new feat possibilities (collated and entered)

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new feat possibilities (collated and entered)

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Post by Tony »

First Impressions
Associated Statistic: Spirit
Description: Allows a c haracter to slide easily into new environments, situations, groups, and jobs. When trying to blend into a group of people or an area that the party has not established a rapport or reputation with (GM's discretion), this character rolls its Speechcraft, Disguise, and other contextual effects one "step" higher than normal. Once a reputation, rapport, or other such recognition has been established -- for better or worse -- this effect is nullified.

Butterfly's Sting
Associated Statistic: Luck
Description: Allows a character to forego a critical hit to deal normal damage, instead granting the next character to successfully land an attack on that creature a critical hit regardless of the roll.

Champion's Duel
Associated Statistic: Strength
Description: Allows a character to declare a single combat challenge to one enemy. Upon doing so, this character rolls one "step" higher than normal against that target, so long as no one else threatens that opponent or until the challenge ends. If another combatant attacks you or your foe, the challenge ends and the character instead rolls one "step" lower until the battle is over. This character can only challenge one character per battle.

Deny the Reaper
Associated Statistic: Spirit
Description: Allows this character to roll one "step" higher when trying to revive a character using magic, First Aid, or other similar measures. This does not affect normal casting rolls, and only activates when trying to save a character from "bleeding out" and approaching their death threshold.

Spiritual Researcher
Associated Statistic: Spirit
Description: This character seeks new applications for spiritual energy of any kind. When creating a Custom Ability, grants +2 Attribute Points.

Feral Heart
Associated Statistic: Health
Description: When this character is affected by the Offense, Defense, Berserk, Fury, Endure, or Fury status effects, this character rolls one "step" higher. Once the effect fades, the character rolls one "step" lower than normal for two rounds.

Magnum Opus
Associated Statistic: Spirit
Description: When this character creates Artisan projects at Level 4 or Level 5 difficulty, may "Take 10" and instead calculate the effect as 75% instead of 50% of the base success roll. If Magnum Opus is used, no other crafting projects can be taken on at the same time. The Magnum Opus project has an increased Auction House chance at 15%.
Tony
Aide-de-Camp
Posts: 831
Joined: October 10th, 2008, 9:41 pm
Location: Lubbock, Texas

Re: new feat possibilities

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Post by Tony »

Destructive
Associated Statistic: Strength
Description: When this character performs a melee attack against a character under the "Concealment" status, reduces the severity of the status effect by one level. If performed against a character with Mild "Concealment" status, the cover the target is using is destroyed completely.

Careful Teamwork
Associated Statistic: Awareness
Description: Allows this character to forego standard actions and instead bolster his/her teammates. At the cost of 5% MP per check, this character supervises and advises up to 5 other characters for out-of-combat actions, raising their rolls by one "step." If this character takes a standard action or is forced to perform any kind of check, the effect will break immediately.

Spell Suppression
Associated Statistic: Awareness
Description: Once per round, this character may attempt to use Magic Defense to dismiss a spell that is not targeted at that character.

Inspiring Blow
Associated Statistic: Strength
Description: After scoring a critical hit, allows this character to forego the critical hit and instead deal normal damage, but instead all attacks against that target until the character's next turn are rolled one "step" higher.

Disappearing Act
Associated Statistic: Awareness
Description: When conspicuous (not hidden, in public, etc) this character can play "decoy" to the point that another character is considered incognito. For 10% of the user's MP per use, this character can imbue another character with Moderate "Invisibility" status until he/she takes a provocative action or attack. This is not considered "true" invisibility, but can grant Sneak Attacks or direct attention away from a particular character.
Tony
Aide-de-Camp
Posts: 831
Joined: October 10th, 2008, 9:41 pm
Location: Lubbock, Texas

Re: new feat possibilities

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Post by Tony »

Reset Initiative
Associated Statistic: Awareness
Description: After the first round of initiative-based combat is completed, allows this character to direct his/her teammates to take a different approach to the battle and force a complete re-shuffling of party initiative. This does not affect enemies.

Man Down
Associated Statistic: Awareness
Description: If another party member is reduced to 0 HP or below, this character may "cut" the initiative line to act, but foregoes his/her normal turn, even if it is in the next round.

Hunker Down
Associated Statistic: Awareness
Description: If this character is under the "Concealment" status effect, may expend a standard action and raise the severity of that status by one level until the character's next action.

Covering Fire
Associated Statistic: Awareness
Description: Allows this character, when using a bow, firearm, or other similar weapon, to distract enemies away from other party members. Uses a standard action, and allows all party members to dodge one "step" higher until this character's next turn. After this is used, the character must spend a round recuperating/reloading the weapon.

Indomitable
Associated Statistic: Health
Description: Once per mission, this character may completely purge him/herself of all status effects up to Acute (some exceptions may apply) severity, but any status effects that land on that character until the end of the mission that land immediately have maximum duration.

Keep It Together
Associated Statistic: Awareness
Description: Allows this character's vehicle to continue operating through one attack per mission that would render its vehicle inoperable (below 0 AP). The vehicle will "survive" with 1 AP after that attack.

Lucky Stop
Associated Statistic: Luck
Description: Once per mission, this character may avoid one attack that would otherwise reduce it below 0 HP. It is mitigated by an item you just happen to be wearing or carrying, or glances off your armor or clothing in just the right way.

Weaken Resolve
Associated Statistic: Strength
Description: Allows this character to forego a critical hit and instead force a target to retreat. Some targets will be immune. If the target is affected, it will use its next turn to retreat from battle, but if it is attacked before that it will resume combat normally.

Rally
Associated Statistic: Spirit
Description: Once per mission, this character may rally his/her party members from defeat. As a standard action, this character boosts all party members below 50% HP at the time of use one "step" higher attack and dodge rolls. Once a target character is raised above 50% HP, the effect is no longer functional, even if the character drops below 50% HP again.

Trust
Associated Statistic: Awareness
Description: Once per battle, this character may yield his/her standard action to another character. The target character gets both this character's turn and its normal round action.

Spontaneous Skill
Associated Statistic: Varies
Description: Once per mission, this character may roll a skill he/she has not purchased without the untrained skill penalty.

Assault Tactics
Associated Statistic: Awareness
Description: Once per battle, this character can direct his/her party members in an all-out offense. Until the character's next turn, the characters' party members deal 150% damage.

Deployment Tactics
Associated Statistic: Awareness
Description: Once per battle, this character directs his/her party members in avoiding attacks against them. Until this character's next turn, the character's party members dodge attacks at one "step" higher.

Field Tactics
Associated Statistic: Awareness
Description: Once per battle, this character may direct his/her party members in maneuvering the field, whether it's indoors or out. Until the character's next turn, the character's party members benefit from Mild "Concealment" status.

Outmaneuver
Associated Statistic: Awareness
Description: Once per battle, this character's tactical expertise may render some positive status effects on enemies nullified. Choose one target to remove positive status effects from, including "Offense," "Defense," "Endure," etc. Some exceptions will apply. This should be considered party members countering a status rather than a target losing it.

Grand Leader
Associated Statistic: Awareness
Description: Once per battle, this character may bolster his/her party members' staying power and boost their morale. This character grants party members 25% more Max HP, but DOES NOT heal them, until the end of the battle. Once the battle is over, party members' Max HP returns to normal.

Hot Wire
Associated Statistic: Spirit
Description: This character may substitute Artisan: Engineering in lieu of Computer Use checks. For all intents and purposes, Artisan: Engineering replaces Computer Use checks should the character desire, BUT once the character is finished interacting with the machine in question, it will be rendered unusable and "destroyed."

Quick Fix
Associated Statistic: Spirit
Description: Allows this character to use a standard action and return a nonfunctioning vehicle module to working order. That Hard Point will only take one more hit before returning to "destroyed," and must be repaired again.

Paramedic
Associated Statistic: Awareness
Description: Using standard first aid kit materials, this character may restore a target's HP by 10%. This amount is raised by 5% per Skill Level in the "First Aid" skill (60% at Level 10).

Medical Miracle
Associated Statistic: Awareness
Description: Using standard first aid kit materials, this character may revive a character from Acute "Death" status once per mission at 1 HP. The number of times this may be used in a mission goes up by one each level in First Aid (11 times at Level 10).

Vigorous First Aid
Associated Statistic: Awareness
Description: Once per mission, using standard first aid kit materials, this character may grant a single character an additional 50% bonus Max HP until the end of a battle. Once the battle is over, the character's Max HP returns to normal.

Master Mender
Associated Statistic: Awareness
Description: Once per mission, this character may remove all status effects from a single character, including some up to Terminal level. Some exceptions will apply.
Tony
Aide-de-Camp
Posts: 831
Joined: October 10th, 2008, 9:41 pm
Location: Lubbock, Texas

Re: new feat possibilities

Quote

Post by Tony »

Breach Cover
Associated Statistic: Awareness
Description: When attacking a target under the "Concealment" status, this character treats that Cover as if it is one severity lower (Acute is treated as "Moderate," Mild is negated, etc.)

Breaching Explosives
Associated Statistic: Awareness
Description: When using Grenades and anti-vehicular weapons against a target under the "Concealment" status, these weapons reduce the severity of the status by one per attack (Moderate becomes Mild, Mild is destroyed).

Tech Savant
Associated Statistic: Spirit
Description: Allows this character to repair AP damage on a vehicle, restoring one point per use of this feat. This character can not pilot and repair simultaneously.

Hunt the Hunter
Associated Statistic: Awareness
Description: If an enemy is hidden and this character locates it with a Perception check, allows this character to take an immediate action against that enemy only, if it is within the character's normal action range.

Seek and Destroy
Associated Statistic: Awareness
Description: Once per target, when this character performs a Sneak Attack against a single target, that single target does not get a Perception check to notice the attack. This does not prevent Perception checks against this character moving around, or normal detection rolls; only Sneak Attacks themselves are affected.

Precision Fire
Associated Statistic: Awareness
Description: This character's ranged attacks are immune to deflection, whether through an advanced skill or other feats that allow for ranged attacks to be blocked or caught. A target can only dodge the attack (some exceptions will apply).

Reactive Stealth
Associated Statistic: Awareness
Description: If this character is under the "Conealment" status and an enemy attacks it, this character may spend a standard action and move to another area of cover/"Concealment." When it does, it can make a Stealth check to hide from its attacker.

Advanced Planning
Associated Statistic: Awareness
Description: After initiatives are set, allows this character to swap initiatives with a willing party member for the duration of an encounter.

For the Cause
Associated Statistic: Awareness
Description: When a party member suffers any of the "Death" status effects, this character rolls its attacks one "step" higher until the status is removed or the encounter ends.

Make an Example
Associated Statistic: Awareness
Description: When this character scores a critical hit against a target, it may forego the critical effect and instead force that target to roll its attacks one "step" lower until the end of an encounter.

Revolutionary Rhetoric
Associated Statistic: Spirit
Description: Once per target, this character may attempt to make a target doubt its own motives using a Speechcraft check against the target's Speechcraft "Bluff" skill. If this character succeeds, the target will not act in that round of combat. If the character fails, the target gets an immediate standard attack against the character.

Learn from Mistakes
Associated Statistic: Awareness
Description: When another party member fails an out-of-combat skill check, this character may roll the same skill check afterwards (i.e. the checks can't be made simultaneously) one "step" higher than normal. This will only apply once, regardless of how many other characters fail the check.
Tony
Aide-de-Camp
Posts: 831
Joined: October 10th, 2008, 9:41 pm
Location: Lubbock, Texas

Re: new feat possibilities

Quote

Post by Tony »

Interrogator
Associated Statistic: Awareness
Description: Allows this character to create an aura of unliving, emotionless menace that no creature can match. This character rolls intimidation-themed Speechcraft checks one "step" higher than normal, at the cost of 10% MP per check.

Adept Assistant
Associated Statistic: Varies
Description: When this character uses an "Assist" bonus to boost another character's roll, this character's bonus is calculated at its full skill level plus one-half (as opposed to one-fifth) of the rest of its normal bonus for that check.

Power Supply
Associated Statistic: Health
Description: Whether through a physical power supply or spiritual energy, this character is able to channel energy directly into another object to power it. This allows the character to restore energy lost to an electronic device or machinery, pursuant to an MP cost determined by a GM (using the ten-level MP cost system for spell) depending on its size, consumption, and complexity.

Trick Shot
Associated Statistic: Awareness
Description: When using a ranged weapon of any kind, this character can perform a single-strike attack to disarm a target (some exceptions will apply). This inflicts Chronic "Off-Guard" status, knocking a character off its feet and knocking the weapon 1d3 Areas away (if applicable).

Deceptive Strike
Associated Statistic: Awareness
Description: When using a melee weapon of any type, this character can perform a single-strike attack o disarm a target (some exceptions will apply). This inflicts Chronic "Off-Guard" status, knocking a character off its feet and knocking the weapon 1d3 Areas away (if applicable).

Stand Firm
Associated Statistic: Strength
Description: Allows this character to reduce the severity of "Off Guard" and "Knockback" status effects levied against it by one severity (Acute becomes Moderate, Mild is nullified, etc.)

Mounted Mettle
Associated Statistic: Awareness
Description: Allows this character to use vehicles -- whether creatures or machines -- as improved weapons, whether by trampling, striking, or natural weapons. When this character performs a "melee" attack with a vehicle -- whether a natural ability, a ram plate, or just with the vehicle itself -- the AP damage is increased by two points.

Leap from the Saddle
Associated Statistic: Awareness
Description: Allows this character to take an action immediately after dismounting a vehicle -- whether creatures or machines -- without having to wait for initiative. This allows pilots to exit their vehicles in dramatic fashion, whether jumping from one car to another to pilot it, dismounting a chocobo to attack with a sword, or ejecting from a plane and using an item of some kind.

Drunken Strength
Associated Statistic: Health
Description: When this character consumes, or another character uses on him/her, a one-use recovery item (a Potion or Ether), this character can choose whether a) his/her next attack is rolled one "step" higher; b) his/her next defense is rolled one "step" higher; or c) his/her next successful melee attack deals an additional 50% damage, according to the type of damage it is intended to do. This selection must be made at the time of consumption.

Firewater Breath
Associated Statistic: Health
Description: When this character consumes, or another character uses on him/her, a one-use recovery item (a Potion or Ether), this character can forego the item's beneficial effect and instead choose to treat it as an offensive item against as many targets as it chooses, but divides the item's beneficial effect evenly amongst them (i.e. a 2000 HP restorative against 4 targets would deal 500 HP damage apiece) as physical, non-elemental damage. This is a Reaction check, DC 160 (180 if in Cover) like many other offensive items.

Life Funnel
Associated Statistic: Health
Description: When this character scores a critical hit against a target, he/she may choose to forego the critical hit effect and instead heal him/herself the total damage he/she deals to the enemy. This is calculated as normal damage, and not a critical hit. For melee attackers and spiritual users, this represents stealing a target's spiritual energy to rejuvenate onself; for ranged attackers, this can be considered a simple boost in stamina or staying power from a morale boost.

Careful Disarm
Associated Statistic: Spirit
Description: When this character attempts to disarm a device, break a lock, or other similar trap-related tries, this character does not set off the trap's security measure (i.e. trip a mine, trip a security alarm, etc.) unless that character critically fails the roll. This does not mean the character succeeds, but it will fail without setting off the device.

Distraction
Associated Statistic: Awareness
Description: When this character is considered "hidden," whether by invisibility, stealth, or hiding, this character can make a Disguise or a Speechcraft check to convince nearby enemies actively searching for the character or its allies that the sounds they were hearing were innocent and not worth investigating. This works against the target character's Speechcraft "Bluff" skill. If the character succeeds, most enemies (some exceptions will apply) will leave the character's area unsearched.

Measure the Mark
Associated Statistic: Awareness
Description: When this character is attempting to make a Steal check (or similar "Mug," etc.), this character can force the target to roll its Perception (or other defense) check first, then decide whether to go through with the action. This will only function once per target, per encounter with said target.

Follow Up Questions
Associated Statistic: Awareness
Description: When this character is using the Gather Information skills to question targets, it may roll twice on the same target to receive two different sets of information, and will be able to tell if the lower of those rolls is considered "false" information.

Engineer's Improvisation
Associated Statistic: Spirit
Description: Allows this character to rapidly create an improvised item that emulates the effects of one statted Gadget or Offensive Item. To do so, the character must meet an Artisan: Engineering check, with a DC equivalent to one-tenth that of the item's normal crafting DC. Upon its use, a Gadget crafted in this way will "break," rendering itself useless. In the case of offensive items, the item will detonate if not used within five rounds of its crafting.
Tony
Aide-de-Camp
Posts: 831
Joined: October 10th, 2008, 9:41 pm
Location: Lubbock, Texas

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