Wallace Irving

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Wallace Irving

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Post by Bakedfood »

<<> Player Info <>>

IRC Nick: Bakedfood
Real Name (Optional): Angel
Time Zone: UTC -4
Sheet Approved by: ZR388
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<<> Character Description <>>

Name: Wallace Irving
Race: Human
Age: 24
Height: 5'8"
Weight: 160
Appearance: A slim, toned, light-skinned human-looking man always equipped with an inviting smile that spans ear-to-ear. His hair is thick and shaggy, seemingly to effortlessly fall to his shoulders. He can usually be found wearing a loose-fitting t-shirt and tattered jeans. He prefers to run bare footed though he carries a pair of neon-colored running shoes on him in case of rough terrain.
Eye Color: Green
Hair Color: Black
Notable Features: His hair is parted along a 2cm-thick scar that runs from the top of his right-eye to the center of the back of his neck.

<<> Character Personality <>>

Favorite Food: Steak (so rare you can hear the cow scream)
Likes: Punk Music, Seeing animals interact with each other, helping someone who can't help themselves
Dislikes: Martial Robots, People who take advantage of others' kindness, Dogs
Favorite Color: The pink-red of a summer sunset
Fears: Completely losing his grip on his humanity, any form of spinning blade


<<>Character Background<>>

History: Wallace was never one to ask for help. Born in 2044 A.D. to a single mother who was a respected marksman in her heyday, Wallace worked
from an early age to support them as she grew weaker due to wounds sustained in battle. Wallace was born into a world engulfed by war on all sides,
and he joined the army at the age of 16 because he was promised that he would help create a world that was no longer a war-zone. He possessed unrivaled skill with a sniper rifle due to his mother training him in firearms from an early age,
and at the age of 18, he was enlisted in a secretive special forces unit.
This unit was created for the sole purpose of tackling tasks that would not be viewed favorably by the public,and he spent 5 years hunting leaders of terrorist organizations and political groups. It is here that Wallace grew from a great shot to an impeccable assassin, spending as much time learning infiltration techniques as he did practicing with his weapon. He
began to question his superiors when the targets started to include business leaders who did not want to work with the government. His final assignment
was to kill a man named Joshua in new Russia. He made his way to the target only to realize that Joshua was an 8-year old child, the son of new Russia's
head of military R&D. In the moment Wallace paused in shock, a military drone came up behind him and buried a rotating saw attached to its hand in Wallace's head.
It was only thanks to Joshua's father , Grom, stopping the drone that Wallace was not summarily split into two pieces. Grom had heard the myths of Wallace, and, looking
to field-test new Russia's new cybernetic enhancement program, decided to kill two birds with one stone. He created a self-healing robotic brain to mimic the parts of Wallace's
brain that had been sliced off and injected Wallace with nanobots that could heal any wound. When Wallace came to, he felt stronger and quicker that he ever
had before, but Grom explained that this extra chance at life came with a cost: serve new Russia, or we will find you, and you will be no more.


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<<>Statistics<>>

Total Experience Points: 1500

Health: 150
Health Roll: 15 (+1 Bonus for every 10 Health)
HP: 6000/6000 hp (Health * 40)

Dexterity: 200
Flat Foot Dodge: 40 (+2 Bonus for every 10 Dexterity + (reaction skill/2))
Dodge Roll: 50 (+2 Bonus for every 10 Dexterity + Skill)
Physical Attack Roll: (+1 Bonus for every 10 Dexterity + skill)
Style Points: 800 (Dexterity * 4)

Strength: 150
Inventory Slots/Comfortable Carry: 15(+1 Bonus for every 10 Strength)
Base Damage: 75 (+1 Bonus for every 10 Strength * 5)
Max Carry Weight: 600(+1 Bonus for every 10 Strength * 40) lbs
Weapon Damage: (Base Damage * Weapon mod.)

Endurance: 100
Defense (Damage Absorb): 400 (+1 Bonus for every 10 Endurance *40)
Survival Roll: 10 (+1 Bonus for every 10 Endurance)

Intelligence: 400
MP: 2000 (Intelligence * 5)
Skill Points: 1600 (Int * 4)

Magic Affinity: 0
Spell Points: 0 (Magic Affinity * 4)
Magic Attack Roll: 0 (+1 Bonus for every 10 Magic + Magic Level of Skill used.)
Mage Level: 0 (Skill Level / 5)
Psionic Level: 0 (Skill Level / 5)

Spirit: 100
Base Magic Damage: 50 [( (+1 per 10 Spirit) + (Skill Level) ) * 5) * Mage Level]

Willpower: 200
Mental/Magic Defense Roll: / (+1 Bonus for every 10 Willpower + Skill Level)
Magic Damage Soak: 800 (+1 Bonus for every 10 Willpower * 40)

Luck: 200
Luck Roll: 20 (+1 Bonus for every 10 Luck)
Luck Points: 20 (+1 for every 10 Luck)
Critical Modifier: 1d4+ 2 (+0.1 for every 10 Luck)
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<<>Skills<>>
1585/1600 Skill Points

0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master

Movement Skills
(Dexterity: +0 / Strength: +0)

Athletics: 10 (65)
Acrobatics: 15 (130)
Feline Grace - (10)
Roll: 10 (65)
Dodge Roll - (15)
---
Utility Skills
(Health: +0 / Intelligence: +0(intel/2) / Willpower: +0)

Perception 5 (25)
Stealth 20 (220)
Conceal Self - (10)
Silent Running - (30)
Camouflage - (60)
Search 15 (130)
Scrutinize - (65)
Disguise 10 (65)
Throw Voice - (10)
Speechcraft 5 (25)
Computer Use 15 (Trait)
Speak Language - Russian 10
---
Combat Skills
(Dexerity: +0)
Sniper Rifle 25 (335)
Sweet Shot - 15
Imrpvoed Critical - 30
Improved Sweet Shot - 60
Counter Fire - 90
Pistols 10 (65)

---
Magic Skills
(Magic: +0 / Spirit: +0)

---
Artisan / Knowledge Skills
(Intellligence: +0)
Engineering 10 (65)
---
Field Training Skills
(Intelligence: +0(intel/2))


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<<> Abilities <>>

-= Physical (Style Points) =-
Current Style Points:565 / 800 StP

Name: Overdrive
Cost: 70 StP
Required Skill Level: Sniper Rifles 25
Description: Wallace focuses his processing energy to increase concentration and reaction time, ensuring that his next shot will matter.
Attribute 1: Accuracy 4
Attribute 2: Range 1
Attribute 3: Damage 4
Special Attribute 1: Extended Charging Time

Name: Double Tap (Sniper)
Cost: 70 StP
Required Skill Level: Sniper Rifles 25
Description: Years of training have allowed Wallace to fire two rounds in lightning-quick succession.
Attribute 1: Combo 1
Attribute 2: Range 2
Attribute 3: Damage 2
Attribute 4: Accuracy 2

Name: Double Tap (Pistol)
Cost: 15 StP
Required Skill Level: Pistol 10
Description: Wallace attempts to apply the same mechanics to fire two pistol rounds in lightning-quick succession.
Attribute 1: Combo 1
Attribute 2: Range 2
Attribute 3: Damage 1

Name: Vantage Point
Cost: 70StP
Required Skill Level: Sniper Rifles 25
Description: Years of training as a covert operative allow Wallace to assume a sniper position with practiced speed.


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<<> Traits and Feats <>>

-= Race Traits =-

Race: Human
Traits: Favored Weapon - Deadeye Sniper Rifle - Empathic
Cultural Osmosis - AI
Cultural Osmosis Trait - No Magic
Pre-Requisite: Racial
Description: The race is completely incapable of magic, barring Ether if the special criteria is met, due to lacking the spiritual connection that true magic requires.

Enhanced Willpower I
Associated Statistic: Willpower
Description: A taker of this feat bears a great sense of will, able to tighten his/her focus as well as deny a spellcaster's power with natural effort.
Effect: The Mental Defense Roll changes from +1/10 points in Willpower to +2/10 points in Willpower.
Example: The character has a 50 Willpower. The bonus is normally +5. In this case it becomes +10.
-= Character Traits =-

-= Feats =-

(* denotes feats taken at character creation.)

*Feat 1 (Free) - Stealthy
Associated Statistic: Dexterity
Description: The character is a natural to taking to the shadows and hiding themselves from sight as well as moving inconspicuously.
Effect: +10 to Sneak Attack, Hide, and Move Slowly skills.


*Feat 2 (100 XP) - Scout
Associated Statistic:
Description: Scouts, whether classical or modern, are masters of stealth and precision. They are used to survey areas ahead of others, to lay traps, or to simply move in and out of areas where others can't go. They pick their fights strategically and prefer keeping themselves hidden over direct combat.
Effect: +10 to Weapon Proficiency: Sniper Rifles, +5 to Stealth, Perception, Search, Survival

*Feat 3 (100 XP) - Enhanced Attack Maneuver
Associated Statistic: Dexterity
Description: This character is able to predict the movements of others and respond appropriately. Dodging, blocking, and taking cover are all taken into consideration, whatever it takes to land the hit.
Effect: The character with this Feat gains a bonus of +2 per 10 points of Dexterity to attack physically.
Example: A character with 60 Dexterity typically has an attack Dexterity bonus of +6. With this feat, that becomes +12.

*Feat 4 (300 XP) - Sniper
Associated Statistic:
Prerequisite:
Description: This character's long-standing patience, still movement, and unerring accuracy in the heat of the moment makes him/her an invisible visage of the Grim Reaper, or as some have said, "the last thing you'll never see."
Effect: When performing ranged Sneak Attacks, this character's damage modifier is raised by +*1.

*Feat 5 (400 XP) Environmental Resistance
Associated Statistic: Endurance
Description: The character comes from a particularly harsh or unique climate; as a result the character has a naturally built up resistance to the conditions of that climate, and to other conditions similar to it.
Effect: The character suffers no penalties from , low-oxygen (nano-bots can repair oxygen levels in bloodstream)

*Feat 6 (500 XP) - Enhanced Dodge
Associated Statistic: Dexterity
Description: This character has quicker reflexes and a keener sense of direction, allowing him/her to avoid or deflect blows away from his/her body, whether it's flipping, blocking, or jumping.
Effect: This improves the Flat Foot, regular Dodge, and Block rolls. Instead of a +1 bonus for every 10 points, the character earns +2 per every 10 points.
Example: A character with 80 Dexterity normally has a Dodge Dexterity bonus of +8. With this feat, that becomes +16.

*Feat 7 (600 XP) -Regeneration
Associated Statistic: Health
Description: By various means, whether biological or external, the character's body gradually and passively repairs itself over time, but only up to a certain amount. If the character is knocked unconscious, this will fight "bleed" at the normal rate, but will not wake it up without 8 hours of rest or assistance.
This will also not regenerate limbs unless the limbs are held to the regenerating wound by stitches or other means for hours.
Effect: Every round in combat, restore 5% maximum HP to a total of 25%. Outside of combat, the body gradually repairs itself to 25% HP and sutures small or superficial wounds. This feat will only activate when a character drops below 25% HP, and will only regenerate up to 25% of the character's max HP (that is, a 4000 HP character will not regen past 1000 HP).


*Feat 8 (700 XP) -
Improved Regeneration
Associated Statistic: Health, requires Regeneration feat
Description: By various means, whether biological or external, the character's body gradually and passively repairs itself over time, but only up to a certain amount. If the character is knocked unconscious, this will fight "bleed" at the normal rate, but will not wake it up without 8 hours of rest or assistance. This will also not regenerate limbs unless the limbs are held to the regenerating wound by stitches or other means for hours.
Effect: Every round in combat, restore 10% maximum HP to a total of 50%. Outside of combat, the body gradually repairs itself to 50% HP and sutures small, superficial, and smaller lingering wounds. This feat will only activate when a character drops below 50% HP, and will only regenerate up to 50% of the character's max HP (that is, a 4000 HP character will not regen past 2000 HP).

*Feat 9 (800 XP) - Enhanced Agility
Associated Statistic: Dexterity
Description: Meant for acrobats, contortionists, gymnasts, ninjas, and similar, this feat allows a character to perform unusual feats of athletic skill, whether it's running, balancing, or jumping long distances.
Effect: This improves the Dexterity bonus on noncombat, non-piloting, and nondodge related rolls. Instead of a +1 bonus for every 10 points, the character earns +2 per every 10 points.
Example: A character with 80 Dexterity normally has a Dexterity bonus of +8. With this feat, that becomes +16.

*Feat 10 (900XP) - Extra Training
Pre-requisite: Racial
Description: Most humans spend their entire lives in preparation for bigger and better things, whether in formal education or training, or simply self improvement and study of the arts they wish to make their worth in. This manifests in additional SP to a particular skill they spent a lot of time honing.
Effect:

+130 to ONE backstory-relevant Skill, essentially starting it at level 15 (Computer use)

*Feat 11(1000XP) -Human Curiosity
Pre-Requisite: Racial
Description: The staggering ability of humans to seek and take in new forms of knowledge is rivaled only by their apathetic disinclination to do so. Those that retain that childish spark of curiosity though are blessed with the ability to rapidly pick up on new information.
Description: Halves the time requirement to pick up a new Skill or increase the level of the lowest one has at the time. The truly curious however prefer the new to the old; This benefit -cannot- apply to their highest level skill, even if it is also tied for their lowest level skill.


Feat 12(1200XP) -Enhanced Item Storage Capacity I
Associated Statistic: Strength
Description: This character is able to pack away the items, weapons, and gear for greater stocking than most people. Where did you pull that from again? N-nevermind.
Effect: The character can increase the +1 per 10 points bonus to this to +2 per 10 points, enabling the character to have more Items Slots.
Example: The character has a 90 Strength. Instead of +9, the character gains +18 to account for Item Slots to be able to carry more items on his/her person at one time.

Feat 13(1400XP) - Natural Predator
Associated Statistic: Intelligence/Endurance
Description: You are a predator complete with the instincts of one, finding and obtaining your prey presents no difficulty to you.
Effect: The character recieves a +10 to any hunting/tracking check made in any environment.

Feat 14(1500XP) - Foresight
Associated Class: Scout
Description: As important as knowing the enemy is knowing oneself and ones own limits, and any Scout worth his salt knows not to start a fight he can't win. This can be evoked to prevent fatal misteps, allowing the Scout to await the proper moment to act..
Effect: The Scout gains the ability to prevent an action he or she has failed to roll correctly. This does not allow a reroll or an alternate action to be chosen; The Scout literally stays put and does nothing for a moment to wait for a better time. This cannot be evoked for Critical Failures, and only for rolls that the Scout is aware of and knows there are negative consequences for failing.

Feat 15(1600XP) -
Feat 16(1800XP) -
Feat 17(2000XP) -
Feat 18(2200XP) -
Feat 19(2400XP) -
Feat 20(2500XP) -
Feat 21(2600XP) -
Feat 22(2800XP) -
Feat 23(3000XP) -
Feat 24(3200XP) -
Feat 25(3400XP) -
Feat 26(3500XP) -
Feat 27(3600XP) -
Feat 28(3800XP) -
Feat 29(4000XP) -
Feat 30(4200XP) -
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<<> Equipment Slots <>>

Note: Dual-Wielded items occupy 1 Equipment Slot (not Inventory Slot).

Weapon: Deadeye
CB-OSP:
Side Arm:
Armor: T-Shirt and jeans.
Pendant:
Ring 1:
Ring 2:

Credits: 500,000 (+1,000,000 after 3 months)
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<<> Inventory <>>
Name: Walther WA-2000 (Sniper Rifle)
Price: 2356500
Augmentation Slots: 3
Roll Bonus: +48
Damage:47130
DC: 8330
Skill Required: 20
Augmentation Slots 2/3
Targetting VI: Improves a weapon's accuracy by +10 (factored in)
Thermal Sight System: +10 to roll bonus, negates vision obstructions, see through thin walls.
---
Battle Rifle
Name: Colt Model 665 (Battle Rifle)
Price: 901600
Augmentation Slots: 4
Roll Bonus: +69
Damage: 18400
DC:5840
Skill Required: 25
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Armor
___
Denzium-Lined Robe
Price: 1000000
Physical Soak Bonus: 1300
Magical Soak Bonus: 3150
Dodge Bonus: +20
Crafting DC: 2520
---

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<<> Special Notes <>>

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Bakedfood
Posts: 1
Joined: August 4th, 2016, 6:13 pm

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