Godiva Korr 7.0
Godiva Korr 7.0
<<> Player Info <>>
IRC Nick: Lloth
Real Name (Optional): Foxx
Time Zone: Cen
<<> Character Info <>>
Name: Godiva
Race: Zeltron
Sheet Approved by: (leave blank)
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Age: 27
Height: 5'11"
Weight: 145 (optional)
Appearance: A beautiful strawberry red skin near human with long dark blue hair and a curvaceous body.
Eye Color: Purple
Hair Color: Blue
Notable Features:
<<> Character Personality <>>
Favorite Food: Corrilian Whiskey
Likes: Friends, family, the New Jedi Order
Dislikes: Bullies, people who don't know how to have fun
Favorite Color: Green
Fears: Loosing the ground she made as a Jedi; being tempted by the dark side once again.
<<>Character Background<>>
History:
Ten years after the destruction of the first Deathstar.
Godi started out as a gifted racer, working the race circuits to build her name and gain a sponsor. Her skill brought her to the attention of an attending Jedi Knight of the New Jedi Order, who senses that the Force was strong with her. Convincing Godi of her talent was the least of his problems; it was getting her to understand the genuine commitment and obligation she was getting into.
Always the Zeltron thrillseeker, Godi tossed herself into her lessons with enthusiasm. Not to say she fell into the cliche of the dumb sexy padawan; she showed her teachers what made her a great racer. She was intelligent, articulate, and perceptive. In contrast, she was outspoken, her hedonist attitude distracting, and she still needed to learn to control her feelings better. Paired off with Kyle Katarn, there was a hope that he would tame the young Zeltron into a Jedi.
Traveling with Katarn did open Godi's eyes to the purpose the Jedi served. The galaxy was in desperate need of protectors, healers, and heroes. To accomplish this, Godi needed to find her balance in how she would approach the problems the galaxy would soon throw at her. Unfortunately, she would have to work quickly as the Markos Ragnos incident began and almost swallowed her soul.
A cult of dark side force users attempted to bring about the Sith Lord, Markos Ragnos. Their efforts to recruit or corrupt other force years scored another padawan from the New Jedi Order. Also, a fellow student that joins the same time Godiva did. He had not been as famous or talented in the Force as Godi, but he tried. The lure of a quicker path lured him to the dark side and joining the cult. His betrayal to the order hit Godi particularly hard. Zeltrons are notorious about their passions, and Godi felt her anger smoldering. The campaign against the cult pushed her talents and abilities harder than any other time.
Before the last big push against the cult on Korriban, Godi tracked down her former friend due to the machinations of the cult leader. Having a more robust student of the Force would benefit the cult. Finally faced off against her old friend, Godi defeated him and other members of the cult in a fierce battle. Godi found herself standing over her fallen friend; lightsaber pointed at his chest. The spiritual warfare was no less challenging, standing on the apex of temptation by the dark side of the Force. All the anger and frustrations of the past few months building up to this point. Only the timely intervention of Katarn help Godi find focus, and she pushed away from the dark side and forgave her friend.
Having learned a valuable lesson about letting her feelings get the better of her good judgment, she hurried to Korriban to engage in the final battle with the cult and the Jedi Order. Somehow, through a mix of dumb luck and the Force, she squared off against the cult leader once more, now empowered by an evil force ghost. Finding her focus and destiny in the Force, Godi defeats both by destroying the staff used to raise the evil force spirit. Ragnos returns to his grave, and the leader assumes room temperature.
Once the chaos has settled and cleaned up finished. Godi is promoted to Jedi Knight by Luke Skywalker and bidden to continue her efforts to defend the galaxy.
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<<> Special Notes <>>
_______________________________________________________________________
IRC Nick: Lloth
Real Name (Optional): Foxx
Time Zone: Cen
<<> Character Info <>>
Name: Godiva
Race: Zeltron
Sheet Approved by: (leave blank)
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<<> Base Statistic modifiers <>>
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<<> Traits and Feats <>>
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<<>Statistics<>>
<<>Skills<>>
0: Untrained | 1: Hobbyist | 2: Novice/Beginner | 3: Dedicated Student | 4: Educated/Trained | 5: Professional | 6: Advanced | 7: Specialist | 8: Expert | 9: Adept/Prodigy | 10: Master Movement
Bonuses: Dexterity: +, Full Dodge: +, Flat-foot Dodge: +, Agility Bonus: + | Strength: +, Momentum: +
Name: Dodge Roll
Cost: 60
Required Skill Level: 4
Untrained: No
Type: Enabler
Name: Tumble
Cost: 60
Required Skill Level: 4
Untrained: No
Type: Bonus
Name: Stunt Acrobatics
Cost: 90
Required Skill Level: 5
Untrained: No
Type: Enabler
Name: Dodge Leap
Cost: 60
Required Skill Level: 4
Untrained: No
Type: Enabler
Name: Block
Cost: 10
Required Skill Level: 1
Untrained: No
Type: Enabler
Name: Counter Strike
Cost: 15
Required Skill Level: 2
Untrained: No
Prerequisites: Block
Type: Action
Name: Quick-Draw
Cost: 15
Required Skill Level: 2
Untrained: No
Type: Action
Name: Recovery
Cost: 30
Required Skill Level: 3
Untrained: Yes; requires a Luck roll.
Type: Enabler
Utility
Bonuses: Health: + | Awareness: +, Perception Bonus: +, True Sight: +
Name: Sense Motive
Cost: 30
Required Skill Level: 3
Untrained: No
Type: Enabler
Name: Shift Attitude
Cost: 30
Required Skill Level: 3
Untrained: No
Type: Enabler
Combat
Bonuses: Awareness: +, Base Attack Bonus: +, Melee: +, Ranged: +, Combat Reflexes: +, Sneak Attack Negation: + | Dexterity: +, Flat-foot/reaction Bonus: +
Name: Dual Strike
Cost: 10
Required Skill Level: 1
Untrained: No
Type: Action
Name: Dual Strike
Cost: 15
Required Skill Level: 2
Untrained: No
Type: Action
Name: Triple Strike
Cost: 60
Required Skill Level: 4
Untrained: No
Prerequisites: Dual Strike
Type: Action
Name: Cleave
Cost: 15
Required Skill Level: 2
Untrained: No
Type: Action
Name: Power Strike
Cost: 30
Required Skill Level: 3
Untrained: No
Type: Action
Magic
Bonuses: Spirit: +, Magic Defense: + | Awareness: +, Magic: +
Name: Sense Force
Cost: 10
Required Skill Level: 1
Untrained: No
Type: Action
Name: Force Defense
Cost: 10
Required Skill Level: 1
Untrained: No
Type: Action
Name: Alter Force
Cost: 15
Required Skill Level: 2
Untrained: No
Type: Action
Name: Search Feelings
Cost: 60
Required Skill Level: 4
Untrained: No
Type: Action
Name: Extend Force
Cost: 60
Required Skill Level: 4
Untrained: No
Type: Action
Name: Sense Surroundings
Cost: 120
Required Skill Level: 6
Untrained: No
Type: Action
Artisan
Bonuses: Spirit: +, Crafting: +
Field Training
Bonuses: Awareness: +, Perception Bonus: +, True Sight: +
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<<> Abilities <>>
-= Physical (Style Points) =-
Current Style Points: (Used) / (Max) StP
-= Magical/Psionic (Spell Points) =-
Force Powers
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<<> Equipment Slots <>>
Note: Dual-Wielded items occupy 1 Equipment Slot (not Inventory Slot).
Weapon:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:
Gil: 35000
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<<> Inventory <>>
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<<> Character Description <>><<> Traits and Feats <>>
<<>Statistics<>>
Experience Total:
Skill Points Total:
HP: ((health * 50) + Milestones) | Armor: (health + Milestones) | Physical Soak: (health + Milestones + traits)
Magical Soak: (health + Milestones + traits) | Status Resistance: (See Milestones) | Death Threshold: (Milestones)
Endure: (Milestones) | Survival Result Bonus: (Milestones)
Milestone Derivatives:
Improved HP: +
Improved Soak: +
Improved Resistance: +%
Implacable: +
Endure: +%
Milestones:
Initiative: 1d260 | Base Attack Bonus: | Perception Bonus:
Melee: (See Milestones) | Ranged: (See Milestones) | Magic: (See Milestones)
True Sight: (See Milestones) | Combat Reflexes: (See Milestones) | Sneak Attack Negation: (See Milestones)
Milestone Derivatives:
Improved Melee: +
Improved Ranged: +
Improved Magic: +
True Sight:
Eyes in the Back:
Milestones:
Full Dodge: (((dexterity / 10) + (dexterity_temp / 10)) + See Milestones) | Flat-foot Dodge: (((dexterity / 10) + (dexterity_temp / 10)) + See Milestones) | Block Bonus: (See Milestones)
Dodge Bonus: (See Milestones) | Agility Bonus: (See Milestones) | Flat-foot/reaction Bonus: (See Milestones)
Style Points: (dexterity * 5)
Milestone Derivatives:
Improved Block: +
Improved Dodge: +
Improved Agility: +
Improved Reaction: +
Stylish: +
Milestones:
Base Physical Damage: ((strength + strength_temp) * 2) + Milestones | Inventory Size: (strength / 10) + Milestones | Momentum: (See Milestones)
Item Effect: (See Milestones) | Pierce: (See Milestones) | Brace: (See Milestones)
Milestone Derivatives:
Improved Physical Damage: +
Improved Slots: +
Improved Momentum: +
Pierce: +
Juggernaut:
Milestones:
Base Magical Damage: (300 * 2) + 250 | Spell Points: (spirit * 5) + Milestones | MP: (spirit * 10) + Milestones
Magic Defense: (See Milestones) | Item Defense: (See Milestones) | Crafting: (See Milestones)
Milestone Derivatives:
Improved Spell Points: +
Improved MP: +
Improved Magic Damage: +
Improved Magic Defense: +
Improved Item Use: +
Milestones:
Luck Points: | Critical Damage: (See Milestones) | Luck roll result: (See Milestones)
Draw chance: (See Milestones) | Critical Defense: (See Milestones) | Draw defense: (See Milestones)
Milestone Derivatives:
Improved Critical: +
Improved Luck: +
No-Sell: +%
Draw!: +%
Critical Defense:
Milestones:
_______________________________________________________________________Skill Points Total:
Milestone Derivatives:
Improved HP: + -> +500 Max HP
Improved Soak: + -> +25 Phys/Mag Soak
Improved Resistance: +% -> +5% resistance to negative Status Effects (Capts at 50%)
Implacable: + -> +500 Death Threshold
Endure: +% -> +1% chance (1d100) that an attack that would KO instead leave the character at 1 HP
( ) Health: [] + | Bonus: +Improved HP: + -> +500 Max HP
Improved Soak: + -> +25 Phys/Mag Soak
Improved Resistance: +% -> +5% resistance to negative Status Effects (Capts at 50%)
Implacable: + -> +500 Death Threshold
Endure: +% -> +1% chance (1d100) that an attack that would KO instead leave the character at 1 HP
HP: ((health * 50) + Milestones) | Armor: (health + Milestones) | Physical Soak: (health + Milestones + traits)
Magical Soak: (health + Milestones + traits) | Status Resistance: (See Milestones) | Death Threshold: (Milestones)
Endure: (Milestones) | Survival Result Bonus: (Milestones)
Milestone Derivatives:
Improved HP: +
Improved Soak: +
Improved Resistance: +%
Implacable: +
Endure: +%
Milestones:
Milestone Derivatives:
Improved Melee: + -> +5 awareness bonus on melee attacks
Improved Ranged: + -> +5 awareness bonus on ranged attacks
Improved Magic: + -> +5 awareness bonus on magic attacks
True Sight: -> -10 to Illusion or Invisibility detection DCs
Eyes in the Back: -> Reduces the 'roll outcome' of Sneak Attacks by -10
( ) Awareness: [] + | Bonus: +Improved Melee: + -> +5 awareness bonus on melee attacks
Improved Ranged: + -> +5 awareness bonus on ranged attacks
Improved Magic: + -> +5 awareness bonus on magic attacks
True Sight: -> -10 to Illusion or Invisibility detection DCs
Eyes in the Back: -> Reduces the 'roll outcome' of Sneak Attacks by -10
Initiative: 1d260 | Base Attack Bonus: | Perception Bonus:
Melee: (See Milestones) | Ranged: (See Milestones) | Magic: (See Milestones)
True Sight: (See Milestones) | Combat Reflexes: (See Milestones) | Sneak Attack Negation: (See Milestones)
Milestone Derivatives:
Improved Melee: +
Improved Ranged: +
Improved Magic: +
True Sight:
Eyes in the Back:
Milestones:
Milestone Derivatives:
Improved Block: + -> +5 Dexterity bonus when blocking a melee attack
Improved Dodge: + -> +5 Dexterity bonus when dodging an attack
Improved Agility: + -> +5 Dexterity bonus when performing skill checks
Improved Reaction: + -> +5 Dexterity Bonus when performing Flat Foot or Reaction-based dodges
Stylish: + -> +25 Style Points
( ) Dexterity: [] + | Bonus: +Improved Block: + -> +5 Dexterity bonus when blocking a melee attack
Improved Dodge: + -> +5 Dexterity bonus when dodging an attack
Improved Agility: + -> +5 Dexterity bonus when performing skill checks
Improved Reaction: + -> +5 Dexterity Bonus when performing Flat Foot or Reaction-based dodges
Stylish: + -> +25 Style Points
Full Dodge: (((dexterity / 10) + (dexterity_temp / 10)) + See Milestones) | Flat-foot Dodge: (((dexterity / 10) + (dexterity_temp / 10)) + See Milestones) | Block Bonus: (See Milestones)
Dodge Bonus: (See Milestones) | Agility Bonus: (See Milestones) | Flat-foot/reaction Bonus: (See Milestones)
Style Points: (dexterity * 5)
Milestone Derivatives:
Improved Block: +
Improved Dodge: +
Improved Agility: +
Improved Reaction: +
Stylish: +
Milestones:
Milestone Derivatives:
Improved Physical Damage: + -> +100 damage
Improved Slots: + -> +2 Inventory Slots
Improved Momentum: + -> +5 Strength roll bonus when performing skill checks
Pierce: + -> 50 of character's physical damage ignores armor
Juggernaut: -> -100 damage reduction when bracing an attack
( ) Strength: [] + | Bonus: +Improved Physical Damage: + -> +100 damage
Improved Slots: + -> +2 Inventory Slots
Improved Momentum: + -> +5 Strength roll bonus when performing skill checks
Pierce: + -> 50 of character's physical damage ignores armor
Juggernaut: -> -100 damage reduction when bracing an attack
Base Physical Damage: ((strength + strength_temp) * 2) + Milestones | Inventory Size: (strength / 10) + Milestones | Momentum: (See Milestones)
Item Effect: (See Milestones) | Pierce: (See Milestones) | Brace: (See Milestones)
Milestone Derivatives:
Improved Physical Damage: +
Improved Slots: +
Improved Momentum: +
Pierce: +
Juggernaut:
Milestones:
Milestone Derivatives:
Improved Spell Points: + -> +25 Spell Points
Improved MP: + -> +200 Max MP
Improved Magic Damage: + -> +250 magic damage
Improved Magic Defense: + -> +5 Spirit roll bonus when resisting magic
Improved Item Use: + -> Raises DCs to avoid one-use items by +10
( ) Spirit: [] + | Bonus: +Improved Spell Points: + -> +25 Spell Points
Improved MP: + -> +200 Max MP
Improved Magic Damage: + -> +250 magic damage
Improved Magic Defense: + -> +5 Spirit roll bonus when resisting magic
Improved Item Use: + -> Raises DCs to avoid one-use items by +10
Base Magical Damage: (300 * 2) + 250 | Spell Points: (spirit * 5) + Milestones | MP: (spirit * 10) + Milestones
Magic Defense: (See Milestones) | Item Defense: (See Milestones) | Crafting: (See Milestones)
Milestone Derivatives:
Improved Spell Points: +
Improved MP: +
Improved Magic Damage: +
Improved Magic Defense: +
Improved Item Use: +
Milestones:
Milestone Derivatives:
Improved Critical: + -> +500 damage when inflicting a critical hit
Improved Luck: + -> +5 luck roll result
No-Sell: +% -> +2% chance to nullify an opponent's Critical card when struck
Draw!: +% -> +2% chance to draw a second Critical card
Critical Defense: -> -500 damage when struck by a Critical hit
( ) Luck: [] + | Bonus: +Improved Critical: + -> +500 damage when inflicting a critical hit
Improved Luck: + -> +5 luck roll result
No-Sell: +% -> +2% chance to nullify an opponent's Critical card when struck
Draw!: +% -> +2% chance to draw a second Critical card
Critical Defense: -> -500 damage when struck by a Critical hit
Luck Points: | Critical Damage: (See Milestones) | Luck roll result: (See Milestones)
Draw chance: (See Milestones) | Critical Defense: (See Milestones) | Draw defense: (See Milestones)
Milestone Derivatives:
Improved Critical: +
Improved Luck: +
No-Sell: +%
Draw!: +%
Critical Defense:
Milestones:
<<>Skills<>>
0: Untrained | 1: Hobbyist | 2: Novice/Beginner | 3: Dedicated Student | 4: Educated/Trained | 5: Professional | 6: Advanced | 7: Specialist | 8: Expert | 9: Adept/Prodigy | 10: Master Movement
Bonuses: Dexterity: +, Full Dodge: +, Flat-foot Dodge: +, Agility Bonus: + | Strength: +, Momentum: +
General - Acrobatics
Name: Dodge Roll
Cost: 60
Required Skill Level: 4
Untrained: No
Type: Enabler
Effect: Perform a tumbling maneuver to evade an incoming melee, projectile, or ranged attack. This can also be used to avoid environmental hazards or magic attacks. An Acrobatics check with this Advanced Skill prevents this character from being the target of that attacker’s next immediate attack. This does not apply in one-on-one combat or against area-of-effect attacks that include the character, and can only apply to the most recent attacker.
Name: Tumble
Cost: 60
Required Skill Level: 4
Untrained: No
Type: Bonus
Effect: Halve damage taken from falling, within reason.
Name: Stunt Acrobatics
Cost: 90
Required Skill Level: 5
Untrained: No
Type: Enabler
Effect: Allows the character to take a standard action while performing an Acrobatics check.
General - Athletics
Name: Dodge Leap
Cost: 60
Required Skill Level: 4
Untrained: No
Type: Enabler
Effect: Use an athletic maneuver -- a dash, a skid, a slide, a jump -- to evade an incoming melee, projectile, or ranged attack. This can also be used to avoid environmental hazards or magic attacks. A successful check with this Advanced Skill allows the character to fully avoid an attack, while a failed check with this Advanced Skill allows the character to reduce incoming damage by 10%. This can stack with other Brace-enhancing feats, traits, or primary characteristics, up to a maximum of 50%. This maneuver can only be used once a round.
General - Reaction
Name: Block
Cost: 10
Required Skill Level: 1
Untrained: No
Type: Enabler
Effect: Use a melee weapon to block another melee attack.
Name: Counter Strike
Cost: 15
Required Skill Level: 2
Untrained: No
Prerequisites: Block
Type: Action
Effect: Negates the block bonus, but allows for a single melee physical retaliatory strike
Name: Quick-Draw
Cost: 15
Required Skill Level: 2
Untrained: No
Type: Action
Effect: Allows for the change of 1 piece of equipment per round as a free action.
Name: Recovery
Cost: 30
Required Skill Level: 3
Untrained: Yes; requires a Luck roll.
Type: Enabler
Effect: Train the body to reactively protect itself from injury, allowing the character to grab the closest ledge/handhold, move its hands to protect its head/chest, or other similar last-ditch efforts to mitigate harm when failing a check.
General - Swimming
Utility
Bonuses: Health: + | Awareness: +, Perception Bonus: +, True Sight: +
General - Concentration
General - Gather Info
General - Perception
General - Search
General - Speechcraft
Name: Sense Motive
Cost: 30
Required Skill Level: 3
Untrained: No
Type: Enabler
Effect: Attempt to see the underlying reasoning in the subject’s mind. This allows a character to use Speechcraft to resist other Speechcraft checks against them.
Name: Shift Attitude
Cost: 30
Required Skill Level: 3
Untrained: No
Type: Enabler
Effect: Use convincing arguments to change a target audience’s perception of the character and their party, for at least a short time. Consider perceptions to be “Hostile,” “Unfriendly, “Neutral,” “Friendly,” “Fanatic.” A successful Speechcraft check with this Advanced Skill will change the target audience’s view of the character and their party one “step” in the direction it desires (positive or negative), whereas a failure will move it one “step” in the opposite direction.
Combat
Bonuses: Awareness: +, Base Attack Bonus: +, Melee: +, Ranged: +, Combat Reflexes: +, Sneak Attack Negation: + | Dexterity: +, Flat-foot/reaction Bonus: +
Weapon Proficiency - Martial Arts
Name: Dual Strike
Cost: 10
Required Skill Level: 1
Untrained: No
Type: Action
Effect: Allows for an attack with two strikes. Roll 1d2 to determine hits that connect.
Weapon Proficiency - Swords
Name: Dual Strike
Cost: 15
Required Skill Level: 2
Untrained: No
Type: Action
Effect: Allows a 1d2 hit combo.
Name: Triple Strike
Cost: 60
Required Skill Level: 4
Untrained: No
Prerequisites: Dual Strike
Type: Action
Effect: Allows a 1d3 hit combo.
Name: Cleave
Cost: 15
Required Skill Level: 2
Untrained: No
Type: Action
Effect: A wide swing that targets up to 2 enemies.
Name: Power Strike
Cost: 30
Required Skill Level: 3
Untrained: No
Type: Action
Effect: Allows for a single strike at a -5 penalty that deals 1.5x damage.
Magic
Bonuses: Spirit: +, Magic Defense: + | Awareness: +, Magic: +
Magic - Force Sensitivity
Name: Sense Force
Cost: 10
Required Skill Level: 1
Untrained: No
Type: Action
Effect: Allows the character to “feel” the Force passively at all times, alerting them automatically to “disturbances.” Small disturbances will only be perceived locally, while major disturbances can be felt across galaxies. As an active ability, a character can make a Force Sensitivity check to seek out objects or entities within a wide area, but only by “presence” rather than absolute location.
Name: Force Defense
Cost: 10
Required Skill Level: 1
Untrained: No
Type: Action
Effect: Allows the character to use Force Sensitivity as a magic and psionics defense check.
Name: Alter Force
Cost: 15
Required Skill Level: 2
Untrained: No
Type: Action
Effect: Allows the character to manipulate objects remotely using the Force. On unopposed, relatively small objects, no check is required; however, larger, more complex, or opposed maneuvers or objects may be assigned DCs or MP costs. This is largely a non-combat use of Force Sensitivity, as more targeted abilities (Force Push, Force Pull, etc.) against other entities will be resisted and must be used with Force powers.
Name: Search Feelings
Cost: 60
Required Skill Level: 4
Untrained: No
Type: Action
Effect: As a form of precognition, make a Force Sensitivity check against a GM-assigned DC to determine whether an out-of-combat action will yield favorable or unfavorable results in the short-term. The answer does not take into account the long-term consequences of a contemplated action.
Name: Extend Force
Cost: 60
Required Skill Level: 4
Untrained: No
Type: Action
Effect: Extend the duration of a Force Power by 2 rounds at double MP cost.
Name: Sense Surroundings
Cost: 120
Required Skill Level: 6
Untrained: No
Type: Action
Effect: As a form of sensory perception, make a Force Sensitivity check against a GM-assigned DC to ignore the effects of the “Invisibility,” “Illusion,” and “Concealment” status effects. This may not be used to outright oppose a Stealth check, but can be used to detect objects or entities that are otherwise hidden by the environment or other objects (i.e. technology or magic).
Artisan
Bonuses: Spirit: +, Crafting: +
Field Training
Bonuses: Awareness: +, Perception Bonus: +, True Sight: +
General - Vehicle Operation: Light Ground
General - Vehicle Operation: Light Aircraft
General - Vehicle Operation: Light Spacecraft
General - First Aid
<<> Abilities <>>
-= Physical (Style Points) =-
Current Style Points: (Used) / (Max) StP
-= Magical/Psionic (Spell Points) =-
Force Powers
<<> Equipment Slots <>>
Note: Dual-Wielded items occupy 1 Equipment Slot (not Inventory Slot).
Weapon:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:
Gil: 35000
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<<> Inventory <>>
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Age: 27
Height: 5'11"
Weight: 145 (optional)
Appearance: A beautiful strawberry red skin near human with long dark blue hair and a curvaceous body.
Eye Color: Purple
Hair Color: Blue
Notable Features:
<<> Character Personality <>>
Favorite Food: Corrilian Whiskey
Likes: Friends, family, the New Jedi Order
Dislikes: Bullies, people who don't know how to have fun
Favorite Color: Green
Fears: Loosing the ground she made as a Jedi; being tempted by the dark side once again.
<<>Character Background<>>
History:
Ten years after the destruction of the first Deathstar.
Godi started out as a gifted racer, working the race circuits to build her name and gain a sponsor. Her skill brought her to the attention of an attending Jedi Knight of the New Jedi Order, who senses that the Force was strong with her. Convincing Godi of her talent was the least of his problems; it was getting her to understand the genuine commitment and obligation she was getting into.
Always the Zeltron thrillseeker, Godi tossed herself into her lessons with enthusiasm. Not to say she fell into the cliche of the dumb sexy padawan; she showed her teachers what made her a great racer. She was intelligent, articulate, and perceptive. In contrast, she was outspoken, her hedonist attitude distracting, and she still needed to learn to control her feelings better. Paired off with Kyle Katarn, there was a hope that he would tame the young Zeltron into a Jedi.
Traveling with Katarn did open Godi's eyes to the purpose the Jedi served. The galaxy was in desperate need of protectors, healers, and heroes. To accomplish this, Godi needed to find her balance in how she would approach the problems the galaxy would soon throw at her. Unfortunately, she would have to work quickly as the Markos Ragnos incident began and almost swallowed her soul.
A cult of dark side force users attempted to bring about the Sith Lord, Markos Ragnos. Their efforts to recruit or corrupt other force years scored another padawan from the New Jedi Order. Also, a fellow student that joins the same time Godiva did. He had not been as famous or talented in the Force as Godi, but he tried. The lure of a quicker path lured him to the dark side and joining the cult. His betrayal to the order hit Godi particularly hard. Zeltrons are notorious about their passions, and Godi felt her anger smoldering. The campaign against the cult pushed her talents and abilities harder than any other time.
Before the last big push against the cult on Korriban, Godi tracked down her former friend due to the machinations of the cult leader. Having a more robust student of the Force would benefit the cult. Finally faced off against her old friend, Godi defeated him and other members of the cult in a fierce battle. Godi found herself standing over her fallen friend; lightsaber pointed at his chest. The spiritual warfare was no less challenging, standing on the apex of temptation by the dark side of the Force. All the anger and frustrations of the past few months building up to this point. Only the timely intervention of Katarn help Godi find focus, and she pushed away from the dark side and forgave her friend.
Having learned a valuable lesson about letting her feelings get the better of her good judgment, she hurried to Korriban to engage in the final battle with the cult and the Jedi Order. Somehow, through a mix of dumb luck and the Force, she squared off against the cult leader once more, now empowered by an evil force ghost. Finding her focus and destiny in the Force, Godi defeats both by destroying the staff used to raise the evil force spirit. Ragnos returns to his grave, and the leader assumes room temperature.
Once the chaos has settled and cleaned up finished. Godi is promoted to Jedi Knight by Luke Skywalker and bidden to continue her efforts to defend the galaxy.
_______________________________________________________________________
<<> Special Notes <>>
_______________________________________________________________________