Zero

A place for us to stow character sheets whose players haven't been around for a while, as an alternative to deleting them in case the player does return.
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Zero

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Post by Marluxia »

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DW CHARACTER SHEET 3.0

<<>Player Info<>>
IRC Nick: Marluxia
Real Name (Optional): Christopher
Sheet Approved by: (GM Name)
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<<>Character Description<>>
Name: Zero
Race: Reploid
Height: 6'0"
Weight: 210 (?)
Appearance:
Image
Image
Image
Image
Eye Color: Blackish
Hair Color: Blonde
Notable Features: His Red Armor
Theme Song: http://www.vgmusic.com/music/console/so ... 4-zero.mid

<<>Character Personality<>>
Favorite Food: Unknown because Reploids don't eat
Likes: Iris (Deceased), Megaman X, His friends.
Dislikes: Sigma, Wily, the Maverick Virus, Zero Nightmare's.
Favorite Color: Red (Just a Guess)
Fears: Becoming a Maverick.

<<>Character Background<>>
History:
Zero was a highly advanced and powerful robot created by Dr. Wily as implied throughout all the Mega Man series. In Bass' ending for Mega Man 2: The Power Fighters, Wily informed Bass that he was working on a new robot that would replace Bass as his strongest creation. The silhouette of this robot was shown to be Zero in his post-X1 design. Beyond this, no more is mentioned on the subject in the classic series; however, it is once more shown in Mega Man X4 that Dr. Wily is Zero's creator, as in his opening sequence it depicts the mad scientist lecturing Zero on "his nemesis" (which, while not specifically stated, is most likely either Mega Man or Doctor Light), and how he must destroy him. Also, when flashbacks are shown of Zero stepping out of his original capsule, Wily's "W" and Skull insignias can be seen. Wily's name also appears among the random text during the Mega Man X5 opening video, and Wily's "W" is seen in the background when X and Zero fight in X5.

Zero reappeared not long after X was discovered by Dr. Cain. After reports of a dangerous and powerful red robot were presented to an organization called the Maverick Hunters, the leader Sigma, was dispatched to the abandoned laboratory in which Zero had been spotted to take care of him personally. After a long, hard battle, in which Zero appeared to be nearly victorious, the crystal in Zero's forehead began glowing with a "W" (another Dr. Wily reference), causing him extraordinary pain. Taking advantage of this, Sigma, who was horribly injured by this point (his arm and half his face were missing), slammed his fist into the crystal, smashing it and knocking Zero out. Upon leaving with the unconscious Zero, Sigma made the request that Zero be sent back to Dr. Cain's lab for examination. Sigma contracted the original virus from Zero at this point, which in the months following would mutate to merge with Sigma completely. (All this appears in the scene near the last battle in Megaman X4, in Zero play) NOTE: Zero was the first Viral Maverick that existed, and after Sigma contracted the Original Irregular/Maverick Virus, he became a Maverick. The Virus inside him evolved to Sigma Virus, and he began to create other Mavericks by infecting others. While the Mavericks were "infected" by Sigma, the Reploids were "clones" of X.

Zero was repaired and enlisted as a Maverick Hunter to better society. The reason for this change in personality is not known; some believe Dr. Cain reprogrammed him, but it may have simply been the result of the virus leaving his body. Recent information from Capcom reveals that the change was due to the installation of a program from X called the "suffering circuit" which accidentally gets changed into the Maverick Virus in Zero's different system. Sigma took Zero under his wing and trained him to be an elite Maverick Hunter. Soon after the training was finished, Zero was already a Rank A Hunter, and Sigma himself went Maverick, and the events in the game Mega Man X began to unfold

I'll tell about each individule Game under this:

Mega Man X

X, feeling guilty over humanity's desperate situation, decided to join the Maverick Hunters. Zero kept a close eye on X, saving him twice from one of Sigma's stronger allies, Vile. In the second battle against Vile, Zero sacrificed himself to give X a fighting chance. If X had not already obtained the Arm upgrade from Dr. Light's hologram, Zero, in his dying breaths, will give his Z-Buster to X. The Z-Buster is almost functionally identical to the X-Buster but can charge to an additional, third level, as well as being able to charge Maverick weapons.

Mega Man X2

In Mega Man X2, an organization called the X-Hunters began to revive Zero. The X-Hunter behind the construction of Zero's new body was Serges. However, X and Dr. Cain still hold Zero's original Control Chip, which is necessary to complete him. The X-Hunters, being short on time, use Zero's body parts as bait to lure X into fighting. If X collects all the parts, Dr. Cain gets to work on installing Zero's control chip; otherwise the X-Hunters attack Dr. Cain and steal Zero's body parts for their own. In either case, after X chases them down he will see what appears to be Zero standing by Sigma's side. If the X-Hunters had stolen the parts, this would be Zero himself who attacks X. But if X had collected the parts, the Zero standing there would instead be a black-painted copy, which the true freshly-revived Zero dispatches with his new Z-Saber; from then forward his signature weapon.

After the encounter, Zero helped X to make his way to Sigma's lair. It is in this game that it is first hinted that Zero was created by Dr. Wily. Sigma says when Zero destroys the cloned Zero: 'Wait Zero, I know your secret! You were destined to follow me!' Also, Sigma's dying words are 'I don't understand... why did Zero... he is... last of the doctor's creations...'. Exactly how Sigma became aware of Zero's origins is unknown (though it is presumed that he learned this via the virus) or why Wily would want the destruction of the human race in the first place.

Mega Man X3

In Mega Man X3, Zero was actually playable in a limited fashion, in that he could be called upon for assistance at any point in a given level except for boss fights. In the game, Mavericks attacked the Maverick Hunter HQ, causing both X and Zero to rush back as soon as possible. X was kidnapped, forcing Zero to save him from his captors. Later on, in Dr. Doppler's hideout, Zero aided X in taking down the Maverick outbreak. Optionally, he could risk his life to defeat one of the bosses (Mosquitus), letting X obtain his Z-Saber; if this happens, Zero is badly damaged (not destroyed), and will no longer be playable. When X has Zero's Z-Saber, it gains extra functionality as it can charge up to an extra level. When this is released, a wave shoots out from the Z-Saber that is powerful enough to take out most bosses in 1-2 hits. This action also results in the less favorable ending, where Dr. Doppler sacrifices himself instead of giving Zero an antivirus boost on his Z-Saber. At the end of the game, it was for the first time revealed that Sigma had become a virus; at the time, this seemingly had nothing to do with Zero, but later on, proved to be a pivotal factor in Zero's personality.

Mega Man X4

In Mega Man X4, Zero was fully playable for the first time. Zero, unlike X, was more familiar with Repliforce (the game's main, antagonistic force). He was a good friend of Iris and her brother, Colonel. Zero tried his best to make peace in the conflict, not war, seeing it in the best interests of all involved. Zero and Colonel, however, could not see eye-to-eye, and wound up fighting twice throughout the conflict. Zero was eager to battle Colonel the first time out of pride, but the fight ended in a draw when Iris stepped in. The second time, however, Zero attempted peaceful resolutions but failed. This forced Zero into unwillingly killing Colonel. Heartbroken by the terrible act Zero had committed, Iris herself battled him by installing one of Colonel's battle chips into herself. However, Iris was not built for combat, and her body kept rejecting the program she installed. After Zero destroyed the battle armor she encased herself in, she explained that she went Maverick deliberately because of her desire to live peacefully with Zero in a world inhabited exclusively by reploids. Much to Zero's distress, she died shortly after, clenching his hand. He went on to uncover Sigma once again and stopped him from destroying the planet with Repliforce's space station, Final Weapon. After he escaped the destruction of the Final Weapon, Zero laments the fact that he was unable to save Iris, and questions his ability to save anyone.

Mega Man X5

Zero became more important in Mega Man X5. The space colony Eurasia was set to impact the Earth (which had recently been coated in a large breakout of the Maverick virus), which would cause catastrophes of unimaginable proportions. Unbeknownst to all, Sigma was behind the downing of Eurasia, and with good reason - he had been informed by an "unknown source" that the high concentration of the Maverick virus would purify Zero's body, awakening his original, evil self and unlocking his dormant powers. One of the later bosses is the Shadow Devil, reminiscent of one of Wily's favorite creations, who also transforms into a familiar-looking miniature skull machine looking exactly like the one Wily used in Mega Man 6 and who's theme is a remix of the Devil themes from the original series. The Maverick Hunters stopped the crash, though some smaller pieces still hit the earth and spread the virus, and then found Sigma's hideout and promptly went to shut him down - however, X was badly injured, and Zero was practically left for dead. X was revived, and the Maverick Hunter went on fighting Mavericks in memory of his fallen friend. The Z-Buster makes a comeback in this game (the shot's range is limited though).

Alternatively, Eurasia crashed with Earth, causing terrible problems on the surface (although it wound up all but destroying the planet). The end result was Zero emerging in his more powerful and malevolent true form, who X had to defeat later on.

Mega Man X6

In Mega Man X6, the mad scientist Gate began tampering with Zero's data. By studying a piece of Zero's body found in the debris, Gate created the new Nightmare Virus, a discolored clone of Zero (called "Zero Nightmare"), and the near-invulnerable Reploid, High Max. X, taking the assault on Zero's reputation personally, set out to investigate. Upon destroying the Zero Nightmare, X is reunited with his friend, self-repaired by his recovery-system underground. Together, X and Zero set out to defeat Gate and the imperfectly resurrected Sigma. Again, in this game Zero has his Z-Buster with slight differences: It takes a bit less time to use than in X5 and it seems to do more damage at a close range.

Mega Man X7

In Mega Man X7, Zero is responsible for the bulk of the Maverick Hunter workload due to the fact that X has recently refused to battle for any reason, due to his doubts about the Hunters' violent methods. Zero captures a mysterious Reploid, Axl, who has just recently abandoned the vigilante group Red Alert. Axl assists Zero in stopping Red Alert's rampages, and eventually X rejoins them. After the battles, Zero has nightmares of X attacking him, out of obsession for eliminating Mavericks

Mega Man X8

Zero continues to work with X and Axl, now working with the Maverick Hunters, in dealing with new threats in Mega Man X8. One of the new navigators, a purple-haired girl named Layer, has shown a romantic interest in him; Zero has not returned the emotion, opting to keep the relationship professional (possibly because of his memories of Iris). Zero's memories of the virus incident from Mega Man X5 continue to haunt him, fueling his hatred towards Sigma. Upon confronting him, Sigma confirms that Zero is the original carrier of the Maverick Virus, which was transferred to Sigma prior to the game Mega Man X. This information was long-since stated in Japanese sourcebooks but was never before made officially available to the public in other regions.

Mega Man X: Command Mission

In the game Mega Man X: Command Mission, Zero is sent along with X and another Reploid, Shadow, to investigate Reploid uprisings in Giga City. Zero is separated from X after Shadow betrays them, and presumed dead, until he reappears some time later and attacks one of the rebelling Reploids in a mechaniloid factory. At this point, Zero is joined by X, Axl, and a number of other Reploids that X assembled to assist him. With Shadow's betrayal still fresh in his memory, Zero is unwilling to trust X's new friends, and promptly decides to work alone. However, one of the Reploids, Spider, risks his life in Zero's defense. After this, Zero decides to rejoin X's group permanently, although Spider eventually turns on them and reveals himself as Colonel Redips. He had hid his true identity from the group by using a replica of Axl's DNA change.

Notable Accomplishments: Defeating Sigma, And Hunting Mavericks
Training (If any): Reploid Training, Maverick Hunter Training, Hands-on Battle Experience, Saber Training, Buster Training, Team Training, Leader Training, Ect.

<<>Weapons/Items<>>
Z-Saber: Mod #: Effect of weapon:

Buster Arm: Mod #: Effect Of Weapon:
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<<>Statistics<>>
500 points to distribute

Vital Statistics

Physical

Health: 50
Health Roll: +5
HP: 1000 / 1000 hp

Dexterity: 50
Flat Foot Dodge: +5
Dodge Roll: +5l
Physical Attack Roll: +5l

Strength: 100
Inventory Slots/Comfortable Carry: 10
Base Damage: 300
Max Carry Weight: 1200 lbs
Weapon Damage: _________ (Base Damage x Weapon mod.)

Slot 1: Z-Saber
Slot 2,3: Z-Buster
Slot 4,5,6: Z-Armor
Slots 7-10: ?

Endurance: 100
Defense (Damage Absorb): 400
Survival Roll:+10

Mental:

Intelligence: 100
MP: 500 / 500 Mp
Skill Points: 400

Magic Affinity: 10
Magic Attack Roll: +1
Magic Level:

Spirit: 30 +/- _______
Base Magic Damage: +3 10*((spirit (every 10 points of spirit = +1) + skill) x spell mod (1-10))

Willpower: 30
Mental/Magic Defense Roll: +3
Magic Damage Soak: 120


Luck: 30
Luck Roll: +3 d1000+3
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<<>Skills<>>
An (X) Beside the skill means you can try to use it with a -25 penalty even if you don't have any levels in it.
Skill Points (SP) are earned by taking the Intelligence Statistic and multiplying it by 4. These points may be spent on Skills, or with GM approval and met criteria, on Advanced Skills. Remember you have to spend 10 points for the first point in a skill.

Skills add a +1 to the roll per each point given, up to +50 max in a skill.

1-5 newbie, 6-15 intermediate, 16-25 excellent, 26-40 terrific, 41-49 Master, 50 Untouchable

Athletic SKills
<Running> <5> <25>
<Jumping> <5> <25>

Honed Perception Skills
<Listen> <5> <25>
<Spot> <5> <25>

Minor Skills
<Knowledge: Engineering> <5> <25>
<Knowledge: Racial Knowledge (Reploids)> <5> <25>
<Knowledge: Electronics> <5> <25>
<Knowledge: Nanotechnology> <5> <25>
<Computer Use> <10> <65>

Combat Skills
<Weapons Proficiency - Energy Buster (Exotic)> <9> <55>
<Weapons Proficiency: Melee - Short Sword> <9> <55>

Magic Skills
<skill> <level> <points>

Knowledge Skills
<skill> <level> <points>

Vehicle Skills
<Vehicle Combat: Specific: Hover Bike> <5> <25>

Survival Skills
<skill> <level> <points>

Crafting Skills
<skill> <level> <points>

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-= Feats =-

General Feats = For any character, able to be purchased by anyone
Specific Feats = For specific unique types of beings that it would make sense for them to have.
Individualized Feats = meant for only one specific character. Those Feats with a * by them indicate that these are Feat spots you choose at character creation. Do not add more.

* Feat 1 (Free) - Improved HP
* Feat 2 (100 SP)- Learning System: Zero has a unique learning system that allows him to learn one ability each boss fight. The ability can range from being a simple exra slash to being some zomg powerful attack. GM's Descretion.
* Feat 3 (200 SP)- Triple Slashing Combo - Zero slashes the enemy three times with rapid speed.
* Feat 4 (300 SP)- Charged Buster Shot - Zero points his buster at the enemy and glows taking time to charge his attack then lets lose a large buster shot.
* Feat 5 (400 SP)- Charged Slash - Zero holds stance with his saber as he charges for a bit to prepare for a large and very powerful slash.
* Feat 6 (500 SP)- C-Jump - Zero can double jump.

Feat 7 (600 SP)-
Feat 8 (700 SP)-
Feat 9 (800 SP)-
Feat 10(1000SP)-
Feat 11(1500SP)-
Feat 12(2000SP)-
Feat 13(4000SP)-
Feat 14(6000SP)-
Feat15(10000SP)-
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Zenith Stones are special stones that were given to the DW group and Zon or Sephiroth have spare ones for each new player character in the game. All characters are considered to have one once it is determined they are in the group and Sephiroth or Zon passes one to the character. For now just note that it is there.

Zenith Stones _1___

-=Zenith Stones=-
( ) ( )

( ) ( )
Zenith Stones
( ) ( )

( ) ( )

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-=Magic/Psionics=-

Arcane Arts: (Magic Spells)

Psionic Mastery: (Psionic Abilities)
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-=Zenith Stones=-
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-=Equipment=-

Weapon: Z-Saber
CB-OSP:
Side Arm: Buster Arm
Armor: Maverick Hunter Body Armor
Pendant:
Ring 1:
Ring 2:

-=Inventory=-

Item Name Purpose Effect
(Heal, Attack, Equip, Special)

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Vehicles
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Cyber Bakuroth
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Special Notes:
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Marluxia
Posts: 30
Joined: October 16th, 2008, 9:23 pm

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