DW 7.0 - Shops

Weapons, Armor, Items, Equipment, Spells, and all other things you can drop mad cash on.

DW 7.0 - Shops

by Strato January 14th, 2018, 10:11 pm
Strangereal

The unit of currency in Strangereal is the Zollar. For value conversions, 1 zollar = 2 gil.

You may participate in Racing Circuits and Covert Operations here under Professions.

All sell items produced through 'art' such as Performance, Painting, Sculpting, etc. gain a 5% value premium.

You may purchase the following items in Strangereal:

Crossbows: Up to ArmaLite AC-25 Mod.1 Crossbow
Battle Rifles: Up to Carrington Institute ProMark
Sniper Rifles: Up to SCarrington Institute CR-45
Assault Rifles: Up to H&K OICW (Objective Individual Combat Weapon)
Shotguns: Up to Batarian Arms Executioner
SMGs: Up to UC Wildfire
Pistols: Up to Colt Diamondback
Explosives: Up to AT4 Anti-Armor Rocket
LMGs: Up to Misriah Armory .30LMG
Tech Armor Augmentations: All except Internal Shielding V
IGLs: Up to GP-25 IGL
MGLs: Up to RAG-30
Grenade Launcher Specialized Ammo: Up to 40mm Panzerfaust Grenade
Enhancement Items
Vehicle Chasses/Parts/Equipment
Light/Medium/Heavy Armor up to Duralloy
Posts
305
Joined
December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

by Strato January 14th, 2018, 10:12 pm
Guardia

Guardia's currency is the Crown. For value conversions, 5 crowns = 1 gil.

You may participate in Combat Tournaments here under Professions.

All shops carry 100,000 crowns on hand if you plan to sell old equipment. This quantity refreshes monthly.

Truce

---Apothecary---

[100000 crowns]

The apothecary's inventory refreshes every month.

5 Potion Vials
5 Potions
5 Hi-Potions
5 M-Potions

5 Diet Tonics
5 Tonics
5 Flavored Tonics
5 Mid Tonics

5 Trail Rations
5 K-Rations
5 Hydro-Rations
5 Cryo-Rations

5 Ether Pills
5 Liquid Ethers
5 Ether Alphas
5 Seria Pills
5 Delta Ethers
1 Gamma Ether

5 Elixir a
3 Elixir ß

5 Trauma "Slap" Patches
5 Antidotes
5 Mallets
5 Echo Screens
5 Eye Drops
5 Alarm Clocks
5 Slings
5 Medicated Towlettes
5 Extinguishers
5 Soft Lotions
5 Hypers
5 Tranquilizers
5 Blowtorches
5 Ferrum
5 Pesticides
5 Insulators
5 Caffeine Pills
5 Annoyntments
5 Salves
5 Magic Tags
5 Medicated Noodle Soups
5 MedKits
5 Holy Waters
5 Vaccines
5 Amnesia Greens
5 Phoenix Downs
5 Remedy a
1 Remedy ß

---Blacksmith---

[100000 crowns]

Up to 3 items of a given material may be purchased here, up to Duralloy. The items bought will be catalogued here. Inventory refreshes every month. Purchasing a raw material itself will count as '.5' of an item of that material. Casting aides and accessories are not available here.

Weapon tuning may be purchased here as well.

-Sold Thus Far-



Dorino

[100000 crowns]

Inventory refreshes every month.

Name: Aetherium Ring of Menacing
Price: 985,500 crowns
Crafting DC: 4300
Max Enchantment Level: 5
Natural Property:
Health +50
Intimidation +15

Name: Garnet Amulet of Magic Resistance
Price: 1,167,750 crowns
Crafting DC: 5720
Max Enchantment Level: 6
Natural Property:
Spirit +50
Magic Soak +500

Name: Jasper Amulet of Equilibrium
Price: 1,228,500 crowns
Crafting DC: 5840
Max Enchantment Level: 6
Natural Property:
Dexterity +50
Balance +15

Name: Aetherium Ring of Radiance
Price: 985,500 crowns
Crafting DC: 4300
Max Enchantment Level: 5
Natural Property:
Magic Affinity +50
+1 to spell modifier of Light-elemental spells

Name: Aetherium Amulet of Menacing
Price: 985,500 crowns
Crafting DC: 4300
Max Enchantment Level: 5
Natural Property: +4
Spirit +50
Intimidation +15

Porre

[100000 crowns]

Here, you can gain a 5% premium on cooking-related sell items.

Termina

The following is available for purchase. Crowns are the currency of choice here.

-All final fantasy magic up to level 6.
-All magic spells in other lists that are tied to an element, up to level 6. This does not include all magic that requires an elemental affinity; the spell itself must have an elemental effect whether through an elemental buff or damage.

A limited selection of level 7 FF spells is also available for purchase every month, at double price. Currently, that would be 951,000 crowns.

Thunder III
Hastega
Stonera
Posts
305
Joined
December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

by Strato February 12th, 2018, 8:15 pm
Ivalice

The currency used here is the standard gil.

You may participate in Combat Tournaments and Racing Circuits(Light land vehicles only...think chocobo races) under Professions.

You may purchase the following from Ivalice:

Conventional weapons/armor/shields: Up to Duralloy
Restorative Items: Up to Cryo-Ration/Delta Ether/Elixir Alpha
Curative Items: All except Phoenix Pinion & Remedies above Alpha
Final Fantasy Magic up to Level 6

Rabanastre - Muthru Bazaar

Blizzard III Spellbook(90,345 gil)

Name: Batarian Arms Executioner(Shotgun)
Price: 243,540 gil(cost is 231,363 gil)
Magicite Mod: Cost +10%. Firearm has innate Weapon Aura.
Augmentation Slots: 4
Roll Bonus: +30
Damage:48300
DC:5600
Skill Required: 25

3 Remedy Beta(13,467 gil apiece)

NulEarth Spellbook(60,563 gil)

Name: Aetherium Chakram
DC To Make: 4300
Skill Level To Use: 25
Price: 197,100 gil(cost is 187,245 gil)
Augmentation Slots: 4
Roll Bonus: +51
Damage Mod: 32

Rabanastre - Batahn's Technicks

Note - Technicks are Blue Magic, and requires the Card Magic skill to use.

Shear(3000 gil) - 100 MP. Reduces magic soak by 2000.

Addle(3000 gil) - 100 MP. Reduces magic damage by 2000.

Wither(3000 gil) - 100 MP. Reduces physical damage by 2000.

Expose(3000 gil) - 100 MP. Reduces physical soak by 2000.

Libra(5000 gil) - 250 MP. Roll 1d100. This spell may be cast thrice per diem.

1-5: Nothing happens.
10-25: You can see the MP of surrounding foes.
26-50: You can see the HP and MP of surrounding foes.
51-75: You can see the HP, MP, and weaknesses of surrounding foes.
76-95: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore.
96-100: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore. You can also see traps rigged to things like doors and treasure chests.

Poach(7000 gil) - 100 MP. Destroys a foe at less than 10% of max HP that isn't immune to instant KO. Guaranteed loot drop as though the luck roll was a 750.

Souleater(8000 gil) - 200 MP. This can be used in conjunction with a physical attack(not a custom attack). Adds 50% to damage & adds darkness element to attack.

Gil Toss(15000 gil) - May throw gil at the enemy for damage. 1 gil = 1 damage. Capped at triple your max HP.

Achilles(25000 gil) - Roll 1d8. The following becomes the target's new elemental weakness, and the opposite becomes an immunity (an absorption if the enemy had one before).

1-Water(Fire Immunity)
2-Fire(Water Immunity)
3-Wind(Earth Immunity)
4-Earth(Wind Immunity)
5-Light(Shadow Immunity)
6-Shadow(Light Immunity)
7-Holy(Dark Immunity)
8-Dark(Holy Immunity)

Bhujerba

The Skycity was founded by Moogles and became a prominent airship docking port. Artisan: Vehicle sell items receive a 5% value bonus.

Archades

Firearms sold in Archades all come with the following modification:

Magicite Mod - Galtean guns are often powered not by gunpowder, but by a small piece of fire magicite, which in turn gives a faint magical rsidue to bullets fired. Guns with this modification have +10% cost. The firearm gains Weapon Aura as a natural property.

Crossbows: Up to ArmaLite AC-25 Mod.1 Crossbow
Battle Rifles: Up to Carrington Institute ProMark
Sniper Rifles: Up to Carrington Institute CR-45
Assault Rifles: Up to H&K OICW (Objective Individual Combat Weapon)
Shotguns: Up to Batarian Arms Executioner
SMGs: Up to UC Wildfire
Pistols: Up to Colt Diamondback
Explosives: Up to AT4 Anti-Armor Rocket
LMGs: Misriah Armory .30LMG
IGLs: Up to GP-25 IGL
MGLs: Up to RAG-30
Grenade Launcher Specialized Ammo: Up to 40mm Panzerfaust Grenade
Posts
305
Joined
December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

by Strato May 15th, 2018, 4:25 am
===TOTTAUS===

---Radiata City---

You may buy the following things in Radiata City. Gil is the currency used. Limited inventory refreshes monthly.

Eisenhower Pharmacy

-Restorative Items as listed in the Purchase Levels post.
-2 Elixir Betas.
-Curative Items as listed in the Purchase Levels post.
-5 Remedy Betas.

Verontier Armory

Name: Jasper Parasitic Handaxe
Infestation Touch - Inflicts Mild 'Infested' on a hit if you roll 901+ on a luck roll. Mild: [Moss] Deals 1/20th of max HP and max MP damage per round, respectively.
DC To Make: 5840
Skill Level To Use: 25
Price: 245,700 gil
Augmentation Slots: 1
Roll Bonus: +18
Damage Mod: 52

Name: Garnet Spear of Haze
Blindtouch - Inflicts Mild 'Blind' on a hit if you roll 901+ on a luck roll. Mild: (Hazy) Roll bonus of to-hit while attacking is reduced by 25%. Negated by Improved Senses or eyeless sight.
Price: 291,983 gil
Augmentation Slots: 2
Roll Bonus: +15
Damage Mod: 45
DC To Make: 5720
Skill Level To Use: 25

Name: Amber-Tipped Claws of Purification
Claws: Give martial artist attacks slashing properties allowing them to breach 10% of a targets soak. Not easily concealable. Occupies 1 additional slot when carried. Cost +25%.
Luminastrike(150% damage to holy weakness, 2/3 damage to resistance)
Price: 193725 gil
Roll Bonus: +36
Damage Modifier: *36
Augmentation Slots: 4
Crafting DC: 5040
Skill Level Required: 25

Jasper Armor of Celerity
Slow Ward - Successfully negate a Slow-family status effect if you roll a 751+ on a luck roll.
Price: 245700 gil
Physical Soak Bonus: 3950
Magical Soak Bonus: 3950
Crafting DC: 5840

Amber Armor of Locomotion
Stop Ward - Successfully negate a Stop-family status effect if you roll a 751+ on a luck roll.
Price: 221400 gil
Physical Soak Bonus: 3650
Magical Soak Bonus: 3650
Crafting DC: 5600

Name: Amber Amulet of Water Resistance
Price: 221400 gil
Crafting DC: 5600
Max Enchantment Level: 6
Natural Property:
Health stat +40
Water Damage -25%

Name: Garnet Ring of Shade
Price: 233550 gil
Crafting DC: 5720
Max Enchantment Level: 6
Natural Property:
Strength stat +50
Light Damage -25%

Name: Amber Amulet of Manaweaving
Price: 221400 gil
Crafting DC: 5600
Max Enchantment Level: 6
Natural Property: +2
Magic Affinity stat +50
MP+5%
Posts
305
Joined
December 31st, 2008, 10:08 pm

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