DW 7.0 - Shops

Weapons, Armor, Items, Equipment, Spells, and all other things you can drop mad cash on.

DW 7.0 - Shops

by Strato January 14th, 2018, 10:11 pm
[Current Currency Exchange Rates]

40 crowns -> 3 zollar
(1 crown -> 0.075 zollar)
20 crowns -> 3 gil
(1 crown -> 0.15 gil)

8 gil -> 3 zollar
(1 gil -> 0.375 zollar)
4 gil -> 15 crowns
(1 gil -> 3.75 crowns)

2 zollar -> 3 gil
(1 zollar -> 1.5 gil)
2 zollar -> 15 crowns
(1 zollar -> 7.5 crowns)

Currency Converter

Strangereal

The unit of currency in Strangereal is the Zollar. For value conversions, 1 zollar = 2 gil.

You may participate in Racing Circuits and Covert Operations here under Professions.

All sell items produced through 'art' such as Performance, Painting, Sculpting, etc. gain a 5% value premium.

You may purchase the following items in Strangereal:

Conventional weapons/armor/shields: Up to Amber
Crossbows: Up to Misriah Armory MC3A Crossbow
Battle Rifles: Up to Carrington Institute G-17DMR
Sniper Rifles: Up to Elkoss Combine Reaper
Assault Rifles: Up to Ariake Technologies Tsunami
Shotguns: Up to Hamilton Dragoon
SMGs: Up to Beretta PM-12S
Pistols: Up to Colt Cobra
Explosives: Up to ALAC Anti-Armor Rocket
LMGs: Up to FN Herstel M249 SAW
Restorative Items: Up to Cryo-Ration/Delta Ether/Elixir Alpha
Curative Items: All except Phoenix Pinion & Remedies above Alpha
Conventional Magic Spellbooks: Up to Level 6
Materia: All Basic Magic Materia, Basic 'Stat Bonus' Independent Materia(HP+, Dex+, etc)
Tech Armor Augmentations: All except Internal Shielding V
Omnitools: Up to Nexus
Assist-Softs: Up to Deltaware
IGLs: Up to GP-25 IGL
MGLs: Up to RAG-30
Grenade Launcher Specialized Ammo: Up to 40mm Panzerfaust Grenade
Posts
314
Joined
December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

by Strato January 14th, 2018, 10:12 pm
Guardia

Guardia's currency is the Crown. For value conversions, 5 crowns = 1 gil.

You may participate in Combat Tournaments here under Professions.

All shops carry 100,000 crowns on hand if you plan to sell old equipment. This quantity refreshes monthly.

Truce

---Apothecary---

[100000 crowns]

The apothecary's inventory refreshes every month.

5 Potion Vials
5 Potions
5 Hi-Potions
5 M-Potions

5 Diet Tonics
5 Tonics
5 Flavored Tonics
5 Mid Tonics

5 Trail Rations
5 K-Rations
5 Hydro-Rations
5 Cryo-Rations

5 Ether Pills
5 Liquid Ethers
5 Ether Alphas
5 Seria Pills
5 Delta Ethers
1 Gamma Ether

5 Elixir a
1 Elixir ß

5 Trauma "Slap" Patches
5 Antidotes
5 Mallets
5 Echo Screens
5 Eye Drops
5 Alarm Clocks
5 Slings
5 Medicated Towlettes
5 Extinguishers
5 Soft Lotions
5 Hypers
5 Tranquilizers
5 Blowtorches
5 Ferrum
5 Pesticides
5 Insulators
5 Caffeine Pills
5 Annoyntments
5 Salves
5 Magic Tags
5 Medicated Noodle Soups
5 MedKits
5 Holy Waters
5 Vaccines
5 Amnesia Greens
5 Phoenix Downs
5 Remedy a
3 Remedy ß

---Blacksmith---

[100000 crowns]

Up to 3 items of a given material may be purchased here, up to Amber. The items bought will be catalogued here. Inventory refreshes every month. Purchasing a raw material itself will count as '.5' of an item of that material. Casting aides and accessories are not available here.

Weapon tuning may be purchased here as well.

-Sold Thus Far-



Dorino

[100000 crowns]

Inventory refreshes every month.

Name: Duralloy Amulet of Stealth
Price: 1046250 crowns
Crafting DC: 4400
Max Enchantment Level: 6
Natural Property:
Luck stat +50
Stealth rolls +5

Name: Pyrite Ring of Fire Resistance
Price: 1289250 crowns
Crafting DC: 5960
Max Enchantment Level: 6
Natural Property:
Health stat +50
Fire damage -75%

Name: Garnet Ring of Balance
Price: 1167750 crowns
Crafting DC: 5720
Max Enchantment Level: 6
Natural Property:
Spirit stat +40
Balance checks +20

Porre

Here, you can gain a 5% premium on cooking-related sell items.

Termina

The following is available for purchase. Crowns are the currency of choice here.

-All final fantasy magic up to level 6.
-All magic spells in other lists that are tied to an element, up to level 6. This does not include all magic that requires an elemental affinity; the spell itself must have an elemental effect whether through an elemental buff or damage.

A limited selection of level 7 FF spells is also available for purchase every month, at double price. Currently, that would be 951,000 crowns.

Leaf III
Dark III
Posts
314
Joined
December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

by Strato February 12th, 2018, 8:15 pm
Ivalice

The currency used here is the standard gil.

You may participate in Combat Tournaments and Racing Circuits(Light land vehicles only...think chocobo races) under Professions.

You may purchase the following from Ivalice:

Conventional weapons/armor/shields & raw materials: Up to Amber
Restorative Items: Up to Cryo-Ration/Delta Ether/Elixir Alpha
Curative Items: All except Phoenix Pinion & Remedies above Alpha
Final Fantasy Magic up to Level 6
Bardic Magic up to Level 6
Druidic Arcana up to Level 5
Divine Arcana up to Level 3
Ether Magic up to Level 4
Sorcery Arcana up to Level 4
Summon Magic up to Level 6
Weapon Arcana up to Level 5
Necromancy up to Level 3
Force Powers up to Level 2
Basic Magic Materia & Basic Stat+ Materia
Omnitools up to Nexus
Ability-Softs
Assist-Softs up to Deltaware
Armor Tech Augmentations
Gadgets(Optics, Computers, Surveillance)

Rabanastre - Muthru Bazaar

Name: Jasper Long Bow
DC To Make: 5840
Skill Level To Use: 25
Price: 307125 gil(Costs 291,768)
Augmentation Slots: 2
Roll Bonus: +42
Damage Mod: 31

3 Beta Remedy(13446 gil each)

Fire III(90345 gil)

Name: Amber Heavy Shield
Price: 221400 gil(Costs 210,330)
Block Modifier: +60
Dodge/Attack Modifier: -20
Augmentation Slots: 4
Crafting DC: 6160
Skill Level Required: 25

Name: Jasper Light Shield
Price: 184275 gil(Costs 175,061)
Block Modifier: +38
Augmentation Slots: 2
Crafting DC: 5256
Skill Level Required: 25

Rabanastre - Batahn's Technicks

Note - Technicks are Blue Magic, and requires the Card Magic skill to use.

Shear(3000 gil) - 100 MP. Reduces magic soak by 2000. Lasts 1d5 rounds.

Addle(3000 gil) - 100 MP. Reduces magic damage by 2000. Lasts 1d5 rounds.

Wither(3000 gil) - 100 MP. Reduces physical damage by 2000. Lasts 1d5 rounds.

Expose(3000 gil) - 100 MP. Reduces physical soak by 2000. Lasts 1d5 rounds.

Libra(5000 gil) - 250 MP. Roll 1d100. This spell may be cast thrice per diem. Lasts 5 rounds/5 minutes.

1-5: Nothing happens.
10-25: You can see the MP of surrounding foes.
26-50: You can see the HP and MP of surrounding foes.
51-75: You can see the HP, MP, and weaknesses of surrounding foes.
76-95: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore.
96-100: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore. You can also see traps rigged to things like doors and treasure chests.

Poach(7000 gil) - 100 MP. Destroys a foe at less than 10% of max HP that isn't immune to instant KO. Guaranteed loot drop as though the luck roll was a 750.

Souleater(8000 gil) - 200 MP. This can be used in conjunction with a physical attack(not a custom attack). Adds 50% to damage & adds darkness element to attack.

Gil Toss(15000 gil) - May throw gil at the enemy for damage. 1 gil = 1 damage. Capped at triple your max HP.

Achilles(25000 gil) - Roll 1d8. The following becomes the target's new elemental weakness, and the opposite becomes an immunity (an absorption if the enemy had one before).

1-Water(Fire Immunity)
2-Fire(Water Immunity)
3-Wind(Earth Immunity)
4-Earth(Wind Immunity)
5-Light(Shadow Immunity)
6-Shadow(Light Immunity)
7-Holy(Dark Immunity)
8-Dark(Holy Immunity)

Bhujerba

The Skycity was founded by Moogles and became a prominent airship docking port. Artisan: Vehicle sell items receive a 5% value bonus.

Archades

Firearms sold in Archades all come with the following modification:

Magicite Mod - Galtean guns are often powered not by gunpowder, but by a small piece of fire magicite, which in turn gives a faint magical rsidue to bullets fired. Guns with this modification have +10% cost. The firearm gains Weapon Aura as a natural property.

Conventional weapons/armor/shields: Up to Amber
Crossbows: Up to Misriah Armory MC3A Crossbow
Battle Rifles: Up to Carrington Institute G-17DMR
Sniper Rifles: Up to Elkoss Combine Reaper
Assault Rifles: Up to Ariake Technologies Tsunami
Shotguns: Up to Hamilton Dragoon
SMGs: Up to Beretta PM-12S
Pistols: Up to Colt Cobra
Explosives: Up to ALAC Anti-Armor Rocket
LMGs: Up to FN Herstel M249 SAW
IGLs: Up to GP-25 IGL
MGLs: Up to RAG-30
Grenade Launcher Specialized Ammo: Up to 40mm Panzerfaust Grenade
Grenade Packs: Mine Template, Frag, Hi-Ex, Stick, Semtex, Smoke, Fog, Faraday, Stun, Chaff, Concussion, Sleep, Foam, Breaker, Tentacle, Mute, Spell.
Posts
314
Joined
December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

by Strato May 15th, 2018, 4:25 am
===TOTTAUS===

---Radiata City---

You may buy the following things in Radiata City. Gil is the currency used. Limited inventory refreshes monthly.

Eisenhower Pharmacy

-Restorative Items as listed in the Purchase Levels post.
-2 Elixir Betas.
-Curative Items as listed in the Purchase Levels post.
-5 Remedy Betas.

Verontier Armory

Name: Jasper Javelin of Earth
Geostrike - Deals 150% damage to those weak vs earth, 75% to those resistant.
DC To Make: 5840
Skill Level To Use: 25
Price: 221,130
Augmentation Slots: 1
Roll Bonus: +27
Damage Mod: 42

Name: Blazing Garnet Whip
Flamestrike - Deals 150% damage to those weak vs fire, 75% to those resistant.
Price: 140130 gil
Augmentation Slots: 1
Roll Bonus: +73
Damage Mod: 20.4
DC To Make: 5148
Skill Level To Use: 25

Name: Springfield Armory CB-'12 Crossbow of Projection
Knockback Touch - On a hit, roll luck. On 901+, inflicts Mild Knockback.
Price: 196560 gil
Augmentation Slots:
Roll Bonus: +38
Damage: 10600
Crafting DC: 5720
Skill Level Required: 25

Name: Jasper Heavy Shield of Radiance
Dark Ward: -20% dark damage.
Price: 245700 gil
Block Modifier: +64
Dodge/Attack Modifier: -20
Augmentation Slots: 4
Crafting DC: 6424
Skill Level Required: 25

Garnet Armor of Detoxification
Poison Ward: When hit by Poison status, roll luck. On 751+, the status does nto take.
Price: 233550 gil
Physical Soak Bonus: 3800
Magical Soak Bonus: 3800
Crafting DC: 5720

Name: Garnet Ring of Locomotion
Price: 233550 gil
Crafting DC: 5720
Max Enchantment Level: 6
Natural Property:
Spirit stat +50
Stop Barrier: When hit with Stop status, roll luck. On 501+, the status does not take.
Posts
314
Joined
December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

by Strato September 19th, 2019, 8:17 pm
===MOBIUS===

[Shop currently unavailable.]

You may purchase the following items in Mobius. Gil is their currency of choice. You may also purchase the bioetheric mod here! Mobius shop prices are currently: x2 Cost

Crossbows: Up to Springfield Armory CB-'12 Crossbow
Battle Rifles: Up to Chesluk Industries Imperator
Sniper Rifles: Up to Chniese 205th Armory Type 93
Assault Rifles: Up to Haliat Armory Thunder
Shotguns: Up to GWA AA-12
SMGs: Up to UC RCP
Pistols: Up to SiG GSR
Explosives: Up to ALAC Anti-Armor Rocket
LMGs: FN Herstel M249 SAW
IGLs: Up to M320 IGL
MGLs: Up to RAG-30
Grenade Launcher Specialized Ammo: Up to 40mm Panzerfaust Grenade
Grenade Packs: Mine Template, Frag, Hi-Ex, Stick, Semtex, Smoke, Fog, Faraday, Stun, Chaff, Concussion, Sleep, Foam, Breaker, Tentacle, Mute, Spell.
Posts
314
Joined
December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

by Strato September 19th, 2019, 8:26 pm
===GAIA===

Melee and Ranged weapons, healing items, and vehicles/vehicle parts can be purchased in Gaia at their standard levels listed in the Purchase Levels post.

---THAMASA---

All magic, except for Necromancy, can be purchased up to level 6. Esthar tech can now be purchased.

Each month, 1 level 7 spell from each school is available where applicable.

{Summoning}

[SOLD]

{Sorcery}

[SOLD]

{Advanced Magic Materia}

[SOLD]

{General Magic}

[SOLD]

{Ether Magic}

Revert - Revives a target at 25% health and gives them the shell or protect (casters choice) status effect.

{Druidic}

True Seeing - The character is able to bestow "divine sight" on a single target. This spell doubles a character's roll result when attempting to look through or discern illusion-type spells or effects. The character is also automatically able to see through shapeshifting effects

{Divine}

Inflict Serious Wounds, Communal - The character is able to inflict serious non-elemental magic damage at a range on up to 2 targets simultaneously.
Posts
314
Joined
December 31st, 2008, 10:08 pm

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