Sandy Plains
Sandy Plains
Sandy Plains
A wide open group of small areas near a large watering hole in the middle of a great savannah. Right on the edge of the desert, it's the border between the green world of the Flooded Forest, and the arid Sea of Sand. This area attracts all sorts of creatures who either come to the river to feed and water...or eat the creatures who come for food and water...
Event Table
1d20
1-5: Renoplos:
This encounter is 1d3 Rhenoplos, these are annoying, but edible.. They’re the Monster Hunter’s second most preferred food...basically angry mini rhinos. Killing these and taking time to cook their meat gives you 1 Well Done Steak per Renoplos. Eating these takes a -full- turn, but doing so leaves you vulnerable in combat. (You cannot dodge or block.) However, doing so restores 3000 HP and 1000 MP. (SPECIAL NOTE: If you roll a one, you get trampled by the herd before you take them down, lose 10% HP!)
6: Gathering Point: You find either a mushroom, herb, or ore gathering point. Recieve some item! 1d3 items, from this table: 1d3: 1. Herb (10% Hp Heal) 2. Blue Mushroom. (Combine with Herb to make Hunting Potion.) 3. Mining Point! Find a chunk of ore 1d4 levels above Neosteel.
7-10: Small Monster Attack!:
This is one of three different encounters.
1: Jaggi Hunters: 1d5 Jaggi
2. Jaggi Pack: 1d6 Jaggi, 1d3 Jaggia
3. Hunting Pack: Great Jaggi 3x Jaggi 2x Jaggia
11-15 Large Monster Encounter
Roll 1d12 This determines your current monster, generally(Not always) you will only find one monster out at a time...though that is not -always- the case…
1d12 Determines Monster: 1-2: Great Jaggi 3-4: Qurupeco 5-6: Barroth 7-8: Pink Rathian 9: Diablos 10: Tigrex 12: Seregios
16-17: Additional Monster: Bad Luck. When you encounter your large monster….roll for an additional monster. This comes with a caveat. If your first monster is Pink Rathian, it will autosummon a Rathalos from the Deserted Island file, and their stats will increase by 25% “Power of Love” for a mated pair.
18-19: Veggie Elder: You Find the Veggie Elder! A short, pleasant Wyverian with a hiking stick and a pack, who gifts the party with a handful of items from this list. 1d5 Items.
Herb: 10% of HP restored
Hunting Potion: 25% of HP restored
Hunting MegaPotion: 50% of HP restored
Psychoserum: Drinking this allows you to -choose- your specific encounter while on a Hunt. One Use only!
Ration: This delicious boxed lunch gives you a nice pick-me-up. 50% of MP restored.
20: Rage and Terror
Until Fought, this will remain sealed.
A wide open group of small areas near a large watering hole in the middle of a great savannah. Right on the edge of the desert, it's the border between the green world of the Flooded Forest, and the arid Sea of Sand. This area attracts all sorts of creatures who either come to the river to feed and water...or eat the creatures who come for food and water...
Event Table
1d20
1-5: Renoplos:
This encounter is 1d3 Rhenoplos, these are annoying, but edible.. They’re the Monster Hunter’s second most preferred food...basically angry mini rhinos. Killing these and taking time to cook their meat gives you 1 Well Done Steak per Renoplos. Eating these takes a -full- turn, but doing so leaves you vulnerable in combat. (You cannot dodge or block.) However, doing so restores 3000 HP and 1000 MP. (SPECIAL NOTE: If you roll a one, you get trampled by the herd before you take them down, lose 10% HP!)
6: Gathering Point: You find either a mushroom, herb, or ore gathering point. Recieve some item! 1d3 items, from this table: 1d3: 1. Herb (10% Hp Heal) 2. Blue Mushroom. (Combine with Herb to make Hunting Potion.) 3. Mining Point! Find a chunk of ore 1d4 levels above Neosteel.
7-10: Small Monster Attack!:
This is one of three different encounters.
1: Jaggi Hunters: 1d5 Jaggi
2. Jaggi Pack: 1d6 Jaggi, 1d3 Jaggia
3. Hunting Pack: Great Jaggi 3x Jaggi 2x Jaggia
11-15 Large Monster Encounter
Roll 1d12 This determines your current monster, generally(Not always) you will only find one monster out at a time...though that is not -always- the case…
1d12 Determines Monster: 1-2: Great Jaggi 3-4: Qurupeco 5-6: Barroth 7-8: Pink Rathian 9: Diablos 10: Tigrex 12: Seregios
16-17: Additional Monster: Bad Luck. When you encounter your large monster….roll for an additional monster. This comes with a caveat. If your first monster is Pink Rathian, it will autosummon a Rathalos from the Deserted Island file, and their stats will increase by 25% “Power of Love” for a mated pair.
18-19: Veggie Elder: You Find the Veggie Elder! A short, pleasant Wyverian with a hiking stick and a pack, who gifts the party with a handful of items from this list. 1d5 Items.
Herb: 10% of HP restored
Hunting Potion: 25% of HP restored
Hunting MegaPotion: 50% of HP restored
Psychoserum: Drinking this allows you to -choose- your specific encounter while on a Hunt. One Use only!
Ration: This delicious boxed lunch gives you a nice pick-me-up. 50% of MP restored.
20: Rage and Terror
Until Fought, this will remain sealed.
Re: Sandy Plains
Name: Diablos
Flee: Athletics: DC:120
Reward 1d100 (3 Carves)
1-60 Diablos Hide 61-90 Diablos Claw 91-100 Diablos Horn
Description: An enormous, armored, flying wyvern. Clad in thick slabs of mineral laced hide....with two enormous horns. His tail, capped with a gigantic bone-like hammer on his tail.
Weapon of Choice: Horn
HP: 500,000
MP:
Dodge: 1d300+145
Physical Soak: 6000
Magical Soak: 3000
Element: None (Weak to Ice)
Attack Behavior: 1d4
1: Burrow - Diablos uses it's powerful claws to dig into the sand, becoming untargetable. Note: If you use a quake spell, -or- a sonic bomb, it will force Diablos half out of the ground, leaving him unable to dodge the rest of the round or attack. Once burrowed, his next action will always be Burst.
2: Diablos Scream - Diablos lets out an -ear- piercing screech of a roar, DC 100 Reaction to cover your ears, or be stunned for The rest of the round.
3: Horn Rush - Diablos digs it's footclaws into the earth before -charging- at an enemy. (1d340+165) (10,000 Damage) Note: On a critical -dodge- of this attack. Roll Luck. 500+ And Diablos gets stuck in a cliffside by his horns, giving you a full round to attack him, and when he gets free, he breaks his horns, disabling this attack, and automatically dropping 2x Diablos Horn
4: Burst - Only used after Burrow, Diablos explodes from under the sand, spinning to swing his tail at the entire party. 1d300+145. 8000 Damage
5: Tail Slam - 1d2 Hits, 5000 Damage, 1d280+135 to hit.
Flee: Athletics: DC:120
Reward 1d100 (3 Carves)
1-60 Diablos Hide 61-90 Diablos Claw 91-100 Diablos Horn
Description: An enormous, armored, flying wyvern. Clad in thick slabs of mineral laced hide....with two enormous horns. His tail, capped with a gigantic bone-like hammer on his tail.
Weapon of Choice: Horn
HP: 500,000
MP:
Dodge: 1d300+145
Physical Soak: 6000
Magical Soak: 3000
Element: None (Weak to Ice)
Attack Behavior: 1d4
1: Burrow - Diablos uses it's powerful claws to dig into the sand, becoming untargetable. Note: If you use a quake spell, -or- a sonic bomb, it will force Diablos half out of the ground, leaving him unable to dodge the rest of the round or attack. Once burrowed, his next action will always be Burst.
2: Diablos Scream - Diablos lets out an -ear- piercing screech of a roar, DC 100 Reaction to cover your ears, or be stunned for The rest of the round.
3: Horn Rush - Diablos digs it's footclaws into the earth before -charging- at an enemy. (1d340+165) (10,000 Damage) Note: On a critical -dodge- of this attack. Roll Luck. 500+ And Diablos gets stuck in a cliffside by his horns, giving you a full round to attack him, and when he gets free, he breaks his horns, disabling this attack, and automatically dropping 2x Diablos Horn
4: Burst - Only used after Burrow, Diablos explodes from under the sand, spinning to swing his tail at the entire party. 1d300+145. 8000 Damage
5: Tail Slam - 1d2 Hits, 5000 Damage, 1d280+135 to hit.
Re: Sandy Plains
Name: Barroth
Flee: Athletics DC 100
Reward 1d100 (3 Carves)
1-30 Fertile Mud 31-60 Barroth Hide 61-80 Barroth Claw 81-90 Barroth Plate 91-100 Barroth Crown
Description: A massive bipedal two legged beast found living by the watering holes of the Sandy Plains, eating insects by the -hiveful- and rolling in mud to toughen his hide up.
Weapon of Choice: Tail Whip
HP: 500,000
MP: 0
Dodge: 1d180+85 (1 Init per 3 People)
Physical Soak: 1000
Magical Soak: 1000
Element: None
Attack Behavior: 1d5
1-2: Mudroll - Barroth rolls in the mud, increasing his soaks by 1000 each.
3: Mud Toss - Barroth gives a mighty shake, inflicting Chronic Clod to anyone hit. 1d260+125 1dX Targets (X= Number of times he's rolled in the mud..if none, he uses tail whip.)
4: Charge - Barroth lowers his head, rushing in to smash them with the crown of his head. 1d300+145 8000dmg
5: 5: Tail Slam - 1d2 Hits, 5000 Damage, 1d280+135 to hit.
Flee: Athletics DC 100
Reward 1d100 (3 Carves)
1-30 Fertile Mud 31-60 Barroth Hide 61-80 Barroth Claw 81-90 Barroth Plate 91-100 Barroth Crown
Description: A massive bipedal two legged beast found living by the watering holes of the Sandy Plains, eating insects by the -hiveful- and rolling in mud to toughen his hide up.
Weapon of Choice: Tail Whip
HP: 500,000
MP: 0
Dodge: 1d180+85 (1 Init per 3 People)
Physical Soak: 1000
Magical Soak: 1000
Element: None
Attack Behavior: 1d5
1-2: Mudroll - Barroth rolls in the mud, increasing his soaks by 1000 each.
3: Mud Toss - Barroth gives a mighty shake, inflicting Chronic Clod to anyone hit. 1d260+125 1dX Targets (X= Number of times he's rolled in the mud..if none, he uses tail whip.)
4: Charge - Barroth lowers his head, rushing in to smash them with the crown of his head. 1d300+145 8000dmg
5: 5: Tail Slam - 1d2 Hits, 5000 Damage, 1d280+135 to hit.
Last edited by BlazingStarX on March 30th, 2023, 2:08 am, edited 1 time in total.
Re: Sandy Plains
Name: Tigrex
Flee: Athletics DC 100
Reward 1d100 (3 Carves)
1-30 Tigrex Hide 31-60 Tigrex Claw 61-90 Tigrex Head 91-100 Tigrex Onyx
Description: Anger Personified, the Tigrex is a beast of a monster, all teeth, claws, and rage.
Weapon of Choice: Claws
HP: 650,000
MP: 0
Dodge: 1d350+85 (1 Init per 3 People)
Physical Soak: 2500
Magical Soak: 2500
Element: None
Attack Behavior: 1d5
1: Roar - Tigrex jumps back and roars with such a volume, that it seems more like a sonic -cannon-...blasting his enemies away. 1d300+145 Deals your soak in damage. (Soakable) as you're knocked one full area away.
2: Push - Tigrex slams his claw into the ground, giving a mighty shove and sending a shower of stones your way. 1d280+135 1d5 Targets, 6000 Damage
3: Combo - Tigrex leaps into action, slashing three times at his foe. 1d320+155 6000 Damage. 1d3 Hits
4: Spin - Tigrex does a series of rapid spins, claws, teeth and tail, striking out at all foes. 1d340+165 4500 Damage
5: Bite - Tigrex snaps his jaws, if he hits, he deals 20% of your max health as damage, and heals for that amount.
6: Lunge - Tigrex gives a mighty leap, aiming for someone at least 1 area away with a bite. (Only used when enemies are 1 area away.)
Flee: Athletics DC 100
Reward 1d100 (3 Carves)
1-30 Tigrex Hide 31-60 Tigrex Claw 61-90 Tigrex Head 91-100 Tigrex Onyx
Description: Anger Personified, the Tigrex is a beast of a monster, all teeth, claws, and rage.
Weapon of Choice: Claws
HP: 650,000
MP: 0
Dodge: 1d350+85 (1 Init per 3 People)
Physical Soak: 2500
Magical Soak: 2500
Element: None
Attack Behavior: 1d5
1: Roar - Tigrex jumps back and roars with such a volume, that it seems more like a sonic -cannon-...blasting his enemies away. 1d300+145 Deals your soak in damage. (Soakable) as you're knocked one full area away.
2: Push - Tigrex slams his claw into the ground, giving a mighty shove and sending a shower of stones your way. 1d280+135 1d5 Targets, 6000 Damage
3: Combo - Tigrex leaps into action, slashing three times at his foe. 1d320+155 6000 Damage. 1d3 Hits
4: Spin - Tigrex does a series of rapid spins, claws, teeth and tail, striking out at all foes. 1d340+165 4500 Damage
5: Bite - Tigrex snaps his jaws, if he hits, he deals 20% of your max health as damage, and heals for that amount.
6: Lunge - Tigrex gives a mighty leap, aiming for someone at least 1 area away with a bite. (Only used when enemies are 1 area away.)
Last edited by BlazingStarX on March 30th, 2023, 2:09 am, edited 2 times in total.
Re: Sandy Plains
Name: Qurupeco
Flee: Athletics DC 100
Reward 1d100 (3 Carves)
1-30 Vivid Feather 31-60 Flintstone 61-90 Peco Down 91-100 Strange Beak
Description: A goofy looking bird wyvern, muzzle shaped like an odd trumpet...what could it be...
Weapon of Choice: Claws
HP: 250,000
MP: 0
Dodge: 1d150+70
Physical Soak: 1500
Magical Soak: 1500
Element: None
Attack Behavior: 1d10
1-3: Bite - Qurupeco lunges in, biting several times at an enemy! Chomp Chomp Chomp! 1d250+120 1d3 Hits (4000 Damage)
4-5: Flint - The beast leaps in, slamming the flints on his wingtips together to explode! 1d300+145 (8000 Fire Damage)
6-7: Heal Dance! - Q-Bird hops around in a circle, honking, then heals himself for 20,000 hp.
8-9: Angry Dance! - Qurupeco does a back and forth hop, honking angrily! (Increases Bite and Flint's damage by 2000 a piece!)
10: Help! - Qurupeco inhales deeply, inflating his chest....then mimics the panic roar of a beast! Roll 1d20 and summon a second monster based on the table below
1-3 - Great Jaggi
4-6 - Rathian
7-9 Barroth
10-13 Rathalos
14-16 Diablos
17-19 Seregios
20 - Rage & Terror
Flee: Athletics DC 100
Reward 1d100 (3 Carves)
1-30 Vivid Feather 31-60 Flintstone 61-90 Peco Down 91-100 Strange Beak
Description: A goofy looking bird wyvern, muzzle shaped like an odd trumpet...what could it be...
Weapon of Choice: Claws
HP: 250,000
MP: 0
Dodge: 1d150+70
Physical Soak: 1500
Magical Soak: 1500
Element: None
Attack Behavior: 1d10
1-3: Bite - Qurupeco lunges in, biting several times at an enemy! Chomp Chomp Chomp! 1d250+120 1d3 Hits (4000 Damage)
4-5: Flint - The beast leaps in, slamming the flints on his wingtips together to explode! 1d300+145 (8000 Fire Damage)
6-7: Heal Dance! - Q-Bird hops around in a circle, honking, then heals himself for 20,000 hp.
8-9: Angry Dance! - Qurupeco does a back and forth hop, honking angrily! (Increases Bite and Flint's damage by 2000 a piece!)
10: Help! - Qurupeco inhales deeply, inflating his chest....then mimics the panic roar of a beast! Roll 1d20 and summon a second monster based on the table below
1-3 - Great Jaggi
4-6 - Rathian
7-9 Barroth
10-13 Rathalos
14-16 Diablos
17-19 Seregios
20 - Rage & Terror
Last edited by BlazingStarX on March 30th, 2023, 2:09 am, edited 1 time in total.
Re: Sandy Plains
Name: Pink Rathian
Flee: Athletics: DC:120
Intention(1d100)
1-95 Rathian chuffs and flies away, her mastery of the land secure.
95-100 You’re roasted alive with fire.
Reward 1d100 (4 Carves)
P.Rathian Hide 1-40
P.Rathian Spike 40-80
P.Inferno Sac 80-95
P.Rathian Garnet 95-100
Description: The powerful, intimidation Queen of the Land. A massive rose scaled wyvern with a large, spiked tail and heavily armored scales...she doesn’t fly nearly as much as her mate, relying more on her speed on the ground to deal damage to prey and invaders...this one is an odd subspecies, her scales a bright pink, rather than green.
Weapon of Choice: Bite: 1d240+115 (7500)
HP: 475,000
MP: 0
Dodge: 1d250+120
Physical Soak: 5000
Magical Soak: 5000
Element: Fire
Attack Behavior: 1d5
1: Tail Whip - This will -always- be done twice. It’s a cleaving blow that threatens half the party with each swing. (Multiple threats due to extra attack are -not- counted.) 1d200+95, 4000 Soakable Damage. Inflicts Mild Poison (10% Current HP per round)
2. Fireball (1d2) Rathian Either spits one or three fireballs, each targeting a different opponent. 1d250+120 (7000 Magic Damage, Inflicts Acute Burning Status)
3. Backflip - Rathian does a backflip, striking at the enemy, if this hits, it deals 1000 Unsoakable, Unbraceable damage (Fall damage from being thrown) and inflicts Moderate Poison (10% Max HP Per Round)
4. Roar - Rathian roars, stunning her foes. DC80 Health check to avoid.
5. Spiral Swipe - Rathian spins upward, striking out with a very forceful poison from her tail. Inflicts Acute Poison (10% of Max HP -REDUCED- Per round.)
Flee: Athletics: DC:120
Intention(1d100)
1-95 Rathian chuffs and flies away, her mastery of the land secure.
95-100 You’re roasted alive with fire.
Reward 1d100 (4 Carves)
P.Rathian Hide 1-40
P.Rathian Spike 40-80
P.Inferno Sac 80-95
P.Rathian Garnet 95-100
Description: The powerful, intimidation Queen of the Land. A massive rose scaled wyvern with a large, spiked tail and heavily armored scales...she doesn’t fly nearly as much as her mate, relying more on her speed on the ground to deal damage to prey and invaders...this one is an odd subspecies, her scales a bright pink, rather than green.
Weapon of Choice: Bite: 1d240+115 (7500)
HP: 475,000
MP: 0
Dodge: 1d250+120
Physical Soak: 5000
Magical Soak: 5000
Element: Fire
Attack Behavior: 1d5
1: Tail Whip - This will -always- be done twice. It’s a cleaving blow that threatens half the party with each swing. (Multiple threats due to extra attack are -not- counted.) 1d200+95, 4000 Soakable Damage. Inflicts Mild Poison (10% Current HP per round)
2. Fireball (1d2) Rathian Either spits one or three fireballs, each targeting a different opponent. 1d250+120 (7000 Magic Damage, Inflicts Acute Burning Status)
3. Backflip - Rathian does a backflip, striking at the enemy, if this hits, it deals 1000 Unsoakable, Unbraceable damage (Fall damage from being thrown) and inflicts Moderate Poison (10% Max HP Per Round)
4. Roar - Rathian roars, stunning her foes. DC80 Health check to avoid.
5. Spiral Swipe - Rathian spins upward, striking out with a very forceful poison from her tail. Inflicts Acute Poison (10% of Max HP -REDUCED- Per round.)
Re: Sandy Plains
Name: Seregios
Flee: Athletics: DC:120
Reward 1d100 (4 Carves)
Description: A vicious, territorial golden scaled beast of a flying wyvern...it's every movement punctuated by a jarring, terrifying scrape of metal on metal....it's scales constantly sharpening themselves on each other.
Weapon of Choice: Bite: 1d340+165 (7500)
HP: 275,000
MP: 0
Dodge: 1d300+145
Physical Soak: 5000
Magical Soak: 2000
Element: None
Attack Behavior: 1d4
1: Bite
2. Scale Fling - Seregios sends a spray of gleaming golden scales out to wound his foes. 1d300+145 1d3 targets. 3500 Damage, each hit increases the level of Bleeding up to a maximum of Acute.
3. Backflip - Seregios does a backflip, striking at the enemy, if this hits, it deals 1000 Unsoakable, Unbraceable damage (Fall damage from being thrown) and inflicts a level of Bleeding.
4. Side Kick - Seregios uses his blinding speed to claw-kick at an enemy. 6000 Damage, A level of Bleeding. Reaction DC 120 to Avoid
Flee: Athletics: DC:120
Reward 1d100 (4 Carves)
Description: A vicious, territorial golden scaled beast of a flying wyvern...it's every movement punctuated by a jarring, terrifying scrape of metal on metal....it's scales constantly sharpening themselves on each other.
Weapon of Choice: Bite: 1d340+165 (7500)
HP: 275,000
MP: 0
Dodge: 1d300+145
Physical Soak: 5000
Magical Soak: 2000
Element: None
Attack Behavior: 1d4
1: Bite
2. Scale Fling - Seregios sends a spray of gleaming golden scales out to wound his foes. 1d300+145 1d3 targets. 3500 Damage, each hit increases the level of Bleeding up to a maximum of Acute.
3. Backflip - Seregios does a backflip, striking at the enemy, if this hits, it deals 1000 Unsoakable, Unbraceable damage (Fall damage from being thrown) and inflicts a level of Bleeding.
4. Side Kick - Seregios uses his blinding speed to claw-kick at an enemy. 6000 Damage, A level of Bleeding. Reaction DC 120 to Avoid