DW 7.0 - Shops

Weapons, Armor, Items, Equipment, Spells, and all other things you can drop mad cash on.

DW 7.0 - Shops

by Strato January 14th, 2018, 10:11 pm
[Current Currency Exchange Rates]

40 crowns -> 3 zollar
(1 crown -> 0.075 zollar)
20 crowns -> 3 gil
(1 crown -> 0.15 gil)

8 gil -> 3 zollar
(1 gil -> 0.375 zollar)
4 gil -> 15 crowns
(1 gil -> 3.75 crowns)

2 zollar -> 3 gil
(1 zollar -> 1.5 gil)
2 zollar -> 15 crowns
(1 zollar -> 7.5 crowns)

Currency Converter

Strangereal

The unit of currency in Strangereal is the Zollar. For value conversions, 1 zollar = 2 gil.

You may participate in Racing Circuits and Covert Operations here under Professions.

All sell items produced through 'art' such as Performance, Painting, Sculpting, etc. gain a 5% value premium.

You may purchase the following items in Strangereal:

Conventional weapons/armor/shields: Up to Amber
Crossbows: Up to Misriah Armory MC3A Crossbow
Battle Rifles: Up to Carrington Institute G-17DMR
Sniper Rifles: Up to Elkoss Combine Reaper
Assault Rifles: Up to Ariake Technologies Tsunami
Shotguns: Up to Hamilton Dragoon
SMGs: Up to Beretta PM-12S
Pistols: Up to Colt Cobra
Explosives: Up to ALAC Anti-Armor Rocket
LMGs: Up to FN Herstel M249 SAW
Restorative Items: Up to Cryo-Ration/Delta Ether/Elixir Alpha
Curative Items: All except Phoenix Pinion & Remedies above Alpha
Conventional Magic Spellbooks: Up to Level 6
Materia: All Basic Magic Materia, Basic 'Stat Bonus' Independent Materia(HP+, Dex+, etc)
Tech Armor Augmentations: All except Internal Shielding V
Omnitools: Up to Nexus
Assist-Softs: Up to Deltaware
IGLs: Up to GP-25 IGL
MGLs: Up to RAG-30
Grenade Launcher Specialized Ammo: Up to 40mm Panzerfaust Grenade
Posts
312
Joined
December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

by Strato January 14th, 2018, 10:12 pm
Guardia

Guardia's currency is the Crown. For value conversions, 5 crowns = 1 gil.

You may participate in Combat Tournaments here under Professions.

All shops carry 100,000 crowns on hand if you plan to sell old equipment. This quantity refreshes monthly.

Truce

---Apothecary---

[100000 crowns]

The apothecary's inventory refreshes every month.

5 Potion Vials
5 Potions
5 Hi-Potions
5 M-Potions

5 Diet Tonics
5 Tonics
5 Flavored Tonics
5 Mid Tonics

5 Trail Rations
5 K-Rations
5 Hydro-Rations
5 Cryo-Rations

5 Ether Pills
5 Liquid Ethers
5 Ether Alphas
5 Seria Pills
5 Delta Ethers
1 Gamma Ether

5 Elixir a
2 Elixir ß

5 Trauma "Slap" Patches
5 Antidotes
5 Mallets
5 Echo Screens
5 Eye Drops
5 Alarm Clocks
5 Slings
5 Medicated Towlettes
5 Extinguishers
5 Soft Lotions
5 Hypers
5 Tranquilizers
5 Blowtorches
5 Ferrum
5 Pesticides
5 Insulators
5 Caffeine Pills
5 Annoyntments
5 Salves
5 Magic Tags
5 Medicated Noodle Soups
5 MedKits
5 Holy Waters
5 Vaccines
5 Amnesia Greens
5 Phoenix Downs
5 Remedy a
3 Remedy ß

---Blacksmith---

[100000 crowns]

Up to 3 items of a given material may be purchased here, up to Amber. The items bought will be catalogued here. Inventory refreshes every month. Purchasing a raw material itself will count as '.5' of an item of that material. Casting aides and accessories are not available here.

Weapon tuning may be purchased here as well.

-Sold Thus Far-



Dorino

[100000 crowns]

Inventory refreshes every month.

Name: Amber Amulet of Gills
Price: 1107000 crowns
Crafting DC: 5600
Max Enchantment Level: 6
Natural Property:
Spirit stat +50
Thrice per diem, character may breathe underwater for 1d3 rounds/minutes. Cannot be used more than once on the same dive.

Name: Duralloy Ring of Reprisal
Price: 1046250 crowns
Crafting DC: 4400
Max Enchantment Level: 6
Natural Property:
Willpower stat +40
SOS Counter(When you reach 25% of your max HP, you gain 1d5 rounds of Acute Counter. Character counters with a normal attack automatically on a successful dodge.)

Name: Amber Ring of Axeblocking
Price: 1107000 crowns
Crafting DC: 5600
Max Enchantment Level: 6
Natural Property:
Magic Affinity stat +50
+10 to blocks vs. Axes. Battle axes inflict no damage or status effects when blocked.

Name: #Sold Out#

Name: Garnet Ring of Magic Resistance
Price: 1167750 crowns
Crafting DC: 5720
Max Enchantment Level: 6
Natural Property:
Willpower +50
Magic Soak +600

Porre

Here, you can gain a 5% premium on cooking-related sell items.

Termina

The following is available for purchase. Crowns are the currency of choice here.

-All final fantasy magic up to level 6.
-All magic spells in other lists that are tied to an element, up to level 6. This does not include all magic that requires an elemental affinity; the spell itself must have an elemental effect whether through an elemental buff or damage.

A limited selection of level 7 FF spells is also available for purchase every month, at double price. Currently, that would be 951,000 crowns.

Shadow III
Ruin III
Breakga
Posts
312
Joined
December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

by Strato February 12th, 2018, 8:15 pm
Ivalice

The currency used here is the standard gil.

You may participate in Combat Tournaments and Racing Circuits(Light land vehicles only...think chocobo races) under Professions.

You may purchase the following from Ivalice:

Conventional weapons/armor/shields & raw materials: Up to Amber
Restorative Items: Up to Cryo-Ration/Delta Ether/Elixir Alpha
Curative Items: All except Phoenix Pinion & Remedies above Alpha
Final Fantasy Magic up to Level 6
Bardic Magic up to Level 6
Druidic Arcana up to Level 4
Divine Arcana up to Level 3
Ether Magic up to Level 4
Sorcery Arcana up to Level 4
Summon Magic up to Level 6
Weapon Arcana up to Level 5
Necromancy up to Level 3
Basic Magic Materia & Basic Stat+ Materia
Omnitools up to Nexus
Ability-Softs
Assist-Softs up to Deltaware
Armor Tech Augmentations
Gadgets(Optics, Computers, Surveillance)

Rabanastre - Muthru Bazaar

Stopga(90345 gil)
Breakga(90345 gil)

Amber Mail
Price: 276750 gil(Costs 262912)
Physical Soak Bonus: 5100
Magical Soak Bonus: 2420
Crafting DC: 6160

Duralloy Armor
Price: 209250 gil(Costs 198787)
Physical Soak Bonus: 3500
Magical Soak Bonus: 3500
Crafting DC: 4400

Pyrite Armor
Price: 257850 gil(Costs 244957)
Physical Soak Bonus: 4100
Magical Soak Bonus: 4100
Crafting DC: 5960

Rabanastre - Batahn's Technicks

Note - Technicks are Blue Magic, and requires the Card Magic skill to use.

Shear(3000 gil) - 100 MP. Reduces magic soak by 2000. Lasts 1d5 rounds.

Addle(3000 gil) - 100 MP. Reduces magic damage by 2000. Lasts 1d5 rounds.

Wither(3000 gil) - 100 MP. Reduces physical damage by 2000. Lasts 1d5 rounds.

Expose(3000 gil) - 100 MP. Reduces physical soak by 2000. Lasts 1d5 rounds.

Libra(5000 gil) - 250 MP. Roll 1d100. This spell may be cast thrice per diem. Lasts 5 rounds/5 minutes.

1-5: Nothing happens.
10-25: You can see the MP of surrounding foes.
26-50: You can see the HP and MP of surrounding foes.
51-75: You can see the HP, MP, and weaknesses of surrounding foes.
76-95: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore.
96-100: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore. You can also see traps rigged to things like doors and treasure chests.

Poach(7000 gil) - 100 MP. Destroys a foe at less than 10% of max HP that isn't immune to instant KO. Guaranteed loot drop as though the luck roll was a 750.

Souleater(8000 gil) - 200 MP. This can be used in conjunction with a physical attack(not a custom attack). Adds 50% to damage & adds darkness element to attack.

Gil Toss(15000 gil) - May throw gil at the enemy for damage. 1 gil = 1 damage. Capped at triple your max HP.

Achilles(25000 gil) - Roll 1d8. The following becomes the target's new elemental weakness, and the opposite becomes an immunity (an absorption if the enemy had one before).

1-Water(Fire Immunity)
2-Fire(Water Immunity)
3-Wind(Earth Immunity)
4-Earth(Wind Immunity)
5-Light(Shadow Immunity)
6-Shadow(Light Immunity)
7-Holy(Dark Immunity)
8-Dark(Holy Immunity)

Bhujerba

The Skycity was founded by Moogles and became a prominent airship docking port. Artisan: Vehicle sell items receive a 5% value bonus.

Archades

Firearms sold in Archades all come with the following modification:

Magicite Mod - Galtean guns are often powered not by gunpowder, but by a small piece of fire magicite, which in turn gives a faint magical rsidue to bullets fired. Guns with this modification have +10% cost. The firearm gains Weapon Aura as a natural property.

Conventional weapons/armor/shields: Up to Amber
Crossbows: Up to Misriah Armory MC3A Crossbow
Battle Rifles: Up to Carrington Institute G-17DMR
Sniper Rifles: Up to Elkoss Combine Reaper
Assault Rifles: Up to Ariake Technologies Tsunami
Shotguns: Up to Hamilton Dragoon
SMGs: Up to Beretta PM-12S
Pistols: Up to Colt Cobra
Explosives: Up to ALAC Anti-Armor Rocket
LMGs: Up to FN Herstel M249 SAW
IGLs: Up to GP-25 IGL
MGLs: Up to RAG-30
Grenade Launcher Specialized Ammo: Up to 40mm Panzerfaust Grenade
Grenade Packs: Mine Template, Frag, Hi-Ex, Stick, Semtex, Smoke, Fog, Faraday, Stun, Chaff, Concussion, Sleep, Foam, Breaker, Tentacle, Mute, Spell.
Posts
312
Joined
December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

by Strato May 15th, 2018, 4:25 am
===TOTTAUS===

---Radiata City---

You may buy the following things in Radiata City. Gil is the currency used. Limited inventory refreshes monthly.

Eisenhower Pharmacy

-Restorative Items as listed in the Purchase Levels post.
-2 Elixir Betas.
-Curative Items as listed in the Purchase Levels post.
-5 Remedy Betas.

Verontier Armory

Name: Garnet Dagger of Confusion
Addletouch - On a hit, roll luck. On 901+, inflicts Mild Confuse(Roll 1d2 before action is chosen. 1, must target random enemy/s. 2, must target random ally/s).
DC To Make: 5148
Skill Level To Use: 25
Price: 140130 gil
Augmentation Slots: 4
Roll Bonus: +55
Damage Mod: 18.5

Name: Garnet Chakram of Earth
Geostrike - 150% damage to those weak vs earth. 75% to those resistant.
DC To Make: 5720
Skill Level To Use: 25
Price: 233,550
Augmentation Slots: 4
Roll Bonus: +55
Damage Mod: 35

Name: Pyrite Javelin of Infection
Diseasetouch - On a hit, roll luck. On 901+, inflicts Mild Disease(No regen).
DC To Make: 5960
Skill Level To Use: 25
Price: 232,065
Augmentation Slots: 1
Roll Bonus: +28
Damage Mod: 43

Pyrite Armor of Equilibrium
Reverse Ward: When hit by a Reverse status, roll luck. On 751+, the status does not take.
Price: 257850 gil
Physical Soak Bonus: 4100
Magical Soak Bonus: 4100
Crafting DC: 5960

Name: Jasper Amulet of Manaweaving
Price: 245700 gil
Crafting DC: 5840
Max Enchantment Level: 6
Natural Property:
Strength stat +40
MP+15%
Anchoring - When hit by knockdown/knockback, roll luck. On 501+, reduce by 1 severity.

Name: Garnet Ring of Light Resistance
Price: 233550 gil
Crafting DC: 5720
Max Enchantment Level: 6
Natural Property:
Intelligence stat +40
Light damage -50%

Name: Jasper Ring of Water Resistance
Price: 245700 gil
Crafting DC: 5840
Max Enchantment Level: 6
Natural Property:
Magic Affinity stat +50
Water damage -50%
Posts
312
Joined
December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

by Strato September 19th, 2019, 8:17 pm
===MOBIUS===

[Shop currently unavailable.]

You may purchase the following items in Mobius. Gil is their currency of choice. You may also purchase the bioetheric mod here! Mobius shop prices are currently: x2 Cost

Crossbows: Up to Springfield Armory CB-'12 Crossbow
Battle Rifles: Up to Chesluk Industries Imperator
Sniper Rifles: Up to Chniese 205th Armory Type 93
Assault Rifles: Up to Haliat Armory Thunder
Shotguns: Up to GWA AA-12
SMGs: Up to UC RCP
Pistols: Up to SiG GSR
Explosives: Up to ALAC Anti-Armor Rocket
LMGs: FN Herstel M249 SAW
IGLs: Up to M320 IGL
MGLs: Up to RAG-30
Grenade Launcher Specialized Ammo: Up to 40mm Panzerfaust Grenade
Grenade Packs: Mine Template, Frag, Hi-Ex, Stick, Semtex, Smoke, Fog, Faraday, Stun, Chaff, Concussion, Sleep, Foam, Breaker, Tentacle, Mute, Spell.
Posts
312
Joined
December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

by Strato September 19th, 2019, 8:26 pm
===GAIA===

Melee and Ranged weapons, healing items, and vehicles/vehicle parts can be purchased in Gaia at their standard levels listed in the Purchase Levels post.

---THAMASA---

All magic, except for Necromancy, can be purchased up to level 6. Esthar tech can now be purchased.

Each month, 1 level 7 spell from each school is available where applicable.

{Summoning}

Name: Penguin Cloudtank (Wind)
With the cooperation of the Cloud Riders, the Penguins finally put to rest that 'flightless bird' issue that had always plagued their war efforts.

Description: A frozen cloud, with its bottom darkened and constantly sparking with the electricity the bizarre vehicle builds up as it hovers along. The top has been carefully scraped flat, and from the front hangs a … terrifying... Maidenhead in the form of a double sized penguin holding up a saber as if to signal a charge.
Initiative: 0. The Cloudtank does not itself act, instead it augments the actions of the Penguins riding.
Element: Wind
HP: 7000*Rank
Attack Roll: NA
Defense Roll: The Cloudtank can only Brace, unless a rider has a Vehicle score for Medium or Large Aircraft. If so, it uses their Vehicle roll.
Special: Up to Rank*20 penguins can ride atop the Cloud Tank, which hovers high enough that only guns and magic can strike it. The cloud can also support a Snow Fortress built by a Penguin Legion, at the cost of 20 Penguins worth of space. The tank itself counts as 'An Icy Area'. A normal sized person can also ride the tank, taking up 5 Penguins worth of space, +5 per level of Giant and -2 per level of Tiny.

Note: The Cloudtank is Giant 3 and can only be summoned outside. A much smaller version can be called forth indoors, but only 5*Rank Penguins can ride it.

Rank 1: That's No Moon..! - The Cloud Tank makes for a surprisingly threatening, high priority target. It is considered [Rank] targets if they are being rolled randomly
Rank 2: It's a Trap! - Rank*10 Penguins aboard the Cloudtank can deploy themselves directly behind the enemy, resulting in a Sneak Attack for their combined action. The penguins involved flee afterward... Unless of course they are the proud and fearless Penguin Legionnaires.
Rank 3: The Penguins are fine. They're all fine up there. How are you? The Penguins aboard a Cloud Tank are quite safe, and cannot be targetted until it has lost 15%*Rank of its HP.
Rank 4: When firing from a Snow Fortress aboard a Cloudtank, Legionaires can engage the Carbon Knight System to inject their ammunition with powdered dry ice. Their attacks cause Freeze, with each successive hit raising the Severity. This form of Freeze, however, shatters the first time the target is hit.
Rank 5: You face the firepower of a fully armed and operational battlestation. The attacks of any number of penguins can be combined into one, adding up their damage and using the attack roll of the most accurate penguin on deck. Use of this snowball howitzer results in collateral damage akin to an air strike if it misses, or strikes a small target that can't 'eat' the full force.

{Sorcery}

Shadow Conjuration, Greater - The character is able to "summon" a shadowy conjuration of a myriad of different creatures, with only a fraction of real strength unless the illusions are believed to be real. The caster can create up to (Mage Level) levels of illusory lesser summon monsters (if Level 10: 1 level 10, 2 Level 5s, 3 Level 3s and 1 Level 1, etc.) that are at their beck and call. All targets in the surrounding areas must make a Magic Defense check vs. the caster's "summon" roll to determine if they are real or not; if a target succeeds, the monster's attacks are all at *4 magic damage, but if the target fails, the monster's attacks are all at full magic damage.

{Advanced Magic Materia}

Materia Name: Terra
Cost: 40410 gil
Available:
AP To Mastery: 600
Description:
Level 1: Terra - Spiritual energy temporarily cakes around a single target. Deals half damage, inflicts mild "Clod" status. (90 MP) (20 SpP) (*3)
Level 2: Terrara - A mudslide completely covers a single target. Inflicts Moderate "Clod" status. (160 MP) (30 SpP) (*4) (200 AP)
Level 3: Terraga - Mud, debris, and quicksand surround a single target to make movement extremely difficult. Deals half damage, inflicts Acute "Clog" status. (250 MP) (40 SpP) (*5) (200 AP)
Level 4: Mastery (200 AP)

{General Magic}

Scourge - Toxic tendrils arise from the ground and infect 3 enemies with a powerful toxin. Inflicts Chronic "Poison" status and Acute "Disease" status for 1d5 rounds. (490 MP) (75 SpP)

{Ether Magic}

Protection from Radiation, Mass - A more widespread variation of the protection from radiation spell which expands the coverage from one person to an entire room.

{Druidic}

Heal - The character is able to heal damage to a character, restore a great amount of satmina, and remove a number of negative effects from a single target. Restores 50% of target's HP and cures Mild, Moderate, and Acute "Blind," "Confuse," "Disease," "Poison," "Silence," "Sleep," "Slow," "Stop," "Weak," "Heat," "Peril," "Magnetize," "Pain," "Trouble," "Feeble," "Sadness," "Fury," "Soaked," "Clod," "Infested," and "Shock" statuses from the target.

{Divine}

Scrying, Greater - Using a smooth, unbroken, reflective surface, the character is able to visually spy on another point through the aether. The character receives audio through the aether as well, and can otherwise control the scry point as if it were a camera.
Posts
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December 31st, 2008, 10:08 pm

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