Shops for DW NeXT
Posted: July 10th, 2023, 5:03 am
[[[Current Shop Limits]]]
Raw material can be bought up to the quality of Malachite.
Weapons can be bought up to the quality of Bloodstone.
General Magic up to Level 7 can be purchased in shops.
Magic in other schools/lists, except for Necromancy, may be purchased up to Level 6.
Restorative Items can be purchased up to HypoStim/Cryo Rations/Delta Ethers/Beta Elixirs/Alpha Megalixirs.
Materials can be bought for Delta Elixirs & Beta Megalixirs.
All Curative Items can be purchased, except for Phoenix Pinions & Remedies above Alpha.
Purchasable Materia are indicated on the Materia page.
All Tech Armor Augmentations are purchasable.
Omnitools are purchasable, up to Nexus.
Assist-Softs are purchasable, up to Deltaware.
Each grenade pack type is available for purchase up to Tier 3, Mark 1, except for Breaker Grenades.
[[Rygar]]
In Rygar, all transactions must be made in crowns. To determine the price, 1 gil = 5 crowns.
[Truce - Apothecary]
The following are available for purchase this month:
1 Elixir Delta
1 Remedy Beta
1 Gamma Ether
[Dorino - Jeweler]
Accessories can be purchased here, up to 3 material grades above the current cap. This is currently Malachite. 3 additional accessories will be rolled at random.
Name: Malachite Amulet of Health
Price: 620000 gil
Crafting DC: 120/190/260
Max Enchantment Level: 6
Natural Property:
Health stat +70
MP+9%
Name: Pistolier's Zoisite Ring
Price: 570000 gil
Crafting DC: 118/188/258
Max Enchantment Level: 6
Natural Property:
Pistols +14
Geokinesis +4
Name: Lazurite(Lapis Lazuli) Amulet of Spirit
Price: 530000 gil
Crafting DC: 116/186/256
Max Enchantment Level: 6
Natural Property:
Spirit stat +40
Style Points +300
[Porre][UNAVAILABLE]
In Porre, you can sell off any Artisan: Cooking related projects at a 5% markup.
[Termina]
In Termina, each month, 2 level 4 spells that aren't ordinarily purchasable in shops, are made available. Only 1 copy of each spell is available, and its cost is doubled, bringing the cost of each to 211,500 crowns.
Ice Lance
Gravity Blow
[[Ivalice]]
Gil is the currency with which transactions are made in Ivalice.
[Rabanastre - Muthru Bazaar]
Name: Zoisite Longsword
Price: 712,500 gil(costs 676,875)
DC to Make: 128/198/268
Augmentation Slots: 7
Roll Bonus: +18
Damage Modifier: +1750
Skill Level Required: 5
Name: Heavy Opal Shield
Price: 450,000 gil(costs 427,500)
DC to Make: 122/192/272
Augmentation Slots: 4
Block Bonus: +37
Dodge Penalty: -10
Skill Level Required: 5
Infernaga - The air around a target ignites into flame, setting the target ablaze as well, inflicting "Burning [acute]" status. (640 MP)(+10000 damage)(Requires Inferna & Firaga)(100 SpP)(132,525 gil)
Slow III - Inflicts Mild Slow for 1d5 rounds on 3 targets. (640 MP)(Requires Slow II)(100 SpP)(132,525 gil)
Full-Life - A magical "jump start" and rejuvenating energy restores a target from KO status to 100% HP. (640 MP)(Requires Arise, Curaga)(100 SpP)(132,525 gil)
[Rabanastre - Batahn's Technicks]
The following are available for purchase as Blue/Card Magic:
Shear(3000 gil) - 100 MP. Reduces magic soak by 1000. Lasts 1d5 rounds.
Addle(3000 gil) - 100 MP. Reduces magic damage by 1000. Lasts 1d5 rounds.
Wither(3000 gil) - 100 MP. Reduces physical damage by 1000. Lasts 1d5 rounds.
Expose(3000 gil) - 100 MP. Reduces physical soak by 1000. Lasts 1d5 rounds.
Poach(7000 gil) - 100 MP. Destroys a foe at less than 10% of max HP that isn't immune to instant KO. Guaranteed loot drop as though the luck roll was a 750.
Souleater(8000 gil) - 200 MP. This can be used in conjunction with a physical attack(not a custom attack). Adds 50% to damage & adds darkness element to attack.
Gil Toss(15000 gil) - May throw gil at the enemy for damage. 1 gil = 1 damage. Capped at triple your max HP.
Libra(5000 gil) - 250 MP. Roll 1d100. This spell may be cast thrice per diem. Lasts 5 rounds/5 minutes.
1-5: Nothing happens.
10-25: You can see the MP of surrounding foes.
26-50: You can see the HP and MP of surrounding foes.
51-75: You can see the HP, MP, and weaknesses of surrounding foes.
76-95: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore.
96-100: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore. You can also see traps rigged to things like doors and treasure chests.
Achilles(25000 gil) - Roll 1d8. The following becomes the target's new elemental weakness, and the opposite becomes an immunity(an absorption if the enemy had one before).
1-Water(Fire Immunity)
2-Fire(Water Immunity)
3-Wind(Earth Immunity)
4-Earth(Wind Immunity)
5-Light(Shadow Immunity)
6-Shadow(Light Immunity)
7-Holy(Dark Immunity)
8-Dark(Holy Immunity)
[Bhujerba]
Ivalice's Skycity was founded by Moogles and is a prominent airship docking port. Sold items related to Artisan: Engineering receive an additional 5% revenue.
[[Mobius]]
You can purchase firearms in Mobius 1 grade above the current cap. This is currently Lazurite/Lapis Lazuli.
You can also purchase the Venomian Plasma and Bioetheric retrofits.
[[Gaia]]
Gaia's currency standard is the Gil. The following are level 7 spells and cost 95,100 gil, except for the General Magic spell, which is level 8 and costs 139,500 gil.
[Thamasa]
{Creature Summons}
Name: Ghost Ship (Water)
The enemy vessel brought a whole new meaning to the term 'Skeleton Crew'.
Description: A large, creaky boat that somewhat miraculously stays afloat despite several large holes in the hull. Craggy barnacles cling to practically the entire underside of the vessel, while seaweed ominously clings and hangs from the mast and sail. Ghostly or skeletal sailors go through the motions of their daily duties in life, seemingly unaware of the ship's actual state, or even its actions. Some Ghost Ships feature a single, large skeleton emerging from the waist up where the maidenhead would be, carrying a similarly oversized oar.
Initiative: 70*Rank
Element: Water Affinity III
HP: 5500*Rank
Attack Roll: 1s7+(7*rank), 5000*Rank Damage
Defense Roll: 1s7+(7*rank)
Special: The Summoner can use his or her Summoning skill as if it were Artisan: Vehicle to convert the Ghost Ship into any class of vehicle he can get the blueprints for and match the DC of this way. The Ghost Ship can then transform into this vehicle any time, still fully sentient and able to run its own stations by the whim of the Summoner, using their base spellcasting level as the bonus to the vehicle's actions.
Rank 1: Saint Elmo's Fire - A Magic attack that requires a dead body on the field, as the fire is emitted from the corpse. This 'spends' the targets spirit, preventing them from being necrotized or revived, and deals Fire, Lightning, Water, or Dark based damage.
Rank 2: The Ghost Ship can be mounted with up to [Rank] Light Machine Guns, which the skeleton crew fires like cannons using half their standard attack roll bonus. All guns can be fired in the same action, taking up the ship's turn, but can't attack the same target. Half the damage of any mounted gun becomes Water type, as the cannonball emerges soaked in mystical brine.
Rank 3: Goannai - An attack at half damage, performed by striking or even hefting the target on an oar and hurling them away. Only works on relatively human sized enemies, no larger than Giant 1. This inflicts [Rank] Severity Knockback, and the unfortunate target can be aimed in any direction, including straight up.
Rank 4: The Ghost Ship can now be mounted with Heavy Machine Guns, which count as two Light ones for sake of how many the ship can carry.
Rank 5: When unleashing Saint Elmo's Fire, all corpses on the field emit the blaze simultanously. Roll 1d(number of corpses) to determine hits and divvy them among the targets as desired; If more than 10 are ignited at once however, it creates a hellish inferno that simply hits all enemies once for double damage.
Goannai, normal attacks, and gun attacks now inflict Mild Soak.
{Ether Magic}
Protection from Radiation, Greater - A more potent variation of the protection from radiation spell which protects from the X-Ray spectrum of radiation as well as Alpha and Beta.
{General Magic}
Level 8: Hastega - Inflicts Acute Haste for 1d5 rounds.(490 MP)(Requires Hastera)(100 SpP)
{Druidic Arcana}
Scouring Winds - This spell creates a sandstorm within 1 Area that lasts for (Mage Level) rounds and deals Acute "Blind" status to all targets caught within, as well as Air-element magic damage +2000.
{Divine Arcana}
Bestow Grace of the Champion - The character is able to designate a single ally as his/her Champion for a time, and imbues him/her with the divine might of his/her diety to strike down their common enemies. This spell imbues a single non-elemental character with Acute "Enholy" status, Mild "Sharpen" status, Mild "Haste" status, and Chronic "Defense" status, and allows the target to choose ONE Paladin-based Class Feat to use for the duration of the spell, for (Mage Level) rounds. This spell can only be used once per diem.
{Sorceror's Arcana}
Plague Storm - Cloud infects creatures like contagion. Inflict Chronic "Venom" status on up to (Mage Level) targets.
Raw material can be bought up to the quality of Malachite.
Weapons can be bought up to the quality of Bloodstone.
General Magic up to Level 7 can be purchased in shops.
Magic in other schools/lists, except for Necromancy, may be purchased up to Level 6.
Restorative Items can be purchased up to HypoStim/Cryo Rations/Delta Ethers/Beta Elixirs/Alpha Megalixirs.
Materials can be bought for Delta Elixirs & Beta Megalixirs.
All Curative Items can be purchased, except for Phoenix Pinions & Remedies above Alpha.
Purchasable Materia are indicated on the Materia page.
All Tech Armor Augmentations are purchasable.
Omnitools are purchasable, up to Nexus.
Assist-Softs are purchasable, up to Deltaware.
Each grenade pack type is available for purchase up to Tier 3, Mark 1, except for Breaker Grenades.
[[Rygar]]
In Rygar, all transactions must be made in crowns. To determine the price, 1 gil = 5 crowns.
[Truce - Apothecary]
The following are available for purchase this month:
1 Elixir Delta
1 Remedy Beta
1 Gamma Ether
[Dorino - Jeweler]
Accessories can be purchased here, up to 3 material grades above the current cap. This is currently Malachite. 3 additional accessories will be rolled at random.
Name: Malachite Amulet of Health
Price: 620000 gil
Crafting DC: 120/190/260
Max Enchantment Level: 6
Natural Property:
Health stat +70
MP+9%
Name: Pistolier's Zoisite Ring
Price: 570000 gil
Crafting DC: 118/188/258
Max Enchantment Level: 6
Natural Property:
Pistols +14
Geokinesis +4
Name: Lazurite(Lapis Lazuli) Amulet of Spirit
Price: 530000 gil
Crafting DC: 116/186/256
Max Enchantment Level: 6
Natural Property:
Spirit stat +40
Style Points +300
[Porre][UNAVAILABLE]
In Porre, you can sell off any Artisan: Cooking related projects at a 5% markup.
[Termina]
In Termina, each month, 2 level 4 spells that aren't ordinarily purchasable in shops, are made available. Only 1 copy of each spell is available, and its cost is doubled, bringing the cost of each to 211,500 crowns.
Ice Lance
Gravity Blow
[[Ivalice]]
Gil is the currency with which transactions are made in Ivalice.
[Rabanastre - Muthru Bazaar]
Name: Zoisite Longsword
Price: 712,500 gil(costs 676,875)
DC to Make: 128/198/268
Augmentation Slots: 7
Roll Bonus: +18
Damage Modifier: +1750
Skill Level Required: 5
Name: Heavy Opal Shield
Price: 450,000 gil(costs 427,500)
DC to Make: 122/192/272
Augmentation Slots: 4
Block Bonus: +37
Dodge Penalty: -10
Skill Level Required: 5
Infernaga - The air around a target ignites into flame, setting the target ablaze as well, inflicting "Burning [acute]" status. (640 MP)(+10000 damage)(Requires Inferna & Firaga)(100 SpP)(132,525 gil)
Slow III - Inflicts Mild Slow for 1d5 rounds on 3 targets. (640 MP)(Requires Slow II)(100 SpP)(132,525 gil)
Full-Life - A magical "jump start" and rejuvenating energy restores a target from KO status to 100% HP. (640 MP)(Requires Arise, Curaga)(100 SpP)(132,525 gil)
[Rabanastre - Batahn's Technicks]
The following are available for purchase as Blue/Card Magic:
Shear(3000 gil) - 100 MP. Reduces magic soak by 1000. Lasts 1d5 rounds.
Addle(3000 gil) - 100 MP. Reduces magic damage by 1000. Lasts 1d5 rounds.
Wither(3000 gil) - 100 MP. Reduces physical damage by 1000. Lasts 1d5 rounds.
Expose(3000 gil) - 100 MP. Reduces physical soak by 1000. Lasts 1d5 rounds.
Poach(7000 gil) - 100 MP. Destroys a foe at less than 10% of max HP that isn't immune to instant KO. Guaranteed loot drop as though the luck roll was a 750.
Souleater(8000 gil) - 200 MP. This can be used in conjunction with a physical attack(not a custom attack). Adds 50% to damage & adds darkness element to attack.
Gil Toss(15000 gil) - May throw gil at the enemy for damage. 1 gil = 1 damage. Capped at triple your max HP.
Libra(5000 gil) - 250 MP. Roll 1d100. This spell may be cast thrice per diem. Lasts 5 rounds/5 minutes.
1-5: Nothing happens.
10-25: You can see the MP of surrounding foes.
26-50: You can see the HP and MP of surrounding foes.
51-75: You can see the HP, MP, and weaknesses of surrounding foes.
76-95: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore.
96-100: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore. You can also see traps rigged to things like doors and treasure chests.
Achilles(25000 gil) - Roll 1d8. The following becomes the target's new elemental weakness, and the opposite becomes an immunity(an absorption if the enemy had one before).
1-Water(Fire Immunity)
2-Fire(Water Immunity)
3-Wind(Earth Immunity)
4-Earth(Wind Immunity)
5-Light(Shadow Immunity)
6-Shadow(Light Immunity)
7-Holy(Dark Immunity)
8-Dark(Holy Immunity)
[Bhujerba]
Ivalice's Skycity was founded by Moogles and is a prominent airship docking port. Sold items related to Artisan: Engineering receive an additional 5% revenue.
[[Mobius]]
You can purchase firearms in Mobius 1 grade above the current cap. This is currently Lazurite/Lapis Lazuli.
You can also purchase the Venomian Plasma and Bioetheric retrofits.
[[Gaia]]
Gaia's currency standard is the Gil. The following are level 7 spells and cost 95,100 gil, except for the General Magic spell, which is level 8 and costs 139,500 gil.
[Thamasa]
{Creature Summons}
Name: Ghost Ship (Water)
The enemy vessel brought a whole new meaning to the term 'Skeleton Crew'.
Description: A large, creaky boat that somewhat miraculously stays afloat despite several large holes in the hull. Craggy barnacles cling to practically the entire underside of the vessel, while seaweed ominously clings and hangs from the mast and sail. Ghostly or skeletal sailors go through the motions of their daily duties in life, seemingly unaware of the ship's actual state, or even its actions. Some Ghost Ships feature a single, large skeleton emerging from the waist up where the maidenhead would be, carrying a similarly oversized oar.
Initiative: 70*Rank
Element: Water Affinity III
HP: 5500*Rank
Attack Roll: 1s7+(7*rank), 5000*Rank Damage
Defense Roll: 1s7+(7*rank)
Special: The Summoner can use his or her Summoning skill as if it were Artisan: Vehicle to convert the Ghost Ship into any class of vehicle he can get the blueprints for and match the DC of this way. The Ghost Ship can then transform into this vehicle any time, still fully sentient and able to run its own stations by the whim of the Summoner, using their base spellcasting level as the bonus to the vehicle's actions.
Rank 1: Saint Elmo's Fire - A Magic attack that requires a dead body on the field, as the fire is emitted from the corpse. This 'spends' the targets spirit, preventing them from being necrotized or revived, and deals Fire, Lightning, Water, or Dark based damage.
Rank 2: The Ghost Ship can be mounted with up to [Rank] Light Machine Guns, which the skeleton crew fires like cannons using half their standard attack roll bonus. All guns can be fired in the same action, taking up the ship's turn, but can't attack the same target. Half the damage of any mounted gun becomes Water type, as the cannonball emerges soaked in mystical brine.
Rank 3: Goannai - An attack at half damage, performed by striking or even hefting the target on an oar and hurling them away. Only works on relatively human sized enemies, no larger than Giant 1. This inflicts [Rank] Severity Knockback, and the unfortunate target can be aimed in any direction, including straight up.
Rank 4: The Ghost Ship can now be mounted with Heavy Machine Guns, which count as two Light ones for sake of how many the ship can carry.
Rank 5: When unleashing Saint Elmo's Fire, all corpses on the field emit the blaze simultanously. Roll 1d(number of corpses) to determine hits and divvy them among the targets as desired; If more than 10 are ignited at once however, it creates a hellish inferno that simply hits all enemies once for double damage.
Goannai, normal attacks, and gun attacks now inflict Mild Soak.
{Ether Magic}
Protection from Radiation, Greater - A more potent variation of the protection from radiation spell which protects from the X-Ray spectrum of radiation as well as Alpha and Beta.
{General Magic}
Level 8: Hastega - Inflicts Acute Haste for 1d5 rounds.(490 MP)(Requires Hastera)(100 SpP)
{Druidic Arcana}
Scouring Winds - This spell creates a sandstorm within 1 Area that lasts for (Mage Level) rounds and deals Acute "Blind" status to all targets caught within, as well as Air-element magic damage +2000.
{Divine Arcana}
Bestow Grace of the Champion - The character is able to designate a single ally as his/her Champion for a time, and imbues him/her with the divine might of his/her diety to strike down their common enemies. This spell imbues a single non-elemental character with Acute "Enholy" status, Mild "Sharpen" status, Mild "Haste" status, and Chronic "Defense" status, and allows the target to choose ONE Paladin-based Class Feat to use for the duration of the spell, for (Mage Level) rounds. This spell can only be used once per diem.
{Sorceror's Arcana}
Plague Storm - Cloud infects creatures like contagion. Inflict Chronic "Venom" status on up to (Mage Level) targets.