Kalem's Ideas

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Kalem's Ideas

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Post by Kalem »

My ideas, shared for better or worse

First idea is the 'Weapon Master' class, one geared at using different types of weapons rather then sticking to the one or two and a magic school that most do. I thought it would be a nice addition for those that want a more versatile melee character, without going for purely ranged skills(guns, bows, etc) or taking magic.


Weapon Master
Associated Statistic: Strength
Description: Swords, Axes, Polearms, Clubs, Throwing Weapons, Knives, staves and just about any weapon that is used and powered by nothing more then the swing of an arm or flick of a wrist falls into this warrior's domain. A weapon Master is skilled in utilizing a different weapon for a different job, whether he is switching between roles with each weapon, or simply using the one best suited to the job.
Effect: +5 to any melee skill the weapon master has at least level 10 weapon proficiency in

Feats:

Quantity has a quality of it's own.
Description: The Weapon Master, the Master of Weapons. Whether it was years, decades or centuries, the Weapon Master has gained the natural understanding and instinct to make use of any melee weapon that crosses their path.
Effect: This character no longer suffers an "Unskilled" penalty when using weapons that operate under Axes and Hammers, Daggers, Polearms, Swords, Throwing Weapons, Shields, Chakram, scythe, whips, Clubs/Maces, Staves/Swallows


"You should know, I'm not left handed"
Description: A Weapon Master is not only capable of using any weapon on an instinctual level, but capable of honing his multiple skills faster then most, one of these tools is doing so under a handicap. This can be quite offsetting when the weapon master suddenly goes from a less skilled opponent to one that actually surpasses you.
Effect: The Weapon Master may lower his/her weapon skill by multiplier of -5 up to a maximum of -25 for a period of up to five rounds, at which point he may reveal his skill for a bonus equal to his penalty for equal rounds. One cannot subtract their weapon skill below level 10. Should you lower your skill beneath the prerequisite of any advanced skills/customs, you lose the ability to use them. This must be done at the start of a battle before the weapon skill is used.
example: Bob has swords level 15, he has a level 3 custom, he drops his sword skill to level 10, he cannot use his custom. After five rounds, he regains his five levels and receives a +5 bonus to all weapon proficiency: sword rolls for five rounds. He can now use his custom again.


A weapon for every job
Description: By giving his weapons each a particular purpose or role, as the warrior switches out each weapon, he changes his own roll in the combat. A weapon for defending, a weapon for fighting one, a weapon for fighting many, an accurate weapon, a damaging weapon, or one to hit a hundred times.
Effect: The Weapon Master sets a role for each weapon when acquiring the weapon, or taking this feat. The role set fills an acquisition slot. This only works for the weapon master.
The roles are:
Defending: +10 to parry/block
Attacking: +10 to attack rolls
Damage Dealing: +10% to a weapons damage *
Dueling: +5 to all weapons rolls when fighting 1 opponent.
Group-fighting: +1 target to cleave attacks
Rapid hits: increase 1dx skills +1, does not apply to customs/dual wielding


"I need my ..."
Description: When you have a weapon for every situation, sometimes you'll find you're using the wrong one and need something else. This is generally when a Weapon Master is most vulnerable. You are the exception.
Prerequisite: A weapon for Every Job
Effect: Once per battle the Weapon Master can discard his current weapon and draw the one most suited to the job at hand as a free action. This drops the weapon(s) he was using, requiring an action to regain the weapon(s) before they can be used, and equips another weapon(s).
Example: Bob is being attacked, he cannot parry with his battle axe, so he drops his axe and draws his sword. To regain his axe, he would have to spend a round picking it up, or fight the rest of the battle normally without it.
Kalem
Posts: 57
Joined: July 4th, 2009, 4:46 am

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