Destiny Ascension Docking Bay
Posted: May 29th, 2014, 5:51 pm
50 Destroids: Destroids: Destroids are heavy, non transforming mecha designed to be walked along a ships hull and used for defensive purposes. They are effectively walking anti-aircraft
30 QF-3000E UAV 'Ghost Drones'
50 shuttles and auxilliary craft
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Goa'Uld Death Glider (Space)
Price N/A
AP: 5
HP: 5
Maneuvering: 100% (Your vehicle vs vehicle piloting bonus (+1 for every 5 levels) counts 100% in this vehicle)
Pilot Risk: 25%
Description: A curve wing fighter primarily designed to function in outer space for ha`tak defense, this sleek and maneuverable battle craft is equipped with twin staff cannons designed to obliterate enemy armor. Although it can function in an atmosphere, it suffers 50% maneuvering penalty due to it's reliance on the lack of inertia for propulsion. The Death Glider is a formidible craft capable of holding it's own in space combat.
HP 1:Class: Fusion Reactor
Price: 300000
Description: A self sustaining reaction produced by merging atoms as opposed to splitting them, the fusion reactor is more stable than it's counterpart, but most costly. A fusion reactor is the only type of reactor which will not explode when overheating; however it will render itself inoperable until properly repaired.
Bonus: 5 Reactor Points
HP 2:Class: Liquid Cooling
Price: N/A
Description: The most standard cooling system available to reactors, Liquid Cooling utilizes heavy water (H₂O₂) as an insulator and cooling agent, using the steam created by the boiling water to both produce oxygen (O) for life support and steam water (H₂O) to power turbines. Liquid Cooling is included in the base purchasing price of a Reactor.
Bonus: Recharges 1 RP every round.
HP 3: LLC - Light Laser Cannon
Class: Ground, Mecha, Air, Aerospace, Space
Cost: 150000
Targets: All, 1 target
Uses: Energy - 1 point
Damage: 20,000 HP, 1 AP
Roll Bonus: +5
HP 4:LLC - Light Laser Cannon
Class: Ground, Mecha, Air, Aerospace, Space
Cost: 150000
Targets: All, 1 target
Uses: Energy - 1 point
Damage: 20,000 HP, 1 AP
Roll Bonus: +5
HP 5:Weapon-Link
Type: Computing
Cost: 800000
Power Requirement: 0
Description: A targeting suite that simultaneously uses two completely independent systems to produce a timed targeting event, allowing for both systems to be tripped at the same time, exponentially increasing a vehicle's versatility and threat level.
Effect: Allows the pilot to operate multiple weapons using one system (otherwise only one weapon at a time can be used).
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Stonewell/Bellcom VF-1 Valkyrie x80
Veritech Fighters: Versatile transforming aerospace fighters capable of shifting to Battleoid mode where they can be used as fully functional ground mechs. The Veritech fighter represents the pinnacle of human fighter-tech as of the Alliance Era
AP: 12
HP: 8
Maneuvering: 100% (75% in G)
HP 1: HMG - Heavy Machine Gun (.50 double-barrel)
HP 2: HMG - Heavy Machine Gun (.50 double-barrel) (Accessible in B, G only)
PP 3: VLRP/32
HP 4: VLRP/32 (Accessible in B, G only)
HP 5: LLC (Accessible in B, G only)
HP 6: Fusion Reactor (5 Reactor Points)
HP 7: Liquid Cooling
HP 8: Tracking Systems
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Dragon Company A.M.W.S Units x16
Class: Mech, Large
Description: Assault Maneuver Weapon System, or A.M.W.S are high output performance mecha. The Dragon unit's are mass produced models but have been tuned to a higher level of performance and are capable of flight.
Price: 500000+250000 per hard point
AP: 22
Unit 2: 34 & Unit 3: 33
HP: 12
Maneuvering: 85% (95% When in Space or Zero/G)
Pilot Risk: 5%
1. Onboard Computer
Effect: Remove Negative Roll bonuses from Rocket/Missile Weapons making them Smart Weapons.
2. Tracking Systems
Effect: Raises the accuracy of Rocket/Missile and Torpedo weapons by +10.
3. Munitions Management System
Effect: Provides a 50% ammo bonus to all weapons systems onboard
4.L-RADAR Sensor Suite
Effect: Provides vehicle AP totals
5. RCS Thrusters
Effect: Raises the Maneuverability Rating of a vehicle by 10% when in space or zero-gravity.
Weapons
6. Sword
Target: Single
Damage: 1 AP , 10,000 HP
7.LRP/16 - Light Rocket Pack (16 rockets)
Class: Ground, Mech, Air, Aerospace, Space (occupies 2 Hard Points)
Targets: All
Uses: Ammo (16x1, 8x2, 4x4)
Damage: 40,000 HP, 4 AP
Roll Bonus: -10
9.LLC - Light Laser Cannon
Class: Ground, Mecha, Air, Aerospace, Space
Targets: All, 1 target
Uses: Energy - 1 point
Damage: 20,000 HP, 1 AP
Roll Bonus: +5
Armor.
10. Ablative Armor
Cost: 500000 per Armor Point
Effect: Reduces lasers, phasers, and particle accelerators HP damage by half, Pilot Risk by 10%, and AP damage by 1.
AP Protected:
11. Composite Armor
Cost: 500000 per Armor Point
Effect: Reduces pilot risk by 10%, the HP effect of guns and cannons by half, and AP damage by 1.
Power Source:
12. UMN Transmit Generator System
Price: 30000
Description:The unit derives power from a ships powerplant or a stationed area that transmits it via a UMN signal or other transmission means. The unit can travel and act to its highest outputs so long as its within range of its vessel. Often ranging vast distances. When not in range the unit has a limited power supply to work with but this begins to recharge once back in range.
Bonus: 50 CP
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ZEUSx2 (1 is dismantled)
Class: Mech, Medium
Price: 200000+100000 per hard point
AP: 22
HP: 5 to 15
Maneuvering: 100%
Pilot Risk: 50%
Description: A massive three story battle mech, redesigned from the former Metal Gear REX. The weapon has a large mechanical sphere on its left shoulder, and the cockpit is hidden behind a shield. Its cockpit lurches forward like a T-rex's head. Its right arm is a cannon the length of a bus, and a missile rack sits on its right shoulder. Underneath its cockpit is a vulcan cannon. Procured by aziel for its equipment to combat other threats for the time being he realizes its also a great asset.
Hard Points: 5
1.DRM - Dimensional Rift Missiles
Class: Ground, Mecha, Air, Aerospace, Space
Cost: 1500000
Targets: All, 1 target
Uses: Ammo (5), Energy - 5 points
Damage: 50,000 HP, 2 AP
Roll Bonus: +20
2.
3.VLAC - Very Light Auto Cannon (20mm HEDP)
Class: Ground, Mech, Air, Aerospace (occupies 2 Hard Points)
Cost: 300000
Targets: All, 2 Targets
Uses: Unlimited
Damage: 10,000 HP & Knockdown / 2 AP
Roll Bonus: +5
4.Radome: So long as radome is intact piolet risk is Zero
5.HRG - Heavy Railgun
Class: Ground, Mecha
Cost: 500000
Targets: Ground, Space, 1 target
Uses: Energy - 2 points
Damage: 30,000 HP, 6 AP
Roll Bonus: +20
6.Fusion Reactor
Price: 300000
Description: A self sustaining reaction produced by merging atoms as opposed to splitting them, the fusion reactor is more stable than it's counterpart, but most costly. A fusion reactor is the only type of reactor which will not explode when overheating; however it will render itself inoperable until properly repaired.
Bonus: 5 Reactor Points
7.Liquid Cooling
Price: N/A
Description: The most standard cooling system available to reactors, Liquid Cooling utilizes heavy water (H₂O₂) as an insulator and cooling agent, using the steam created by the boiling water to both produce oxygen (O) for life support and steam water (H₂O) to power turbines. Liquid Cooling is included in the base purchasing price of a Reactor.
Bonus: Recharges 1 RP every round.
8.Composite Armor
Cost: 500000 per Armor Point
Description: Thick layers of alloy and ceramics are added to a vehicle's standard armor, protecting it quite well versus kinetic attacks.
Effect: Reduces pilot risk by 10%, the HP effect of guns and cannons by half, and AP damage by 1.
9. Ablative Armor
Cost: 500000 per Armor Point
Description: Developed to withstand high-heat and -energy based weaponry, ablative armor plates "bleed off" heat and waveforms to reduce the effect they have on shielded craft.
Effect: Reduces lasers, phasers, and particle accelerators HP damage by half, Pilot Risk by 10%, and AP damage by 1.
30 QF-3000E UAV 'Ghost Drones'
50 shuttles and auxilliary craft
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Goa'Uld Death Glider (Space)
Price N/A
AP: 5
HP: 5
Maneuvering: 100% (Your vehicle vs vehicle piloting bonus (+1 for every 5 levels) counts 100% in this vehicle)
Pilot Risk: 25%
Description: A curve wing fighter primarily designed to function in outer space for ha`tak defense, this sleek and maneuverable battle craft is equipped with twin staff cannons designed to obliterate enemy armor. Although it can function in an atmosphere, it suffers 50% maneuvering penalty due to it's reliance on the lack of inertia for propulsion. The Death Glider is a formidible craft capable of holding it's own in space combat.
HP 1:Class: Fusion Reactor
Price: 300000
Description: A self sustaining reaction produced by merging atoms as opposed to splitting them, the fusion reactor is more stable than it's counterpart, but most costly. A fusion reactor is the only type of reactor which will not explode when overheating; however it will render itself inoperable until properly repaired.
Bonus: 5 Reactor Points
HP 2:Class: Liquid Cooling
Price: N/A
Description: The most standard cooling system available to reactors, Liquid Cooling utilizes heavy water (H₂O₂) as an insulator and cooling agent, using the steam created by the boiling water to both produce oxygen (O) for life support and steam water (H₂O) to power turbines. Liquid Cooling is included in the base purchasing price of a Reactor.
Bonus: Recharges 1 RP every round.
HP 3: LLC - Light Laser Cannon
Class: Ground, Mecha, Air, Aerospace, Space
Cost: 150000
Targets: All, 1 target
Uses: Energy - 1 point
Damage: 20,000 HP, 1 AP
Roll Bonus: +5
HP 4:LLC - Light Laser Cannon
Class: Ground, Mecha, Air, Aerospace, Space
Cost: 150000
Targets: All, 1 target
Uses: Energy - 1 point
Damage: 20,000 HP, 1 AP
Roll Bonus: +5
HP 5:Weapon-Link
Type: Computing
Cost: 800000
Power Requirement: 0
Description: A targeting suite that simultaneously uses two completely independent systems to produce a timed targeting event, allowing for both systems to be tripped at the same time, exponentially increasing a vehicle's versatility and threat level.
Effect: Allows the pilot to operate multiple weapons using one system (otherwise only one weapon at a time can be used).
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Stonewell/Bellcom VF-1 Valkyrie x80
Veritech Fighters: Versatile transforming aerospace fighters capable of shifting to Battleoid mode where they can be used as fully functional ground mechs. The Veritech fighter represents the pinnacle of human fighter-tech as of the Alliance Era
AP: 12
HP: 8
Maneuvering: 100% (75% in G)
HP 1: HMG - Heavy Machine Gun (.50 double-barrel)
HP 2: HMG - Heavy Machine Gun (.50 double-barrel) (Accessible in B, G only)
PP 3: VLRP/32
HP 4: VLRP/32 (Accessible in B, G only)
HP 5: LLC (Accessible in B, G only)
HP 6: Fusion Reactor (5 Reactor Points)
HP 7: Liquid Cooling
HP 8: Tracking Systems
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Dragon Company A.M.W.S Units x16
Class: Mech, Large
Description: Assault Maneuver Weapon System, or A.M.W.S are high output performance mecha. The Dragon unit's are mass produced models but have been tuned to a higher level of performance and are capable of flight.
Price: 500000+250000 per hard point
AP: 22
Unit 2: 34 & Unit 3: 33
HP: 12
Maneuvering: 85% (95% When in Space or Zero/G)
Pilot Risk: 5%
1. Onboard Computer
Effect: Remove Negative Roll bonuses from Rocket/Missile Weapons making them Smart Weapons.
2. Tracking Systems
Effect: Raises the accuracy of Rocket/Missile and Torpedo weapons by +10.
3. Munitions Management System
Effect: Provides a 50% ammo bonus to all weapons systems onboard
4.L-RADAR Sensor Suite
Effect: Provides vehicle AP totals
5. RCS Thrusters
Effect: Raises the Maneuverability Rating of a vehicle by 10% when in space or zero-gravity.
Weapons
6. Sword
Target: Single
Damage: 1 AP , 10,000 HP
7.LRP/16 - Light Rocket Pack (16 rockets)
Class: Ground, Mech, Air, Aerospace, Space (occupies 2 Hard Points)
Targets: All
Uses: Ammo (16x1, 8x2, 4x4)
Damage: 40,000 HP, 4 AP
Roll Bonus: -10
9.LLC - Light Laser Cannon
Class: Ground, Mecha, Air, Aerospace, Space
Targets: All, 1 target
Uses: Energy - 1 point
Damage: 20,000 HP, 1 AP
Roll Bonus: +5
Armor.
10. Ablative Armor
Cost: 500000 per Armor Point
Effect: Reduces lasers, phasers, and particle accelerators HP damage by half, Pilot Risk by 10%, and AP damage by 1.
AP Protected:
11. Composite Armor
Cost: 500000 per Armor Point
Effect: Reduces pilot risk by 10%, the HP effect of guns and cannons by half, and AP damage by 1.
Power Source:
12. UMN Transmit Generator System
Price: 30000
Description:The unit derives power from a ships powerplant or a stationed area that transmits it via a UMN signal or other transmission means. The unit can travel and act to its highest outputs so long as its within range of its vessel. Often ranging vast distances. When not in range the unit has a limited power supply to work with but this begins to recharge once back in range.
Bonus: 50 CP
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ZEUSx2 (1 is dismantled)
Class: Mech, Medium
Price: 200000+100000 per hard point
AP: 22
HP: 5 to 15
Maneuvering: 100%
Pilot Risk: 50%
Description: A massive three story battle mech, redesigned from the former Metal Gear REX. The weapon has a large mechanical sphere on its left shoulder, and the cockpit is hidden behind a shield. Its cockpit lurches forward like a T-rex's head. Its right arm is a cannon the length of a bus, and a missile rack sits on its right shoulder. Underneath its cockpit is a vulcan cannon. Procured by aziel for its equipment to combat other threats for the time being he realizes its also a great asset.
Hard Points: 5
1.DRM - Dimensional Rift Missiles
Class: Ground, Mecha, Air, Aerospace, Space
Cost: 1500000
Targets: All, 1 target
Uses: Ammo (5), Energy - 5 points
Damage: 50,000 HP, 2 AP
Roll Bonus: +20
2.
3.VLAC - Very Light Auto Cannon (20mm HEDP)
Class: Ground, Mech, Air, Aerospace (occupies 2 Hard Points)
Cost: 300000
Targets: All, 2 Targets
Uses: Unlimited
Damage: 10,000 HP & Knockdown / 2 AP
Roll Bonus: +5
4.Radome: So long as radome is intact piolet risk is Zero
5.HRG - Heavy Railgun
Class: Ground, Mecha
Cost: 500000
Targets: Ground, Space, 1 target
Uses: Energy - 2 points
Damage: 30,000 HP, 6 AP
Roll Bonus: +20
6.Fusion Reactor
Price: 300000
Description: A self sustaining reaction produced by merging atoms as opposed to splitting them, the fusion reactor is more stable than it's counterpart, but most costly. A fusion reactor is the only type of reactor which will not explode when overheating; however it will render itself inoperable until properly repaired.
Bonus: 5 Reactor Points
7.Liquid Cooling
Price: N/A
Description: The most standard cooling system available to reactors, Liquid Cooling utilizes heavy water (H₂O₂) as an insulator and cooling agent, using the steam created by the boiling water to both produce oxygen (O) for life support and steam water (H₂O) to power turbines. Liquid Cooling is included in the base purchasing price of a Reactor.
Bonus: Recharges 1 RP every round.
8.Composite Armor
Cost: 500000 per Armor Point
Description: Thick layers of alloy and ceramics are added to a vehicle's standard armor, protecting it quite well versus kinetic attacks.
Effect: Reduces pilot risk by 10%, the HP effect of guns and cannons by half, and AP damage by 1.
9. Ablative Armor
Cost: 500000 per Armor Point
Description: Developed to withstand high-heat and -energy based weaponry, ablative armor plates "bleed off" heat and waveforms to reduce the effect they have on shielded craft.
Effect: Reduces lasers, phasers, and particle accelerators HP damage by half, Pilot Risk by 10%, and AP damage by 1.