Search found 171 matches

Re: Giza Plains - The Dry

Name: Nazarnir Intention(1d100) 11+: The Nazarnir, his prey defeated, gallops off. 1-10: The Nazarnir tramples over you as it gallops off. Flee: Athletics DC 200 Reward(1d100) 1-50: Destrier Mane(The metallic lining upon a Nazarnir's mane known to be a spell reagent. Sells for 10,000 gil, or you may...
by Strato
March 22nd, 2018, 12:59 am
Forum: Hunting Visa's
Topic: Giza Plains - The Dry
Replies: 11
Views: 40636
Jump to post

Re: Giza Plains - The Dry

Name: Sleipnir Intention(1d100) 6+: Its prey defeated, the Sleipnir gallops off to new conquest. 1-5: Its prey defeated, the Sleipnir gallops off to new conquest...and promptly tramples you along the way. Flee: Athletics DC 50 Reward(1d100) 11-50: Molting(Sells for 400 gil.) 51-80: Storm Stone(A sma...
by Strato
March 22nd, 2018, 12:59 am
Forum: Hunting Visa's
Topic: Giza Plains - The Dry
Replies: 11
Views: 40636
Jump to post

Re: Giza Plains - The Dry

Name: Giza Rabbit Intention - If you fall to a Giza Rabbit, it giggles and hops away. Flee: Athletics DC 0 Reward(1d100) 11-60: Drab Wool(Sells for 300 gil.) 61-95: Water Stone(A small stone colored crimson with faint traces of water magicks. Sells for 500 gil, or you can use 10 to grant Water Ward ...
by Strato
March 22nd, 2018, 12:59 am
Forum: Hunting Visa's
Topic: Giza Plains - The Dry
Replies: 11
Views: 40636
Jump to post

Re: Giza Plains - The Dry

Name: Hyena Special: For each hyena beyond 3 in the enemy party, they receive a +5 to their rolls. Flee: Athletics DC 30 Intention(1d100) 6+: The hyena sniffs you and walks away. 1-5: The hyenas promptly drag you off to be ripped apart and eaten. Reward(1d100) 41-80: Wolf Pelt(A pelt made of wolf's ...
by Strato
March 22nd, 2018, 12:58 am
Forum: Hunting Visa's
Topic: Giza Plains - The Dry
Replies: 11
Views: 40636
Jump to post

Giza Plains - The Dry

Giza Plains - The Dry Daytime - Bright and sunny. Fire damage +10%; Water damage -10% due to dry weather. Nighttime - Wildsnake's perception DC increases by 50. Enemy rolls +5. Event Table Nomad Village (1d21) 1-2: Encounter - 5d3 Hyenas. Each pack of 3 hyenas will have an Alpha Hyena in it. 3-4: E...
by Strato
March 22nd, 2018, 12:58 am
Forum: Hunting Visa's
Topic: Giza Plains - The Dry
Replies: 11
Views: 40636
Jump to post

Rings, Amulets, & Accessories(NeXT)

Rings, Amulets, and Accessories Sometimes you just have to be blinged out...but often times a well-crafted ring or amulet can grant a magical property (or more) to the wearer. Accessories can be made through the Artisan: Tailoring skill and its corresponding advanced skills. Properties of a ring ar...
by Strato
January 25th, 2018, 9:40 pm
Forum: Items and Equipment
Topic: Rings, Amulets, & Accessories(NeXT)
Replies: 7
Views: 9103
Jump to post

Smithing Tutorial 7.0

{IMPORTANT NOTE} A crafted piece of equipment may only have 1 natural property, whether it comes from Melchior's handiwork or from an item used in crafting. ---Smithing Tutorial--- When crafting a piece of equipment, you get one roll. The objective is to at least make the first DC on the item listed...
by Strato
January 22nd, 2018, 9:40 pm
Forum: Artisan Skills
Topic: Smithing Tutorial 7.0
Replies: 0
Views: 3015
Jump to post

Artisan: Cooking

Artisan: Cooking Cooking is a hallowed art of combining food and fire, the two grandest things in the universe. Nearly any sentient culture will profess a deep love of their own particular style of cooking, recipes that embody the spirits of their homeland and utilize the natural flora and fauna th...
by Strato
January 18th, 2018, 5:30 pm
Forum: Artisan Skills
Topic: Artisan: Cooking
Replies: 0
Views: 2980
Jump to post

Strangereal

Strangereal is a world with technology levels similar to modern-day earth, bearing a variety of factions at periodic war, split into six continents that include Antarctica, Anea, Usea, Verusa, and Osea. The world itself is oft embroiled in war, ever-struggling to find respite from its rage. Currency...
by Strato
January 13th, 2018, 6:42 am
Forum: Locations
Topic: Strangereal
Replies: 0
Views: 6845
Jump to post

Dragon's Lair Armory

Dragon's Lair Armory Last Updated: 6/6/2020 (Malachai) The armory of Dragon's Lair is a large room filled with metallic weapon stands & dark-brown metal lockers in short hallways, as well as a number of hangers lining the walls where suits of armor can be hanged, as well as a firing range to te...
by Strato
December 7th, 2017, 5:42 pm
Forum: Locations
Topic: Dragon's Lair Armory
Replies: 6
Views: 16621
Jump to post