Sector 1: P5A (Start)

Sector 1: P5A (Start)

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by Hal_Emmerich July 31st, 2017, 3:55 pm
Sector 1: P5A

The skies above the tropical Forester Bay, the skirmish zone nearest Starlight Cove. Occasional small scale naval skirmishes break out across the region and a slow boil war for air supremacy takes place in the skies. Due to the proximity to the Osean coastline, only a few fighters tend to break through the front lines, more often than not these are disoriented fighter groups or a small naval battle group.

WEATHER CONDITIONS:

(Even Number): High ceiling: A high cloud cover (if any) means
(Odd Number): Low ceiling: All attack rolls suffer a -5 penalty due to clouds.

1-20: Storm - All rockets have a 20% chance of missing due to the storm, even if they would otherwise hit the target (guided missiles like AAM's work fine). Your travel costs are raised by 10% due to the hindering weather. Every round, your aircraft has a 10% chance of taking a random hard point in damage from stray thunder.
21-50: Light wind/rain - All rockets have a 5% chance of missing due to the storm, even if they would otherwise hit the target (guided missiles like AAM's work fine).
50+: Fine weather - No modifiers

ENCOUNTER TABLE

1: Fighter Squadron Ix1
2: Fighter Squadron Ix2
3: Condition Shift (Reroll the condition modifier)
4: Fighter Squadron IIx1
5: Naval Convoy Defense
6: Fighter Squadron IIx2
7: Condition Shift (Reroll the condition modifier)
8: Naval Convoy Assault
9: Battle Group
10: ALECT Squadron Member

PROGRESSION

[P5B]: Central North Pacific
[P5C]: Wadsworth Coast
[P4A]: Basset Space Center Region
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Re: Sector 1: P5A (Start)

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by Hal_Emmerich July 31st, 2017, 4:15 pm
Fighter Squadron I
An errant group of fighter jets that were separated from the main combat group south. Usually relatively novice pilots, but there have been known to be some aces in the mix.
Reputation Bonus: +1 Per Squadron
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Composition (Maximum of 3, keep going down the list until you've filled the squadron):

1d4-1 F-16C Leasathian Falcons
1d4-1 F-16F Fighting Falcon
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F-16C Leasathian Falcon
Reward: $2000 OFD * Pilot Rank
Pilot Rank: 1d3 [1-3]
Defense Roll: 1d100+[Pilot Rank*2]
SPECIAL: Up to three times per fight, roll a 1d100 after a missile attack. On [10*pilot rank] or lower, the pilot engages their chaff system to automatically dodge the attack.
Hard Points: [Tracking System] [Light Auto Cannon] [Anti Aircraft Missile] [Chaff/Flare]

Attacks:
1: Light Auto Cannon: 2 AP, 1d100+5+[2*Pilot Rank]
2: Anti Aircraft Missile: 6 AP, 1d100+15+[3*Pilot Rank] ** Normal bonus DROPS to +5 if the tracking system is destroyed
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F-16F Fighting Falcon
Reward: $4000 OFD * Co-Pilot Rank
Pilot Rank: 1d2 [2-3]
Co-Pilot Rank: 1d3 [1-3]
Defense Roll: 1d100+[Pilot Rank*2]
SPECIAL: Up to three times per fight, roll a 1d100 after a missile attack. On [10*pilot rank] or lower, the pilot engages their chaff system to automatically dodge the attack.
Hard Points: [Tracking System] [Light Auto Cannon] [Anti Aircraft Missile] [Anti Aircraft Missile] [Chaff/Flare]

Attacks:
SPECIAL: The F-16F will ALWAYS use both of the following attacks, as it has both a pilot and a co-pilot.
Light Auto Cannon: 2 AP, 1d100+5+[2*Pilot Rank]
Light Anti Aircraft Missile: 3 AP, 1d100+15+[3*Co-Pilot Rank] ** Normal bonus DROPS to +5 if the tracking system is destroyed
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Re: Sector 1: P5A (Start)

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by Hal_Emmerich July 31st, 2017, 4:32 pm
Fighter Squadron II
An advance wave of surgical strike fighters intended to hit a target on the Osean coastline. The Tornado GR-4's will attempt to bomb a target on the Osean coastline and must make an attack roll of 70+ to hit it. 2 bombs will destroy their target, forfeiting the bonus
Reputation Bonus: +2 Per Squadron, +5 overall if the installation is saved
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Composition

(Maximum of 3, keep going down the list until you've filled the squadron):
1d4-1 F-16C Leasathian Falcons
1d4-1 F-16F Fighting Falcon

AND

(Maximum of 3, keep going down the list until you've filled the squadron):
1d3+2 Tornado GR.4
1d2-1 Tornado ECR

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F-16C Leasathian Falcon
Reward: $2000 OFD * Pilot Rank
Pilot Rank: 1d3 [1-3]
Defense Roll: 1d100+[Pilot Rank*2]
SPECIAL: Up to three times per fight, roll a 1d100 after a missile attack. On [10*pilot rank] or lower, the pilot engages their chaff system to automatically dodge the attack.
Hard Points: [Tracking System] [Light Auto Cannon] [Anti Aircraft Missile] [Chaff/Flare]

Attacks:
1: Light Auto Cannon: 2 AP, 1d100+5+[2*Pilot Rank]
2: Anti Aircraft Missile: 6 AP, 1d100+15+[3*Pilot Rank] ** Normal bonus DROPS to +5 if the tracking system is destroyed
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F-16F Fighting Falcon
Reward: $4000 OFD * Co-Pilot Rank
Pilot Rank: 1d2 [2-3]
Co-Pilot Rank: 1d3 [1-3]
Defense Roll: 1d100+[Pilot Rank*2]
SPECIAL: Up to three times per fight, roll a 1d100 after a missile attack. On [10*pilot rank] or lower, the pilot engages their chaff system to automatically dodge the attack.
Hard Points: [Tracking System] [Light Auto Cannon] [Anti Aircraft Missile] [Anti Aircraft Missile] [Chaff/Flare]

Attacks:
SPECIAL: The F-16F will ALWAYS use both of the following attacks, as it has both a pilot and a co-pilot.
Light Auto Cannon: 2 AP, 1d100+5+[2*Pilot Rank]
Light Anti Aircraft Missile: 3 AP, 1d100+15+[3*Co-Pilot Rank] ** Normal bonus DROPS to +5 if the tracking system is destroyed
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Tornado GR.4
Reward: $2000 OFD * Pilot Rank
Pilot Rank: 1d3 [1-3]
Defense Roll: 1d100+[Pilot Rank*2]
Hard Points: [CCD-TV Ground Attack Software] [VLAC] [CLB] [AAM]

Attacks:
1,2: Cluster Bomb: 1d100+[3*Pilot Rank] [DC 70+ to hit installation]
3: Very Light Auto Cannon: 2 AP, 1d100+5+[2*Pilot Rank]
4: Anti Aircraft Missile: 6 AP, 1d100+15+[3*Pilot Rank] ** Normal bonus DROPS to +5 if the tracking system is destroyed
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Tornado ECR
Reward: $4000 OFD * Pilot Rank
Pilot Rank: 1d4 [1-3]
Defense Roll: 1d100+[Pilot Rank*2]
Hard Points: [CCD-TV Ground Attack Software] [VLAC] [CLB] [AAM]

Attacks:
1,2: Very Light Auto Cannon: 2 AP, 1d100+5+[2*Pilot Rank]
3: VLRP/8: 2 AP, 1d100-5+[2*Pilot Rank]
4: VLRP/8: 2 AP, 2d100-5+[2*Pilot Rank]
5: Electronic Countermeasures: For 1d3 rounds, guided weaponry shot from the party suffers a -20 penalty, can't use sensor/radar/communication devices and all Leasathian planes gain a +10 to guided weaponry. The effects of multiple aircraft invoking this effect stack.
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