DW 6.0 System Changes - Races/Traits

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DW 6.0 System Changes - Races/Traits

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Post by Strato »

6.0 System Changes - Races/Traits

The traits themselves are not changing. However, the default traits for each race has been reviewed.

Find the results HERE.
Strato
Posts: 374
Joined: December 31st, 2008, 10:08 pm

Re: DW 6.0 System Changes - Races/Traits

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Post by admin »

Giant 1: Your character is above average size and looks like someone who would best not be trifled with. You gain a +15 to your intimidation checks, a +15% damage bonus and a -15% dodge bonus due to your size.
Giant 2: Your character is a massive hulking beast who stalks around the battlefield. Your immense size costs you a 25% dodge penalty, but nets you a massive 25% damage bonus, a +20 to intimidation checks, and the ability to dual wield without penalty, provided the weapon can be dual wielded normally. One person may use you as cover.
Giant 3: Restricted to dragon and characters large enough to be classed as vehicles, Giant 3 provides a +25 to intimidation checks and a 50% physical damage bonus. Light projectile weapons (pistols, crossbows) deal no damage, however they suffer a 50% dodge penalty at range, 75% against melee. Any cover that basically isn't a building or terrain, sufficiently large smoke field, etc provides no bonus. While this character may not wield turrets as weapons, they are sufficiently large that turrets may be mounted to them. You are, however, large enough that your allies may use you as cover.

Tiny 1: Your character is smaller than the average person, and as such is a harder target to hit. You gain a +15% to dodge and a +5 to diplomacy checks (you look harmless), but your muscles deal 15% less the damage of a normal person.
Tiny 2: Your character is miniscule, a much harder target. You gain a +25% to dodge and a +10 to diplomacy checks (you look harmless), but your muscles deal 25% less the damage of a normal person. In addition to this, you have a +25 bonus against 'called shots', as most weapons are zero'd to a target of human size. You fit into tight spaces better than other characters, which may award you unique opportunities.
Tiny 3: Your character is the size of a mouse; even the smallest obstacle is a massive challenge unless someone carries you. Called shots and suppressing fire simply do not work on you, and you have a +50% dodge bonus vs any threat specifically aimed at you. Your strength based damage is negated entirely, and as most weapons your size would deal 1 hp damage; you will be forced to find alternate methods of combat. Any attack that does hit you that would damage a regular person deals double damage and automatic knock down. Also, damage soak? What's that??
admin
Site Admin
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Joined: July 11th, 2008, 1:34 am

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