabbatical.
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<<>Statistics<>>

Total Experience Points: 1500 (+100 from Junior Hero trait)

Health: 200
Health Roll: 20 (+1 Bonus for every 10 Health)
HP: 16 000 / hp (Health * 80)

Dexterity: 300
Flat Foot Dodge: 30 (+1 Bonus for every 10 Dexterity + (reaction skill/2))
Dodge Roll: 30 (+1 Bonus for every 10 Dexterity + Skill)
Physical Attack Roll: 50 (+1 Bonus for every 10 Dexterity + skill)
Style Points: 1200 StP (Dexterity * 4)

Strength: 300
Inventory Slots/Comfortable Carry: 30 (+1 Bonus for every 10 Strength)
Base Damage: 150 (+1 Bonus for every 10 Strength * 5)
Max Carry Weight: 1200 (+1 Bonus for every 10 Strength * 40) lbs
Weapon Damage: (Base Damage * Weapon mod.)

Endurance: 50
Defense (Damage Absorb): 200 (+1 Bonus for every 10 Endurance *40)
Survival Roll: 5 (+1 Bonus for every 10 Endurance)

Intelligence: 350
MP: 1750 MP (Intelligence * 5)
Skill Points: 1400 SkP (Int * 4)

Magic Affinity: 50
Spell Points: 200 SpP (Magic Affinity * 4)
Magic Attack Roll: 5 (+1 Bonus for every 10 Magic + Magic Level of Skill used.)
Mage Level: (Skill Level / 5)
Psionic Level: (Skill Level / 5)

Spirit: 100
Base Magic Damage: 10 [( (+1 per 10 Spirit) + (Skill Level) ) * 5) * Mage Level]

Willpower: 50
Mental/Magic Defense Roll: 5 / (+1 Bonus for every 10 Willpower + Skill Level)
Magic Damage Soak: 200 (+1 Bonus for every 10 Willpower * 40)

Luck: 200
Luck Roll: 20 (+1 Bonus for every 10 Luck)
Luck Points: 20 (+1 for every 10 Luck)
Critical Modifier: 1d4+2 (+0.1 for every 10 Luck)
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<<>Skills<>>
(Used) / (Maximum) Skill Points

0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master

Movement Skills
(Dexterity: +0 / Strength: +0)
Athletics Lv 15 (130)


Utility Skills
(Health: +0 / Intelligence: +0(intel/2) / Willpower: +0)
Perception Lv 15 (130)
Stealth Lv 15 (130)
Sleight of Hand Lv 15 (130)
Gather Information Lv 15 (130)
Search Lv 15 (130)


Combat Skills
(Dexerity: +0)
Weapons Proficiency: Axes and Warhammers Lv 20 (220)
Improved Knockback (30)
Dual Strike (30)


Magic Skills
(Magic: +0 / Spirit: +0)


Artisan / Knowledge Skills
(Intellligence: +0)
Knowledge: Archeology Lv 20 (220)


Field Training Skills
(Intelligence: +0(intel/2))
First Aid Lv 12 (88)


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<<> Abilities <>>

-= Physical (Style Points) =-
Current Style Points: (Used) / (Max) StP



-= Magical/Psionic (Spell Points) =-
Current Spell Points: (Used) / (Max) SpP



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<<> Traits and Feats <>>

-= Race Traits =-

Race: Kender (Custom)
Traits: Junior Hero, Favored Weapon (Warhammer)

-= Character Traits =-

-= Feats =-

(* denotes feats taken at character creation.)

Race Extra Feat – Improved Hit Points I

*Feat 1 (Free) - Beserker

*Feat 2 (100 XP) – Beserker Rage

*Feat 3 (200 XP) – Improved Hit Points II

*Feat 4 (300 XP) - Scholar

*Feat 5 (400 XP) – Broad Knowledge

*Feat 6 (500 XP) - Trickster

*Feat 7 (600 XP) – Finesse

*Feat 8 (700 XP) - Time Affinity I

*Feat 9 (800 XP) – Time Affinity II

*Feat 10 (900XP) - Hammerspace

*Feat 11(1000XP) – It’s A Mystery


Feat 12(1200XP) – Extra Attack
Feat 13(1400XP) - Super Strength
Feat 14(1500XP) - Nerdy
Feat 15(1600XP) -
Feat 16(1800XP) -
Feat 17(2000XP) -
Feat 18(2200XP) -
Feat 19(2400XP) -
Feat 20(2500XP) -
Feat 21(2600XP) -
Feat 22(2800XP) -
Feat 23(3000XP) -
Feat 24(3200XP) -
Feat 25(3400XP) -
Feat 26(3500XP) -
Feat 27(3600XP) -
Feat 28(3800XP) -
Feat 29(4000XP) -
Feat 30(4200XP) -
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<<> Equipment Slots <>>

Note: Dual-Wielded items occupy 1 Equipment Slot (not Inventory Slot).

Weapon:
Name: Denzium War Hammer
DC To Make: 2800
Skill Level To Use: 19
Price: 118,875
Augmentation Slots: 2
Roll Bonus: +19
Damage Mod: 48

CB-OSP:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:

Credits: 500,000 (+1,000,000 after 3 months)
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<<> Inventory <>>


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<<> Special Notes <>>

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February 19th, 2017, 11:42 pm

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