Sector 1: P5A (Start)

Sector 1: P5A (Start)

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by Hal_Emmerich July 31st, 2017, 3:55 pm
Sector 1: P5A

The skies above the tropical Forester Bay, the skirmish zone nearest Starlight Cove. Occasional small scale naval skirmishes break out across the region and a slow boil war for air supremacy takes place in the skies. Due to the proximity to the Osean coastline, only a few fighters tend to break through the front lines, more often than not these are disoriented fighter groups or a small naval battle group.

WEATHER CONDITIONS:

(Even Number): High ceiling: A high cloud cover (if any) means
(Odd Number): Low ceiling: All attack rolls suffer a -5 penalty due to clouds.

1-20: Storm - All rockets have a 20% chance of missing due to the storm, even if they would otherwise hit the target (guided missiles like AAM's work fine). Your travel costs are raised by 10% due to the hindering weather. Every round, your aircraft has a 10% chance of taking a random hard point in damage from stray thunder.
21-50: Light wind/rain - All rockets have a 5% chance of missing due to the storm, even if they would otherwise hit the target (guided missiles like AAM's work fine).
50+: Fine weather - No modifiers

ENCOUNTER TABLE

1: Fighter Squadron Ix1
2: Fighter Squadron Ix2
3: Condition Shift (Reroll the condition modifier)
4: Fighter Squadron IIx1
5: Naval Convoy Defense
6: Fighter Squadron IIx2
7: Condition Shift (Reroll the condition modifier)
8: Naval Convoy Assault
9: Battle Group
10: ALECT Squadron Member

PROGRESSION

[P5B]: Central North Pacific
[P5C]: Wadsworth Coast
[P4A]: Basset Space Center Region
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Re: Sector 1: P5A (Start)

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by Hal_Emmerich July 31st, 2017, 4:15 pm
Fighter Squadron I
An errant group of fighter jets that were separated from the main combat group south. Usually relatively novice pilots, but there have been known to be some aces in the mix.
Reputation Bonus: +1 Per Squadron
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Composition: 1d4+2 planes (fill from the top first, then keep going down the list, starting at the top again if you run out)
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F-16C Leasathian Falcon (Rookie)

Reward: Ƶ1200 Zollars
In Formation: 1d3
Armor Points: 6
Pilot Risk: 10%
Defense Roll: 1d100+7
SPECIAL: Up to three times per fight, roll a 1d100 after a missile attack. On 10 or lower, the pilot engages their chaff system to automatically dodge the attack.
Hard Points: [Tracking System] [Light Auto Cannon] [Anti Aircraft Missile] [Chaff/Flare]

Attack Behavior:
1-4: Light Auto Cannon: 2 AP, 1d100+5
5: Anti Aircraft Missile: 6 AP, 1d100+15 (-10 if "Tracking Systems" is disabled)
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F-16F Fighting Falcon

Reward: Ƶ1500
In Formation: 1d2
Armor Points: 5
Pilot Risk: 10%
Defense Roll: 1d100+3
SPECIAL: Up to three times per fight, roll a 1d100 after a missile attack. On [10*pilot rank] or lower, the pilot engages their chaff system to automatically dodge the attack.
Hard Points: [Tracking System] [Light Auto Cannon] [Anti Aircraft Missile] [Anti Aircraft Missile] [Chaff/Flare]

Attack Behavior:
SPECIAL: The F-16F will ALWAYS use both of the following attacks, as it has both a pilot and a co-pilot.
Light Auto Cannon: 2 AP, 1d100+7
Light Anti Aircraft Missile: 3 AP, 1d100+18 ** Normal bonus DROPS to +5 if the tracking system is destroyed
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Re: Sector 1: P5A (Start)

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by Hal_Emmerich July 31st, 2017, 4:32 pm
Fighter Squadron II
An advance wave of surgical strike fighters intended to hit a target on the Osean coastline. The Tornado GR-4's will attempt to bomb a target on the Osean coastline and must make an attack roll of 70+ to hit it. 2 bombs will destroy their target, forfeiting the bonus
Reputation Bonus: +2 Per Squadron, +5 overall if the installation is saved
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Composition

(Maximum of 3, keep going down the list until you've filled the squadron):
1d4-1 F-16C Leasathian Falcons
1d4-1 F-16F Fighting Falcon

AND

(Maximum of 3, keep going down the list until you've filled the squadron):
1d3+2 Tornado GR.4
1d2-1 Tornado ECR

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F-16C Leasathian Falcon (Rookie)

Reward: Ƶ1200 Zollars
In Formation: 1d3
Armor Points: 6
Pilot Risk: 10%
Defense Roll: 1d100+7
SPECIAL: Up to three times per fight, roll a 1d100 after a missile attack. On 10 or lower, the pilot engages their chaff system to automatically dodge the attack.
Hard Points: [Tracking System] [Light Auto Cannon] [Anti Aircraft Missile] [Chaff/Flare]

Attack Behavior:
1-4: Light Auto Cannon: 2 AP, 1d100+5
5: Anti Aircraft Missile: 6 AP, 1d100+15 (-10 if "Tracking Systems" is disabled)
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F-16F Fighting Falcon

Reward: Ƶ3000
In Formation: 1d2
Armor Points: 5
Pilot Risk: 10%
Defense Roll: 1d100+6
SPECIAL: Up to three times per fight, roll a 1d100 after a missile attack. On [10*pilot rank] or lower, the pilot engages their chaff system to automatically dodge the attack.
Hard Points: [Tracking System] [Light Auto Cannon] [Anti Aircraft Missile] [Anti Aircraft Missile] [Chaff/Flare]

Attack Behavior:
SPECIAL: The F-16F will ALWAYS use both of the following attacks, as it has both a pilot and a co-pilot.
Light Auto Cannon: 2 AP, 1d100+9
Light Anti Aircraft Missile: 3 AP, 1d100+21 ** Normal bonus DROPS to +5 if the tracking system is destroyed
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Tornado GR.4
Reward: Ƶ2000 OFD * Pilot Rank
Pilot Rank: 1d3 [1-3]
Defense Roll: 1d100+[Pilot Rank*2]
Hard Points: [CCD-TV Ground Attack Software] [VLAC] [CLB] [AAM]

Attacks:
1,2: Cluster Bomb: 1d100+[3*Pilot Rank] [DC 70+ to hit installation]
3: Very Light Auto Cannon: 2 AP, 1d100+5+[2*Pilot Rank]
4: Anti Aircraft Missile: 6 AP, 1d100+15+[3*Pilot Rank] ** Normal bonus DROPS to +5 if the tracking system is destroyed
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Tornado ECR
Reward: Ƶ4000 OFD * Pilot Rank
Pilot Rank: 1d4 [1-3]
Defense Roll: 1d100+[Pilot Rank*2]
Hard Points: [CCD-TV Ground Attack Software] [VLAC] [CLB] [AAM]

Attacks:
1,2: Very Light Auto Cannon: 2 AP, 1d100+5+[2*Pilot Rank]
3: VLRP/8: 2 AP, 1d100-5+[2*Pilot Rank]
4: VLRP/8: 2 AP, 2d100-5+[2*Pilot Rank]
5: Electronic Countermeasures: For 1d3 rounds, guided weaponry shot from the party suffers a -20 penalty, can't use sensor/radar/communication devices and all Leasathian planes gain a +10 to guided weaponry. The effects of multiple aircraft invoking this effect stack.
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Re: Sector 1: P5A (Start)

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by Tony May 5th, 2018, 5:04 am
Naval Convoy Defense

An Osean supply convoy requires air escort to Carranza. Predatory flights from the Leasathian air force threaten this critical resource line supporting the Carranzan southern front.

Reputation Points: +2 per Osean Superfreighter that completes its mission.

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Composition

Allied
3x Osean Superfreighters
1x Osean CCV-32 Oswald light cruiser

Enemy
∞ Leasathian Su-33 Flanker-D (at beginning of mission, roll "In Formation" check according to entry below. Each time that "wave" is defeated, more will appear.)
4 waves of Leasathian F-14B Bombcat (roll "In Formation" check at beginning of each wave.)
1x Leasathian CVN-28 Esperanza nuclear aircraft carrier

Tactical Overview
PRIMARY OBJECTIVE: Defend the Osean Superfreighters for 10 rounds, until they reach their destination.
SECONDARY OBJECTIVE: Splash all Leasathian fighters.

The mission is failed if all three Osean Superfreighters are destroyed.

The CVN-28 Esperanza is 8 Areas away from the Osean convoy's travel route. The Esperanza will not take part in the engagement.

When the mission starts, Leasathian fighters are 2 Areas away from the convoy. F-14B Bombcats will ONLY target the Osean Superfreighters. Su-33 Flanker-Ds will target defensive aircraft and the Oswald.

At the end of each round, the Oswald will fire a surface-to-air missile at a random F-14B Bombcat. It rolls 1d100+8 and deals 6 AP damage.

A Bombcat's "Anti-Fortification Bomb" attack will threaten all three Superfreighters.
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Su-33 Flanker-D (Rookie)

Reward: Ƶ3400
In Formation: 1d4+1
Armor Points: 9
Pilot Risk: 10%
Defense Roll: 1d100+8
Hard Points: [Heavy Machine Gun] [Anti-Aircraft Missile] [Anti-Aircraft Missile] [Very Light Rocket Pack] [Tracking System]

Attack Behavior:
1-4: Heavy Machine Gun - 1d100+11, 1 AP damage (any target)
5: Anti-Aircraft Missile - 1d100+19; 6 AP damage (air targets only) (-10 if "Tracking Software" is disabled)
6-7: Very Light Rocket Pack - 4d100+6; 2 AP damage (any target) (-10 if "Tracking Software" is disabled) (multiple rolls only grant additional chances to hit, not additional damage)

**SPECIAL**
The Su-33 can attack 2 targets at once with any of its attacks.

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F-14B Bombcat (Rookie)

Reward: Ƶ5500
In Formation: 1d5
Armor Points: 12
Pilot Risk: 10%
Defense Roll: 1d100+8
Hard Points: [Heavy Machine Gun] [Anti Air Missile] [Ground Attack Software] [Anti-Tank Missile] [Anti-Fortification Bomb]

Attack Behavior:
1-3: Heavy Machine Gun - 1d100+8; 1 AP damage (any target)
4: Anti-Air Missile - 1d100+14; 6 AP damage (air targets only)
5-6: Anti-Tank Missile - 1d100+27; 4 AP damage (ground targets only) (-10 if "Ground Attack Software" is disabled)
7: Anti-Fortification Bomb - 1d100+17; 3 AP damage across 1 Area (ground targets only) (-10 if "Ground Attack Software" is disabled)

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Name: Osean Superfreighter
Armor Points: 24
Defense Roll: 1d100

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Name: CCV-32 Oswald
Armor Points: 24
Defense Roll: 1d100

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Name: LVN-28 Esperanza
Armor Points: 42
Defense Roll: 1d100-20

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Re: Sector 1: P5A (Start)

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by Tony May 5th, 2018, 6:07 am
Naval Convoy Assault

High-altitude scouting reports indicate a Leasathian supply convoy is en route to one of its battle groups further into the Pacific Ocean. Separated from its port-of-call and its destination fleet, the convoy is relying on a low signature and Leasathian combat air patrols to shield it from attack.

Reputation Points: +2 for each destroyed freighter, +1 for each sunk destroyer.

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Composition

5x Leasathian Freighters
2x Leasathian LSV-82 destroyers
Leasathian combat air patrol fighters

Tactical Overview
PRIMARY OBJECTIVE: Destroy the Leasathian freighters.
SECONDARY OBJECTIVE: Destroy the Leasathian destroyers.

There's an 8-round window the Leasathian freighters are far enough away from its port of origin and its destination fleet to be attacked. If the freighters are not destroyed within that window, the mission will end. Reputation points will be awarded for the successfully destroyed ships.

At the end of each round, each LSV-82 destroyer will fire a surface-to-air missile at a random party member. It rolls 1d100+6 and deals 6 AP damage.

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For fighter complement, roll 1d5+5 and fill from the top-down.

F-16C Leasathian Falcon (Rookie)

Reward: Ƶ3600 Zollars
In Formation: 1d4
Armor Points: 7
Pilot Risk: 10%
Defense Roll: 1d100+11
SPECIAL: Up to three times per fight, roll a 1d100 after a missile attack. On 20 or lower, the pilot engages their chaff system to automatically dodge the attack.
Hard Points: [Tracking System] [Light Auto Cannon] [Anti Aircraft Missile] [Chaff/Flare]

Attack Behavior:
1-4: Light Auto Cannon: 2 AP, 1d100+9
5: Anti Aircraft Missile: 6 AP, 1d100+21 (-10 if "Tracking Systems" is disabled)

F-16F Fighting Falcon

Reward: Ƶ4500
In Formation: 1d2
Armor Points: 6
Pilot Risk: 10%
Defense Roll: 1d100+9
SPECIAL: Up to three times per fight, roll a 1d100 after a missile attack. On [10*pilot rank] or lower, the pilot engages their chaff system to automatically dodge the attack.
Hard Points: [Tracking System] [Light Auto Cannon] [Anti Aircraft Missile] [Anti Aircraft Missile] [Chaff/Flare]

Attack Behavior:
SPECIAL: The F-16F will ALWAYS use both of the following attacks, as it has both a pilot and a co-pilot.
Light Auto Cannon: 2 AP, 1d100+11
Light Anti Aircraft Missile: 3 AP, 1d100+24 ** Normal bonus DROPS to +5 if the tracking system is destroyed

Su-33 Flanker-D (Rookie)

Reward: Ƶ5100
In Formation: 1d4+1
Armor Points: 9
Pilot Risk: 10%
Defense Roll: 1d100+9
Hard Points: [Heavy Machine Gun] [Anti-Aircraft Missile] [Anti-Aircraft Missile] [Very Light Rocket Pack] [Tracking System]

Attack Behavior:
1-4: Heavy Machine Gun - 1d100+12, 1 AP damage (any target)
5: Anti-Aircraft Missile - 1d100+21; 6 AP damage (air targets only) (-10 if "Tracking Software" is disabled)
6-7: Very Light Rocket Pack - 4d100+7; 2 AP damage (any target) (-10 if "Tracking Software" is disabled) (multiple rolls only grant additional chances to hit, not additional damage)

**SPECIAL**
The Su-33 can attack 2 targets at once with any of its attacks.

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Name: Leasathian Freighter
Armor Points: 12
Defense Roll: 1d100

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Name: Leasathian LSV-82 Destroyer
Armor Points: 18
Defense Roll: 1d100+5

-----------------------------------------------------
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Re: Sector 1: P5A (Start)

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by Tony May 5th, 2018, 6:31 am
Battle Group

High-altitude reconnaissance has revealed the location of a Leasathian battle group in this sector. This cluster of ships represents an imminent danger to the Osean coast, and must be eliminated.

Reputation Points: +5 for sinking LSS-42 Missile Cruiser; +2 for each additional ship sunk; -3 for each cruise missile that reaches its target.

-----------------------------------------------

Composition

1x Leasathian LSS-42 Missile Cruiser
3x Leasathian LSV-82 Destroyers
5x Leasathian LCC-09 Light Cruisers
1x Leasathian LSB-12 Command Cruiser
Leasathian combat air patrol fighters

Tactical Overview

The LSS-42 Missile Cruiser is preparing to launch cruise missiles into Osean seaside fortification. When the engagement begins, it has 5 rounds until its payload is ready to deliver. At the beginning of round six, it will launch six powerful cruise missiles.

When the cruise missiles are launched, they will reach their targets in 3 rounds. At the end of the third round, any remaining missiles will strike their targets.

At the end of each round, the LSV-82 Destroyers and LCC-09 Light Cruisers will each launch a single surface-to-air missile at an enemy target. The LSV-82 Destroyers roll 1d100+12 and deal 6 AP damage; the LCC-09 Light Cruisers roll 1d100+4 and deal 4 AP damage.

The LSB-12 Command Cruiser does not participate in the engagement. If it is sunk, all other Leasathian rolls suffer a -10 penalty; the Missile Cruiser's prep time extends by three rounds; and any cruise missiles in the air at the time of the Command Cruiser's destruction are delayed to their destination by two rounds.

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For fighter complement, roll 1d5+5 and fill from the top down.

Su-33 Flanker-D (Rookie)

Reward: Ƶ5100
In Formation: 1d4+1
Armor Points: 9
Pilot Risk: 10%
Defense Roll: 1d100+9
Hard Points: [Heavy Machine Gun] [Anti-Aircraft Missile] [Anti-Aircraft Missile] [Very Light Rocket Pack] [Tracking System]

Attack Behavior:
1-4: Heavy Machine Gun - 1d100+12, 1 AP damage (any target)
5: Anti-Aircraft Missile - 1d100+21; 6 AP damage (air targets only) (-10 if "Tracking Software" is disabled)
6-7: Very Light Rocket Pack - 4d100+7; 2 AP damage (any target) (-10 if "Tracking Software" is disabled) (multiple rolls only grant additional chances to hit, not additional damage)

**SPECIAL**
The Su-33 can attack 2 targets at once with any of its attacks.

F-14D Super Tomcat (Rookie)

Reward: Ƶ1400
In Formation: 1d2+1
Armor Points: 6
Pilot Risk: 10%
Defense Roll: 1d100+11
Hard Points: [Very Light Auto Cannon] [Anti Aircraft Missile] [Anti-Aircraft Missile] [Airburst Missile] [Tracking Systems]

Attack Behavior:
1-4: Light Auto Cannon - 1d100+11; 2 AP (any target)
5: Anti-Aircraft Missile - 1d100+21; 6 AP (air targets only) (-10 if "Tracking System" is disabled)
6: Airburst Missile - 1d100+26; 3 AP (air targets only) (-10 if "Tracking Systems" is disabled)

Su-35 Super Flanker (Rookie)

Reward: Ƶ2000
In Formation: 1d3+1
Armor Points: 8
Pilot Risk: 10%
Defense Roll: 1d100+16 (-5 if "Gyroscopic Cockpit" is disabled) (-5 if Onboard Computers is disabled) (Up to three times per fight, roll a 1d100 after a missile attack. On [10*pilot rank] or lower, the pilot engages their chaff system to automatically dodge the attack.)
Hard Points: [Very Light Auto Cannon] [Anti-Aircraft Missiles] [Anti-Tank Missile] [Gyroscopic Cockpit] [Chaff/Flares] [Onboard Computers]

Attack Behavior:
SPECIAL: The Su-35 will always attack twice in the same action. Always "Very Light Auto Cannon". Roll for AAM or ATM.
Very Light Auto Cannon - 1d100+10; 2 AP damage (any target)

1-3: Anti-Aircraft Missile - 1d100+18; 6 AP damage (air targets only)
4: Anti-Tank Missile - 1d100+18; 4 AP damage (ground targets only) (-10 if "Ground Attack Software" is disabled)

--------------------------------------------------

Name: Leasathian LSS-42 Missile Cruiser
Armor Points: 24
Defense Roll: 1d100

Name: Leasathian Mk. IV "Typhoon" Anti-Fortification Cruise Missile
Armor Points: 1
Defense Roll: 1d100+15

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Name: Leasathian LSV-82 Destroyer
Armor Points: 18
Defense Roll: 1d100+5

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Name: Leasathian LCC-09 Light Cruiser
Armor Points: 14
Defense Roll: 1d100+10

--------------------------------------------------

Name: Leasathian LSB-12 Command Cruiser
Armor Points: 28
Defense Roll: 1d100

--------------------------------------------------
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Re: Sector 1: P5A (Start)

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by Tony May 5th, 2018, 6:35 am
ALECT Squadron Member

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