Vergil (Beowulf)
Sheets for the Silver Class: Tier 2 enemies will be kept here.
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Vergil (Beowulf)
Post by Oceanblaze »
Name:
Vergil (Beowulf)
Reward:
17 xp (1st Run)
Remnant of the Light Bringer (A pair of gloves that give hand to hand damage a +*1 modifier. The power will only last for any two battles they are used in.) (2nd run)
Sigil of Sparda (Extreme Challenge)
Battle Theme: https://www.youtube.com/watch?v=FbBTUvHf3YI
Description:
A tall man with shoulder-length platinum-colored hair that he keeps swept back across his head in backwards facing spikes and bright aquamarine eyes, though his expression keeps them almost always narrowed. He wears an electric blue coat over black clothes beneath. On each arm from hand to elbow are glowing gloves and gauntlets, an unnatural energy pouring from them only enhanced by Vergil's natural power, and on each foot from toe to knee run similar boots and grives, ending in pointed claws. He stands with impossible confidence, an unwavering man with determination written over all of his features.
![Image](http://img3.wikia.nocookie.net/__cb20071019034851/devilmaycry/images/c/cd/Vergil_3_Beowulf.png)
Weapon of Choice:
Beowulf
HP: 200,000
MP: 3000
Physical Soak: 3000
Mental Soak: 2000
Dodge Roll: 1d230+110
S-Counter - Anyone attacking with melee attacks against Vergil will instantly cause him to counterattack with a punch or kick with a successful defense. (1d230+115, 10,000 damage).
Critical defense rolls result in instant use of any of his attacks except "The Hammer"
Attack Behavior (1d8)
1, 2: Combo Attack - A vicious right-left punch combo followed by a whirlwind kick. (1d240+115, 1d3 hits, 8000 damage apiece)
3: Tornado - Vergil performs a roundhouse kick to send the player straight up into the air. (1d230+110, 9000 damage. Target rolls 1d100. If the result is below 30, this attack chains into 'The Hammer.' If over 30, target falls back to the ground in Knockdown.)
4. Rising Sun - A powerful uppercut attack, following up with a quick aerial assault. This places vergil in the air while knocking the opponent back to the gruond. (1d220+105, 1d3+1 hits, 8000 damage apiece, Knockdown)
5: Volcano - Vergil slams the ground with his fist to create an unfocused shockwave explosion that tears through enemies -- and any environment -- unfortunate enough to get in its path. (All targets, 1d250+120, 8000 damage)
6: Zodiac - Vergil attacks a single target, rapidly striking with energy being released from the fingers of his gauntlets. (1d230+110, 1d5 hits, 4000 damage apiece soaked as 1 attack)
7: Starfall - Vergil teleports into the air, then dives to perform a powerful kick from above to a single target. (1d240+115, 8500 damage, Knockback [1 Area])
8: Real Impact - Vergil gathers a large amount of energy through Beowulf and unleashes it in a single, powerful punch. (1d240+115, 12,000 damage, Knockback [1 Area], Knockdown)
Special: The Hammer - Vergil focuses his might into a double fisted haymaker sending his opponent slamming into the ground below. (1d130+62, 10,000 damage)
Vergil (Beowulf)
Reward:
17 xp (1st Run)
Remnant of the Light Bringer (A pair of gloves that give hand to hand damage a +*1 modifier. The power will only last for any two battles they are used in.) (2nd run)
Sigil of Sparda (Extreme Challenge)
Battle Theme: https://www.youtube.com/watch?v=FbBTUvHf3YI
Description:
A tall man with shoulder-length platinum-colored hair that he keeps swept back across his head in backwards facing spikes and bright aquamarine eyes, though his expression keeps them almost always narrowed. He wears an electric blue coat over black clothes beneath. On each arm from hand to elbow are glowing gloves and gauntlets, an unnatural energy pouring from them only enhanced by Vergil's natural power, and on each foot from toe to knee run similar boots and grives, ending in pointed claws. He stands with impossible confidence, an unwavering man with determination written over all of his features.
![Image](http://img3.wikia.nocookie.net/__cb20071019034851/devilmaycry/images/c/cd/Vergil_3_Beowulf.png)
Weapon of Choice:
Beowulf
HP: 200,000
MP: 3000
Physical Soak: 3000
Mental Soak: 2000
Dodge Roll: 1d230+110
S-Counter - Anyone attacking with melee attacks against Vergil will instantly cause him to counterattack with a punch or kick with a successful defense. (1d230+115, 10,000 damage).
Critical defense rolls result in instant use of any of his attacks except "The Hammer"
Attack Behavior (1d8)
1, 2: Combo Attack - A vicious right-left punch combo followed by a whirlwind kick. (1d240+115, 1d3 hits, 8000 damage apiece)
3: Tornado - Vergil performs a roundhouse kick to send the player straight up into the air. (1d230+110, 9000 damage. Target rolls 1d100. If the result is below 30, this attack chains into 'The Hammer.' If over 30, target falls back to the ground in Knockdown.)
4. Rising Sun - A powerful uppercut attack, following up with a quick aerial assault. This places vergil in the air while knocking the opponent back to the gruond. (1d220+105, 1d3+1 hits, 8000 damage apiece, Knockdown)
5: Volcano - Vergil slams the ground with his fist to create an unfocused shockwave explosion that tears through enemies -- and any environment -- unfortunate enough to get in its path. (All targets, 1d250+120, 8000 damage)
6: Zodiac - Vergil attacks a single target, rapidly striking with energy being released from the fingers of his gauntlets. (1d230+110, 1d5 hits, 4000 damage apiece soaked as 1 attack)
7: Starfall - Vergil teleports into the air, then dives to perform a powerful kick from above to a single target. (1d240+115, 8500 damage, Knockback [1 Area])
8: Real Impact - Vergil gathers a large amount of energy through Beowulf and unleashes it in a single, powerful punch. (1d240+115, 12,000 damage, Knockback [1 Area], Knockdown)
Special: The Hammer - Vergil focuses his might into a double fisted haymaker sending his opponent slamming into the ground below. (1d130+62, 10,000 damage)
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