DW Mission News - 6/21/2018
DW Mission News - 6/21/2018
Mission News - 6/21/2018
Difficulty Tiers
Note: A mission may fluctuate up to one tier depending on whether there is unexpected resistance, but generally speaking these will hold true. A number after the stars indicates an XP cap for the mission. A + or - indicates a mission leans towards the upper or lower end of the spectrum. * Indicates a mission are designed to encompass persons of all skill levels, or are of importance that participation is welcome regardless of level, such as point of no return missions.
D: No difficulty/combat - A primarily social mission or one in which no enemy resistance is anticipated (that will pose any threat)
C: Light Resistance [1500-1900] - Generally speaking, resistance on these missions will involve low level monsters, public security, and low level criminal underlings. Average rolls will be in the vicinity of 1d70-1d120. As a general rule, most entities in this range will stop at KO unless provoked to fight to the death.
B: Medium Resistance [1901-2500] - Typically involve a hostile enemy force or engagement with a well equipped enemy or monsters such as low level metroids or infantry level Space Pirates. Rolls will be in the vicinity of 1d120-1d200. Some vicious opponents may fight to the death.
A: High Resistance [2500-3200] - Involves an engagement against an elite enemy force (Datadyne Shock Forces) or monsters of ferocious power (Skedar). Rolls will be in the vicinity of 1d200-1d250. Most opponents will fight to kill their opponents.
S: Extreme Resistance [3201+] - Missions of the most dangerous caliber, generally involving forces of renown. You will fight for your lives. Rolls will be anywhere from 1d250-1d300 depending on the nature of the opponent. Average encounters here are easily as difficult as bosses of lesser tiers.
SSS: Legendary - You face a force so strong it has never known defeat, or are entering an area fraught with peril. Fate Points will be spent like candy. Coming into one of these areas without a fully equipped, rounded party is suicide. There is no limit on rolls for an SSS encounter.
_______________________________________________________________________________________________________________________________________
Priorities
A God of Order - SSS
Melbu Frahma, once thought dead, has supplanted himself into the body of Giygas. With his newfound ultimate power, Frahma declares the universe "his," and plans to reorganize it into a single empire of his own design. The Cetra will reign on high, subjugated by his power.
To achieve this, Frahma has fractured the fabric of space and time into "webs" of worlds; these analogues are similar but different to varying degrees, including timeline fractures, that form networked "bubbles" of influence. Frahma's minions will try to corrupt each bubble in order to affect an entire world's iteration. To prevent the corruption of single bubbles is to defend a world from falling into Frahma's darkness.
Primary Objectives
Power Overwhelming
Scattered throughout the remnants of the multiverse are ancient Nedians -- nigh-extinct survivors from a precursor civilization originating in an earlier, pre-Recursion version of the prime universe -- who still actively resist the Machine Gods who seek to consume the multiverse.
Kane, the Prophet, acknowledges the Nedians were the first to start Eternal Recurrence -- originally thought to be Wilhelm's brainchild -- and that the current iteration of the universe is the one the Nedians hoped would defeat the Machine Gods. To that end, Kane indicates any ancient Nedian the party locates will provide its knowledge to contribute to the fight with Melbu Frahma and the Machine Gods.
Primary Objectives
The Ten Wise Men
Spread among the new multiverse are ten weaponized Nedians. These "Wise Men" were created in order to fight the Machine Gods, and contain ancient knowledge, power, tools, and techniques that can stand up to galactic-level weapons such as Giygas. The power and age of these "units" have eroded their sanity, making them unstable, unpredictable, and dangerous.
In its own way, each Wise Man is actively attempting to destabilize and damage the universe in order to speed Melbu Frahma's corruption and destruction. Locating and destroying each Wise Man will provide a large step along the path to defeating Melbu Frahma.
Primary Objectives
The Nine Daemons
Melbu Frahma's power is derived from nine legendary daemons -- prehistoric entities bearing a fraction of its power that hold sway of different aspects and domains of his strength -- scattered throughout the multiverse. These nine daemons have been named, but there is relatively little knowledge or understanding of them.
Primary Objectives
Embrace Entropy
Led by Carltron and the legendary Smithy, the race of the "Machine Gods" developed alongside ancient Nedians. Acknowledging the decay of their universe and its eventual cold death, the sentient machines set about a plan to provide eternal life by harvesting other universes for power. The Nedians were first to fall to the Machine Gods' warriors called Giygas.
The Machine Gods are driven by self-preservation and will ultimately attempt to consume as many iterations of the universe as they can.
Primary Objectives
The Dark Prognosticus
A strange and unpredictable enemy called "Count Bleck" appears to quarrel with Melbu Frahma and the Machine Gods's claims to the universe. He is the leader of the "Champions of Darkness," a group that seeks to destroy the Hearts of worlds.
Should that occur, it's suggested the creation force Soa may choose to blink out existence as we know it. Stopping the Champions of Darkness is of utmost importance.
Primary Objectives
Dimensional Analogue Tasks
Strangereal
A dimensional analogue of Earth (Sol III). Open the link for more information.
Primary Objectives:
Columbian Earth
A dimensional analogue of Sol III (Earth). "Columbia" itself is a flying city powered by powerful, futuristic technology, flying above the surface. Its leader was investigating dimensional rifts via both magic and technology via Elizabeth, a woman with inexplicable powers over dimensional rifts.
The rest of the world hasn't been explored yet, but rumor suggests this is actually the Earth the DW has encountered before but with vast changes due to leyline and dimensional instability. Reports have arisen of the nations of the world fighting unknown waves of great monsters and armies that have laid waste to at least the United States's eastern seaboard.
With Columbia's corruption resolved, Elizabeth, Rosalind, and Robert Lutece have joined the party as support, but there is remaining trouble brewing in Columbia.
Guardia: 600 AD
A dimensional analogue of Rygar. A mishmash of countries and empires, Guardia is currently under attack by the Gestahlian Empire.
The Kingdom of Guardia was founded after the fall of Zeal circa 10,000 BC, steeped in magic and martial service. The Gestahlian Empire is a powerful technological force, using "Magitek" and powerful magicite stones to power its war machine.
Primary Objectives:
World Z
A dimensional analogue of Sol III (Earth), set during the Atomic Era/World War II. Science and technology has taken a strange turn, and the world has been overcome by hordes of undead creatures from some unknown source. Allies will be few and far between here.
Primary Objectives:
The Galactic Empire
An entire sector of space has been isolated into a dimensional bubble. It is uncertain if there are other analogues of this region of space.
The Galactic Empire has completed its Death Star, and its subjugation of its space has begun. The Rebel Alliance has successfully mustered, and is actively resisting the command strucutre of the Empire. Emperor Palpatine has ordered the Alliance destroyed at any cost, and the Grand Moffs scattered throughout Imperial space intend to do just that.
Standing in the Empire's way is a hyperadvanced race of cybernetic organisms called "the Borg." It operates as a hive-mind and intends to assimilate as much organic matter, knowledge, and technology it can to better itself as a collective.
Ivalice
Leylines and the reorganization of the multiverse by Melbu Frahma have brought the world of Sectarius IV in line with the rest of the dimensional bubbles, exposing it to the multiverse at large where it had previously been sequestered away in the Super Band of space. After the Dimensional Warriors exorcised the Occuria from the land and used powerful Wishes to reshape it, there are still troubles aplenty in this diverse world.
Side Quests
Rally the Troops
During the dimensional cascade that created the web of fractured worlds, the Dimensional Warriors were separated. They have been scattered across different worlds and timelines, forcing them each to fight to survive and reunite.
Primary Objectives
Entertaining the Dead
The god of death, Hades, has rebuilt his Coliseum in the Underworld, and has asked the Dimensional Warriors to partake in fierce tournaments and one-on-one "grudge matches" with souls they have departed or witnessed. At stake: freedom* for those souls. The Dimensional Warriors will be handsomely rewarded for providing this service to the dearly -- or direly -- departed.
To reach the Underworld, there is a leyline-like stairwell in the Truce Canyon.
Primary Objectives:
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Pre-Dimensional Cascade (Pre-7.0) Missions
Difficulty Tiers
Note: A mission may fluctuate up to one tier depending on whether there is unexpected resistance, but generally speaking these will hold true. A number after the stars indicates an XP cap for the mission. A + or - indicates a mission leans towards the upper or lower end of the spectrum. * Indicates a mission are designed to encompass persons of all skill levels, or are of importance that participation is welcome regardless of level, such as point of no return missions.
D: No difficulty/combat - A primarily social mission or one in which no enemy resistance is anticipated (that will pose any threat)
C: Light Resistance [1500-1900] - Generally speaking, resistance on these missions will involve low level monsters, public security, and low level criminal underlings. Average rolls will be in the vicinity of 1d70-1d120. As a general rule, most entities in this range will stop at KO unless provoked to fight to the death.
B: Medium Resistance [1901-2500] - Typically involve a hostile enemy force or engagement with a well equipped enemy or monsters such as low level metroids or infantry level Space Pirates. Rolls will be in the vicinity of 1d120-1d200. Some vicious opponents may fight to the death.
A: High Resistance [2500-3200] - Involves an engagement against an elite enemy force (Datadyne Shock Forces) or monsters of ferocious power (Skedar). Rolls will be in the vicinity of 1d200-1d250. Most opponents will fight to kill their opponents.
S: Extreme Resistance [3201+] - Missions of the most dangerous caliber, generally involving forces of renown. You will fight for your lives. Rolls will be anywhere from 1d250-1d300 depending on the nature of the opponent. Average encounters here are easily as difficult as bosses of lesser tiers.
SSS: Legendary - You face a force so strong it has never known defeat, or are entering an area fraught with peril. Fate Points will be spent like candy. Coming into one of these areas without a fully equipped, rounded party is suicide. There is no limit on rolls for an SSS encounter.
_______________________________________________________________________________________________________________________________________
Priorities
A God of Order - SSS
Melbu Frahma, once thought dead, has supplanted himself into the body of Giygas. With his newfound ultimate power, Frahma declares the universe "his," and plans to reorganize it into a single empire of his own design. The Cetra will reign on high, subjugated by his power.
To achieve this, Frahma has fractured the fabric of space and time into "webs" of worlds; these analogues are similar but different to varying degrees, including timeline fractures, that form networked "bubbles" of influence. Frahma's minions will try to corrupt each bubble in order to affect an entire world's iteration. To prevent the corruption of single bubbles is to defend a world from falling into Frahma's darkness.
Primary Objectives
- Defeat Melbu Frahma in the Midnight Castle on "Dark Gaia" analogue.
- Defeat the 307 members of the Cult of Giygas
- Defeat Court Magician Faust, the leader of the Cult of Giygas.
Power Overwhelming
Scattered throughout the remnants of the multiverse are ancient Nedians -- nigh-extinct survivors from a precursor civilization originating in an earlier, pre-Recursion version of the prime universe -- who still actively resist the Machine Gods who seek to consume the multiverse.
Kane, the Prophet, acknowledges the Nedians were the first to start Eternal Recurrence -- originally thought to be Wilhelm's brainchild -- and that the current iteration of the universe is the one the Nedians hoped would defeat the Machine Gods. To that end, Kane indicates any ancient Nedian the party locates will provide its knowledge to contribute to the fight with Melbu Frahma and the Machine Gods.
Primary Objectives
- Identify and locate any remaining ancient Nedians. None other than Kane, the Prophet, have been positively identified.
The Ten Wise Men
Spread among the new multiverse are ten weaponized Nedians. These "Wise Men" were created in order to fight the Machine Gods, and contain ancient knowledge, power, tools, and techniques that can stand up to galactic-level weapons such as Giygas. The power and age of these "units" have eroded their sanity, making them unstable, unpredictable, and dangerous.
In its own way, each Wise Man is actively attempting to destabilize and damage the universe in order to speed Melbu Frahma's corruption and destruction. Locating and destroying each Wise Man will provide a large step along the path to defeating Melbu Frahma.
Primary Objectives
- Identify, locate, and destroy the Ten Wise Men.
- Indalecio - "Dale Cinio," the former President of the Federation. His status is unknown. S
- The other nine Wise Men are suspected to have been members of Cinio's presidential council. They have not been positively identified.
The Nine Daemons
Melbu Frahma's power is derived from nine legendary daemons -- prehistoric entities bearing a fraction of its power that hold sway of different aspects and domains of his strength -- scattered throughout the multiverse. These nine daemons have been named, but there is relatively little knowledge or understanding of them.
Primary Objectives
- Defeat Jenova, the Scourge of the Skies - Completed
- Defeat Hexxus - S
- Defeat Demaar - S
- Defeat Sauron - S
- Defeat Demise - S
- Defeat Darm - S
- Defeat Amon - S
- Defeat Zophar - S
- Defeat Dracula, The King of the Undead - S
Embrace Entropy
Led by Carltron and the legendary Smithy, the race of the "Machine Gods" developed alongside ancient Nedians. Acknowledging the decay of their universe and its eventual cold death, the sentient machines set about a plan to provide eternal life by harvesting other universes for power. The Nedians were first to fall to the Machine Gods' warriors called Giygas.
The Machine Gods are driven by self-preservation and will ultimately attempt to consume as many iterations of the universe as they can.
Primary Objectives
- Defeat Smithy, the Soul Forger. - S
- Defeat Carltron. - S
The Dark Prognosticus
A strange and unpredictable enemy called "Count Bleck" appears to quarrel with Melbu Frahma and the Machine Gods's claims to the universe. He is the leader of the "Champions of Darkness," a group that seeks to destroy the Hearts of worlds.
Should that occur, it's suggested the creation force Soa may choose to blink out existence as we know it. Stopping the Champions of Darkness is of utmost importance.
Primary Objectives
- Defeat Count Bleck. S
- Protect the Hearts of the worlds traveled to, using Keyblades or similar magic or technology.
Dimensional Analogue Tasks
Strangereal
A dimensional analogue of Earth (Sol III). Open the link for more information.
Primary Objectives:
- Determine how to prevent Strangereal from being subjugated by Melbu Frahma, the Machine Gods, or Count Bleck.
- Investigate the "Rift Events" across Strangereal.
- Leyline #1: Hyperion Station Wreckage, Ballast Chamber 3 - Positive ID. Target: Columbia, Earth Prime
- Leyline #2: Sand Island, North Ceres Ocean - Partial ID. Target: Dark Gaia
Atmosphere: Normal
Communications: None Detected
Threat Level: Extreme - Leyline #3: Dinsmark, Belka - Positive ID - Manoria Cathedral, Rygar Prime, 600 A.D.
- Leyline #4: Cruik Fortress Memorial - Partial ID, Unknown World
Atmosphere: Normal
Communications: Unus Mundus Network Frequencies Detected
Threat Level: Low - Leyline #5: Gracmeria War Museum, Gracemeria - Partial ID, Unknown World
Atmosphere: Normal
Communications: None detected
Threat Level: Low-Moderate - Leyline #6: Produce Freezer, Dragons Lair, Positive ID. Target: Yavin 4
- Leyline #7: Perfanesia Island, Usea - Positive ID: Unclassified Earth Analogue
- Leyline #8: Unnamed Island, Forester Bay, Osea - Positive ID: Tottaus
- Leyline #9: Ulysses 2017M01 Impact Site, Southern Leasath - Positive ID: Gaia Prime
Atmosphere: Normal
Communications: Complex Modern/Ultra-Modern
Threat Level: High-Very High - Leyline #10: Megalith Facility Ruins, Twinkle Islands, Erusea - Partial ID, Unknown World
Atmosphere: Normal
Communications: Isolated RF Detected, Minimal
Threat Level: Moderate - Leyline #11: Oured, Osea - Partial ID, Unknown World
Columbian Earth
A dimensional analogue of Sol III (Earth). "Columbia" itself is a flying city powered by powerful, futuristic technology, flying above the surface. Its leader was investigating dimensional rifts via both magic and technology via Elizabeth, a woman with inexplicable powers over dimensional rifts.
The rest of the world hasn't been explored yet, but rumor suggests this is actually the Earth the DW has encountered before but with vast changes due to leyline and dimensional instability. Reports have arisen of the nations of the world fighting unknown waves of great monsters and armies that have laid waste to at least the United States's eastern seaboard.
With Columbia's corruption resolved, Elizabeth, Rosalind, and Robert Lutece have joined the party as support, but there is remaining trouble brewing in Columbia.
- The "Vox Populi" is actively revolting against the Columbian government, led by a dimensional analogue of Elizabeth Comstock. She vows to kill Zachary Comstock and take over as leader of the flying city.
- On the surface below Columbia, modern civilization is under attack by powerful orcs. Some sort of electromagnetic interference has rendered a vast majority of digital technology useless, allowing the orcs to run roughshod over post-modern soldiers.
- A large, lush landmass has appeared in the center of the Atlantic Ocean, apparently dimensionally fused with this iteration of Earth. No information about it is available.
Guardia: 600 AD
A dimensional analogue of Rygar. A mishmash of countries and empires, Guardia is currently under attack by the Gestahlian Empire.
The Kingdom of Guardia was founded after the fall of Zeal circa 10,000 BC, steeped in magic and martial service. The Gestahlian Empire is a powerful technological force, using "Magitek" and powerful magicite stones to power its war machine.
Primary Objectives:
- Discover the source of corruption in Guardia, 600 AD. COMPLETE
- Proceed through the city-sized Dracula Castle on the Isle of the Damned in the El Nido Triangle to rid this world of his influence.
- Determine a way to stop the Gestahl Empire from conquering the kingdom of Guardia.
World Z
A dimensional analogue of Sol III (Earth), set during the Atomic Era/World War II. Science and technology has taken a strange turn, and the world has been overcome by hordes of undead creatures from some unknown source. Allies will be few and far between here.
Primary Objectives:
- Recon and report from beyond the Perfanesia rift. Gather intelligence about the circumstances surrounding the deaths of Osean agents exploring the area.
The Galactic Empire
An entire sector of space has been isolated into a dimensional bubble. It is uncertain if there are other analogues of this region of space.
The Galactic Empire has completed its Death Star, and its subjugation of its space has begun. The Rebel Alliance has successfully mustered, and is actively resisting the command strucutre of the Empire. Emperor Palpatine has ordered the Alliance destroyed at any cost, and the Grand Moffs scattered throughout Imperial space intend to do just that.
Standing in the Empire's way is a hyperadvanced race of cybernetic organisms called "the Borg." It operates as a hive-mind and intends to assimilate as much organic matter, knowledge, and technology it can to better itself as a collective.
- Assist the Rebel Alliance in upstaging the Galactic Empire.
- Ambush at Ergo: Assist the Rebellion in destroying a fueling facility and rendering several Imperial Star Destroyers inoperable.
Ivalice
Leylines and the reorganization of the multiverse by Melbu Frahma have brought the world of Sectarius IV in line with the rest of the dimensional bubbles, exposing it to the multiverse at large where it had previously been sequestered away in the Super Band of space. After the Dimensional Warriors exorcised the Occuria from the land and used powerful Wishes to reshape it, there are still troubles aplenty in this diverse world.
- The Global Defense Initiative from Columbian Earth has found a leyline entrance into Ivalice, and is adamant about getting its hands on some form of nethicite. The GDI claims the stones will be used in the defense of the planet against interdimensional incursions, but the DW as a whole is very wary of this due to nethicite's inherent power as a weapon -- not to mention skepticism of the United States of America.
- The party has kicked the GDI out of Jahara, but GDI forces may yet linger elsewhere in the world.
- The GDI has expressed a willingness to negotiate for the nethicite, but repeatedly insists it will not leave Ivalice alone without it.
- The leaders of Dalmasca, Archades, and Bhujerba have joined with the Gran Kiltias -- a religious figure -- to ask the Dimensional Warriors to aid in the selection of a new King of Nabradia, a country devastated by war years ago that is now -- thanks to the DW -- able to rebuild and recover. With the Royal Family killed in the nethicite explosion that ravaged the land, it is up to the DW to hunt down and choose a leader for the Nabradian people.
- See the Gran Kiltias at Holy Mount Bur-Omisace to learn more. COMPLETE
- Find the Serpent.
- Find the Steed.
- Find the Shark.
- Find the Dove.
- Find the Wyrm.
- Bring one of the five potentials to the Gran Kiltias, Queen Dalmasca, Emperor Solidor, and Marquise Ondore for his/her coronation.
Side Quests
Rally the Troops
During the dimensional cascade that created the web of fractured worlds, the Dimensional Warriors were separated. They have been scattered across different worlds and timelines, forcing them each to fight to survive and reunite.
Primary Objectives
- Locate missing Dimensional Warriors.
Entertaining the Dead
The god of death, Hades, has rebuilt his Coliseum in the Underworld, and has asked the Dimensional Warriors to partake in fierce tournaments and one-on-one "grudge matches" with souls they have departed or witnessed. At stake: freedom* for those souls. The Dimensional Warriors will be handsomely rewarded for providing this service to the dearly -- or direly -- departed.
To reach the Underworld, there is a leyline-like stairwell in the Truce Canyon.
Primary Objectives:
- Participate in Hades's tournaments.
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Pre-Dimensional Cascade (Pre-7.0) Missions
Re: DW Mission News - 2/22/2014
The Known Abyssal Horrors
SSS
(A simple search will reveal these legends)
Note: Abyssal Horrors are optional quests in the vein of Esper missions. They will often result in summon awards, high level gear or treasure. That said, they are exceptionally dangerous. Many are equally dangerous regardless of character level.
Risilah, The Cremator of Souls
Location: Volcos
"Legends say the molten planet has been known to stare out at travelers moving past. More frightening are the tales of Captains who went insane and drove their ships to ruin from demonic influence. A Quintian Commander who survived one such incident reports the Captain continued to utter the words 'Risilah, we seek you' while resisting the efforts of 20 crew to keep him from the helm."
Zsosin, The Tormentor
Location: Scaraba
"The desert is often said to drive those who step within it insane, but the locals speak of a demon that leaves terror and fear in its wake. It's home is believed to be a pyramid built to worship a dark god by an ancient civilization known as Zsosin the Tormentor."
Sohael, The Unnatural
Location: Puerto Del Toran
"Deep in the jungle, it is rumored that dark day becomes bright night, heat becomes cold, and the laws of physics cease to be. The locals say this is due to the presence of a dark blight whom has marked the land as it's domain. This phenomenon has been given the name Sohael."
Alsoniat, The Ice Witch
Location: North Crater, South Face
"The wreckage of many famed craft has been found in one specific region of the North Crater with their fuel tanks full and frozen solid, an unnatural phenomenon. Attempts to thaw the wreckage have proven futile. Broken footage from one of the craft shows what appears to be a blue skinned woman on the ground moments before the catastrophic failure of the vehicle. She has been given the name Alsoniat."
SSS
(A simple search will reveal these legends)
Note: Abyssal Horrors are optional quests in the vein of Esper missions. They will often result in summon awards, high level gear or treasure. That said, they are exceptionally dangerous. Many are equally dangerous regardless of character level.
Risilah, The Cremator of Souls
Location: Volcos
"Legends say the molten planet has been known to stare out at travelers moving past. More frightening are the tales of Captains who went insane and drove their ships to ruin from demonic influence. A Quintian Commander who survived one such incident reports the Captain continued to utter the words 'Risilah, we seek you' while resisting the efforts of 20 crew to keep him from the helm."
Zsosin, The Tormentor
Location: Scaraba
"The desert is often said to drive those who step within it insane, but the locals speak of a demon that leaves terror and fear in its wake. It's home is believed to be a pyramid built to worship a dark god by an ancient civilization known as Zsosin the Tormentor."
Sohael, The Unnatural
Location: Puerto Del Toran
"Deep in the jungle, it is rumored that dark day becomes bright night, heat becomes cold, and the laws of physics cease to be. The locals say this is due to the presence of a dark blight whom has marked the land as it's domain. This phenomenon has been given the name Sohael."
Alsoniat, The Ice Witch
Location: North Crater, South Face
"The wreckage of many famed craft has been found in one specific region of the North Crater with their fuel tanks full and frozen solid, an unnatural phenomenon. Attempts to thaw the wreckage have proven futile. Broken footage from one of the craft shows what appears to be a blue skinned woman on the ground moments before the catastrophic failure of the vehicle. She has been given the name Alsoniat."
Re: DW Mission News - 4/29/2018
Line in the sand-S
The Eastern coast of the US has fallen, the armies of the GDI the US and Ackermans Mercs have proven they are hopeless against the tide of enemies if left to their own devices. I suspect the island in the Atlantic is the doing of the third foe in the triad left in the Wake of Giygas one Count Bleck. Whomever it is I do believe it is the source of this invasion and we need to get to that island. However I also suspect it will be guarded if Aziels attempt to get near the fortress for Frahma is any indication. So to give Ackerman and his people time to take ground back and to give our team a chance to get to the island and set foot upon it and find out more I wish to have a team fight on the front. It will be brutal as we will have to set up a line and hold it. But if we can succeed it will be a line in the sand drawn against our foes. A place from which they may recoil and be forced on the defense for once.As such our objectives would be as followed.
1. Establish a defensive position somewhere the enemy is currently holding and set up shop. Here we will need to hold for extended period until others can take action this means we will become a focus point for the enemies armies. We will need to likely be in rotations for those that are not machines and able to go without sleep. For this a few sub objectives would help greatly.
A. Establishment of some sort of quick defensive barricade system to give us cover and stronger defensive positioning.
B. Intel on all likely foes we will face so we can be better prepared.
C. We will need supplies both medical and restorative to keep us logistically set. And we need a way to have them in larger qualities than we do now.
D. Heavy Machine guns or similarly powerful mounted weapons to help us handle the incoming enemies before we are forced to go into our individual weapon and possibly close combat. Also any other heavy weapons able to do damage to well protected enemies or large numbers of infantry would be advised.
2. We need access for some of the event to a way to broadcast our efforts live this will establish our efforts and give hope to those who observe. This is vital for two reasons. One if it is Count Bleck he is going to try to cause enough suffering to unlock the earths heart to destroy it. We can try though it is unproven to seal it up away from him with that hope. Second it will begin the process of making each world a fortress unto itself. A place where more people will fight and make it harder on our enemies. The more they have to fight stiffening resistance the harder it will be for them to establish easy beachheads with secured fronts.
3. Finally we need to comprise a team who can get to the island and find out what’s going on there and if needed put an end to it. This team will have to be one prepared to go in with possibly little support and should be loaded up with whatever equipment or items may be useful for any possible situation. I recommend Alex or others with lots of intensive operations experience to lead this group.
4. Last once this fight begins we cannot back down if we do we will not take ground back and we may endanger the other teams. This will be a bitter fight with our enemies till their either done losing soldiers or we fall. As the mission is called. This is where we draw a line in the sand, this far no further.
5. Changed objective, with the unexpected fall of ackermen the GDI now will likely be not a hinderance meaning we can focus on battling our enemies.
Change in intel: enemies forces have taken over more of the US than expected.
The Eastern coast of the US has fallen, the armies of the GDI the US and Ackermans Mercs have proven they are hopeless against the tide of enemies if left to their own devices. I suspect the island in the Atlantic is the doing of the third foe in the triad left in the Wake of Giygas one Count Bleck. Whomever it is I do believe it is the source of this invasion and we need to get to that island. However I also suspect it will be guarded if Aziels attempt to get near the fortress for Frahma is any indication. So to give Ackerman and his people time to take ground back and to give our team a chance to get to the island and set foot upon it and find out more I wish to have a team fight on the front. It will be brutal as we will have to set up a line and hold it. But if we can succeed it will be a line in the sand drawn against our foes. A place from which they may recoil and be forced on the defense for once.As such our objectives would be as followed.
1. Establish a defensive position somewhere the enemy is currently holding and set up shop. Here we will need to hold for extended period until others can take action this means we will become a focus point for the enemies armies. We will need to likely be in rotations for those that are not machines and able to go without sleep. For this a few sub objectives would help greatly.
A. Establishment of some sort of quick defensive barricade system to give us cover and stronger defensive positioning.
B. Intel on all likely foes we will face so we can be better prepared.
C. We will need supplies both medical and restorative to keep us logistically set. And we need a way to have them in larger qualities than we do now.
D. Heavy Machine guns or similarly powerful mounted weapons to help us handle the incoming enemies before we are forced to go into our individual weapon and possibly close combat. Also any other heavy weapons able to do damage to well protected enemies or large numbers of infantry would be advised.
2. We need access for some of the event to a way to broadcast our efforts live this will establish our efforts and give hope to those who observe. This is vital for two reasons. One if it is Count Bleck he is going to try to cause enough suffering to unlock the earths heart to destroy it. We can try though it is unproven to seal it up away from him with that hope. Second it will begin the process of making each world a fortress unto itself. A place where more people will fight and make it harder on our enemies. The more they have to fight stiffening resistance the harder it will be for them to establish easy beachheads with secured fronts.
3. Finally we need to comprise a team who can get to the island and find out what’s going on there and if needed put an end to it. This team will have to be one prepared to go in with possibly little support and should be loaded up with whatever equipment or items may be useful for any possible situation. I recommend Alex or others with lots of intensive operations experience to lead this group.
4. Last once this fight begins we cannot back down if we do we will not take ground back and we may endanger the other teams. This will be a bitter fight with our enemies till their either done losing soldiers or we fall. As the mission is called. This is where we draw a line in the sand, this far no further.
5. Changed objective, with the unexpected fall of ackermen the GDI now will likely be not a hinderance meaning we can focus on battling our enemies.
Change in intel: enemies forces have taken over more of the US than expected.