DW 7.0 - Shops

Weapons, Armor, Items, Equipment, Spells, and all other things you can drop mad cash on.

DW 7.0 - Shops

by Strato January 14th, 2018, 10:11 pm
Strangereal

The unit of currency in Strangereal is the Zollar. For value conversions, 1 zollar = 2 gil.

All sell items produced through 'art' such as Performance, Painting, Sculpting, etc. gain a 5% value premium.

You may purchase the following items in Strangereal:

Crossbows: Up to ArmaLite AC-25 Mod.1 Crossbow
Battle Rifles: Up to Carrington Institute ProMark
Sniper Rifles: Up to SCarrington Institute CR-45
Assault Rifles: Up to H&K OICW (Objective Individual Combat Weapon)
Shotguns: Up to Batarian Arms Executioner
SMGs: Up to UC Wildfire
Pistols: Up to Colt Diamondback
Explosives: Up to AT4 Anti-Armor Rocket
LMGs: Up to Misriah Armory .30LMG
Tech Armor Augmentations: All except Internal Shielding V
IGLs: Up to GP-25 IGL
MGLs: Up to RAG-30
Grenade Launcher Specialized Ammo: Up to 40mm Panzerfaust Grenade
Enhancement Items
Posts
257
Joined
December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

by Strato January 14th, 2018, 10:12 pm
Guardia

Guardia's currency is the Crown. For value conversions, 5 crowns = 1 gil.

All shops carry 100,000 crowns on hand if you plan to sell old equipment. This quantity refreshes monthly.

Truce

---Apothecary---

[100000 crowns]

The apothecary's inventory refreshes every month.

5 Potion Vials
5 Potions
5 Hi-Potions
5 M-Potions

5 Diet Tonics
5 Tonics
5 Flavored Tonics
5 Mid Tonics

5 Trail Rations
5 K-Rations
5 Hydro-Rations
5 Cryo-Rations

5 Ether Pills
5 Liquid Ethers
5 Ether Alphas
5 Seria Pills
5 Delta Ethers
1 Gamma Ether

5 Elixir a
1 Elixir ß

5 Trauma "Slap" Patches
5 Antidotes
5 Mallets
5 Echo Screens
5 Eye Drops
5 Alarm Clocks
5 Slings
5 Medicated Towlettes
5 Extinguishers
5 Soft Lotions
5 Hypers
5 Tranquilizers
5 Blowtorches
5 Ferrum
5 Pesticides
5 Insulators
5 Caffeine Pills
5 Annoyntments
5 Salves
5 Magic Tags
5 Medicated Noodle Soups
5 MedKits
5 Holy Waters
5 Vaccines
5 Amnesia Greens
5 Phoenix Downs
5 Remedy a
3 Remedy ß

---Blacksmith---

[100000 crowns]

Up to 3 items of a given material may be purchased here, up to Duralloy. The items bought will be catalogued here. Inventory refreshes every month. Purchasing a raw material itself will count as '.5' of an item of that material. Casting aides and accessories are not available here.

Weapon tuning may be purchased here as well.

-Sold Thus Far-

1 Duralloy

Dorino

[100000 crowns]

Inventory refreshes every month.

Name: Starmetal Ring of Cryokinesis
Price: 864000 crowns
Crafting DC: 4100
Max Enchantment Level: 5
Natural Property:
Willpower +50
Cryokinesis +10

Name: Orichalcum Amulet of Retreat
Price: 924750 crowns
Crafting DC: 4200
Max Enchantment Level: 5
Natural Property:
Dexterity +40
Athletics +15 when fleeing

Name: Duralloy Ring of Magic-Eating
Price: 1046250 crowns
Crafting DC: 4400
Max Enchantment Level: 6
Natural Property:
Spirit +40
2% of magic damage taken is restored to MP

Name: Orichalcum Ring of Anchoring
Price: 924750 crowns
Crafting DC: 4200
Max Enchantment Level: 5
Natural Property:
Intelligence +40
75% resistance to Mild Off-Guard

Name: Duralloy Ring of Anchoring
Price: 1046250 crowns
Crafting DC: 4400
Max Enchantment Level: 6
Natural Property:
Magic Affinity +50
25% resistance to Mild Off-Guard

Porre

[100000 crowns]

Here, you can gain a 5% premium on cooking-related sell items.
Posts
257
Joined
December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

by Strato February 12th, 2018, 8:15 pm
Ivalice

The currency used here is the standard gil.

You may purchase the following from Ivalice:

Conventional weapons/armor/shields: Up to Duralloy
Restorative Items: Up to Cryo-Ration/Delta Ether/Elixir Alpha
Curative Items: All except Phoenix Pinion & Remedies above Alpha
Final Fantasy Magic up to Level 6

Rabanastre - Muthru Bazaar

Name: Jasper Armor
Price: 245700 gil(Price is 233415 gil)
Physical Soak Bonus: 3950
Magical Soak Bonus: 3950
Crafting DC: 5840

Name: UC RCP
Magicite Mod - Cost +10%. Comes with innate Weapon Aura.
Price: 216216 gil(Price is 206388 gil)
Augmentation Slots: 4
Roll Bonus: +76
Damage:13300
DC:5840
Skill Required: 25

Name: Aetherium-Tipped Spiked Gloves(Ignores 30% of enemy soak; combo hits -1.)
Price: 241447 gil(Price is 234549 gil)
Roll Bonus: +34
Damage Modifier: *34
Augmentation Slots: 3
Crafting DC: 3872
Skill Level Required: 25

Name: Aetherium Swallow
Price: 236520 gil(Price is 224694 gil)
Augmentation Slots: 5
Roll Bonus: +34
Damage Mod: 23.8
DC To Make: 4728
Skill Level To Use: 25

Name: Amber Javelin
DC To Make: 5600
Skill Level To Use: 25
Price: 199260 gil(Price is 189297 gil)
Augmentation Slots: 1
Roll Bonus: +26
Damage Mod: 40

Rabanastre - Batahn's Technicks

Note - Technicks are Blue Magic, and requires the Card Magic skill to use.

Shear(3000 gil) - 100 MP. Reduces magic soak by 2000.

Addle(3000 gil) - 100 MP. Reduces magic damage by 2000.

Wither(3000 gil) - 100 MP. Reduces physical damage by 2000.

Expose(3000 gil) - 100 MP. Reduces physical soak by 2000.

Libra(5000 gil) - 250 MP. Roll 1d100. This spell may be cast thrice per diem.

1-5: Nothing happens.
10-25: You can see the MP of surrounding foes.
26-50: You can see the HP and MP of surrounding foes.
51-75: You can see the HP, MP, and weaknesses of surrounding foes.
76-95: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore.
96-100: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore. You can also see traps rigged to things like doors and treasure chests.

Poach(7000 gil) - 100 MP. Destroys a foe at less than 10% of max HP that isn't immune to instant KO. Guaranteed loot drop as though the luck roll was a 750.

Souleater(8000 gil) - 200 MP. This can be used in conjunction with a physical attack(not a custom attack). Adds 50% to damage & adds darkness element to attack.

Gil Toss(15000 gil) - May throw gil at the enemy for damage. 1 gil = 1 damage. Capped at triple your max HP.

Achilles(25000 gil) - Roll 1d8. The following becomes the target's new elemental weakness, and the opposite becomes an immunity (an absorption if the enemy had one before).

1-Water(Fire Immunity)
2-Fire(Water Immunity)
3-Wind(Earth Immunity)
4-Earth(Wind Immunity)
5-Light(Shadow Immunity)
6-Shadow(Light Immunity)
7-Holy(Dark Immunity)
8-Dark(Holy Immunity)

Bhujerba

The Skycity was founded by Moogles and became a prominent airship docking port. Artisan: Vehicle sell items receive a 5% value bonus.

Archades

Firearms sold in Archades all come with the following modification:

Magicite Mod - Galtean guns are often powered not by gunpowder, but by a small piece of fire magicite, which in turn gives a faint magical rsidue to bullets fired. Guns with this modification have +10% cost. The firearm gains Weapon Aura as a natural property.

Crossbows: Up to ArmaLite AC-25 Mod.1 Crossbow
Battle Rifles: Up to Carrington Institute ProMark
Sniper Rifles: Up to Carrington Institute CR-45
Assault Rifles: Up to H&K OICW (Objective Individual Combat Weapon)
Shotguns: Up to Batarian Arms Executioner
SMGs: Up to UC Wildfire
Pistols: Up to Colt Diamondback
Explosives: Up to AT4 Anti-Armor Rocket
LMGs: Misriah Armory .30LMG
IGLs: Up to GP-25 IGL
MGLs: Up to RAG-30
Grenade Launcher Specialized Ammo: Up to 40mm Panzerfaust Grenade
Posts
257
Joined
December 31st, 2008, 10:08 pm

Sort By

Who is online

Users browsing this forum: No registered users and 1 guest

Jump To

cron