Death Glider

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Death Glider

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Post by Hal_Emmerich »

Class: Goa'Uld Death Glider (Space)
Price N/A
AP: 5
HP: 5
Maneuvering: 100% (Your vehicle vs vehicle piloting bonus (+1 for every 5 levels) counts 100% in this vehicle)
Pilot Risk: 25%
Description: A curve wing fighter primarily designed to function in outer space for ha`tak defense, this sleek and maneuverable battle craft is equipped with twin staff cannons designed to obliterate enemy armor. Although it can function in an atmosphere, it suffers 50% maneuvering penalty due to it's reliance on the lack of inertia for propulsion. The Death Glider is a formidible craft capable of holding it's own in space combat.

HP 1:Class: Fusion Reactor
Price: 300000
Description: A self sustaining reaction produced by merging atoms as opposed to splitting them, the fusion reactor is more stable than it's counterpart, but most costly. A fusion reactor is the only type of reactor which will not explode when overheating; however it will render itself inoperable until properly repaired.
Bonus: 5 Reactor Points

HP 2:Class: Liquid Cooling
Price: N/A
Description: The most standard cooling system available to reactors, Liquid Cooling utilizes heavy water (H₂O₂) as an insulator and cooling agent, using the steam created by the boiling water to both produce oxygen (O) for life support and steam water (H₂O) to power turbines. Liquid Cooling is included in the base purchasing price of a Reactor.
Bonus: Recharges 1 RP every round.

HP 3: LLC - Light Laser Cannon
Class: Ground, Mecha, Air, Aerospace, Space
Cost: 150000
Targets: All, 1 target
Uses: Energy - 1 point
Damage: 20,000 HP, 1 AP
Roll Bonus: +5

HP 4:LLC - Light Laser Cannon
Class: Ground, Mecha, Air, Aerospace, Space
Cost: 150000
Targets: All, 1 target
Uses: Energy - 1 point
Damage: 20,000 HP, 1 AP
Roll Bonus: +5

HP 5:Weapon-Link
Type: Computing
Cost: 800000
Power Requirement: 0
Description: A targeting suite that simultaneously uses two completely independent systems to produce a timed targeting event, allowing for both systems to be tripped at the same time, exponentially increasing a vehicle's versatility and threat level.
Effect: Allows the pilot to operate multiple weapons using one system (otherwise only one weapon at a time can be used).
Hal_Emmerich
Master of Games
Posts: 355
Joined: October 9th, 2008, 4:50 am

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