Shops for DW NeXT

Weapons, Armor, Items, Equipment, Spells, and all other things you can drop mad cash on.
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Shops for DW NeXT

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Post by Strato »

[[[Current Shop Limits]]]

Weapons and raw material can be bought up to the quality of Bloodstone.
General Magic up to Level 7 can be purchased in shops.
Magic in other schools/lists, except for Necromancy, may be purchased up to Level 6.
Restorative Items can be purchased up to Cryo Rations/Delta Ethers/Elixir Alphas.
All Curative Items can be purchased, except for Phoenix Pinions & Remedies above Alpha.
Purchasable Materia are indicated on the Materia page.
All Tech Armor Augmentations are purchasable.
Omnitools are purchasable, up to Nexus.
Assist-Softs are purchasable, up to Deltaware.
Each grenade pack type is available for purchase up to Tier 3, Mark 1, except for Breaker Grenades.

[[Rygar]]

In Rygar, all transactions must be made in crowns. To determine the price, 1 gil = 5 crowns.

[Truce - Apothecary]

The following are available for purchase this month:

3 Elixir Beta
3 Remedy Beta
1 Gamma Ether

[Dorino - Jeweler]

Accessories can be purchased here, up to 3 material grades above the current cap. This is currently Malachite.

[Porre]

In Porre, you can sell off any Artisan: Cooking related projects at a 5% markup.

[Termina]

In Termina, each month, 2 level 4 spells that aren't ordinarily purchasable in shops, are made available. Only 1 copy of each spell is available, and its cost is doubled, bringing the cost of each to 211,500 crowns.

Magma Bomb
Ice Lance

[[Ivalice]]

Gil is the currency with which transactions are made in Ivalice.

[Rabanastre - Muthru Bazaar]

Name: Devlon Industries Striker Sniper Rifle(Bloodstone-Lapis Lazuli)
Magicite Mod: Cost +10%. Innate 'weapon aura'.
Price: 735,000(808,500) gil(costs 768,075 gil)
DC to Make: 124/194/274
Augmentation Slots: 3
Controlled Shots: 1 (+1)
Roll Bonus: +22
Damage Modifier: 3900
Skill Level Required: 5

Name: Samael FR-99 Assault Rifle(Bloodstone)
Magicite Mod: Cost +10%. Innate 'weapon aura'.
Price: 490,000(539,000) gil(costs 512,050 gil)
DC to Make: 114/184/254
Augmentation Slots: 4
Controlled Shots: 3 (+2)
Roll Bonus: +25
Damage Modifier: 2700
Skill Level Required: 5

3 Remedy Beta(13,466 gil each)

3 Remedy Beta(13,466 gil each)

Freezega(132,525 gil)

[Rabanastre - Batahn's Technicks]

The following are available for purchase as Blue/Card Magic:

Shear(3000 gil) - 100 MP. Reduces magic soak by 1000. Lasts 1d5 rounds.
Addle(3000 gil) - 100 MP. Reduces magic damage by 1000. Lasts 1d5 rounds.
Wither(3000 gil) - 100 MP. Reduces physical damage by 1000. Lasts 1d5 rounds.
Expose(3000 gil) - 100 MP. Reduces physical soak by 1000. Lasts 1d5 rounds.
Poach(7000 gil) - 100 MP. Destroys a foe at less than 10% of max HP that isn't immune to instant KO. Guaranteed loot drop as though the luck roll was a 750.
Souleater(8000 gil) - 200 MP. This can be used in conjunction with a physical attack(not a custom attack). Adds 50% to damage & adds darkness element to attack.
Gil Toss(15000 gil) - May throw gil at the enemy for damage. 1 gil = 1 damage. Capped at triple your max HP.

Libra(5000 gil) - 250 MP. Roll 1d100. This spell may be cast thrice per diem. Lasts 5 rounds/5 minutes.
1-5: Nothing happens.
10-25: You can see the MP of surrounding foes.
26-50: You can see the HP and MP of surrounding foes.
51-75: You can see the HP, MP, and weaknesses of surrounding foes.
76-95: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore.
96-100: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore. You can also see traps rigged to things like doors and treasure chests.

Achilles(25000 gil) - Roll 1d8. The following becomes the target's new elemental weakness, and the opposite becomes an immunity (an absorption if the enemy had one before).
1-Water(Fire Immunity)
2-Fire(Water Immunity)
3-Wind(Earth Immunity)
4-Earth(Wind Immunity)
5-Light(Shadow Immunity)
6-Shadow(Light Immunity)
7-Holy(Dark Immunity)
8-Dark(Holy Immunity)

[Bhujerba]

Ivalice's Skycity was founded by Moogles and is a prominent airship docking port. Sold items related to Artisan: Engineering receive an additional 5% revenue.

[[Mobius]]

You can purchase firearms in Mobius 1 grade above the current cap. This is currently Alabaster.
You can also purchase the Venomian Plasma and Bioetheric retrofits.

[[Gaia]]

Gaia's currency standard is the Gil. The following are level 7 spells and cost 95,100 gil, except for the General Magic spell, which is level 8 and costs 139,500 gil.

[Thamasa]

{Creature Summons}

Name: Marilith (Fire)
While the true Marilith sleeps the ages away in the Temple of Fire, there are certain members of the Lamia race who become aware of and worship her. Those who get close enough are proudly burned, taking her name as a title and dedicating every kill to her glory.

Description: An obviously female figure similar to a Lamia, with six arms each carrying a scimitar, and wild hair barely held out of her face by an ornate tiara. Wearing golden bracers and a plated tube top as her only armor, with less useful jewelry adorning her snake half and the point of connection between them.
Initiative: 75*Rank
Element: Fire Affinity IV
HP: 4250*Rank
Attack Roll: 1s8+(7*rank), Damage +2000
Defense Roll: 1s7+(7*rank)
Special: The Marilith can roll up to 1d[Rank+1] when performing a normal attack, at the cost of reducing the attack roll by [10-Rank] for each extra. (IE; Marilith can roll up to a 1d4 hit combo at Rank 3, at a -21 penalty, or simply a 1d2 hit combo for a -14 penalty).
Rank 1: The Marilith can perform a vicious Power Attack, stabbing with multiple weapons. This multiplies a normal attack's damage by [Rank/2], carries a penalty of [5-Rank], and on a Critical Hit, adds [5%*Rank] to the chance of a second crit card.
Rank 2: While the Marilith is on the field, the Summoner will feel a loose connection to the great fiend of flame the creature worships. For every round the Marilith stays out, [5%*Rank] is added to the Summoner's resistance to Fire, even if it is currently zero. This stacks up to [Rank] times, isn't affected by multiple Mariliths, and for every percent above 100, that much of any Fire attack is converted into healing.
Rank 3: When Defending against a melee, physical attack, the Marlith can attempt to block up to [Rank] times, at a -5 Penalty per extra attempt.
Rank 4: The Marilith can drive her swords into the ground and kneel in prayer, cutting her Rank 2 ability's effect in half and spreading it to [Rank*2] allies. This resistance replaces their current resistance to fire instead of adding to it, and is based on the Summoner's reaction to the rank 2 ability, which continues to function. (If the Summoner has 200% resistance to Fire once the ability is applied, the allies affected gain 100% resistance, unmodified by their previous). The Marilith cannot attack or defend herself while in prayer.
Rank 5: The Marilith can perform its Rank 1 attack as a Mystic Arte, if striking with a full combo of at least 3 hits, or as a Counter, if she rolls at least 3 successful Block attempts in a row.

{Ether Magic}

Revert - Revives a target at 25% health and gives them the shell or protect (casters choice) status effect. This can only be used once every 5 rounds.

{General Magic}

Level 8: Hastega - Inflicts Acute Haste for 1d5 rounds.(490 MP)(Requires Hastera)(100 SpP)

{Druidic Arcana}

Scrying, Greater - Using a smooth, unbroken, reflective surface, the character is able to visually spy on another point through the aether. The character receives audio through the aether as well, and can otherwise control the scry point as if it were a camera.

{Divine Arcana}

Regenerate - The character is able to restore stamina to a single target, as well as rejuvenate their minds and bodies. Heals 50% of a target's total HP and inflicts Chronic "Regen" status on a single target for 5 rounds.

{Sorceror's Arcana}

Ki Shout, Greater - This spell allows a caster to bellow sonic energy powerful enough to rupture objects in a banshee-like howl. Deals Spell Damage +2000, Moderate "Knockback" status, and can destroy objects that provide up to Moderate "Concealment" status.
Last edited by Strato on May 1st, 2024, 11:38 pm, edited 28 times in total.
Strato
Posts: 386
Joined: December 31st, 2008, 10:08 pm

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