HelShop

General area, introduction to the game and chat area.
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HelShop

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Post by Gradius »

Lucky Coin, Dood - Costs 2 Hel.
It's a Gil.

Plunder Hand - Costs 250 Hel.
A consumable item used in conjunction with a Steal attempt. Allows the Steal to be on anyone within the Area, increases the 'hit' check by 10, and increases the Item Gain roll by 100.

Hellmint Gum - Costs 250 Hel.
Recovers 10% HP on each turn for the next five rounds. Freshens breath.

Garlic Water - Costs 250 Hel.
Recovers 5% MP on each turn for the next five rounds by donning this stylish, Prinny themed beer-hat. Full of garlic water.

Evil Pill - Costs 666 Hel.
Grants the consumer Level 5 Darkness Affinity for three rounds; The character is considered for all intents and purposes a Demon while under this effect. A jagged little pill to swallow.

Holy Pill - Costs 667 Hel.
Grants the consumer Level 5 Holy Affinity for three rounds; The character has base Flight while under this effect, via large, feathery wings. Double coated to get you holy faster, and keep you holy longer.

Bandit Hand - Costs 750 Hel.
A consumable item used in conjunction with a Steal attempt. Grants the Steal a range of 3 Areas, increases the 'hit' check by 30, and increases the Item Gain roll by 250.

Sundae - Costs 750 Hel.
Recovers 33% of HP. Made with real fudge and very, very fake cream.

Mushroom Soup - Costs 750 Hel.
Recovers 33% of MP. A soup for fun guys!

Hell Soma - Costs 1000 Hel.
Recovers 20% of HP and MP. Like regular Soma, but more evil.

Awesome Hand - Costs 1000 Hel.
A consumable item used in conjunction with a Steal attempt. The Steal hits anyone the thief can see, increases the 'hit' check by 50, and increases the Item Gain roll by 400.

Mr. Gency - Costs 1500 Hel.
A one use item that allows a single character to safely escape any Optional dungeon, reapparing at the Destiny's Ascension. Mysteriously useless in any nonoptional situation.

Spare Prinny Suit - Costs 1500 Hel.
Used on KOd or Dead/Dying ally, sucks the target's soul safely into a Prinny. They don't gain the Dual Wielding ability, but can be thrown to explode, dealing Max HP + Current HP Unsoakable Damage as a grenade, with the Reaction DC set to their Health stat.
If the character's body is in any state to hold a soul by the time of this explosion, it will return to it.

Dream Hand - COsts 2000 Hel.
A consumable item that can be used by anyone, to steal an item without fail. A character already capable of stealing can roll as normal, and on a success triggers one of the below effects in addition to the guaranteed theft;
Steal Life - The thief heals 20% of their HP, and deals the same amount of Unsoakable damage to the target.
Steal Mana - The thief recovers 20% of their MP, and deals the same amount of Unsoakable MP damage to the target.
Steal Strength - Lowers target's Physical Damage by 25% for 3 rounds, boosts user's Strength by 200.
Steal Intellect - Lowers target's Magic Damage by 25% for 3 rounds, boosts user's Spirit by 200.
Steal Speed - Lowers target's rolls by 20 for 3 rounds, boosts user's Dexterity by 200.

Devil Boots / Devil Belt / Devil Glasses / Devil Orb - 2222 Hel.
Various Starmetal Accessories, with a choice of +100 to any stat as a Natural Factor.

Lord Atomic Plushie - Costs 2500 Hel.
A powerful grenade that strikes an Area. Reaction to avoid: 125, Behind Cover: 175. Deals 40,000 Unsoakable Damage. A practical sort of plushie made of fine cotton. Will explode 3 times... But you'll have to go pick it up.

Lady Nuclear Plushie - Costs 3333 Hel.
An extremely powerful grenade that strikes an Area. Reaction to avoid: 200, Behind Cover: 250. Deals 60,000 Unsoakable damage. A collector's edition sort of plushie not suitable for bedtime; Made of esquisite satin. Will explode 3 times... But you'll have to go pick it up.

Dr. Gency - Costs 4000 Hel.
A finer breed of Gency. Dapper, well educated. Dr. Gency, when consumed, will safely Abort any Optional Dungeon and return all participants to the Destiny's Ascension. Still quite useless in any nonoptional situation.

Class Ring - Costs 4444 Hel.
A chunk of spent mana from a Reincarnation fashioned into a ring. Still carries a bit of the demon's old Class... An Aetherium Ring with a Natural Factor granting any 2 skills a +20.

L Insignia - Costs 5000 Hel.
A mysterious Enchantment Orb that can be applied to any weapon or armor. Completely fills all slots, but has powerful effects. Any armor will turn into a pair of baggy cargo shorts and a red scarf.

E Insignia - Costs 5000 Hel.
A mysterious Enchantment Orb that can be applied to any weapon or armor. Completely fills all slots, but has powerful effects. Any armor will turn into a scandalously Succubus-worthy battlekini.

F Insignia - Costs 5000 Hel.
A mysterious Enchantment Orb that can be applied to any weapon or armor. Completely fills all slots, but has powerful effects. Any armor will turn into a red bodysuit and white angel robes.

Prinny Stamp - Costs 7500 Hel
A mysterious Enchantment Orb that can be applied to any weapon or armor. Completely fills all slots, but has powerful effects. Any armor will turn into a Prinny Suit.

Arcadia - Costs 10000 Hel.
Amber accessory, with a Natural Factor granting +50 to all stats.
Gradius
Posts: 69
Joined: March 12th, 2011, 1:14 am

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