Ciel Phantomhive - Black Butler (For reals this time)

A place for us to stow character sheets whose players haven't been around for a while, as an alternative to deleting them in case the player does return.
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Ciel Phantomhive - Black Butler (For reals this time)

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Post by QueenSelphie »

IRC Nick:
Real Name (Optional):
Time Zone:
Sheet Approved by: (leave blank)
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<<> Character Description <>>

Name: Earl Ciel Phantomhive
Race: Human/Demon
Age: 13
Height: 5'2
Weight: (optional)
Appearance: Ciel appears to be a short and frail teenage boy with black hair and deep rich blue eyes. His wardrobe is extensive and fits to his noble status. He wears a black eye patch over his right eye to hide the location of the symbol of the Faustian Contract he made with Sebastian. He also bares the mark of a brand on his left side under his clothes. On his hands he bears two rings one is a ring that bears his families crest to which he uses to press into wax. The other is a silver ring with an emerald cut blue stone that is said to have been cut from the same stone as the deep blue Hope diamond. Ceil's eyes can change from their normal blue to the same glowing irises that Sebastian has. Ciel also can be seen walking with a cane.

Image

Eye Color: Blue
Hair Color: Bluish to Greenish Black
Notable Features:

<<> Character Personality <>>

Favorite Food: Sweets ( partcularly the desserts Sebastian makes)
Likes: Dogs
Dislikes: Cats
Favorite Color: Blue
Fears: He suffers from PTSD from events that happened to him as a child.


<<>Character Background<>>

History:

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<<>Statistics<>>

Total Experience Points: 1000

Health:
Health Roll: (+1 Bonus for every 10 Health)
HP: / hp (Health * 40)

Dexterity:
Flat Foot Dodge: (+1 Bonus for every 10 Dexterity + reaction skill/2)
Dodge Roll: (+1 Bonus for every 10 Dexterity + Skill)
Physical Attack Roll: (+1 Bonus for every 10 Dexterity + skill)
Style Points: StP (Dexterity * 4)

Strength:
Inventory Slots/Comfortable Carry: (+1 Bonus for every 10 Strength)
Base Damage: (+1 Bonus for every 10 Strength * 5)
Max Carry Weight: (+1 Bonus for every 10 Strength * 40) lbs
Weapon Damage: (Base Damage * Weapon mod.)

Endurance:
Defense (Damage Absorb): (+1 Bonus for every 10 Endurance *40)
Survival Roll: (+1 Bonus for every 10 Endurance)

Intelligence:
MP: MP (Intelligence * 5)
Skill Points: SkP (Int * 4)

Magic Affinity:
Spell Points: SpP (Magic Affinity * 4)
Magic Attack Roll: (+1 Bonus for every 10 Magic + Magic Level of Skill used.)
Mage Level: (Skill Level / 5)
Psionic Level: (Skill Level / 5)

Spirit:
Base Magic Damage: [( (+1 per 10 Spirit) + (Skill Level) ) * 5) * Mage Level]

Willpower:
Mental/Magic Defense Roll: / (+1 Bonus for every 10 Willpower + Skill Level)
Magic Damage Soak: (+1 Bonus for every 10 Willpower * 40)

Luck:
Luck Roll: (+1 Bonus for every 10 Luck)
Luck Points: (+1 for every 10 Luck)
Critical Modifier: 1d4+ (+0.1 for every 10 Luck)
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<<>Skills<>>
(Used) / (Maximum) Skill Points

0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master

Movement Skills
(Dexterity: +0 / Strength: +0)


Utility Skills
(Health: +0 / Intelligence: +0(intel/2) / Willpower: +0)


Combat Skills
(Dexerity: +0)


Magic Skills
(Magic: +0 / Spirit: +0)


Artisan / Knowledge Skills
(Intellligence: +0)


Field Training Skills
(Intelligence: +0(intel/2))


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<<> Abilities <>>

-= Physical (Style Points) =-
Current Style Points: (Used) / (Max) StP



-= Magical/Psionic (Spell Points) =-
Current Spell Points: (Used) / (Max) SpP



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<<> Traits and Feats <>>

-= Race Traits =-

Race:
Traits:

-= Character Traits =-

-= Feats =-

(* denotes feats taken at character creation.)

*Feat 1 (Free) -

*Feat 2 (100 XP) -

*Feat 3 (200 XP) -

*Feat 4 (300 XP) -

*Feat 5 (400 XP) -

*Feat 6 (500 XP) -

*Feat 7 (600 XP) -

*Feat 8 (700 XP) -

*Feat 9 (800 XP) -

*Feat 10 (900XP) -

*Feat 11(1000XP) -


Feat 12(1200XP) -
Feat 13(1400XP) -
Feat 14(1500XP) -
Feat 15(1600XP) -
Feat 16(1800XP) -
Feat 17(2000XP) -
Feat 18(2200XP) -
Feat 19(2400XP) -
Feat 20(2500XP) -
Feat 21(2600XP) -
Feat 22(2800XP) -
Feat 23(3000XP) -
Feat 24(3200XP) -
Feat 25(3400XP) -
Feat 26(3500XP) -
Feat 27(3600XP) -
Feat 28(3800XP) -
Feat 29(4000XP) -
Feat 30(4200XP) -
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<<> Equipment Slots <>>

Note: Dual-Wielded items occupy 1 Equipment Slot (not Inventory Slot).

Weapon:
CB-OSP:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:

Credits: 500,000 (+1,000,000 after 3 months)
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<<> Inventory <>>


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<<> Special Notes <>>

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QueenSelphie
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