Corrine Leingod

A place for us to stow character sheets whose players haven't been around for a while, as an alternative to deleting them in case the player does return.
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Corrine Leingod

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Post by crystalmancer »

<<> Player Info <>>

IRC Nick: Crystalmancer
Real Name (Optional): Pascal
Time Zone: EST
Sheet Approved by: (leave blank)
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<<> Character Description <>>

Name: Corrine Leingod
Race: Human
Age: 36
Height: 5'4
Weight:
Appearance:
A short, diminutive woman with long pink hair. For the most part, she seems to be flawless, though there's an odd sense of a passible sanity about her...

Eye Color: Brown
Hair Color: Pink (Its natural, or is something else involved?)
Notable Features:

<<> Character Personality <>>

Favorite Food: Really? REALLY?
Likes: Cooking
Dislikes: Starvation
Favorite Color: Orange
Fears: Food that starts fighting back. Thank you Wilhelm for giving her endless nightmares >.<


<<>Cheat Sheet<>>
Modifiers:
Acrobatics: 10 (Adv Skill) + 25 (Skill) + 100 (Dex) + 20 (Remnants of Shiro) = 135 / 155
Acrobatics (Balance): 10 (Adv Skill) + 10 (Adv Skill) + 25 (Skill) +50 (Dex) + 10 (Remnants of Shiro) = 95 / 105
Block: 10 (Advanced Skill) + 30 (Martial Arts) + 100 (Dex) +10 (Class) +25 (Weapon) + 20 (Remnants of Shiro) = 175 / 195
Combo Counter: 30 (Martial Arts) + 100(Dex) +10 (Class) +25 (Weapon) + 20 (Remnants of Shiro) = 165 / 185
Craft: Cooking: 10 (Feat) + 150 (Spirit) +40 (Skill) = 200
Martial Arts: 10 (Class) + 100 (Dex) + 30 (Skill) +25(Weapon) + 20 (Remnants of Shiro) = 165 / 185
Perception: 5 (Class) + 10 (Skill) + 20 (Health) = 35
Reaction: 5 (Class) + 100 (Dex) + 25 (Skill) + 20 (Remnants of Shiro) = 130 / 150
Flat-Foot: 5 (Class) + 50 (Dex/2) +25 (Skill) + 10 (Remnants of Shiro) = 80 / 90

Damage: 8750 (1d3)
Damage(Remnants of Shiro): 15,750 (1d3)

Force Field: 2500 -- 125/Round

Hit Points: 16000 / 16000

Physical Soak: 3200
Body:400
Armor:2800

Mental Soak: 3200
Mind:400
Armor:2800


<<>Character Background<>>
History:
An older member of Dimensional Warriors, that came in along with Aziel when the entire party had been decimated by Bahamut's wrath. She's an eccentric chef, to say the least, in the possession of the Crest of Creation. Many things' happened to her as her past in Dimensional Warriors, things that many remember, others that I can't be bothered to remember either! In either case, after having become quite exhausted of the fight over personal and professional reasons, she decided to move on and went to cook for Daemon Xanatos, until his passing.
After that, she's gone around earth, finding the odd jobs, and beating up some criminal elements to keep herself in good shape, but she misses the war. She misses the other members, and all the adventures they had together. Now, she's spending her days trying to find a way back to where the others are. She focuses onto her inner thoughts everyday, trying to make contact with Aziel. Through the crest, or just hoping his mind would pick it up and he'd have a way to contact them (or chose to completely ignore her as he does!)
How will she find her way back exactly?
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<<>Statistics<>>

Total Experience Points: 3100

Health: 200
Health Roll: (+1 Bonus for every 10 Health)
HP: 16000 / 16000 hp (Health * 80)

Dexterity: 500
(Base Dex Bonus: +100)
Flat Foot Dodge: (+2 Bonus for every 10 Dexterity + (reaction skill/2))
Dodge Roll: (+2 Bonus for every 10 Dexterity + Skill)
Physical Attack Roll: (+2 Bonus for every 10 Dexterity + skill)
Style Points: 2000 StP (Dexterity * 4)

Strength: 500 (Remnants of Shiro: 600)
Inventory Slots/Comfortable Carry: 50 (60) (+1 Bonus for every 10 Strength)
Base Damage: 350 (420) (+1 Bonus for every 10 Strength * 7)
Max Carry Weight: 2000 (2400) (+1 Bonus for every 10 Strength * 40) lbs
Weapon Damage: (Base Damage * Weapon mod.)

Endurance: 100
Defense (Damage Absorb): 400 (+1 Bonus for every 10 Endurance *40)
Survival Roll: 10 (+1 Bonus for every 10 Endurance)

Intelligence: 1000
MP: 5000 MP (Intelligence * 5)
Skill Points: 4000 SkP (Int * 4)

Magic Affinity: 100
Spell Points: 400 SpP (Magic Affinity * 4)
Magic Attack Roll: 30 (+1 Bonus for every 10 Magic + Magic Level of Skill used.)
Mage Level: 4 (Skill Level / 5)
Psionic Level: (Skill Level / 5)

Spirit: 500
Base Materia Damage: 1400 [( (+1 per 10 Spirit) + (Skill Level) ) * 5) * Mage Level]

Willpower: 100
Mental/Magic Defense Roll: 10 / 30 (+1 Bonus for every 10 Willpower + Skill Level)
Magic Damage Soak: 400 (+1 Bonus for every 10 Willpower * 40)

Luck: 100
Luck Roll: 10 (+1 Bonus for every 10 Luck)
Luck Points: 10 (+1 for every 10 Luck)
Critical Modifier: 1d4+1 (+0.1 for every 10 Luck)
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<<>Skills<>>
3715 / 4000 Skill Points

0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master

Movement Skills
(Dexterity: +0 / Strength: +0)
Acrobatics: 25 (335)
--Feline Grace: 10
--Gymnast: 30 (+10)
---(375)

Utility Skills
(Health: +0 / Intelligence: +0(intel/2) / Willpower: +0)
Perception: 10 (65)
---(65)

Concentration: 10 (65)
--Meditate: 15
---(80)


Combat Skills
(Dexerity: +0)
Martial Arts: 30 (475-65)
--Dual Strike: 10
--Triple Strike: 30
--Rapid Combo: 120
--Tai Chi: 90
--Chi Arts: 15
--Chi Bolt: 60
---(735)

Reaction: 25 (335)
--Block: 10
--Counter Strike: 15
--Advanced Block: 90
--Combo Counter: 90
---(540)

Magic Skills
(Magic: +0 / Spirit: +0)


Artisan / Knowledge Skills
(Intellligence: +0)
Cooking: 40 (830)-130
--Substitution: 10
--Ad Lib: 10
--Candy Making: 15
--Burger Technician: 30
--Kosher Cooking: 15
--Selective Eye: 25
--Cold (Food) Mastery: 10
--(Food) Heat Mastery: 10
--Ingredient Mastery(Fish): 30
--Ingredient Mastery(Mushroom): 15
--Pet Food: 40
--Culture Chameleon: 20
--Fatal Chef: 30
--Sous-Chef: 60
--Fine Dining: 50
--Its your favorite!: 40
--Soul Food: 50
--Rugged Dining: 30
--Meal Bar: 60
--Spiritual Repast: 70
--Second Course: 80
--Its Now Your Favorite!!: 90
--Sous Chef de Cuisine: 100
--Ingredient Perfection(Meat): 50
--Ingredient Perfection(Fruit): 50
--Ingredient Perfection(Grains): 50
--Third Course: 100
--Super Sandwich: 80
---(1920)


Field Training Skills
(Intelligence: +0(intel/2))


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<<> Abilities <>>

-= Physical (Style Points) =-
Current Style Points: (Used) / (Max) StP

Meteor Shower: A flurry of chi-empowered punches leaves charges into an enemy, if all hits come true, the charge will serve as a guiding light for a finishing strike.
Level: 5
Style Points: 70, 750 MP Cost
7A
---Skill Chain
-Range: 1 (1A)
-Combo: 1d3 (2A)
-Damage: X1 (2A)
-Shock (Mild, Tic) (2A)

Meteor Smash: Bringing in all her power into her fist, she brings down a blow with such power that the enemy is sent flying from the shockwave.
Level: 6
Style Points: 100, 1080 MP
8A+2A(Finisher)
-Range: 1 (1A)
-Damage: 1.5 (3A)
-Knockback (Acute, 3 Areas) 6A

-= Magical/Psionic (Spell Points) =-
Current Spell Points: (Used) / (Max) SpP



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<<> Traits and Feats <>>

-= Race Traits =-

Race: Human
Traits:

Improved Physical Damage I
Associated Statistic: Strength
Description: This character is able to deal harder and more lethal blows than most other people. Whether it's a harder right hook or a weightier chop, this one will sting more than anyone else.
Effect: This affects Base Damage, which in turn will have an affect on Weapon Damage when used with a weapon that requires Strength. The formula regularly for Base Damage is (+1 per 10 points) * 5. The equation changes to (+1 per 10 points of Strength) * 6.
Example: The character has a 60 Strength. This would grant +6. 6*5 = 30. With the Feat, the equation changes to 6*6 = 36.

Creativity
Associated Statistic: Spirit
Description: The character is a master at thinking 'outside the box', and has a lot of quirky ideas that they may scribble on napkins, doodle in class, or dream about in board meetings. They are able to use this to build elaborate machines, modify existing ones, or figure out special ways to repair existing ones.
Effect: +10 to Craft and Repair Skill Checks

Extra Training
Pre-requisite: Racial/GM Assigned
Description: Most humans spend their entire lives in preparation for bigger and better things, whether in formal education or training, or simply self improvement and study of the arts they wish to make their worth in. This manifests in additional SP to a particular skill they spent a lot of time honing.
Effect:
+65 to Martial Arts
AND
+130 to Cooking

Human Curiosity
Pre-Requisite: Racial
Description: The staggering ability of humans to seek and take in new forms of knowledge is rivaled only by their apathetic disinclination to do so. Those that retain that childish spark of curiosity though are blessed with the ability to rapidly pick up on new information.
Description: Halves the time requirement to pick up a new Skill or increase the level of the lowest one has at the time. The truly curious however prefer the new to the old; This benefit -cannot- apply to their highest level skill, even if it is also tied for their lowest level skill.

Marked Touch
Pre-Requisite: Spiritual Character
Description: Your character leaves spiritual residue on objects he or she touches. This may be used to track objects or belongings, but also allows others to track and recognize you easier.

-= Character Traits =-

-= Feats =-

(* denotes feats taken at character creation.)

*Feat 1 (Free) -Extra Attack
Associated Statistic: Dexterity
Description: The character exhibits reaction and movement speeds above and beyond that of others, allowing them to take more than one action in a round.
Effect: A character must have at least 200 Dexterity to qualify for this feat. In normal and group combat, character rolls a second initiative at half their dexterity value. This makes the character twice the target as well.

*Feat 2 (100 XP) -Alternate Form (Remnants of Shiro)
Associated Statistic: None
Description: Transform into an alternate form, which by default has the same amount of experience points you do. Alternate forms can not have effects (such as flunkies) last beyond their time length. When the form ends, so does any ability/projection/etc it was creating.
Effect: Every time you select this feat, elect any two of the following. There is a base time limit on Alternate Forms. 5 minutes out of combat, and 5 rounds in combat.
---+100 Dex
---Improved Weapon (Chi Claws)

*Feat 3 (200 XP) -SIF:Enhanced Dodge
Associated Statistic: Dexterity
Description: This character has quicker reflexes and a keener sense of direction, allowing him/her to avoid or deflect blows away from his/her body, whether it's flipping, blocking, or jumping.
Effect: This improves the Flat Foot, regular Dodge, and Block rolls. Instead of a +1 bonus for every 10 points, the character earns +2 per every 10 points.
Example: A character with 80 Dexterity normally has a Dodge Dexterity bonus of +8. With this feat, that becomes +16.

*Feat 4 (300 XP) -Monk
Associated Statistic:
Description: While the term 'monk' originated from old monastic faiths that trained the body to hone the soul, it is not always so with every practitioner. Monks are, however, very spiritual fighters, whether it's based in a higher power, the self, or simply spiritual energy.
Effect: +10 to Martial Arts, +5 to Roll, Athletics, Perception, Acrobatics

*Feat 5 (400 XP) -True Fist
Associated Class: Monk
Description: Masters of Martial Arts, monks do not require multiple hits to do severe damage to an opponent. One attack is sufficient to carry their damage home.
Effect: Number of hits is rolled as normal. The damage that would have been done is applied as one hit, rather than many hits.

*Feat 6 (500 XP) -SIF:Enhanced Attack Maneuver
Associated Statistic: Dexterity
Description: This character is able to predict the movements of others and respond appropriately. Dodging, blocking, and taking cover are all taken into consideration, whatever it takes to land the hit.
Effect: The character with this Feat gains a bonus of +2 per 10 points of Dexterity to attack physically.
Example: A character with 60 Dexterity typically has an attack Dexterity bonus of +6. With this feat, that becomes +12.

*Feat 7 (600 XP) -Athlete
Associated Statistic:
Description: At the peak of physical development, athletes are among the strongest, fastest, or hardiest of their peers. Often involved in competitions, athletes can be either quiet professionals or boisterous superstars.
Effect: +10 Athletics, Acrobatics, +5 Roll, Reaction

*Feat 8 (700 XP) -Distance Counter
Associated Class: Athlete
Description: By using his/her physical prowess in creative and acrobatic ways, the athlete is able to return damage more confidently than others against targets usually immune to counterattacking.
Effect: This feat allows an Athlete to use Reaction-skill Counterattack Advanced Skills on targets at a range, even without critical rolls.

*Feat 9 (800 XP) -SIF:Enhanced Spirit I
Associated Statistic: Spirit
Description: Remember that hamster-powered pair of scissors with nail clippers for blades and seemingly pointless streamers? Maybe not, but a taker of this feat bears a vivid imagination made to come up with crazy ideas like this. Of course...not all ideas are crazy, and it helps hone a craftsman's mental image and communicate it to his/her finished product.
Effect: For every 10 points in Spirit, thecharacter gains +2 to roll for Spirit-based skills including Craft. THIS DOES NOT AFFECT MAGIC DAMAGE!
Example: A character has 60 Spirit. Normally the character would gain a bonus of +6, but with this feat, the bonus is +12.

*Feat 10 (900XP) -Force Field
Associated Statistic: Spirit
Description: The character is able to project a monodirectional shield of spiritual energy in front of him/herself.
Effect: Create a force field that will absorb (Spirit * 5) hp in damage. This field is 1 directional and for 1 person only. This field regenerates (Spirit/4) hp every round until broken, then requires sleep to repair.

*Feat 11(1000XP) -Meditation
Associated Class: Monk
Description: Sometimes meditation is needed to cleanse ones spirit and refocus ones energies. A monk is a master of meditation, and can use it to rejuvenate themselves
Effect: Meditation enables a Monk to restore their maximum spirit without sleeping. For every round spent meditating, 5 Spirit is restored to the maximum limit. Current Spirit restoration is doubled to 10 spirit per round. This can restore spirit from minor non-ability related drains as well. Meditation also regenerates 100 hp and 50 mp per round.



Feat 12(1200XP) -SIF:Enhanced Spirit II
Associated Statistic: Spirit
Description: A character with this feat doesn't have great difficulty letting an idea take shape, easily able to channel their idea into a wonderful creation.
Effect: For every 10 points in Spirit, thecharacter gains +3 to roll for Spirit-based skills including Craft. THIS DOES NOT AFFECT MAGIC DAMAGE!
Example: A character has 60 Spirit. Normally the character would gain a bonus of +6, but with this feat, the bonus is +18.

Feat 13(1400XP) - Alternate Form (Remnants of Shiro)
Associated Statistic: None
Description: Transform into an alternate form, which by default has the same amount of experience points you do. Alternate forms can not have effects (such as flunkies) last beyond their time length. When the form ends, so does any ability/projection/etc it was creating.
Effect: Every time you select this feat, elect any two of the following. There is a base time limit on Alternate Forms. 5 minutes out of combat, and 5 rounds in combat.
---+100 Strength
---Phasing
----Associated Statistic: Spirit
----Description: Phasing is the ability to phase in and out of synch such that one can walk through doors upon successful spirit check.
----Effect: The DC of the check is based upon the strength and thickness of the material being phased through, by the GM. If used too often, the character runs the risk of becoming stuck out of phase for a GM determined length of time.

Feat 14(1500XP) -Environmental Resistance
Associated Statistic: Endurance
Description: The character comes from a particularly harsh or unique climate; as a result the character has a naturally built up resistance to the conditions of that climate, and to other conditions similar to it.
Effect: The character suffers no penalties from these conditions such as heat, cold, wind, humidity, subterra, low-oxygen, high gravity, etc.

Feat 15(1600XP) - SIF:Improved Hit Points I
Associated Statistic: Health
Description: This character is hardy and full of vitality. S/he can go longer, harder, faster, and take more harm than other characters.
Effect: Boosts HP. The modifier of *40 is changed to *60.
Example: A character with 70 Health usually has 2800 HP (70 * 40 = 2800), but with this feat their HP becomes 4200 HP (70 * 60 = 4200).

Feat 16(1800XP) -Can't Touch This
Associated Class: Athlete
Description: Even in the heat of the moment or unusually tight, enclosed spaces, the athlete is able to use his/her physical training to its utmost, becoming more agile and fleet enough of foot to avoid damage in unusual and creative ways.
Effect: Allows an Athlete to substitute Athletics or Acrobatics to perform a dodge check, even when otherwise inapplicable (a tight hallway, from a standing start). Some areas may still not be applicable.

Feat 17(2000XP) -Teleportation
Associated Statistic: Will Power
Description: By some ways or means, whether magical, psionic, temporal, or technological, this character is able to seemingly disappear from one place and reappear a short distance away without moving from A to B.
Effect: The character is able to teleport 2 line-of-sight areas away from his/her current position. This will not pass through solid, even flimsy objects.


Feat 18(2200XP) -SIF:Improved Hit Points II
Associated Statistic: Health
Description: This character is remarkably sturdy and full of energy. Performance in combat and performing stressful activities is remarkably improved over normal people.
Effect: Boosts HP. The modifier of *60 is changed to *80.

Feat 19(2400XP) - Improved Teleportation
Associated Statistic: Will Power
Description: By some ways or means, whether magical, psionic, temporal, or technological, this character is able to seemingly disappear from one place and reappear a short distance away without moving from A to B.
Effect: This feat requires Teleportation. The character can teleport up to 4 Areas away, into areas that are out of their line-of-sight, but not through solid, even flimsy, objects.


Feat 20(2500XP) -Divine Relationship
Associated Statistic: Luck
Description: The favor of a divine or aetheric entity comes with its boons along with its obligations.
Effect: A relationship or favorable interaction with a higher power forces a target to re-roll any dice, once per in game day. This does not apply to divine successes or botches.

Feat 21(2600XP) -SIF:Improved Physical Damage II
Associated Statistic: Strength
Description: This character can strike mighty blows that rend their enemies asunder with considerably greater ease.
Effect: Raises physical damage modifier from *6 to *7.
Example: The character has a 60 Strength. This would grant +6. 6*5 = 30. With the Feat, the equation changes to 6*7 = 42.

Feat 22(2800XP) -Great Teleportation
Associated Statistic: Will Power
Description: By some ways or means, whether magical, psionic, temporal, or technological, this character is able to seemingly disappear from one place and reappear a short distance away without moving from A to B.
Effect: This feat requires Improved Teleportation. The character is able to teleport up to 10 Areas away, into areas that are out of their line-of-sight, and even through solid, flimsy objects, such as thin walls, windows, or doors.

Feat 23(3000XP) -

Feat 24(3200XP) -

Feat 25(3400XP) -
Feat 26(3500XP) -
Feat 27(3600XP) -
Feat 28(3800XP) -
Feat 29(4000XP) -
Feat 30(4200XP) -
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<<> Equipment Slots <>>

Note: Dual-Wielded items occupy 1 Equipment Slot (not Inventory Slot).

Weapon: Name: Denzium-Tipped Gloves
Price: 66570 gil
Roll Bonus: +25
Damage Modifier: *25
Augmentation Slots: 3
Crafting DC: 2520
Skill Level Required: 19

CB-OSP:
Side Arm:
Armor: Denzium Armor
Price: 95100 gil
Physical Soak Bonus: 2180
Magical Soak Bonus: 2180
Crafting DC: 2800
Pendant:
Ring 1:
Ring 2:


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<<> Inventory <>>
Currency: 100,000 Gil (Converted from her Credit Account)

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<<> Special Notes <>>

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crystalmancer
Posts: 2
Joined: April 27th, 2019, 4:57 pm

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