Pre-Configured Aircraft

Whether a sleek sports car, a main battle tank, a combat mecha, or a space fighter, it can be found and built here ... at a premium.

Pre-Configured Aircraft

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by Hal_Emmerich January 26th, 2017, 11:42 pm
Name: F-16C Fighting Falcon
Class: Air, Jet
Price: 1,461,375 gil (total)
DC: 7000
AP: 5
HP: 5
Maneuvering: 100%
Pilot Risk: 10%
Description: A versatile air superiority fighter, the F-16 has been in NATO/GDI service since before the Tiberium Wars, and is a seasoned veteran of the skies over Earth. This fixed-wing, single-engine aircraft is versatile, nimble, and powerful, and has received much love and upgrade over the decades. While it is no longer a front-line strike fighter, the Fighting Falcon remains a symbol of GDI's air power to this day.

Name: Tracking Systems
Type: Computing
Cost: 52500 gil
DC: 1500
Power Requirement: 0
Description: A powerful suite of software is installed into a vehicle's weapons package, increasing the accuracy and seeking capabilities of tracking weapons.
Effect: Raises the accuracy of Rocket/Missile and Torpedo weapons by +10. Stacks with "Onboard Computers" but it is not required.

LAC - Light Auto Cannon (40mm sabot)
Class: Ground, Mech, Air, Aerospace (occupies 2 Hard Points)
Cost: 30,000 gil
DC: 6000
Targets: All, 3 Targets
Uses: Unlimited
Damage: 20,000 HP & Knockdown / 2 AP
Roll Bonus: +5

AAM - Anti-Aircraft Missile
Class: Ground, Mech, Air, Aerospace, Space
Cost: 118,875 gil
DC: 6000
Targets: Air
Uses: Ammo (2x1)
Damage: 70,000 HP, 6 AP
Roll Bonus: +5

Name: Chaff/Flare
Type: Camouflage
Cost: 35000 gil
DC: 5000
Power Requirement: 0
Description: A powerful mix of anti-L/RADAR reflective chaff clouds and streaming, high-temperature infrared flare bursts provide powerful countermeasures to target-seeking weaponry.
Effect: Automatically pass a single dodge check vs locked on missile weaponry. Can be used up to 3 times, and can be installed on more than 1 Hard Point.
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Name: ;F-14D Super Tomcat
Class: Air, Jet
Price: 1,506,250 gil (total)
DC: 7000
AP: 5
HP: 5
Maneuvering: 100%
Pilot Risk: 10%
Description: The Super Tomcat is the second generation of a variable delta-wing strike craft, specializing in dogfighting. It's long-been the go-to aircraft of legacy GDI pilots that retired and taught the next generation of "the best of the best" at GDI's top aircraft schools, as its high G-force maneuvers made it unparalleled in low-altitude engagements.

HMG - Heavy Machine Gun
Class: Ground, Mech, Air, Aerospace (occupies 2 Hard Points)
Cost: 43,500 gil
DC: 15000
Targets: All. 3 targets (Suppressing Fire), 1 Vehicle
Uses: Unlimited
Damage: 150,000 HP / 1 AP
Roll Bonus: -10

AAM - Anti-Aircraft Missile
Class: Ground, Mech, Air, Aerospace, Space
Cost: 118,875 gil
DC: 6000
Targets: Air
Uses: Ammo (2x1)
Damage: 70,000 HP, 6 AP
Roll Bonus: +5

ABM - Airburst Missile
Class: Ground, Mech, Air, Aerospace, Space (occupies 2 Hard Points)
Cost: 118,875 gil
DC: 8000
Targets: Air
Uses: Ammo (2x1)
Damage: 70,000 HP, 3 AP
Roll Bonus: +15
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Name: Su-33 Flanker-D
Class: Air, Jet
Price: 1,393,500 (total)
DC: 7000
AP: 5
HP: 5
Maneuvering: 110%
Pilot Risk: 10%
Description: The Flanker family of aircraft has been in use by Nod-allied forces since before the Tiberium Wars, with the Flanker-D being the naval variant. What it lacks in all-out speed, its maneuverability makes it very appealing to veteran pilots. Conveniently, this aircraft's outer wings can be folded to make it easier to store.

Name: Onboard Computers
Type: Computing
Cost: 87500 gil
DC: 3500
Power Requirement: 0
Description: Built-in, pilot-accessible computing systems allow a pilot or crewmember to access digital data. This streamlines the entire vehicle's performance, allows tracking of "smart" weapons, and increases a pilot's awareness.
Effect: Raises the Maneuverability Rating of a vehicle by 10%; removes negative Roll Bonuses from Rocket/Missile weapons and makes these "smart weapons."

HMG - Heavy Machine Gun (.50 double-barrel)
Class: Ground, Mech, Air, Aerospace (occupies 2 Hard Points)
Cost: 43,500 gil
DC: 15000
Targets: All. 3 targets (Suppressing Fire), 1 Vehicle
Uses: Unlimited
Damage: 150,000 HP / 1 AP
Roll Bonus: -10

MRP/9 - Medium Rocket Pack (9 rockets)
Class: Ground, Mech, Air, Aerospace, Space (occupies 2 Hard Points)
Cost: 37,500 gil
DC: 6000
Targets: All
Uses: Ammo (9x1, 3x3)
Damage: 60,000 HP, 6 AP
Roll Bonus: -15
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Name: EF-2000 Typhoon
Class: Air, Jet
Price: 1,509,875 gil (total)
DC: 7000
AP: 5
HP: 5
Maneuvering: 120%
Pilot Risk: 10%
Description: A late-generation GDI air superiority fighter, the Typhoon saw limited engagement with the Brotherhood of Nod, but mostly in the European theater. Offering high maneuverability, an excellent fire control system also allows it to excel at air combat against multiple targets. A combination of a close-coupled delta canard wing (front wing) and delta wings provide excellent aerodynamic capabilities, giving it agility most suited to the name, the "Typhoon".

Name: Gyroscopic Cockpit
Type: Chassis
Cost: 122500 gil
DC: 15000
Power Requirement: 0
Description: A pivot and gimble mechanism built into the body of a vehicle allows the pilot to remain oriented upwards regardless of the condition of the vehicle.
Effect: Raises the Maneuverability Rating of a vehicle by 20%.

HMG - Heavy Machine Gun (.50 double-barrel)
Class: Ground, Mech, Air, Aerospace (occupies 2 Hard Points)
Cost: 43,500 gil
DC: 15000
Targets: All. 3 targets (Suppressing Fire), 1 Vehicle
Uses: Unlimited
Damage: 150,000 HP / 1 AP
Roll Bonus: -10

ABM - Airburst Missile
Class: Ground, Mech, Air, Aerospace, Space (occupies 2 Hard Points)
Cost: 118,875 gil
DC: 8000
Targets: Air
Uses: Ammo (2x1)
Damage: 70,000 HP, 3 AP
Roll Bonus: +15
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Name: F-22C Raptor II
Class: Air, Jet
Price: 1,859,900 gil (total)
DC: 7000
AP: 5
HP: 2 to 5
Maneuvering: 100%
Pilot Risk: 10%
Description: One of GDI's most bleeding-edge air superiority fighters, the Raptor II forms the third generation of stealth fighter. Its high maneuverability ratings and long-range weapons make it nearly unrivaled in strike capability.

Class: Lithium Ion MB
Price: 2400 gil
DC: 5000
Description: A more powerful conventional battery, a lithium ion MB (modular battery) is designed for use on submersibles. Completely safe, and providing considerably more power than it's weaker counterpart. This battery can in fact power a mech, albeit not very well.
Bonus: 25 CP

Name: "Stealth" Anti-Detection System
Type: Camouflage
Cost: 437500 gil
DC: 30000
Power Requirement: 1 per round while active
Description: A powerful suite of camouflage systems renders a vehicle invisible to sensors and radar detection, but does not conceal its visible signature.
Effect: Renders a vehicle impossible to target using sensors or targeting software, but dumbfire weapons and optical tracking operate as normal.

MRP/9 - Medium Rocket Pack (9 rockets) (Ammo Salvo: +4 rockets)
Class: Ground, Mech, Air, Aerospace, Space (occupies 2 Hard Points)
Cost: 37,500 gil
DC: 6000
Targets: All
Uses: Ammo (13x1) (6x2) (4x3)
Damage: 60,000 HP, 6 AP
Roll Bonus: -15

Name: Ammo Salvo
Type: Chassis
Cost: 157500 gil
DC: 18000
Power Requirement: 0
Description: A hard point is converted to an ammunition store, allowing a chunk of more munitions to be placed onboard for easy access for the weapon.
Effect: Provides a 50% bonus to ammo capacity for a weapon.
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Name: Su-47 Berkut
Class: Air, Jet
Price: 1,608,250 gil (total)
DC: 7000
AP: 5
HP: 5
Maneuvering: 130%
Pilot Risk: 10%
Description:
Description: The Su-47 was the Nod response to GDI air power, and while it only reached the experimental stage before the end of the conflict, the small squadrons that were completed have been used by the Eastern bloc countries as air superiority defense. The aircraft's forward-facing, triple-tandem wing configuration makes it an overtly agile craft, useful for dogfighting, but its limited armament makes it little more than a flashy hit-and-fade/reconnaissance fighter.

Name: Onboard Computers
Type: Computing
Cost: 87500 gil
DC: 3500
Power Requirement: 0
Description: Built-in, pilot-accessible computing systems allow a pilot or crewmember to access digital data. This streamlines the entire vehicle's performance, allows tracking of "smart" weapons, and increases a pilot's awareness.
Effect: Raises the Maneuverability Rating of a vehicle by 10%; removes negative Roll Bonuses from Rocket/Missile weapons and makes these "smart weapons."

Name: Gyroscopic Cockpit
Type: Chassis
Cost: 122500 gil
DC: 15000
Power Requirement: 0
Description: A pivot and gimble mechanism built into the body of a vehicle allows the pilot to remain oriented upwards regardless of the condition of the vehicle.
Effect: Raises the Maneuverability Rating of a vehicle by 20%.

LRP/24 - Light Rocket Pack (24 rockets)
Class: Ground, Mech, Air, Aerospace, Space (occupies 2 Hard Points)
Cost: 54,375 gil
DC: 15000
Targets: All
Uses: Ammo (24x1, 12x2, 6x4)
Damage: 40,000 HP, 4 AP
Roll Bonus: -10

AAM - Anti-Aircraft Missile
Class: Ground, Mech, Air, Aerospace, Space
Cost: 118,875 gil
DC: 6000
Targets: Air
Uses: Ammo (2x1)
Damage: 70,000 HP, 6 AP
Roll Bonus: +5
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Name: CFA-44 Nosferatu
Class: Aerospace, Fighter
Price: 10,362,325 gil (total)
DC: 18000
AP: 10
HP: 10
Maneuvering: 130%
Pilot Risk: 75%
Description: The first-generation aerospace fighter designed by the post-Nod war GDI merges Earthling innovation with Alliance technology, creating an advanced, unparalleled aerospace fighter capable of both atmospheric and short-range space operations. The Nosferatu is the spearhead GDI air/space superiority fighter, capable of both naval- and space carrier launch. The Nosferatu reflects the bloated defense budget spurned by the new united Earth countries.

Name: Onboard Computers
Type: Computing
Cost: 87500 gil
DC: 3500
Power Requirement: 0
Description: Built-in, pilot-accessible computing systems allow a pilot or crewmember to access digital data. This streamlines the entire vehicle's performance, allows tracking of "smart" weapons, and increases a pilot's awareness.
Effect: Raises the Maneuverability Rating of a vehicle by 10%; removes negative Roll Bonuses from Rocket/Missile weapons and makes these "smart weapons."

Name: Tracking Systems
Type: Computing
Cost: 52500 gil
DC: 1500
Power Requirement: 0
Description: A powerful suite of software is installed into a vehicle's weapons package, increasing the accuracy and seeking capabilities of tracking weapons.
Effect: Raises the accuracy of Rocket/Missile and Torpedo weapons by +10. Stacks with "Onboard Computers" but it is not required.

Name: Munitions Management System
Type: Computing
Cost: 437500 gil
DC: 12500
Power Requirement: 0
Description: A micromanaging computing subroutine built into weapons system uses more accurate counts of weapon rounds, as well as improves cycling and storage for larger munitions, allowing more to be fit onto the vehicle.
Effect: Provides a 50% ammo bonus to all weapons systems onboard

Class: Atomic Battery
Price: 15,250 gil
DC: 60000
Description: An extremely advanced form of battery which relies on a small nuclear system to generate power. Provides a great deal of power, however has devestating effects should a vehicle equipped with one explode.
Bonus: 100 CP

Name: Gyroscopic Cockpit
Type: Chassis
Cost: 122500 gil
DC: 15000
Power Requirement: 0
Description: A pivot and gimble mechanism built into the body of a vehicle allows the pilot to remain oriented upwards regardless of the condition of the vehicle.
Effect: Raises the Maneuverability Rating of a vehicle by 20%.

LAC - Light Auto Cannon (40mm sabot)
Class: Ground, Mech, Air, Aerospace (occupies 2 Hard Points)
Cost: 30,000 gil
DC: 6000
Targets: All, 3 Targets
Uses: Unlimited
Damage: 20,000 HP & Knockdown / 2 AP
Roll Bonus: +5

ABM - Airburst Missile
Class: Ground, Mech, Air, Aerospace, Space (occupies 2 Hard Points)
Cost: 118,875 gil
DC: 8000
Targets: Air
Uses: Ammo (2x1)
Damage: 70,000 HP, 3 AP
Roll Bonus: +15

MMW - Medium Microwave Cannon
Class: Ground, Mech, Air, Aerospace, Space
Cost: 48,200 gil
DC: 20000
Targets: All, 1 target
Uses: Energy - 2 points
Damage: 0 HP, 0 AP - Saps 10 points of energy from CP/RP
Roll Bonus: 0
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Name: Mirage 2000-5
Class: Air, Jet
Price: 1,585,250 gil (total)
DC: 7000
AP: 5
HP: 5
Maneuvering: 100%
Pilot Risk: 10%
Description: A small, fixed delta-wing fighter, the Mirage 2000-5 is a multipurpose strike fighter developed by GDI in response to Nod anti-air capabilities. Its biggest advantage is its ability to target multiple ground targets simultaneously, while maintaining an air-to-air defense. Its small, maneuverable design makes it attractive for hit-and-fade operations ahead of a main strike.

Name: CCD-TV Ground Attack Software
Type: Computing
Cost: 140000 gil
DC: 4000
Power Requirement: 0
Description: A hyper-advanced charge-coupled device-television unit is mounted in the pilot/gunner's view, allowing for precision viewing, tracking, targeting, and attacking of surface targets below the aircraft. Includes infrared, inertial targeting, and global positioning-Unus Mundus precision linking.
Effect: Raises the Roll Bonus of air-to-surface attacks by +10, including all weapons.


HMG - Heavy Machine Gun (.50 double-barrel)
Class: Ground, Mech, Air, Aerospace (occupies 2 Hard Points)
Cost: 43,500 gil
DC: 15000
Targets: All. 3 targets (Suppressing Fire), 1 Vehicle
Uses: Unlimited
Damage: 150,000 HP / 1 AP
Roll Bonus: -10

ATM - Anti Tank Missile
Class: Ground, Mech, Air, Aerospace, Space
Cost: 146,625 gil
DC: 9000
Targets: Ground
Uses: Ammo (2x1)
Damage: 60,000 HP, 4 AP
Roll Bonus: +5

LRP/8 - Light Rocket Pack (8 rockets)
Class: Ground, Mech, Air, Aerospace, Space
Cost: 30,125 gil
DC: 5000
Targets: All
Uses: Ammo (8x1, 4x2)
Damage: 40,000 HP, 4 AP
Roll Bonus: -10

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Name: F/A-18F Super Hornet
Class: Air, Jet
Price:1,544,725 gil (total)
DC: 7000
AP: 5
HP: 5
Maneuvering: 100%
Pilot Risk: 10%
Description: GDI's go-to workhorse in the latter portion of the Nod conflict, the Super Hornet's versatility and relatively cheap manufacturing made it attractive to the Ministry of Defense. It was a fighter with few bells and whistles, but in the hands of an expert pilot, its speed and its heavy munitions load made it ideal for front-line deployment.

VLAC - Very Light Auto Cannon (20mm HEDP)
Class: Ground, Mech, Air, Aerospace (occupies 2 Hard Points)
Cost: 24,100 gil
DC: 4000
Targets: All, 2 Targets
Uses: Unlimited
Damage: 10,000 HP & Knockdown / 2 AP
Roll Bonus: +5

ATM - Anti Tank Missile
Class: Ground, Mech, Air, Aerospace, Space
Cost: 146,625 gil
DC: 9000
Targets: Ground
Uses: Ammo (2x1)
Damage: 60,000 HP, 4 AP
Roll Bonus: +5

AAM - Anti-Aircraft Missile
Class: Ground, Mech, Air, Aerospace, Space
Cost: 118,875 gil
DC: 6000
Targets: Air
Uses: Ammo (2x1)
Damage: 70,000 HP, 6 AP
Roll Bonus: +5

LRP/8 - Light Rocket Pack (8 rockets)
Class: Ground, Mech, Air, Aerospace, Space
Cost: 30,125 gil
DC: 5000
Targets: All
Uses: Ammo (8x1, 4x2)
Damage: 40,000 HP, 4 AP
Roll Bonus: -10
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Name: F-15 ACTIVE Super Eagle
Class: Air, Jet
Price: 1,442,625 gil (total)
DC: 7000
AP: 5
HP: 5
Maneuvering: 120%
Pilot Risk: 10%
Description: A GDI variant on a pre-war NATO workhorse, the Super Eagle was originally a test-bed for advanced propulsion. Once its versatility and the addition of forward canard wings caught on, GDI moved it from its X-series into its high velocity air superiority fleet. Now, it mainly serves as an escort and screen role, punching through air defenses to make room for a larger force.

Name: Gyroscopic Cockpit
Type: Chassis
Cost: 122500 gil
DC: 15000
Power Requirement: 0
Description: A pivot and gimble mechanism built into the body of a vehicle allows the pilot to remain oriented upwards regardless of the condition of the vehicle.
Effect: Raises the Maneuverability Rating of a vehicle by 20%.

LAC - Light Auto Cannon (40mm sabot)
Class: Ground, Mech, Air, Aerospace (occupies 2 Hard Points)
Cost: 30,000 gil
DC: 6000
Targets: All, 3 Targets
Uses: Unlimited
Damage: 20,000 HP & Knockdown / 2 AP
Roll Bonus: +5

LRP/8 - Light Rocket Pack (8 rockets)
Class: Ground, Mech, Air, Aerospace, Space
Cost: 30,125 gil
DC: 5000
Targets: All
Uses: Ammo (8x1, 4x2)
Damage: 40,000 HP, 4 AP
Roll Bonus: -10

Name: Chaff/Flare
Type: Camouflage
Cost: 35000 gil
DC: 5000
Power Requirement: 0
Description: A powerful mix of anti-L/RADAR reflective chaff clouds and streaming, high-temperature infrared flare bursts provide powerful countermeasures to target-seeking weaponry.
Effect: Automatically pass a single dodge check vs locked on missile weaponry. Can be used up to 3 times, and can be installed on more than 1 Hard Point.
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Name: Rafale M
Class: Air, Jet
Price: 1,765,600 gil (total)
DC: 7000
AP: 5
HP: 5
Maneuvering: 100%
Pilot Risk: 10%
Description: The European agencies of GDI developed the Rafale as a deep-strike fighter, loading it with countermeasures and giving it astonishing speed in exchange for heavy loadout. It was designed to be the ultimate hit-and-fade carrier-based fighter, with a greater operating range than most other conventional aircraft.

Name: Integrated Modular Avionics Computer
Type: Computing
Cost: 50,000 gil
DC: N/A
Power Requirement: 0
Description: A powerful computing suite that uses advanced LADAR early detection to automatically counter incoming fire at the vehicle.
Effect: Whenever a lock-on weapon (a missile or "smart" rocket) acquires this vehicle as a target, the IMAC immediately launches countermeasures. This module has 5 uses before it must be reloaded.

Name: Variable Weapons System
Type: Chassis
Cost: 280000 gil
DC: 20000
Power Requirement: 0
Description: A complex system of servos, mechanical gears, and a hardwire uplink gives a vehicle the ability to mount multiple weapons and exchange them between one another. Whether it's a rotating cannon-laser array or an exchanging rocket-missile system, this upgrade gives a vehicle exponential increases in versatility.
Effect: Allows a user to store two weapons in a hard point; however, only one weapon can be active at a time. Switching requires 3 rounds where neither weapon is available. Destroying that point destroys both weapons.

HP3 & 4: VWS - VLAC & MRP/9
VLAC - Very Light Auto Cannon (20mm HEDP)
Class: Ground, Mech, Air, Aerospace (occupies 2 Hard Points)
Cost: 24,100 gil
DC: 4000
Targets: All, 2 Targets
Uses: Unlimited
Damage: 10,000 HP & Knockdown / 2 AP
Roll Bonus: +5

MRP/9 - Medium Rocket Pack (9 rockets)
Class: Ground, Mech, Air, Aerospace, Space (occupies 2 Hard Points)
Cost: 37,500 gil
DC: 6000
Targets: All
Uses: Ammo (9x1, 3x3)
Damage: 60,000 HP, 6 AP
Roll Bonus: -15

HP 5: VWS - LRP/8 & AAM
LRP/8 - Light Rocket Pack (8 rockets)
Class: Ground, Mech, Air, Aerospace, Space
Cost: 30,125 gil
DC: 5000
Targets: All
Uses: Ammo (8x1, 4x2)
Damage: 40,000 HP, 4 AP
Roll Bonus: -10

AAM - Anti-Aircraft Missile
Class: Ground, Mech, Air, Aerospace, Space
Cost: 118,875 gil
DC: 6000
Targets: Air
Uses: Ammo (2x1)
Damage: 70,000 HP, 6 AP
Roll Bonus: +5

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Name: F-2A Viper Zero
Class: Air, Jet
Price: 1,713,750 gil (total)
DC: 7000
AP: 5
HP: 5
Maneuvering: 100%
Pilot Risk: 10%
Description: The Japanese Self-Defense Force specially repurposed the aging F-16 to turn it into a naval terror. With both carrier- and ground-based service, the Viper Zero carries torpedoes rather than missiles, making it one of the few aircraft that can level even Nod battleships with just a couple of passes.

Name: CCD-TV Ground Attack Software
Type: Computing
Cost: 140000 gil
DC: 4000
Power Requirement: 0
Description: A hyper-advanced charge-coupled device-television unit is mounted in the pilot/gunner's view, allowing for precision viewing, tracking, targeting, and attacking of surface targets below the aircraft. Includes infrared, inertial targeting, and global positioning-Unus Mundus precision linking.
Effect: Raises the Roll Bonus of air-to-surface attacks by +10, including all weapons.

HATM - Heavy Anti Tank Missile
Class: Ground, Mech, Air, Aerospace, Space (occupies 2 Hard Points)
Cost: 174,375 gil
DC: 25000
Targets: Ground
Uses: Ammo (1)
Damage: 60,000 HP, 15 AP
Roll Bonus: +5

HATM - Heavy Anti Tank Missile
Class: Ground, Mech, Air, Aerospace, Space (occupies 2 Hard Points)
Cost: 174,375 gil
DC: 25000
Targets: Ground
Uses: Ammo (1)
Damage: 60,000 HP, 15 AP
Roll Bonus: +5
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Name: A-10A Thunderbolt II
Class: Air, VTOL
Price: 5,077,375 gil (total)
DC: 20000
AP: 15
HP: 15
Maneuvering: 75%
Pilot Risk: 20%
Description: The Thunderbolt family has been the GDI fire support workhorse for decades, and its long service record is due to its irreplacable nature as the dominant ground-attack aircraft ever since it debuted. The Thunderbolt II was an improvement on an already implacable plane, and takes it to the next level of dangerous. The last place anyone wants to be is on the same block as an A-10's reticle.

Name: CCD-TV Ground Attack Software
Type: Computing
Cost: 140000 gil
DC: 4000
Power Requirement: 0
Description: A hyper-advanced charge-coupled device-television unit is mounted in the pilot/gunner's view, allowing for precision viewing, tracking, targeting, and attacking of surface targets below the aircraft. Includes infrared, inertial targeting, and global positioning-Unus Mundus precision linking.
Effect: Raises the Roll Bonus of air-to-surface attacks by +10, including all weapons.

Name: Tracking Systems
Type: Computing
Cost: 52500 gil
DC: 1500
Power Requirement: 0
Description: A powerful suite of software is installed into a vehicle's weapons package, increasing the accuracy and seeking capabilities of tracking weapons.
Effect: Raises the accuracy of Rocket/Missile and Torpedo weapons by +10. Stacks with "Onboard Computers" but it is not required.

Name: Composite Armor
Cost: 175000 gil
DC: 20000
Description: Thick layers of alloy and ceramics are added to a vehicle's standard armor, protecting it quite well versus kinetic attacks.
Effect: Reduces pilot risk by 10%, the HP effect of guns and cannons by half, and AP damage by 1.

Name: Munitions Management System
Type: Computing
Cost: 437500 gil
DC: 12500
Power Requirement: 0
Description: A micromanaging computing subroutine built into weapons system uses more accurate counts of weapon rounds, as well as improves cycling and storage for larger munitions, allowing more to be fit onto the vehicle.
Effect: Provides a 50% ammo bonus to all weapons systems onboard

Name: Damage Control Systems
Type: Computing
Cost: 437500 gil
DC: 12500
Power Requirement: 0
Description: A comprehensive system of electric, electronic, and mechanical rerouting allows for damage to be mitigated and shifted to less-essential systems in a craft, making it difficult to disable a crucial system with a lucky shot.
Effect: When the vehicle takes damage, this allows systems to be shifted around, so that the user can decide which system is damaged or destroyed.

Name: Weapon-Link
Type: Computing
Cost: 280000 gil
DC: 40000
Power Requirement: 0
Description: A targeting suite that simultaneously uses two completely independent systems to produce a timed targeting event, allowing for both systems to be tripped at the same time, exponentially increasing a vehicle's versatility and threat level.
Effect: Allows the pilot to operate multiple weapons using one system (otherwise only one weapon at a time can be used).

Name: Chaff/Flare
Type: Camouflage
Cost: 35000 gil
DC: 5000
Power Requirement: 0
Description: A powerful mix of anti-L/RADAR reflective chaff clouds and streaming, high-temperature infrared flare bursts provide powerful countermeasures to target-seeking weaponry.
Effect: Automatically pass a single dodge check vs locked on missile weaponry. Can be used up to 3 times, and can be installed on more than 1 Hard Point.

HAC - Heavy Auto Cannon (80mm HEAT)
Class: Ground, Mech, Air, Aerospace (occupies 4 Hard Points)
Cost: 77,250 gil
DC: 24000
Targets: All, 4 Targets
Uses: Unlimited
Damage: 150,000 HP & Knockback / 4 AP
Roll Bonus: +5

ATM - Anti Tank Missile
Class: Ground, Mech, Air, Aerospace, Space
Cost: 146,625 gil
DC: 9000
Targets: Ground
Uses: Ammo (2x1)
Damage: 60,000 HP, 4 AP
Roll Bonus: +5

ATM - Anti Tank Missile
Class: Ground, Mech, Air, Aerospace, Space
Cost: 146,625 gil
DC: 9000
Targets: Ground
Uses: Ammo (2x1)
Damage: 60,000 HP, 4 AP
Roll Bonus: +5

HATM - Heavy Anti Tank Missile
Class: Ground, Mech, Air, Aerospace, Space (occupies 2 Hard Points)
Cost: 174,375 gil
DC: 25000
Targets: Ground
Uses: Ammo (1)
Damage: 60,000 HP, 15 AP
Roll Bonus: +5

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Name: Tornado GR-4
Class: Air, Jet
Price: 1,603,600 gil (total)
DC: 7000
AP: 5
HP: 5
Maneuvering: 100%
Pilot Risk: 10%
Description: One of GDI's most efficient ground-attack fighter jets, the Tornado functions as a precision bomber, able to deposit both precision and suppressing munitions at a whim. Its variable delta-wing configuration gives it the blistering speed of an air superiority fighter with the devastating payload of a close-support aircraft.

Name: CCD-TV Ground Attack Software
Type: Computing
Cost: 140000 gil
DC: 4000
Power Requirement: 0
Description: A hyper-advanced charge-coupled device-television unit is mounted in the pilot/gunner's view, allowing for precision viewing, tracking, targe+ting, and attacking of surface targets below the aircraft. Includes infrared, inertial targeting, and global positioning-Unus Mundus precision linking.
Effect: Raises the Roll Bonus of air-to-surface attacks by +10, including all weapons.

VLAC - Very Light Auto Cannon (20mm HEDP)
Class: Ground, Mech, Air, Aerospace (occupies 2 Hard Points)
Cost: 24,100 gil
DC: 4000
Targets: All, 2 Targets
Uses: Unlimited
Damage: 10,000 HP & Knockdown / 2 AP
Roll Bonus: +5

CLB - Cluster Bomb
Class: Air, Space, Aerospace
Cost: 95,625 gil
DC: 220000
Targets: Ground, Space,, 2 Areas
Uses: Ammo (5)
Damage: 60,000 HP, 6 AP, Chronic Suppressing Fire
Roll Bonus: 0

AAM - Anti-Aircraft Missile
Class: Ground, Mech, Air, Aerospace, Space
Cost: 118,875 gil
DC: 6000
Targets: Air
Uses: Ammo (2x1)
Damage: 70,000 HP, 6 AP
Roll Bonus: +5

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Name: F-117A NightHawk
Class: Air, Jet
Price: 2,050,350 gil (total)
DC: 7000
AP: 5
HP: 5
Maneuvering: 100%
Pilot Risk: 10%
Description: GDI responded to Nod's superior anti-aircraft systems with the Night Hawk, and Nod soldiers felt it best to never leave their anti-air guns unmanned after that. The Night Hawk's sleek, radar-absorbing hull and its electronic countermeasure systems make it the deadliest deep-strike tactical fighter Earth fielded has fielded. Keeping the craft small, however, limits the munitions it can carry, but nothing has delivered it with more effectiveness.

Name: CCD-TV Ground Attack Software
Type: Computing
Cost: 140000 gil
DC: 4000
Power Requirement: 0
Description: A hyper-advanced charge-coupled device-television unit is mounted in the pilot/gunner's view, allowing for precision viewing, tracking, targe+ting, and attacking of surface targets below the aircraft. Includes infrared, inertial targeting, and global positioning-Unus Mundus precision linking.
Effect: Raises the Roll Bonus of air-to-surface attacks by +10, including all weapons.

Name: "Stealth" Anti-Detection System
Type: Camouflage
Cost: 437500 gil
DC: 30000
Power Requirement: 1 per round while active
Description: A powerful suite of camouflage systems renders a vehicle invisible to sensors and radar detection, but does not conceal its visible signature.
Effect: Renders a vehicle impossible to target using sensors or targeting software, but dumbfire weapons and optical tracking operate as normal.

Class: Xenon-Flouride Battery
Price: 5600 gil
DC: 30000
Description: The highest non nuclear battery available, the Xenon-Flouride battery is capable of powering mech systems over the course of operations, and can easily be replaced.
Bonus: 50 CP

ATM - Anti Tank Missile
Class: Ground, Mech, Air, Aerospace, Space
Cost: 146,625 gil
DC: 9000
Targets: Ground
Uses: Ammo (2x1)
Damage: 60,000 HP, 4 AP
Roll Bonus: +5

AFB - Anti-Fortification Bomb
Class: Air, Space, Aerospace
Cost: 95,625 gil
DC: 9000
Targets: Ground/Space, 1 Area
Uses: Ammo (5)
Damage: 75,000 HP, Unbraceable, Knockback / 3 AP
Roll Bonus: -5

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Name: E-767 SkyEye
Class: Air, VTOL
Price: 2,630,600 gil (total)
DC: 20000
AP: 15
HP: 8
Maneuvering: 75%
Pilot Risk: 20%
Description: A large, slow aircraft, the E-767 fills the role of Airborne Warning and Control System (AWACS) for GDI. The 767 is only the latest in a large family of support aircraft used by GDI, and it fills the large boots left from the others very well. Its onboard sensor and communication systems rival capital ships, its redundant systems make it difficult to shoot down, and a large fuel bay makes it able to deploy at long range for reconnaissance or remain in an area for a duration to provide tactical support.

Name: Damage Control Systems
Type: Computing
Cost: 437500 gil
DC: 12500
Power Requirement: 0
Description: A comprehensive system of electric, electronic, and mechanical rerouting allows for damage to be mitigated and shifted to less-essential systems in a craft, making it difficult to disable a crucial system with a lucky shot.
Effect: When the vehicle takes damage, this allows systems to be shifted around, so that the user can decide which system is damaged or destroyed.

Name: Magnetic Resonance Scanners
Type: Detection
Cost: 350000 gil
DC: 20000
Power Requirement: 1 per use
Description: An advanced detection system that utilizes magnetic signatures in organic- and non-organic materials to create a spectral scope of objects, Magnetic Resonance software is able to create a three-dimensional scan of a target with exact precision.
Effect: Provides vehicle AP totals and hardware layouts, additional details

Name: Electronic Countermeasures
Type: Camouflage
Cost: 262500 gil
DC: 15000
Power Requirement: 0.5 per round while active.
Description: A powerful system of jamming signals and anti-detection software is installed into a vehicle, and when activated, forms a near-impenetrable shield of scrambling distortion on a number of wavelengths and frequencies, preventing incoming signals from reaching the vehicle.
Effect: When activated, prevents Detection systems from scanning the vehicle and provides electronic interference within the area, preventing connectivity to it. This does not serve as camouflage.

Name: Chaff/Flare
Type: Camouflage
Cost: 35000 gil
DC: 5000
Power Requirement: 0
Description: A powerful mix of anti-L/RADAR reflective chaff clouds and streaming, high-temperature infrared flare bursts provide powerful countermeasures to target-seeking weaponry.
Effect: Automatically pass a single dodge check vs locked on missile weaponry. Can be used up to 3 times, and can be installed on more than 1 Hard Point.

Name: Surveillance Package
Type: Miscellaneous
Cost: 52500 gil
DC: 1500
Power Requirement: 2 per use
Description: A high-powered cluster of cameras, sights, opticals, and complex electronic technology, the Surveillance Package is used for reconnaissance and data-gathering.
Effect: Contains the following Gadgets: Eagle Vision Surveillance System, "Bionic Ear" Omni-Directional Audio Reciever, Ranged Audio Interception/Decryption (RAID) Device, "Big Brother" Global/Spacial Positioning System, "Cat's Eye" Low-Light Optics, "All-Seeing Eye" Electrobinoculars.

Name: Infrared/Low-Light Scanners
Type: Detection
Cost: 87500 gil
DC: 2500
Power Requirement: 1 per use
Description: An additional set of extended-spectrum scanners allows for low-light and thermal imaging, using heat detection and other advanced forms of optical tracking to minimize the effect of obstruction, temperatures and night over a scanner.
Effect: +10 to spot/search checks, opponent gets no hide bonus from cover

Class: Xenon-Flouride Battery
Price: 5600 gil
DC: 30000
Description: The highest non nuclear battery available, the Xenon-Flouride battery is capable of powering mech systems over the course of operations, and can easily be replaced.
Bonus: 50 CP

Name: Reactive Armor
Cost: 350000 gil
DC: 25000
Description: Advanced, non-explosive reactive armor uses active sensor detection to detonate a thin layer of outer armor shell when kinetic projectiles approach, rendering them nigh-useless.
Effect: Adds a 10% chance of weapon failure when protected AP is struck; effective against rockets, missiles, and torpedoes only.

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Name: Arcadian Aurora
Class: Air, Jet
Price: 175000 gil + 350000 gil per hard point
DC: 7000
AP: 5
HP: 2 to 5
Maneuvering: 110%
Pilot Risk: 10%
Description: The Aurora is a high speed interceptor, utilizing classified Arcadian technology to produce speeds and maneuvering that rival Arwings. The atmospheric fighter however has weak armor if hit, somewhere comparable to swiss cheese and wet toilet paper.

Name: Onboard Computers
Type: Computing
Cost: 87500 gil
DC: 3500
Power Requirement: 0
Description: Built-in, pilot-accessible computing systems allow a pilot or crewmember to access digital data. This streamlines the entire vehicle's performance, allows tracking of "smart" weapons, and increases a pilot's awareness.
Effect: Raises the Maneuverability Rating of a vehicle by 10%; removes negative Roll Bonuses from Rocket/Missile weapons and makes these "smart weapons."

Name: Tracking Systems
Type: Computing
Cost: 52500 gil
DC: 1500
Power Requirement: 0
Description: A powerful suite of software is installed into a vehicle's weapons package, increasing the accuracy and seeking capabilities of tracking weapons.
Effect: Raises the accuracy of Rocket/Missile and Torpedo weapons by +10. Stacks with "Onboard Computers" but it is not required.

Name: Variable Weapons System
Type: Chassis
Cost: 280000 gil
DC: 20000
Power Requirement: 0
Description: A complex system of servos, mechanical gears, and a hardwire uplink gives a vehicle the ability to mount multiple weapons and exchange them between one another. Whether it's a rotating cannon-laser array or an exchanging rocket-missile system, this upgrade gives a vehicle exponential increases in versatility.
Effect: Allows a user to store two weapons in a hard point; however, only one weapon can be active at a time. Switching requires 3 rounds where neither weapon is available. Destroying that point destroys both weapons.

HP 4 & 5: VWS: LRP/24 & LRP/24
LRP/24 - Light Rocket Pack (24 rockets)
Class: Ground, Mech, Air, Aerospace, Space (occupies 2 Hard Points)
Cost: 54,375 gil
DC: 15000
Targets: All
Uses: Ammo (24x1, 12x2, 6x4)
Damage: 40,000 HP, 4 AP
Roll Bonus: -10
___________________________________________________________________________________________________________________________________

Name: Arcadian Monarch
Class: Aerospace, Fighter
Price: 10,153,000 gil (total)
DC: 18000
AP: 10
HP: 10
Maneuvering: 130%
Pilot Risk: 75%
Description: After the assault on Eden by Carltron, the Arcadian Government began producing an aerospace fighter with the intention of engaging planetary threats in the atmosphere. A unique partnership with Shinra incorporated has produced a materia drive capable of arcane power output that is uniquely Lanzardian in design, but at the cost that it is incompatible with advanced energy requirement devices that may require precision voltage

Class: Materia Drive
Price: N/A
DC: N/A
Description: A powerful arcane engine that functions off the harnessed spiritual energy held within a series of large Materia crystals, the Shinra, Inc. Materia Drive is powerful enough to support the low-level energy functions of nearly any vehicle module or component; however, installing a Materia Drive prevents that vehicle from operating on any other independent power source.
Bonus: Any module or weapon that requires 1 RP or CP functions for free, including multiple 1 RP/CP modules simultaneously. No other power source can be installed, and will not provide any power to other modules that require more than 1 RP/CP.

Name: Onboard Computers
Type: Computing
Cost: 87500 gil
DC: 3500
Power Requirement: 0
Description: Built-in, pilot-accessible computing systems allow a pilot or crewmember to access digital data. This streamlines the entire vehicle's performance, allows tracking of "smart" weapons, and increases a pilot's awareness.
Effect: Raises the Maneuverability Rating of a vehicle by 10%; removes negative Roll Bonuses from Rocket/Missile weapons and makes these "smart weapons."

Name: Targeting Computer
Type: Computing
Cost: 140000 gil
DC: 4000
Power Requirement: 0
Description: A suite of digital software is added to a pilot or gunner's weapon package, using "leading" software that judges velocity and predicts movement to aid in targeting dumbfire weapons.
Effect: Raises the Roll Bonus of Cannons, Rockets, Lasers, and Phasers by +10.

Name: L-RADAR Sensor Suite
Type: Detection
Cost: 175000 gil
DC: 5000
Power Requirement: 1 per use
Description: A powerful combination of LASER- and radar-detection and ranging suites forms an all-inclusive package of detection software and hardware, able to pinpoint and register extreme detail on objects at great distance.
Effect: Provides vehicle AP totals

Name: Gyroscopic Cockpit
Type: Chassis
Cost: 122500 gil
DC: 15000
Power Requirement: 0
Description: A pivot and gimble mechanism built into the body of a vehicle allows the pilot to remain oriented upwards regardless of the condition of the vehicle.
Effect: Raises the Maneuverability Rating of a vehicle by 20%.

HGLC - Gatling Laser
Class: Ground, Mecha, Air, Aerospace, Space
Cost: 36,400 gil
DC: 25000
Targets: All, 1 Area
Uses: Energy - 1 point
Damage: 10,000 HP, 0 AP, Acute Suppressing Fire
Roll Bonus: 0

LPLC - Light Pulse Laser Cannon
Class: Ground, Mecha, Air, Aerospace, Space
Cost: 63,400 gil
DC: 5000
Targets: All, 1 target
Uses: Energy - 1 point
Damage: 5,000 HP, 1 AP (irreparable)
Roll Bonus: +5

PRT - Proton Torpedo
Class: Aerospace, Space
Cost: 48,200 gil
DC: 8000
Targets: Space, 1 target
Uses: Ammo (5), Energy - 1 point
Damage: 20,000 HP, 3 AP
Roll Bonus: -10

LAC - Light Auto Cannon (40mm sabot)
Class: Ground, Mech, Air, Aerospace (occupies 2 Hard Points)
Cost: 30,000 gil
DC: 6000
Targets: All, 3 Targets
Uses: Unlimited
Damage: 20,000 HP & Knockdown / 2 AP
Roll Bonus: +5

___________________________________________________________________________________________________________________________________

Name: Arcadian Pond Hopper
Class: Aerospace, VTOL
Price: 3000000 + 1000000 per hard point
DC: 22500
AP: 15
HP: 10
Maneuvering: 75%
Pilot Risk: 40%
Description: During the Melbu Frahma reign, the Arcadians captured an Eden Puddle Jumper and successfully reverse engineered it, combining it with the technology from the monarch to form an orbital boarding craft. This uniquely Arcadian vehicle is designed for transport, maintaining the stealth properties of the jumper while equipping it with better armor and hardpoints for varied weapons platforms.

Class: Materia Drive
Price: N/A
DC: N/A
Description: A powerful arcane engine that functions off the harnessed spiritual energy held within a series of large Materia crystals, the Shinra, Inc. Materia Drive is powerful enough to support the low-level energy functions of nearly any vehicle module or component; however, installing a Materia Drive prevents that vehicle from operating on any other independent power source.
Bonus: Any module or weapon that requires 1 RP or CP functions for free, including multiple 1 RP/CP modules simultaneously. No other power source can be installed, and will not provide any power to other modules that require more than 1 RP/CP.

Name: Damage Control Systems
Type: Computing
Cost: 437500 gil
DC: 12500
Power Requirement: 0
Description: A comprehensive system of electric, electronic, and mechanical rerouting allows for damage to be mitigated and shifted to less-essential systems in a craft, making it difficult to disable a crucial system with a lucky shot.
Effect: When the vehicle takes damage, this allows systems to be shifted around, so that the user can decide which system is damaged or destroyed.

Name: Vehicle-Mounted Weapons Platform
Type: Chassis
Cost: 52500 gil
DC: 15000
Power Requirement: 0
Description: An extra port, wires, and a stabilizing gyroscope allows for a man-sized weapon compartment to be added to almost any vehicle, whether it's to make a "technical" pickup truck or to add a minigun to a helicopter.
Effect: Allows for the mounting of a Heavy Weapon to a Hard Point on the vehicle, allowing a character to man the gun and fire separately from the vehicle.

Name: Stability Augmentation System
Type: Chassis
Cost: 87500 gil
DC: 25000
Power Requirement: 1 per use
Description: A unique suite of hardware and software makes piloting maneuvers and stunts easier to complete, reducing wing jitter or tire slide to almost none.
Effect: When performing maneuvering checks (but not combat-related dodges), such as terrain navigation, adds a bonus of +20 to the total roll.

Name: Vehicle-Mounted Weapons Platform
Type: Chassis
Cost: 52500 gil
DC: 15000
Power Requirement: 0
Description: An extra port, wires, and a stabilizing gyroscope allows for a man-sized weapon compartment to be added to almost any vehicle, whether it's to make a "technical" pickup truck or to add a minigun to a helicopter.
Effect: Allows for the mounting of a Heavy Weapon to a Hard Point on the vehicle, allowing a character to man the gun and fire separately from the vehicle.

Name: "Stealth" Anti-Detection System
Type: Camouflage
Cost: 437500 gil
DC: 30000
Power Requirement: 1 per round while active
Description: A powerful suite of camouflage systems renders a vehicle invisible to sensors and radar detection, but does not conceal its visible signature.
Effect: Renders a vehicle impossible to target using sensors or targeting software, but dumbfire weapons and optical tracking operate as normal.

Name: Vehicle-Mounted Weapons Platform
Type: Chassis
Cost: 52500 gil
DC: 15000
Power Requirement: 0
Description: An extra port, wires, and a stabilizing gyroscope allows for a man-sized weapon compartment to be added to almost any vehicle, whether it's to make a "technical" pickup truck or to add a minigun to a helicopter.
Effect: Allows for the mounting of a Heavy Weapon to a Hard Point on the vehicle, allowing a character to man the gun and fire separately from the vehicle.

Name: Surveillance Package
Type: Miscellaneous
Cost: 52500 gil
DC: 1500
Power Requirement: 2 per use
Description: A high-powered cluster of cameras, sights, opticals, and complex electronic technology, the Surveillance Package is used for reconnaissance and data-gathering.
Effect: Contains the following Gadgets: Eagle Vision Surveillance System, "Bionic Ear" Omni-Directional Audio Reciever, Ranged Audio Interception/Decryption (RAID) Device, "Big Brother" Global/Spacial Positioning System, "Cat's Eye" Low-Light Optics, "All-Seeing Eye" Electrobinoculars.

Name: Emergency Medical
Type: Miscellaneous
Cost: 35000 gil
DC: 10000
Power Requirement: 0.5 per use
Description: A powerful set of automatically-injected stimulants, sedatives, and restoratives (selected by need, of course) helps maintain a pilot's health and functionality while secured in the vehicle.
Effect: When activated, automatically restores 5% of a user's Max HP per round.

Name: Searchlight
Type: Miscellaneous
Cost: 12250 gil
DC: 1000
Power Requirement: 0.5 per round while active
Description: An extremely bright, directionally-guided and 360 degree-rotating light is mounted to the vehicle's hull, allowing it to be used to provide aid when scouring the environment.
Effect: Provides a +30 bonus to spot and search checks for anyone in the vehicle.
___________________________________________________________________________________________________________________________________

Name: Arcadian Titan
Class: Air, VTOL
Price: 4,130,000 gil (total)
DC: 20000
AP: 15
HP: 10
Maneuvering: 75%
Pilot Risk: 20%
Description: A heavy transport VTOL designed to excise entire combat elements from a theater at once. The Titan can extract several platoons and vehicles in a single transport, and is capable of taking a sustained pounding from artillery and remaining in operation. Critical drawbacks however are the extremely slow speed of the craft and the fact that it's engines are mounted hard points that can be destroyed, instantly disabling it.

Class: Materia Drive
Price: N/A
DC: N/A
Description: A powerful arcane engine that functions off the harnessed spiritual energy held within a series of large Materia crystals, the Shinra, Inc. Materia Drive is powerful enough to support the low-level energy functions of nearly any vehicle module or component; however, installing a Materia Drive prevents that vehicle from operating on any other independent power source.
Bonus: Any module or weapon that requires 1 RP or CP functions for free, including multiple 1 RP/CP modules simultaneously. No other power source can be installed, and will not provide any power to other modules that require more than 1 RP/CP.

Name: Titan Repulsor Engine
Type: Chassis
Cost: N/A
DC: N/A
Power Requirement: 1
Description: One of the Arcadian Titan's powerful repulsor VTOL engines.
Effect: Provides 20% of the Titan's Maneuverability Rating. As engines are destroyed, the Titan's Maneuverability Rating will drop.

Name: Vehicle-Mounted Weapons Platform
Type: Chassis
Cost: 52500 gil
DC: 15000
Power Requirement: 0
Description: An extra port, wires, and a stabilizing gyroscope allows for a man-sized weapon compartment to be added to almost any vehicle, whether it's to make a "technical" pickup truck or to add a minigun to a helicopter.
Effect: Allows for the mounting of a Heavy Weapon to a Hard Point on the vehicle, allowing a character to man the gun and fire separately from the vehicle.

Name: Polarized Armor
Cost: 1050000 gil per Armor Point
DC: 75000
Description: A powerful layer of magnetic energy is pinched between dense energy fields, providing a thick cushion across a ship's hull to protect it from powerful kinetic attacks. Other types of attacks will burn through the energy or simply detonate into it.
Effect: Reduces the HP effect of guns and cannons by half, pilot risk by 30%, and AP damage by 3.
AP Protected: 3

Name: Titan Repulsor Engine
Type: Chassis
Cost: N/A
DC: N/A
Power Requirement: 1
Description: One of the Arcadian Titan's powerful repulsor VTOL engines.
Effect: Provides 20% of the Titan's Maneuverability Rating. As engines are destroyed, the Titan's Maneuverability Rating will drop.

Name: Damage Control Systems
Type: Computing
Cost: 437500 gil
DC: 12500
Power Requirement: 0
Description: A comprehensive system of electric, electronic, and mechanical rerouting allows for damage to be mitigated and shifted to less-essential systems in a craft, making it difficult to disable a crucial system with a lucky shot.
Effect: When the vehicle takes damage, this allows systems to be shifted around, so that the user can decide which system is damaged or destroyed.

Name: Titan Repulsor Engine
Type: Chassis
Cost: N/A
DC: N/A
Power Requirement: 1
Description: One of the Arcadian Titan's powerful repulsor VTOL engines.
Effect: Provides 20% of the Titan's Maneuverability Rating. As engines are destroyed, the Titan's Maneuverability Rating will drop.

Name: Electrically-Charged Armor
Cost: 875000 gil per Armor Point
DC:75000
Description: Outside of a vehicle's standard armored hull, a spaced layer of dense, highly-conductive material is laid over it. When activated, an electric current of a few thousand volts is energized into the space between and the conducting material, and when struck by a projectile will generally damage and disable it before it is able to detonate.
Effect: Adds a 50% chance of weapon failure when protected AP is struck; effective against rockets, missiles, and torpedoes only.

Name: Titan Repulsor Engine
Type: Chassis
Cost: N/A
DC: N/A
Power Requirement: 1
Description: One of the Arcadian Titan's powerful repulsor VTOL engines.
Effect: Provides 20% of the Titan's Maneuverability Rating. As engines are destroyed, the Titan's Maneuverability Rating will drop.

Name: Vehicle-Mounted Weapons Platform
Type: Chassis
Cost: 52500 gil
DC: 15000
Power Requirement: 0
Description: An extra port, wires, and a stabilizing gyroscope allows for a man-sized weapon compartment to be added to almost any vehicle, whether it's to make a "technical" pickup truck or to add a minigun to a helicopter.
Effect: Allows for the mounting of a Heavy Weapon to a Hard Point on the vehicle, allowing a character to man the gun and fire separately from the vehicle.

___________________________________________________________________________________________________________________________________

Name: Carrington Institute Hovercoptor
Class: Air, Rotary Wing
Price: 1,835,750 gil (total)
DC: 15000
AP: 10
HP: 10
Maneuvering: 95%
Pilot Risk: 30%
Description: A high speed VTOL assault craft designed for rapid insertion into combat zones by way of parachute or rapelling. It is exceptionally maneuverable, reasonably affordable, and can be equipped with weapons systems, however it's lack of armor makes it a risky choice if anti aircraft technology is employed.

Class: Arc Reactor
Price: 350,000 gil
DC: 35000
Description: A highly advanced method of power generation developed by Stark Industries (and other likeminded sources). The Arc Reactor generates power using magnetic force, making it extremely stable. Overloading of the reactor will produce a high pressure explosion that will damage only immediate surroundings, but destroy the vehicle.
Bonus: 10 Reactor Points (Liquid Cooling: Recharges 1 RP per round)

Name: Gyroscopic Cockpit
Type: Chassis
Cost: 122500 gil
DC: 15000
Power Requirement: 0
Description: A pivot and gimble mechanism built into the body of a vehicle allows the pilot to remain oriented upwards regardless of the condition of the vehicle.
Effect: Raises the Maneuverability Rating of a vehicle by 20%.

Name: Stability Augmentation System
Type: Chassis
Cost: 87500 gil
DC: 25000
Power Requirement: 1 per use
Description: A unique suite of hardware and software makes piloting maneuvers and stunts easier to complete, reducing wing jitter or tire slide to almost none.
Effect: When performing maneuvering checks (but not combat-related dodges), such as terrain navigation, adds a bonus of +20 to the total roll.

Name: Targeting Computer
Type: Computing
Cost: 140000 gil
DC: 4000
Power Requirement: 0
Description: A suite of digital software is added to a pilot or gunner's weapon package, using "leading" software that judges velocity and predicts movement to aid in targeting dumbfire weapons.
Effect: Raises the Roll Bonus of Cannons, Rockets, Lasers, and Phasers by +10.

Name: Infrared/Low-Light Scanners
Type: Detection
Cost: 87500 gil
DC: 2500
Power Requirement: 1 per use
Description: An additional set of extended-spectrum scanners allows for low-light and thermal imaging, using heat detection and other advanced forms of optical tracking to minimize the effect of obstruction, temperatures and night over a scanner.
Effect: +10 to spot/search checks, opponent gets no hide bonus from cover

Name: Searchlight
Type: Miscellaneous
Cost: 12250 gil
DC: 1000
Power Requirement: 0.5 per round while active
Description: An extremely bright, directionally-guided and 360 degree-rotating light is mounted to the vehicle's hull, allowing it to be used to provide aid when scouring the environment.
Effect: Provides a +30 bonus to spot and search checks for anyone in the vehicle.

FGC - Frag Cannon (40mm grenade)
Class: Ground, Mech, Air, Aerospace (occupies 2 Hard Points)
Cost: 43,500 gil
DC: 8000
Targets: All. 5 Targets (Area of Effect), No damage to targets behind cover
Uses: Unlimited
Damage: 35,000 HP / 2 AP
Roll Bonus: 0

LAC - Light Auto Cannon (40mm sabot)
Class: Ground, Mech, Air, Aerospace (occupies 2 Hard Points)
Cost: 30,000 gil
DC: 6000
Targets: All, 3 Targets
Uses: Unlimited
Damage: 20,000 HP & Knockdown / 2 AP
Roll Bonus: +5

___________________________________________________________________________________________________________________________________

Name: Datadyne DD-94 Attack Hovercoptor
Class: Air, Rotary Wing
Price: 2,142,100 gil (total)
DC: 15000
AP: 10
HP: 10
Maneuvering: 75%
Pilot Risk: 30%
Description: Datadynes answer to the HIND. The DD-94 Attack Hovercoptor is a sleek black craft equipped with one of Earth's first mass production pulse cannons. Primarily serving as a slow gunship, it does have limited air-to-air capacity as well. It's armor is regretably weak however, even smile arms fire is capable of dropping it.

Class: Arc Reactor
Price: 350,000 gil
DC: 35000
Description: A highly advanced method of power generation developed by Stark Industries (and other likeminded sources). The Arc Reactor generates power using magnetic force, making it extremely stable. Overloading of the reactor will produce a high pressure explosion that will damage only immediate surroundings, but destroy the vehicle.
Bonus: 10 Reactor Points (Liquid Cooling: Recharges 1 RP per round)

HLC - Heavy Laser Cannon
Class: Ground, Mecha, Air, Aerospace, Space
Cost: 48,200 gil
DC: 20000
Targets: All, 1 target
Uses: Energy - 2 points
Damage: 30,000 HP, 2 AP
Roll Bonus: +5

HPLC - Heavy Pulse Laser Cannon
Class: Ground, Mecha, Air, Aerospace, Space
Cost: 48,200 gil
DC: 10000
Targets: All, 1 target
Uses: Energy - 2 points
Damage: 10,000 HP, 2 AP (irreparable)
Roll Bonus: +5

HLC - Heavy Laser Cannon
Class: Ground, Mecha, Air, Aerospace, Space
Cost: 48,200 gil
DC: 20000
Targets: All, 1 target
Uses: Energy - 2 points
Damage: 30,000 HP, 2 AP
Roll Bonus: +5

Name: Targeting Computer
Type: Computing
Cost: 140000 gil
DC: 4000
Power Requirement: 0
Description: A suite of digital software is added to a pilot or gunner's weapon package, using "leading" software that judges velocity and predicts movement to aid in targeting dumbfire weapons.
Effect: Raises the Roll Bonus of Cannons, Rockets, Lasers, and Phasers by +10.

Name: CCD-TV Ground Attack Software
Type: Computing
Cost: 140000 gil
DC: 4000
Power Requirement: 0
Description: A hyper-advanced charge-coupled device-television unit is mounted in the pilot/gunner's view, allowing for precision viewing, tracking, targeting, and attacking of surface targets below the aircraft. Includes infrared, inertial targeting, and global positioning-Unus Mundus precision linking.
Effect: Raises the Roll Bonus of air-to-surface attacks by +10, including all weapons.

Name: Weapon-Link
Type: Computing
Cost: 280000 gil
DC: 40000
Power Requirement: 0
Description: A targeting suite that simultaneously uses two completely independent systems to produce a timed targeting event, allowing for both systems to be tripped at the same time, exponentially increasing a vehicle's versatility and threat level.
Effect: Allows the pilot to operate multiple weapons using one system (otherwise only one weapon at a time can be used).

Name: Infrared/Low-Light Scanners
Type: Detection
Cost: 87500 gil
DC: 2500
Power Requirement: 1 per use
Description: An additional set of extended-spectrum scanners allows for low-light and thermal imaging, using heat detection and other advanced forms of optical tracking to minimize the effect of obstruction, temperatures and night over a scanner.
Effect: +10 to spot/search checks, opponent gets no hide bonus from cover

LRP/16 - Light Rocket Pack (16 rockets)
Class: Ground, Mech, Air, Aerospace, Space (occupies 2 Hard Points)
Cost: 37,500 gil
DC: 10000
Targets: All
Uses: Ammo (16x1, 8x2, 4x4)
Damage: 40,000 HP, 4 AP
Roll Bonus: -10
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Master of Games
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October 9th, 2008, 4:50 am

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