The Frozen Tundra

Going hunting for treasure and profit.

Re: The Frozen Tundra(Not Cleared for Launch)

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Post by Miralana »

Name: Oroshi Kirin

Flee: Athletics DC:150
Intention: 1d100
1-95 With its would be attackers incapacitated, it leaves.
96-100 It didn't know its own strength and obliterated its would be attackers rather than incapping them... Oh well.

Reward: 1d100 (6 carves)

Oroshi Kirin Hide 1-38 The navy blue and purple hide of an Oroshi kirin.
Oroshi Kirin Mane 39-78 The flowing Violet mane of the beast, the hairs still feel cold.
Frozen Tail 79-91 The tail of an Oroshi Kirin, said to be a seasonal ward against drought.
Kirin Icehorn 92-96 A long pink horn with a spiral ridge used by both male and female Kirin to control Ice.
Kirin Charm 97-100 A small, beautiful talisman that allows its wearer to approach a kirin unmolested. The Kirin will then lead them either to its lair, where they can collect one carve of Kirin Materials, to another encounter(A la Psychoserum) or to a special encounter with the ????.


Description: A subspecies of Kirin that inhabits the tundra, the border between temperate lands and the frozen extremes of the world. The Oroshi Kirin is similar in size to its Kirin cousins, but its coloration is dark, almost black, with lighter scale patterns. Its eyes glow with a red, forboding light.

Weapon of Choice: Back Kick or Frozen Charge

Initiative: 2x500 + 1x for every 4 enemies.

HP: 1,250,000
MP:
Dodge: 1d420+205
Physical SOak: 10,000
Mental Soak: 12,000
Element: Ice/water

Horn: Small enough to count as a Called Shot, otherwise same dodge as Kirin

HP: 150,000
Physical Soak: 6000
Mental Soak: 12,000
Element: Ice/water

Special: If the horn is destroyed the Kirin can no longer use Absolute Zero, and all of its abilities except Back Kick get -20 to accuracy and -3000 to their damage. +10 to one carve roll.

Attack Behavior: 1d7

1,2 Frozen Charge: Trailing snow and mist, the Oroshi Kirin shoots back and forth like an arctic breeze of death. 1d4 hits, 1d400+195, 15,000 physical damage.
3 Back Kick: A two foot smash with its rear legs. 1d400+195, 13000 physical damage, Mild Off Guard(Knockdown)
4 Ice Shards: Ice falls from the sky at 1d3 people, can fall on the same person twice. 1d400+195, 13000 Cold damage.
5 Icy Pillars: The Oroshi Kirin summons a frozen pillar that saps the life out of everything around it. Every round enemies of the Kirin have to make a Reaction DC 120 to avoid being inflicted with Moderate Freeze. Add 30 to the DC for each additional pillar. Each Pillar has 50,000 HP, and 5000 to each soak.
6 Hates All Of You: The Oroshi Kirin doubles down and immediately makes another attack, performing it twice..
7 Absolute Zero: Gathering up an absurd amount of energy, the Oroshi Kirin bathes the area in a localized freeze. 1d420+205 against all targets, 18000 cold damage. Moderate Freeze.
Miralana
Posts: 33
Joined: October 24th, 2015, 1:26 am