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How experience points are used

Posted: October 21st, 2009, 10:48 pm
by Daedalus
How do you spend your experience? Do you only spend amounts that makes your attributes an even number, or do you not care, and simply spend it?

Example:
(Even numbers)
Health: 100
Dex: 120
Strength: 150

(Odd numbers)
Health: 101
Dex: 123
Strength: 152

Another example is that when I get experience, if I don't have an equal amount, I simply put it in 'unspent exp' until I get more, and then, when I get more, I spend an even amount before letting the rest remain in 'unspent exp' until I get more again. As an example:

Unspent exp:6

I then gain 5 exp

Unspent exp:11

I spend 10

Unspent exp:1


.. etc.

Re: How experience points are used

Posted: October 21st, 2009, 10:50 pm
by Tony
Spending uneven amounts would DRIVE ME INSANE. >:((((((((

Re: How experience points are used

Posted: October 21st, 2009, 10:56 pm
by Inhuman
I practically pre-spend experience points, giving myself a goal to reach in a certain stat then moving on. The end results are always even though, lol.

Re: How experience points are used

Posted: October 23rd, 2009, 1:37 am
by Delfin
While usually even, if having an odd number nets me something I wanted to reach (usually skill points) I might let it be odd for a while so I can have it without waiting for enough exp to make the number pretty :X

So my vote is both.