How to use Character Assistant

Information on how to play the game, including full tutorials on how combat works.
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How to use Character Assistant

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Post by Hal_Emmerich »

What is Character Assistant?

Character Assistant is an exciting new tool developed by Brendan to simplify gameplay. It's designed to take care of much of a players low level logistics, enabling them to focus on roleplay rather than number crunching. It is simple, lightweight, and can be integrated into a character sheet easily. In it's simplest form, it will track your hp, mp, and trance/limit gauges across different plots. Fully configured, it can calculate your rolls based on your equipment and even make your rolls for you, deducting mp accordingly for certain abilities.

Character Assistant is entirely optional for players, but is strongly recommended.

How do I get started? (Sheet Setup)

You'll have to do a bit of ground work first in order to get Character Assistant configured. If you haven't already upgraded your sheet with variables, now is a good time to do so. At the bare minimum, you'll need the following stored in variable tags (). Feel free to copy the tags below to make setup easy.

HP:
MP:
Physical Soak:
Magic Soak:

Once you have this in place, jump down to the bottom of your sheet and add the following tag. If you didn't follow the guide above, make sure you update the hp=, mp=, and soak= variable names. The variable names must be correct, otherwise the assistant won't pop up.



And that's it. The next time you load the page, you should see the assistant pop up, ready to work. Right now, all it can do is keep track of your HP, MP, and trance gauges between different missions. It knows the rules for protect/shell/brace/soak/forcefields, etc as well, so you always take the correct amount of damage. Let's take a quick walkthrough.

Image

What does everything do

Events Manager: This is how you track your stats for a new mission. If you take damage in a plot Cody is running, it will be separate than the damage you took in Tony's plot.

Transfer Events Data: You generally won't need to do this. This is for copying data if you repost your character.

Status/Fav Vars/Rolls/Weapons/Armor: These are different tabs for Character Assistant. For the moment, we're going to focus on the Status screen.

Reset: This resets your character to the state as seen on the character sheet, useful for breaks in a plot or a full heal. All buffs are removed, and your character is restored to full health.

Shield: Add temporary hp to your character (for things like internal shielding, bubble, stone skin, etc).
EMP: Disables any technological augmentations in your characters inventory. Things like Red Dot Sights, Cybernetic Augmentations, etc will all cease to function.
Off/Protect/Shell/Wall: This button toggles protective statuses. Click to cycle between Off/Protect/Shell/Wall.
Brace: This has your character opt to take 50% less damage by taking the hit.

Event Select: If you are using the event system, this will let you choose the event you are playing in.

Shield: If your character has internal shielding, this lets them apply the damage to it.
Forcefield: If your character has the forcefield feat, this lets you opt to apply damage to it.

Normal Shield/Overflow/Shield Bypass: This changes the way damage hits your shields. Normally, an attack will hit your shield and stop when the shield is destroyed, with any excess damage being lost. Clicking this changes that behavior - Bypass means an attack will outright ignore them, and Overflow means the excess damage will carry through once the shield is destroyed (such as is the case with beams or rapid fire weapons).
Unsoakable (the shirt icon): This attack bypasses your natural and armor soak (but not your shields!)

HP: How much HP your character has. The text box on the side lets you modify it, either as physical damage, magical damage, or healing. If your character is unconscious, Heal will let you revive your character. Values can be input as a fixed value (1, 5, 10, 1000, 1500) or a percent (50%, such as a demi spell might do).

MP: The MP functions similarly to HP. The battery drain icon lets you deduct mp, and the battery charge lets you add mp.

That's enough for now. There's a version included on this page so you can play with it and see what it has to offer. The next post will talk more about the advanced features, including:

- How to add your shield/forcefield
- How to give yourself stat buffs/debuffs

Click here for the full advanced guide

HP:
MP:
Physical Soak:
Magic Soak:

{{errors.generateKey}}

{{errors.transferData}}

If on the original post, click the button to generate a transfer key.

If on the the new post, paste the transfer key and enter the original post's id in the appropriate field, then click the button.
OK
OK
{{version}}
{{character}}
HP:
{{getPercent(hp.current, maxHp)}}%
MP:
{{getPercent(mp.current, maxMp)}}%
Current / Max
{{hp.current}} / {{maxHp}}
{{mp.current}} / {{maxMp}}
{{shield.current}} / {{maxShield}}
{{forcefield.current}} / {{maxForcefield}}
{{getPercent(trance.current, maxTrance)}}%
{{getPercent(limitBreakCurrent, maxLimitbreak)}}%
{{formatGaugeMp(inputs.gaugeMp)}}
Select Favorite Variables (don't hit tab)
Name:
{{favvar.name}}
Result:
{{calcFavvar(favvar)}}
Name Bonus Damage
{{weapon.name}} {{calc(weapon.bonus)}} {{calc(weapon.damage)}}
  • {{bonus.name ? bonus.name + ', ' : ''}}{{bonus.var}}: {{bonus.value.replace(/[^-+*][\w\.]+$/, '')}}{{calc(bonus.value.replace(/^[-+*]/, ''))}}
Physical Soak: {{calcSoak('physical')}}
Magical Soak: {{calcSoak('magical')}}
Name Physical Soak Magical Soak (Un)Equip
{{suit.name}} {{calc(suit.ps)}} {{calc(suit.ms)}}
  • {{bonus.var}} shield: {{bonus.value}}
Hal_Emmerich
Master of Games
Posts: 355
Joined: October 9th, 2008, 4:50 am

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