Search found 171 matches
Re: Giza Plains - The Dry
Name: Nazarnir Intention(1d100) 11+: The Nazarnir, his prey defeated, gallops off. 1-10: The Nazarnir tramples over you as it gallops off. Flee: Athletics DC 200 Reward(1d100) 1-50: Destrier Mane(The metallic lining upon a Nazarnir's mane known to be a spell reagent. Sells for 10,000 gil, or you may...
- March 22nd, 2018, 12:59 am
- Forum: Hunting Visa's
- Topic: Giza Plains - The Dry
- Replies: 11
- Views: 40636 Jump to post
Re: Giza Plains - The Dry
Name: Sleipnir Intention(1d100) 6+: Its prey defeated, the Sleipnir gallops off to new conquest. 1-5: Its prey defeated, the Sleipnir gallops off to new conquest...and promptly tramples you along the way. Flee: Athletics DC 50 Reward(1d100) 11-50: Molting(Sells for 400 gil.) 51-80: Storm Stone(A sma...
- March 22nd, 2018, 12:59 am
- Forum: Hunting Visa's
- Topic: Giza Plains - The Dry
- Replies: 11
- Views: 40636 Jump to post
Re: Giza Plains - The Dry
Name: Giza Rabbit Intention - If you fall to a Giza Rabbit, it giggles and hops away. Flee: Athletics DC 0 Reward(1d100) 11-60: Drab Wool(Sells for 300 gil.) 61-95: Water Stone(A small stone colored crimson with faint traces of water magicks. Sells for 500 gil, or you can use 10 to grant Water Ward ...
- March 22nd, 2018, 12:59 am
- Forum: Hunting Visa's
- Topic: Giza Plains - The Dry
- Replies: 11
- Views: 40636 Jump to post
Re: Giza Plains - The Dry
Name: Hyena Special: For each hyena beyond 3 in the enemy party, they receive a +5 to their rolls. Flee: Athletics DC 30 Intention(1d100) 6+: The hyena sniffs you and walks away. 1-5: The hyenas promptly drag you off to be ripped apart and eaten. Reward(1d100) 41-80: Wolf Pelt(A pelt made of wolf's ...
- March 22nd, 2018, 12:58 am
- Forum: Hunting Visa's
- Topic: Giza Plains - The Dry
- Replies: 11
- Views: 40636 Jump to post
Giza Plains - The Dry
Giza Plains - The Dry Daytime - Bright and sunny. Fire damage +10%; Water damage -10% due to dry weather. Nighttime - Wildsnake's perception DC increases by 50. Enemy rolls +5. Event Table Nomad Village (1d21) 1-2: Encounter - 5d3 Hyenas. Each pack of 3 hyenas will have an Alpha Hyena in it. 3-4: E...
- March 22nd, 2018, 12:58 am
- Forum: Hunting Visa's
- Topic: Giza Plains - The Dry
- Replies: 11
- Views: 40636 Jump to post
Rings, Amulets, & Accessories(NeXT)
Rings, Amulets, and Accessories Sometimes you just have to be blinged out...but often times a well-crafted ring or amulet can grant a magical property (or more) to the wearer. Accessories can be made through the Artisan: Tailoring skill and its corresponding advanced skills. Properties of a ring ar...
- January 25th, 2018, 9:40 pm
- Forum: Items and Equipment
- Topic: Rings, Amulets, & Accessories(NeXT)
- Replies: 7
- Views: 9103 Jump to post
Smithing Tutorial 7.0
{IMPORTANT NOTE} A crafted piece of equipment may only have 1 natural property, whether it comes from Melchior's handiwork or from an item used in crafting. ---Smithing Tutorial--- When crafting a piece of equipment, you get one roll. The objective is to at least make the first DC on the item listed...
- January 22nd, 2018, 9:40 pm
- Forum: Artisan Skills
- Topic: Smithing Tutorial 7.0
- Replies: 0
- Views: 3015 Jump to post
Artisan: Cooking
Artisan: Cooking Cooking is a hallowed art of combining food and fire, the two grandest things in the universe. Nearly any sentient culture will profess a deep love of their own particular style of cooking, recipes that embody the spirits of their homeland and utilize the natural flora and fauna th...
- January 18th, 2018, 5:30 pm
- Forum: Artisan Skills
- Topic: Artisan: Cooking
- Replies: 0
- Views: 2980 Jump to post
Strangereal
Strangereal is a world with technology levels similar to modern-day earth, bearing a variety of factions at periodic war, split into six continents that include Antarctica, Anea, Usea, Verusa, and Osea. The world itself is oft embroiled in war, ever-struggling to find respite from its rage. Currency...
- January 13th, 2018, 6:42 am
- Forum: Locations
- Topic: Strangereal
- Replies: 0
- Views: 6845 Jump to post
Dragon's Lair Armory
Dragon's Lair Armory Last Updated: 6/6/2020 (Malachai) The armory of Dragon's Lair is a large room filled with metallic weapon stands & dark-brown metal lockers in short hallways, as well as a number of hangers lining the walls where suits of armor can be hanged, as well as a firing range to te...
- December 7th, 2017, 5:42 pm
- Forum: Locations
- Topic: Dragon's Lair Armory
- Replies: 6
- Views: 16621 Jump to post