Shops for DW NeXT
Posted: July 10th, 2023, 5:03 am
[[[Current Shop Limits]]]
Raw material can be bought up to the quality of Malachite.
Weapons can be bought up to the quality of Bloodstone.
General Magic up to Level 7 can be purchased in shops.
Magic in other schools/lists, except for Necromancy, may be purchased up to Level 6.
Restorative Items can be purchased up to Cryo Rations/Delta Ethers/Elixir Alphas.
All Curative Items can be purchased, except for Phoenix Pinions & Remedies above Alpha.
Purchasable Materia are indicated on the Materia page.
All Tech Armor Augmentations are purchasable.
Omnitools are purchasable, up to Nexus.
Assist-Softs are purchasable, up to Deltaware.
Each grenade pack type is available for purchase up to Tier 3, Mark 1, except for Breaker Grenades.
[[Rygar]]
In Rygar, all transactions must be made in crowns. To determine the price, 1 gil = 5 crowns.
[Truce - Apothecary]
The following are available for purchase this month:
1 Elixir Beta
2 Remedy Beta
1 Gamma Ether
[Dorino - Jeweler]
Accessories can be purchased here, up to 3 material grades above the current cap. This is currently Malachite.
[Porre][UNAVAILABLE]
In Porre, you can sell off any Artisan: Cooking related projects at a 5% markup.
[Termina]
In Termina, each month, 2 level 4 spells that aren't ordinarily purchasable in shops, are made available. Only 1 copy of each spell is available, and its cost is doubled, bringing the cost of each to 211,500 crowns.
Bushwhacker
Ice Lance
[[Ivalice]]
Gil is the currency with which transactions are made in Ivalice.
[Rabanastre - Muthru Bazaar]
Name: Opal tipped Trident
Price: 540,000 gil(costs 513,000)
DC to Make: 122/192/272
Augmentation Slots: 4
Roll Bonus: +6
Damage Modifier: +1200
Skill Level Required: 5
Name: Light Bloodstone Shield
Price: 343,000 gil(costs 325,850)
DC to Make: 104/174/234
Augmentation Slots: 2
Block Bonus: +23
Skill Level Required: 5
3 Elixir Beta(4,560 gil each)
Haste III(132,525 gil)
Haste III(132,525 gil)
[Rabanastre - Batahn's Technicks]
The following are available for purchase as Blue/Card Magic:
Shear(3000 gil) - 100 MP. Reduces magic soak by 1000. Lasts 1d5 rounds.
Addle(3000 gil) - 100 MP. Reduces magic damage by 1000. Lasts 1d5 rounds.
Wither(3000 gil) - 100 MP. Reduces physical damage by 1000. Lasts 1d5 rounds.
Expose(3000 gil) - 100 MP. Reduces physical soak by 1000. Lasts 1d5 rounds.
Poach(7000 gil) - 100 MP. Destroys a foe at less than 10% of max HP that isn't immune to instant KO. Guaranteed loot drop as though the luck roll was a 750.
Souleater(8000 gil) - 200 MP. This can be used in conjunction with a physical attack(not a custom attack). Adds 50% to damage & adds darkness element to attack.
Gil Toss(15000 gil) - May throw gil at the enemy for damage. 1 gil = 1 damage. Capped at triple your max HP.
Libra(5000 gil) - 250 MP. Roll 1d100. This spell may be cast thrice per diem. Lasts 5 rounds/5 minutes.
1-5: Nothing happens.
10-25: You can see the MP of surrounding foes.
26-50: You can see the HP and MP of surrounding foes.
51-75: You can see the HP, MP, and weaknesses of surrounding foes.
76-95: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore.
96-100: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore. You can also see traps rigged to things like doors and treasure chests.
Achilles(25000 gil) - Roll 1d8. The following becomes the target's new elemental weakness, and the opposite becomes an immunity (an absorption if the enemy had one before).
1-Water(Fire Immunity)
2-Fire(Water Immunity)
3-Wind(Earth Immunity)
4-Earth(Wind Immunity)
5-Light(Shadow Immunity)
6-Shadow(Light Immunity)
7-Holy(Dark Immunity)
8-Dark(Holy Immunity)
[Bhujerba]
Ivalice's Skycity was founded by Moogles and is a prominent airship docking port. Sold items related to Artisan: Engineering receive an additional 5% revenue.
[[Mobius]]
You can purchase firearms in Mobius 1 grade above the current cap. This is currently Lazurite/Lapis Lazuli.
You can also purchase the Venomian Plasma and Bioetheric retrofits.
[[Gaia]]
Gaia's currency standard is the Gil. The following are level 7 spells and cost 95,100 gil, except for the General Magic spell, which is level 8 and costs 139,500 gil.
[Thamasa]
{Creature Summons}
Name: Geryon (Neutral)
A fragment of power from each of the four Great Fiends of the elements, combined in harmony by a deft Summoner, crafts these unique golem-like creatures.
Description: A daunting creature with a simple design with an obvious singularity of mind; To destroy. It boasts a frankensteinian division of parts, a torso of one color, sporting giant horns of a second which emerge from its shoulders, muscular arms of a third, and a dangling tail of a fourth, each representing one of the four elements that gave birth to it. Its torso hosts a “brain” composed of crystal of the same color. While most of its intelligence is put toward hating everything the four Fiends hated (Ie: Everything), it boasts a surprisingly rich array of other negative personality traits as well; The ego of Kraken, the greed of Lich, the vengefulness of Marilith, and the tyranny of Tiamat.
Initiative: 83*Rank
Element: Non-elemental
HP: 4750*Rank
Attack Roll: 1s7+(7*rank), damage +2000
Defense Roll: 1s7+(7*rank)
Special: The Geryon naturally reduces damage from Fire, Water (including Ice), Air (Including Lightning), and Earth (Including Plant) by 10%*Rank.
Rank 1: The Geryon can shift its makeup, enhancing one of its elemental resistances to 20%*Rank, but losing the resistance to the opposite.
Rank 2: The Geryon can shift its makeup, changing 10%*Rank of its attack damage to Fire, Water, Wind, or Earth, at the cost of losing one of the others. This can't be done if the Geryon currently has heightened resistance to what it would lose, or if it has already lost it.
Rank 3: The Geryon can emit a prismatic light, taking a turn to begin and lasting 5 rounds. For [Rank] allies, spells of any element the Geryon currently has a resistance to have their MP cost decreased by 10%*Rank. The Geryon loses one elemental resistance while this effect is up.
Rank 4: The Geryon can internalize a prismatic light, taking a turn to begin and lasting 5 rounds. Spells of any element the Geryone currently has a resistance to, cast through it, deal their damage to the Geryon but have it enhanced by +500*Rank on the way out.
Rank 5: The Geryon can fire a powerful laser of prismatic energy, dealing 1 count of damage of each element it currently has a resistance to. If the Geryon has only one resistance when the laser is used, it instead deals double damage and inflicts the following statuses at Acute severity;
Fire - Burning
Water - Soak
Earth - Clod
Wind - Knockback
{Ether Magic}
Queens Kiss - A deadly kiss transferred via nanites embedded on the lips. Carries a 5% chance of killing mooks in one hit.. and presents an opportunity to remove something of value during the surprise to boot. Can only be attempted once per fight. Enemies that can not be instantly killed suffer +7000 magic damage instead. Strangely this move can only be used by women.
{General Magic}
Verdaga - Vines and plants overwhelm a single target, coiling around it and attempting to subjugate it. Inflicts Acute "Infestation" status. (250 MP)(+10000 damage)(Requires Verdara & Leafga)(100 SpP)
{Druidic Arcana}
Firestorm - This spell creates a dense storm of fire and heat that occupies (Mage Level) Areas and lasts for (Mage Level) rounds. All targets in the fire suffer Mild "Heat" and Mild "Slow" status. All non-movement actions incur the Heat penalty, and each round spent inside of the storm deals the caster's magic damage +2000.
{Divine Arcana}
Restoration, Greater - The character is able to restore strength via divine power to a character who has lost theirs. This spell removes Mild, Moderate, Acute, and Chronic Curse, Weak, and Plague status effects. This can only be used once every 5 rounds.
{Sorceror's Arcana}
Firebrand - Imbue your allies with the power of fire. Up to (Mage Level) targets gain fire element to physical attacks and become immune to Fire-element damage for (Mage Level) rounds.
Raw material can be bought up to the quality of Malachite.
Weapons can be bought up to the quality of Bloodstone.
General Magic up to Level 7 can be purchased in shops.
Magic in other schools/lists, except for Necromancy, may be purchased up to Level 6.
Restorative Items can be purchased up to Cryo Rations/Delta Ethers/Elixir Alphas.
All Curative Items can be purchased, except for Phoenix Pinions & Remedies above Alpha.
Purchasable Materia are indicated on the Materia page.
All Tech Armor Augmentations are purchasable.
Omnitools are purchasable, up to Nexus.
Assist-Softs are purchasable, up to Deltaware.
Each grenade pack type is available for purchase up to Tier 3, Mark 1, except for Breaker Grenades.
[[Rygar]]
In Rygar, all transactions must be made in crowns. To determine the price, 1 gil = 5 crowns.
[Truce - Apothecary]
The following are available for purchase this month:
1 Elixir Beta
2 Remedy Beta
1 Gamma Ether
[Dorino - Jeweler]
Accessories can be purchased here, up to 3 material grades above the current cap. This is currently Malachite.
[Porre][UNAVAILABLE]
In Porre, you can sell off any Artisan: Cooking related projects at a 5% markup.
[Termina]
In Termina, each month, 2 level 4 spells that aren't ordinarily purchasable in shops, are made available. Only 1 copy of each spell is available, and its cost is doubled, bringing the cost of each to 211,500 crowns.
Bushwhacker
Ice Lance
[[Ivalice]]
Gil is the currency with which transactions are made in Ivalice.
[Rabanastre - Muthru Bazaar]
Name: Opal tipped Trident
Price: 540,000 gil(costs 513,000)
DC to Make: 122/192/272
Augmentation Slots: 4
Roll Bonus: +6
Damage Modifier: +1200
Skill Level Required: 5
Name: Light Bloodstone Shield
Price: 343,000 gil(costs 325,850)
DC to Make: 104/174/234
Augmentation Slots: 2
Block Bonus: +23
Skill Level Required: 5
3 Elixir Beta(4,560 gil each)
Haste III(132,525 gil)
Haste III(132,525 gil)
[Rabanastre - Batahn's Technicks]
The following are available for purchase as Blue/Card Magic:
Shear(3000 gil) - 100 MP. Reduces magic soak by 1000. Lasts 1d5 rounds.
Addle(3000 gil) - 100 MP. Reduces magic damage by 1000. Lasts 1d5 rounds.
Wither(3000 gil) - 100 MP. Reduces physical damage by 1000. Lasts 1d5 rounds.
Expose(3000 gil) - 100 MP. Reduces physical soak by 1000. Lasts 1d5 rounds.
Poach(7000 gil) - 100 MP. Destroys a foe at less than 10% of max HP that isn't immune to instant KO. Guaranteed loot drop as though the luck roll was a 750.
Souleater(8000 gil) - 200 MP. This can be used in conjunction with a physical attack(not a custom attack). Adds 50% to damage & adds darkness element to attack.
Gil Toss(15000 gil) - May throw gil at the enemy for damage. 1 gil = 1 damage. Capped at triple your max HP.
Libra(5000 gil) - 250 MP. Roll 1d100. This spell may be cast thrice per diem. Lasts 5 rounds/5 minutes.
1-5: Nothing happens.
10-25: You can see the MP of surrounding foes.
26-50: You can see the HP and MP of surrounding foes.
51-75: You can see the HP, MP, and weaknesses of surrounding foes.
76-95: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore.
96-100: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore. You can also see traps rigged to things like doors and treasure chests.
Achilles(25000 gil) - Roll 1d8. The following becomes the target's new elemental weakness, and the opposite becomes an immunity (an absorption if the enemy had one before).
1-Water(Fire Immunity)
2-Fire(Water Immunity)
3-Wind(Earth Immunity)
4-Earth(Wind Immunity)
5-Light(Shadow Immunity)
6-Shadow(Light Immunity)
7-Holy(Dark Immunity)
8-Dark(Holy Immunity)
[Bhujerba]
Ivalice's Skycity was founded by Moogles and is a prominent airship docking port. Sold items related to Artisan: Engineering receive an additional 5% revenue.
[[Mobius]]
You can purchase firearms in Mobius 1 grade above the current cap. This is currently Lazurite/Lapis Lazuli.
You can also purchase the Venomian Plasma and Bioetheric retrofits.
[[Gaia]]
Gaia's currency standard is the Gil. The following are level 7 spells and cost 95,100 gil, except for the General Magic spell, which is level 8 and costs 139,500 gil.
[Thamasa]
{Creature Summons}
Name: Geryon (Neutral)
A fragment of power from each of the four Great Fiends of the elements, combined in harmony by a deft Summoner, crafts these unique golem-like creatures.
Description: A daunting creature with a simple design with an obvious singularity of mind; To destroy. It boasts a frankensteinian division of parts, a torso of one color, sporting giant horns of a second which emerge from its shoulders, muscular arms of a third, and a dangling tail of a fourth, each representing one of the four elements that gave birth to it. Its torso hosts a “brain” composed of crystal of the same color. While most of its intelligence is put toward hating everything the four Fiends hated (Ie: Everything), it boasts a surprisingly rich array of other negative personality traits as well; The ego of Kraken, the greed of Lich, the vengefulness of Marilith, and the tyranny of Tiamat.
Initiative: 83*Rank
Element: Non-elemental
HP: 4750*Rank
Attack Roll: 1s7+(7*rank), damage +2000
Defense Roll: 1s7+(7*rank)
Special: The Geryon naturally reduces damage from Fire, Water (including Ice), Air (Including Lightning), and Earth (Including Plant) by 10%*Rank.
Rank 1: The Geryon can shift its makeup, enhancing one of its elemental resistances to 20%*Rank, but losing the resistance to the opposite.
Rank 2: The Geryon can shift its makeup, changing 10%*Rank of its attack damage to Fire, Water, Wind, or Earth, at the cost of losing one of the others. This can't be done if the Geryon currently has heightened resistance to what it would lose, or if it has already lost it.
Rank 3: The Geryon can emit a prismatic light, taking a turn to begin and lasting 5 rounds. For [Rank] allies, spells of any element the Geryon currently has a resistance to have their MP cost decreased by 10%*Rank. The Geryon loses one elemental resistance while this effect is up.
Rank 4: The Geryon can internalize a prismatic light, taking a turn to begin and lasting 5 rounds. Spells of any element the Geryone currently has a resistance to, cast through it, deal their damage to the Geryon but have it enhanced by +500*Rank on the way out.
Rank 5: The Geryon can fire a powerful laser of prismatic energy, dealing 1 count of damage of each element it currently has a resistance to. If the Geryon has only one resistance when the laser is used, it instead deals double damage and inflicts the following statuses at Acute severity;
Fire - Burning
Water - Soak
Earth - Clod
Wind - Knockback
{Ether Magic}
Queens Kiss - A deadly kiss transferred via nanites embedded on the lips. Carries a 5% chance of killing mooks in one hit.. and presents an opportunity to remove something of value during the surprise to boot. Can only be attempted once per fight. Enemies that can not be instantly killed suffer +7000 magic damage instead. Strangely this move can only be used by women.
{General Magic}
Verdaga - Vines and plants overwhelm a single target, coiling around it and attempting to subjugate it. Inflicts Acute "Infestation" status. (250 MP)(+10000 damage)(Requires Verdara & Leafga)(100 SpP)
{Druidic Arcana}
Firestorm - This spell creates a dense storm of fire and heat that occupies (Mage Level) Areas and lasts for (Mage Level) rounds. All targets in the fire suffer Mild "Heat" and Mild "Slow" status. All non-movement actions incur the Heat penalty, and each round spent inside of the storm deals the caster's magic damage +2000.
{Divine Arcana}
Restoration, Greater - The character is able to restore strength via divine power to a character who has lost theirs. This spell removes Mild, Moderate, Acute, and Chronic Curse, Weak, and Plague status effects. This can only be used once every 5 rounds.
{Sorceror's Arcana}
Firebrand - Imbue your allies with the power of fire. Up to (Mage Level) targets gain fire element to physical attacks and become immune to Fire-element damage for (Mage Level) rounds.