Metal Slime

Going hunting for treasure and profit.

Metal Slime

by Strato November 27th, 2018, 4:18 am
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Effective November 26, 2018.

Anytime a hunting party is at a hunting ground and encounters a group of monsters, the party leader rolls luck.

If this luck roll is at least 901, one Metal Slime will appear among the enemy party.
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Name: Metal Slime

Flee: Athletics DC 0

Intention(1d100):
[1-100]The Metal Slime laughs and runs off.

Reward(1d100):
Regardless of what is rolled, each party member gains 10 XP for slaying the Metal Slime. This XP can only be acquired once per week.
1-50: 1 nugget of ore. Roll 1d5. 1=Amber, 2=Garnet, 3=Jasper, 4=Pyrite, 5=Kunzite
51-95: 1 nugget of ore. Roll 1d5. 1=Ruby, 2=Jadeite, 3=Cardinal, 4=Celestial Phazon, 5=Alabaster
96-100: 1 Metal Slime Helm

Metal Slime Helm - It's exactly what it sounds like, the top part of a Metal Slime made to be adorned upon your head.
Price: 500,000 gil
Dex Stat +200
Physical Soak +1000
Magical Soak +1000

Description: Out of the thicket comes a small, greyish blob with a pair of googly eyes and smiling lips, gliding over the ground with incredible speed, the grin never leaving its expression. Aww, isn't it cute?

Image

Initiative: 1d1000
HP: 20
Dodge: 1d600+295
Physical Soak: When you hit the Metal Slime with a physical attack, roll luck. On 501+, you deal 1 damage. On 500 or lower, you deal 0 damage. This must be done for every hit if a combo strike is used, and is affected by the critical damage modifier where applicable. Unsoakable damage is still affected in this manner.
Magical Soak: Metal Slime is immune to magic spells & effects.

Metal Slime is immune to status ailments.

Attack Behavior(1d4)
1-2: Flee
3: Attack(1d600+295, one target, 7500 physical damage)
4: Firaga(1d550+270, one target, 15000 fire damage)
Posts
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Joined
December 31st, 2008, 10:08 pm

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