Kai (Not to be Intro'd Without Nariko)

A place for us to stow character sheets whose players haven't been around for a while, as an alternative to deleting them in case the player does return.
1 post Page 1 of 1

Kai (Not to be Intro'd Without Nariko)

Quote

Post by Marluxia »

______________________________________________________________________

DW CHARACTER SHEET 3.0

<<>Player Info<>>
IRC Nick: Marluxia
Real Name (Optional): Christopher
Sheet Approved by:
_______________________________________________________________________
<<>Character Description<>>
Name: Kai
Race: Human
Height: 5 foot
Weight: 100 lbs
Appearance: look at the picture
Image
Eye Color: Light blue
Hair Color: Brown
Notable Features: The white face paint

<<>Character Personality<>>
Favorite Food: Unknown
Likes: Nariko.
Dislikes: Bohan, and fighting
Favorite Color: Blue
Fears: Flying Fox

<<>Character Background<>>
History: Kai is the adopted sister of Nariko, and a member of the clan which protects the Heavenly Sword. She is a child-like character who seems innocent, but is highly skilled in the use of her crossbow, a "game" which she names "twing twang". Previously belonging to a once-great clan, Kai is the last survivor; her mother was murdered by one of Bohan's generals, Flying Fox right in front of her. Kai was eventually found by Nariko and her clan. She is extremely attached to Nariko and will often disobey orders from Shen or other clan members to assist her. When Nariko goes and fights with bohan to retrieve her father and kill the bastard, Kai follows her which winds up more then once saving Kai and Shen's life. She Saves shen's life first by helping him cross the bridge while enemies come and go to attack him. She shoots them all and then charges into the Castle and saves Nariko from the battle and cages she is in. Soon after that however she is caught by Flying Fox and carried off into the forest, Nariko goes off to save her only to see her get thrown off the edge and seemingly hanged. Nariko engages in battle with Flying Fox and ends up beating him. However Kai wakes up from her 'hanging' and shoots him killing him indeffinently..She then passes out. And thats pretty much her only importent parts.
Notable Accomplishments: Killing Flying Fox
Training (If any): Cross bow.

<<>Weapons/Items<>>
Name: Automatic Crossbow
Price: 1000 credits
Augmentation Slots:2
Roll Bonus:+8
Damage Modifier:: 2.5
DC to Make:75

_______________________________________________________________________
<<>Statistics<>>
500 points to distribute

Vital Statistics

Every 10 points in a stat offers a +1 bonus to roll, removing the divided equation.

Physical

Health: 80
Health Roll: +8 (+1 to every 10 Health)
HP: 3200 / 3200 hp

Dexterity: 130
Flat Foot Dodge: +13 (+1 per 10 Dex points)
Dodge Roll: +13 (1d80+38 Dodge Roll) (1d60+28 Normal) (1d70+33 Jump and Roll)
Physical Attack Roll: +13 (1d120+56)

Strength: 60
Inventory Slots/Comfortable Carry +6
Base Damage: 180
Max Carry Weight: 240 lbs
Weapon Damage: 180*?

1,2,3: Large Crossbow
5: Crossbow Bolts

Endurance: 30
Defense (Damage Absorb): +120
Survival Roll: +3

Mental:

Intelligence: 140
MP: 700/ 700 MP
Skill Points: 560

Magic Affinity: 10
Magic Attack Roll: +1
Magic Level:

Spirit: 20 +/-
Base Magic Damage: 10*((spirit (every 10 points of spirit = +1) + skill) x spell mod (1-10))

Willpower: 20
Mental/Magic Defense Roll: +2
Magic Damage Soak: 60


Luck: 10
Luck Roll: +1 d1000+1
_______________________________________________________________________

Athletic SKills
<skill><level><points>
Running : Level 10: 65
Statistic: Strength or Dexterity
Used: Movement
Level 0 = 30 ft per round
Level 1-19: 30+5 ft per skill level
Level 20: 150 ft per round

Cross Country Running
Cost: 15 SP
Skill Level Required: 10
Effect: Allows running across off road terrain at full speed. Normally rough terrain reduces speed by 1/2.

Jumping : Level 5: 25
Statistic: Strength
Used: Movement and helps with Dodge Rolls
Level 0: Clear small gaps
Level 20:

Balance : Level 5: 25
Statistic: Dexterity
Used: Balancing on an object

Feline Grace
Cost: 10 SP
Skill Level Required: 5
Effect: Allows a person to remain balanced while on narrow ledges or awkward positions.

Roll : Level 5: 25
Statistic: Dexterity
Used: Helps with dodge rolls

Dodge Roll
Cost: 15 SP
Skill Level Required: 10
Effect: Allows the character to do a strong roll to get away from danger.

Honed Perception Skills
<skill> <level> <points>
Statistic: Health
Uses: Helps perceive the world around you more.
Examples:
Listen : Level 0: 10
Spot : Level 0: 10

Minor Skills
<skill> <level> <points>
Search Level 0: 10
Statistic: Intelligence
Used: Allows you to search for something
(IE: A room for a disk)

Hide : Level 5: 25
Statistic: Intelligence
Used: Staying hidden from sight

Conceal Self
Cost: 10 SP
Required Skill Level: 5
Effect: Makes it easier to find a place to hide

Combat Skills
<skill> <level> <points>
Sneak Attack : Level 0: 10
Statistic: Dexterity
Used: Allows a triple damage first strike

Weapons Proficiency (Crossbow) : Level 20 : 220
Statistic: Dexterity
Used: Gives bonus's to physical combat

Iron Sight Proficiency
Cost: 70 SP
Skill Level Required: 20
Effect: Weapons without scopes are treated as though they have a 2x scope (+5 bonus). Sniper Rifles are exempt from this.

Magic Skills


Knowledge Skills


Vehicle Skills


Survival Skills


Crafting Skills

_______________________________________________________________________

-= Feats =-

General Feats = For any character, able to be purchased by anyone
Specific Feats = For specific unique types of beings that it would make sense for them to have.
Individualized Feats = meant for only one specific character. Those Feats with a * by them indicate that these are Feat spots you choose at character creation. Do not add more.

* Feat 1 (Free) - Extra Attack
Associated Statistic: Dexterity
Effect: In normal combat, your character may roll an additional initiative to act on. The second initiative roll is d(Dex/2). This does not apply to combat in vehicles, or any form of special combat.

* Feat 2 (100 SP)- Dodge Mastery
Stat: Dexterity
Enhancement: +10 to Flat Foot Dodge rolls and this carries over to regular Dodging.

* Feat 3 (200 SP)- (Weapon Proficiency) Mastery
Stat: Dexterity
Enhancement: +10 to Weapon Proficiency (Crossbow)

* Feat 4 (300 SP)- Quick Reload: Allows for 2 arrows to be fired in succession quickly rather than 1.
* Feat 5 (400 SP)- Twing Twang: Kai fun time stance, this allows for Kai to be relaxed and more knowledgeable of her surroundings when firing.
* Feat 6 (500 SP)- Cover Fire: When Nariko is near Kai, Kai helps by providing a destraction in order to aid attackers.

Feat 7 (600 SP)-
Feat 8 (700 SP)-
Feat 9 (800 SP)-
Feat 10(1000SP)-
Feat 11(1500SP)-
Feat 12(2000SP)-
Feat 13(4000SP)-
Feat 14(6000SP)-
Feat15(10000SP)-
_______________________________________________________________________

Zenith Stones are special stones that were given to the DW group and Zon or Sephiroth have spare ones for each new player character in the game. All characters are considered to have one once it is determined they are in the group and Sephiroth or Zon passes one to the character. For now just note that it is there.

Zenith Stones _1___

-=Zenith Stones=-
( ) ( )

( ) ( )
Zenith Stones
( ) ( )

( ) ( )

_______________________________________________________________________

-=Magic/Psionics=-

Arcane Arts: (Magic Spells)

Psionic Mastery: (Psionic Abilities)
_______________________________________________________________________

-=Zenith Stones=-
_______________________________________________________________________

-=Equipment=-

Weapon: Large Crossbow
CB-OSP:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:

-=Inventory=-

Item Name Purpose Effect
(Heal, Attack, Equip, Special)

________________________________________________________________

Vehicles
________________________________________________________________

Cyber Bakuroth
_________________________________________________________________

Special Notes:
_________________
_________________
Marluxia
Posts: 30
Joined: October 16th, 2008, 9:23 pm

1 post Page 1 of 1