Shops for DW NeXT
Posted: July 10th, 2023, 5:03 am
[[[Current Shop Limits]]]
Raw material can be bought up to the quality of Malachite.
Weapons can be bought up to the quality of Bloodstone.
General Magic up to Level 7 can be purchased in shops.
Magic in other schools/lists, except for Necromancy, may be purchased up to Level 6.
Restorative Items can be purchased up to HypoStim/Cryo Rations/Delta Ethers/Beta Elixirs/Alpha Megalixirs.
Materials can be bought for Delta Elixirs & Beta Megalixirs.
All Curative Items can be purchased, except for Phoenix Pinions & Remedies above Alpha.
Purchasable Materia are indicated on the Materia page.
All Tech Armor Augmentations are purchasable.
Omnitools are purchasable, up to Nexus.
Assist-Softs are purchasable, up to Deltaware.
Each grenade pack type is available for purchase up to Tier 3, Mark 1, except for Breaker Grenades.
[[Rygar]]
In Rygar, all transactions must be made in crowns. To determine the price, 1 gil = 5 crowns.
[Truce - Apothecary]
The following are available for purchase this month:
1 Elixir Delta
1 Remedy Beta
1 Gamma Ether
[Dorino - Jeweler]
Accessories can be purchased here, up to 3 material grades above the current cap. This is currently Malachite. 3 additional accessories will be rolled at random.
3xBloodstone Ring
Name: Bloodstone Ring of Piloting
Price: 2,450,000 crowns
Crafting DC: 114/184/254
Max Enchantment Level: 6
Natural Property: +1
Vehicle Operation +12(type determined on purchase)
Melttouch - On a hit, 10% chance to inflict Mild Melt.
Name: Bloodstone Ring of Beastslaying
Price: 2,450,000 crowns
Crafting DC: 114/184/254
Max Enchantment Level: 6
Natural Property:
Beastkiller - +150% damage to beast-type enemies.
MP+3%
Name: Bloodstone Ring of Luck
Price: 2,450,000 crowns
Crafting DC: 114/184/254
Max Enchantment Level: 6
Natural Property:
Luck stat +60
MP+150
[Porre][UNAVAILABLE]
In Porre, you can sell off any Artisan: Cooking related projects at a 5% markup.
[Termina]
In Termina, each month, 2 level 4 spells that aren't ordinarily purchasable in shops, are made available. Only 1 copy of each spell is available, and its cost is doubled, bringing the cost of each to 211,500 crowns.
Gravity Blow
Hell Soul
[[Ivalice]]
Gil is the currency with which transactions are made in Ivalice.
[Rabanastre - Muthru Bazaar]
Name: Opal tipped Trident
Price: 540,000 gil(costs 513,000)
DC to Make: 122/192/272
Augmentation Slots: 4
Roll Bonus: +6
Damage Modifier: +1200
Skill Level Required: 5
Name: Samael FR-99 Assault Rifle(Bloodstone)
Magicite Mod: Cost +10%, innate 'Weapon Aura'.
Price: 490,000(539,000) gil(costs 512,050)
DC to Make: 114/184/254
Augmentation Slots: 4
Controlled Shots: 3 (+2)
Roll Bonus: +25
Damage Modifier: 2700
Skill Level Required: 5
Name: Light Opal Shield
Price: 315,000 gil(costs 299,250)
DC to Make: 102/172/232
Augmentation Slots: 2
Block Bonus: +22
Skill Level Required: 5
Name: Heavy Lazurite Armor
Price: 530,000 gil(costs 503,500)
DC to Make: 126/196/276
Physical Soak: 1125
Magical Soak: 675
Demiga Spellbook(132,525 gil)
[Rabanastre - Batahn's Technicks]
The following are available for purchase as Blue/Card Magic:
Shear(3000 gil) - 100 MP. Reduces magic soak by 1000. Lasts 1d5 rounds.
Addle(3000 gil) - 100 MP. Reduces magic damage by 1000. Lasts 1d5 rounds.
Wither(3000 gil) - 100 MP. Reduces physical damage by 1000. Lasts 1d5 rounds.
Expose(3000 gil) - 100 MP. Reduces physical soak by 1000. Lasts 1d5 rounds.
Poach(7000 gil) - 100 MP. Destroys a foe at less than 10% of max HP that isn't immune to instant KO. Guaranteed loot drop as though the luck roll was a 750.
Souleater(8000 gil) - 200 MP. This can be used in conjunction with a physical attack(not a custom attack). Adds 50% to damage & adds darkness element to attack.
Gil Toss(15000 gil) - May throw gil at the enemy for damage. 1 gil = 1 damage. Capped at triple your max HP.
Libra(5000 gil) - 250 MP. Roll 1d100. This spell may be cast thrice per diem. Lasts 5 rounds/5 minutes.
1-5: Nothing happens.
10-25: You can see the MP of surrounding foes.
26-50: You can see the HP and MP of surrounding foes.
51-75: You can see the HP, MP, and weaknesses of surrounding foes.
76-95: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore.
96-100: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore. You can also see traps rigged to things like doors and treasure chests.
Achilles(25000 gil) - Roll 1d8. The following becomes the target's new elemental weakness, and the opposite becomes an immunity (an absorption if the enemy had one before).
1-Water(Fire Immunity)
2-Fire(Water Immunity)
3-Wind(Earth Immunity)
4-Earth(Wind Immunity)
5-Light(Shadow Immunity)
6-Shadow(Light Immunity)
7-Holy(Dark Immunity)
8-Dark(Holy Immunity)
[Bhujerba]
Ivalice's Skycity was founded by Moogles and is a prominent airship docking port. Sold items related to Artisan: Engineering receive an additional 5% revenue.
[[Mobius]]
You can purchase firearms in Mobius 1 grade above the current cap. This is currently Lazurite/Lapis Lazuli.
You can also purchase the Venomian Plasma and Bioetheric retrofits.
[[Gaia]]
Gaia's currency standard is the Gil. The following are level 7 spells and cost 95,100 gil, except for the General Magic spell, which is level 8 and costs 139,500 gil.
[Thamasa]
{Creature Summons}
Name: Geryon (Neutral)
A fragment of power from each of the four Great Fiends of the elements, combined in harmony by a deft Summoner, crafts these unique golem-like creatures.
Description: A daunting creature with a simple design with an obvious singularity of mind; To destroy. It boasts a frankensteinian division of parts, a torso of one color, sporting giant horns of a second which emerge from its shoulders, muscular arms of a third, and a dangling tail of a fourth, each representing one of the four elements that gave birth to it. Its torso hosts a “brain” composed of crystal of the same color. While most of its intelligence is put toward hating everything the four Fiends hated (Ie: Everything), it boasts a surprisingly rich array of other negative personality traits as well; The ego of Kraken, the greed of Lich, the vengefulness of Marilith, and the tyranny of Tiamat.
Initiative: 83*Rank
Element: Non-elemental
HP: 4750*Rank
Attack Roll: 1s7+(7*rank), damage +2000
Defense Roll: 1s7+(7*rank)
Special: The Geryon naturally reduces damage from Fire, Water (including Ice), Air (Including Lightning), and Earth (Including Plant) by 10%*Rank.
Rank 1: The Geryon can shift its makeup, enhancing one of its elemental resistances to 20%*Rank, but losing the resistance to the opposite.
Rank 2: The Geryon can shift its makeup, changing 10%*Rank of its attack damage to Fire, Water, Wind, or Earth, at the cost of losing one of the others. This can't be done if the Geryon currently has heightened resistance to what it would lose, or if it has already lost it.
Rank 3: The Geryon can emit a prismatic light, taking a turn to begin and lasting 5 rounds. For [Rank] allies, spells of any element the Geryon currently has a resistance to have their MP cost decreased by 10%*Rank. The Geryon loses one elemental resistance while this effect is up.
Rank 4: The Geryon can internalize a prismatic light, taking a turn to begin and lasting 5 rounds. Spells of any element the Geryone currently has a resistance to, cast through it, deal their damage to the Geryon but have it enhanced by +500*Rank on the way out.
Rank 5: The Geryon can fire a powerful laser of prismatic energy, dealing 1 count of damage of each element it currently has a resistance to. If the Geryon has only one resistance when the laser is used, it instead deals double damage and inflicts the following statuses at Acute severity;
Fire - Burning
Water - Soak
Earth - Clod
Wind - Knockback
{Ether Magic}
Flash Mob, Greater - Creates the kind of mob of legends. 1d50000 flock to the street in support of a goal the caster designates. Unlike Flash Mob, the caster may designate a specific cause, target or goal that draws the crowds attention. The crowd may still do anything, including Plank, but they will plank for a common goal!
{General Magic}
Level 8: Aspega - A surge of electricity, in the five-digit volts, strikes a single target. Inflicts Acute "Shock" status for 1d5 rounds. (640 MP)(+10000 damage)(Requires Aspera & Thundaga)(100 SpP)
{Druidic Arcana}
Control Weather - The character is able to manipulate local weather patterns; unless otherwise specified, this spell only works outside in actual weather-affected environment. Can turn rain to shine, shine to rain, shine to snow, et cetera. This effect lasts for (Mage Level) hours.
{Divine Arcana}
Scrying, Greater - Using a smooth, unbroken, reflective surface, the character is able to visually spy on another point through the aether. The character receives audio through the aether as well, and can otherwise control the scry point as if it were a camera.
{Sorceror's Arcana}
Reverse Gravity - Create a bounded field that extends (Mage Level/2) areas. Within that field the ceiling is the floor and the floor is the ceiling, inverting the very nature of gravity itself in an area. This lasts for up to (Mage Level) rounds.
Raw material can be bought up to the quality of Malachite.
Weapons can be bought up to the quality of Bloodstone.
General Magic up to Level 7 can be purchased in shops.
Magic in other schools/lists, except for Necromancy, may be purchased up to Level 6.
Restorative Items can be purchased up to HypoStim/Cryo Rations/Delta Ethers/Beta Elixirs/Alpha Megalixirs.
Materials can be bought for Delta Elixirs & Beta Megalixirs.
All Curative Items can be purchased, except for Phoenix Pinions & Remedies above Alpha.
Purchasable Materia are indicated on the Materia page.
All Tech Armor Augmentations are purchasable.
Omnitools are purchasable, up to Nexus.
Assist-Softs are purchasable, up to Deltaware.
Each grenade pack type is available for purchase up to Tier 3, Mark 1, except for Breaker Grenades.
[[Rygar]]
In Rygar, all transactions must be made in crowns. To determine the price, 1 gil = 5 crowns.
[Truce - Apothecary]
The following are available for purchase this month:
1 Elixir Delta
1 Remedy Beta
1 Gamma Ether
[Dorino - Jeweler]
Accessories can be purchased here, up to 3 material grades above the current cap. This is currently Malachite. 3 additional accessories will be rolled at random.
3xBloodstone Ring
Name: Bloodstone Ring of Piloting
Price: 2,450,000 crowns
Crafting DC: 114/184/254
Max Enchantment Level: 6
Natural Property: +1
Vehicle Operation +12(type determined on purchase)
Melttouch - On a hit, 10% chance to inflict Mild Melt.
Name: Bloodstone Ring of Beastslaying
Price: 2,450,000 crowns
Crafting DC: 114/184/254
Max Enchantment Level: 6
Natural Property:
Beastkiller - +150% damage to beast-type enemies.
MP+3%
Name: Bloodstone Ring of Luck
Price: 2,450,000 crowns
Crafting DC: 114/184/254
Max Enchantment Level: 6
Natural Property:
Luck stat +60
MP+150
[Porre][UNAVAILABLE]
In Porre, you can sell off any Artisan: Cooking related projects at a 5% markup.
[Termina]
In Termina, each month, 2 level 4 spells that aren't ordinarily purchasable in shops, are made available. Only 1 copy of each spell is available, and its cost is doubled, bringing the cost of each to 211,500 crowns.
Gravity Blow
Hell Soul
[[Ivalice]]
Gil is the currency with which transactions are made in Ivalice.
[Rabanastre - Muthru Bazaar]
Name: Opal tipped Trident
Price: 540,000 gil(costs 513,000)
DC to Make: 122/192/272
Augmentation Slots: 4
Roll Bonus: +6
Damage Modifier: +1200
Skill Level Required: 5
Name: Samael FR-99 Assault Rifle(Bloodstone)
Magicite Mod: Cost +10%, innate 'Weapon Aura'.
Price: 490,000(539,000) gil(costs 512,050)
DC to Make: 114/184/254
Augmentation Slots: 4
Controlled Shots: 3 (+2)
Roll Bonus: +25
Damage Modifier: 2700
Skill Level Required: 5
Name: Light Opal Shield
Price: 315,000 gil(costs 299,250)
DC to Make: 102/172/232
Augmentation Slots: 2
Block Bonus: +22
Skill Level Required: 5
Name: Heavy Lazurite Armor
Price: 530,000 gil(costs 503,500)
DC to Make: 126/196/276
Physical Soak: 1125
Magical Soak: 675
Demiga Spellbook(132,525 gil)
[Rabanastre - Batahn's Technicks]
The following are available for purchase as Blue/Card Magic:
Shear(3000 gil) - 100 MP. Reduces magic soak by 1000. Lasts 1d5 rounds.
Addle(3000 gil) - 100 MP. Reduces magic damage by 1000. Lasts 1d5 rounds.
Wither(3000 gil) - 100 MP. Reduces physical damage by 1000. Lasts 1d5 rounds.
Expose(3000 gil) - 100 MP. Reduces physical soak by 1000. Lasts 1d5 rounds.
Poach(7000 gil) - 100 MP. Destroys a foe at less than 10% of max HP that isn't immune to instant KO. Guaranteed loot drop as though the luck roll was a 750.
Souleater(8000 gil) - 200 MP. This can be used in conjunction with a physical attack(not a custom attack). Adds 50% to damage & adds darkness element to attack.
Gil Toss(15000 gil) - May throw gil at the enemy for damage. 1 gil = 1 damage. Capped at triple your max HP.
Libra(5000 gil) - 250 MP. Roll 1d100. This spell may be cast thrice per diem. Lasts 5 rounds/5 minutes.
1-5: Nothing happens.
10-25: You can see the MP of surrounding foes.
26-50: You can see the HP and MP of surrounding foes.
51-75: You can see the HP, MP, and weaknesses of surrounding foes.
76-95: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore.
96-100: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore. You can also see traps rigged to things like doors and treasure chests.
Achilles(25000 gil) - Roll 1d8. The following becomes the target's new elemental weakness, and the opposite becomes an immunity (an absorption if the enemy had one before).
1-Water(Fire Immunity)
2-Fire(Water Immunity)
3-Wind(Earth Immunity)
4-Earth(Wind Immunity)
5-Light(Shadow Immunity)
6-Shadow(Light Immunity)
7-Holy(Dark Immunity)
8-Dark(Holy Immunity)
[Bhujerba]
Ivalice's Skycity was founded by Moogles and is a prominent airship docking port. Sold items related to Artisan: Engineering receive an additional 5% revenue.
[[Mobius]]
You can purchase firearms in Mobius 1 grade above the current cap. This is currently Lazurite/Lapis Lazuli.
You can also purchase the Venomian Plasma and Bioetheric retrofits.
[[Gaia]]
Gaia's currency standard is the Gil. The following are level 7 spells and cost 95,100 gil, except for the General Magic spell, which is level 8 and costs 139,500 gil.
[Thamasa]
{Creature Summons}
Name: Geryon (Neutral)
A fragment of power from each of the four Great Fiends of the elements, combined in harmony by a deft Summoner, crafts these unique golem-like creatures.
Description: A daunting creature with a simple design with an obvious singularity of mind; To destroy. It boasts a frankensteinian division of parts, a torso of one color, sporting giant horns of a second which emerge from its shoulders, muscular arms of a third, and a dangling tail of a fourth, each representing one of the four elements that gave birth to it. Its torso hosts a “brain” composed of crystal of the same color. While most of its intelligence is put toward hating everything the four Fiends hated (Ie: Everything), it boasts a surprisingly rich array of other negative personality traits as well; The ego of Kraken, the greed of Lich, the vengefulness of Marilith, and the tyranny of Tiamat.
Initiative: 83*Rank
Element: Non-elemental
HP: 4750*Rank
Attack Roll: 1s7+(7*rank), damage +2000
Defense Roll: 1s7+(7*rank)
Special: The Geryon naturally reduces damage from Fire, Water (including Ice), Air (Including Lightning), and Earth (Including Plant) by 10%*Rank.
Rank 1: The Geryon can shift its makeup, enhancing one of its elemental resistances to 20%*Rank, but losing the resistance to the opposite.
Rank 2: The Geryon can shift its makeup, changing 10%*Rank of its attack damage to Fire, Water, Wind, or Earth, at the cost of losing one of the others. This can't be done if the Geryon currently has heightened resistance to what it would lose, or if it has already lost it.
Rank 3: The Geryon can emit a prismatic light, taking a turn to begin and lasting 5 rounds. For [Rank] allies, spells of any element the Geryon currently has a resistance to have their MP cost decreased by 10%*Rank. The Geryon loses one elemental resistance while this effect is up.
Rank 4: The Geryon can internalize a prismatic light, taking a turn to begin and lasting 5 rounds. Spells of any element the Geryone currently has a resistance to, cast through it, deal their damage to the Geryon but have it enhanced by +500*Rank on the way out.
Rank 5: The Geryon can fire a powerful laser of prismatic energy, dealing 1 count of damage of each element it currently has a resistance to. If the Geryon has only one resistance when the laser is used, it instead deals double damage and inflicts the following statuses at Acute severity;
Fire - Burning
Water - Soak
Earth - Clod
Wind - Knockback
{Ether Magic}
Flash Mob, Greater - Creates the kind of mob of legends. 1d50000 flock to the street in support of a goal the caster designates. Unlike Flash Mob, the caster may designate a specific cause, target or goal that draws the crowds attention. The crowd may still do anything, including Plank, but they will plank for a common goal!
{General Magic}
Level 8: Aspega - A surge of electricity, in the five-digit volts, strikes a single target. Inflicts Acute "Shock" status for 1d5 rounds. (640 MP)(+10000 damage)(Requires Aspera & Thundaga)(100 SpP)
{Druidic Arcana}
Control Weather - The character is able to manipulate local weather patterns; unless otherwise specified, this spell only works outside in actual weather-affected environment. Can turn rain to shine, shine to rain, shine to snow, et cetera. This effect lasts for (Mage Level) hours.
{Divine Arcana}
Scrying, Greater - Using a smooth, unbroken, reflective surface, the character is able to visually spy on another point through the aether. The character receives audio through the aether as well, and can otherwise control the scry point as if it were a camera.
{Sorceror's Arcana}
Reverse Gravity - Create a bounded field that extends (Mage Level/2) areas. Within that field the ceiling is the floor and the floor is the ceiling, inverting the very nature of gravity itself in an area. This lasts for up to (Mage Level) rounds.