Curative Items (NeXT)

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Curative Items (NeXT)

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Post by Tony »

Curative Items

"Curative" items, as opposed to restorative items, are those that remove negative Status Effects from a subject's body. These items generally -- unless otherwise specified -- have no effect on an unaffected body, and only in some extreme circumstances may one curative be used for a status that it is not specifically created for.

Sometimes, Curative Items, when used by some highly-trained medical professionals, have the strange ability to imbue an unaffected body with the opposite status of the one they are used to cure... but not all items can be used this way, as there are simply not equivalent positive effects.

These items only take 1 day's worth of crafting to make, unless otherwise indicated.
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Name: Trauma "Slap" Patch
Manufacturer: Cyrez Pharmaceuticals
Price: 2400 gil
DC to Make: 150
Restrictions:
Description: A clever use of adhesives and sometimes referred to as a "super bandage," the Trauma Patch is applied externally to a body suffering from a wound. The patches are adhesive dermal drug dispensers that allow continual, safe administration of necessary chemicals. When applied to a target, "bleed out" is halted on a target suffering from Acute "Death" status. Lasts up to 5 rounds. When a target is revived properly, the adhesive can be removed safely.

Name: Shell Stone
Manufacturer: Esthar Applied Sciences
Price: 1500 gil
DC to Make: N/A
Restrictions
Description: A small stone that, when shattered, releases a swirl of spiritual yellow energy from inside. Casts Moderate "Defense" status on a target for 5 rounds.

Name: Protect Stone
Manufacturer: Esthar Applied Sciences
Price: 1500 gil
DC to Make: N/A
Restrictions
Description: A small stone that, when shattered, releases a swirl of powerful blue spiritual energy. Casts Mild "Defense" status on one target for 5 rounds.

Name: Aura Stone
Manufacturer: Esthar Applied Sciences
Price: 15000 gil
DC to Make: N/A
Restrictions
Description: A small stone that, when shattered, releases a swirl of powerful golden spiritual energy. Raises a single target's Limit Break or Trance points by 10% when used.

Name: Fate Stone
Manufacturer: Esthar Applied Sciences
Price: 5000 gil
DC to Make: N/A
Restrictions
Description: A small stone that, when shattered, releases a swirl of powerful white spiritual energy. Casts Moderate "Fate " status on a target.

Name: Focus Stone
Manufacturer: Esthar Applied Sciences
Price: 1500 gil
DC to Make: N/A
Restrictions
Description: A small stone that, when shattered, releases a swirl of powerful red spiritual energy. Casts Mild "Offense" status on a target for 5 rounds, using the caster's Spirit as a base.

Name: Regen Stone
Manufacturer: Esthar Applied Sciences
Price: 3000 gil
DC to Make: N/A
Restrictions
Description: A small stone that, when shattered, releases a swirl of powerful surge of green energy. For the next 5 rounds, restores one target's HP by 5% of max HP.

Name: G-POTION
Manufacturer: Esthar Applied Sciences
Price: 5000 gil
DC to Make: N/A
Restrictions
Description: A special potion that, when drank by a Summoner, replenishes his/her spiritual connection with Guardian Forces and Grand Summons. This item restores all GFs' HP by 10%.

Name: G-HI-POTION
Manufacturer: Esthar Applied Sciences
Price: 10,000 gil
DC to Make: N/A
Restrictions
Description: A special potion that, when drank by a Summoner, revitalizes and rejuvenates one's spiritual connection with his/her Guardian Forces and Grand Summons. Restores all GFs' HP by 25%.

Name: G-RETURNER
Manufacturer: Esthar Applied Sciences
Price: 10,000 gil
DC to Make: N/A
Restrictions
Description: A revitalizing mix of Ether and Potion that restores a user's connection to a banished or defeated Guardian Force or Grand Summon. This item restores a GF or Grand Summon from KO status.

Name: Antidote
Manufacturer: AntiBiotiX
Price: 480 gil
DC to Make: 30
Restrictions:
Description: A small translucent vial with a cloudy white liquid inside. Cures Mild "Poison" status effects after 1d4+1 rounds.

Name: AntiToXin (ATX)
Manufacturer: AntiBiotiX
Price: 3360 gil
DC to Make: 50
Restrictions:
Description: Cure it fast with ABX's ATX formula! This quick fix for poisons and toxins can provide speedy recovery from a range of infectants, from snakebites to that strange miasma on that one planet. Cures Mild "Poison" status effects after 2 rounds.

Name: Mallet
Manufacturer: VersaLife
Price: 480 gil
DC to Make: 30
Restrictions:
Description: While not actually a hammer at all, the Mallet-brand medicine has the ability to grant clarity back to a subject where it's been lost. Apply directly to the forehead. Apply directly to the forehead. Apply directly to the forehead. Apply directly to the forehead. Apply directly to the forehead. Cures Mild "Confuse" status after 1d4+1 rounds.

Name: Clarion
Manufacturer: B.S.L.
Price: 3360 gil
DC to Make: 50
Restrictions:
Decription: Snap out of it with Clarion. A few waves of the synthetic applicator spreads a cloud of agent that will bring sharp lucidity back to a target. It may sneeze a few times, though. Don't worry about that. Cures Mild "Confuse" status after 2 rounds.

Name: Echo Screen
Manufacturer: B.S.L.
Price: 480 gil
DC to Make: 30
Restrictions:
Description: The Echo Screen is a unique blend of herbs and chemicals that, when applied to the throat, soothes pain and breaks hexes that usually stifle speaking or magical connection. Removes Mild "Silence" status after 1d4+1 rounds.

Name: Loudmouth
Manufacturer: Cyrez Pharmaceuticals
Price: 3360 gil
DC to Make: 50
Restrictions:
Decription: Unlike some of the competition, Cyrez doesn't suggest eating grass to cure your ailment; instead, gulp down this flavored medication intended to soothe the throat and break that nasty magic with Loudmouth. Comes in a variety of flavors, but none of them are particularly "good." Removes Mild "Silence" effect after 2 rounds.

Name: Eye Drops
Manufacturer: AntiBiotiX
Price: 480 gil
DC to Make: 30
Restrictions:
Description: A small dropper of fluid that helps the eye adjust to sudden changes of light, such as flash bangs and magics. Cures Mild "Blind" status after 1d4+1 rounds.

Name: Bright Eyes
Manufacturer: AntiBiotiX
Price: 3360 gil
DC to Make: 50
Restrictions:
Decription: A concentrated vial of eye drops that have the fun party side-effect of tinting the irises different shades. Don't worry, that part's not permanent. Removes Mild "Blind" status after 2 rounds.

Name: Alarm Clock
Manufacturer: Cyrez Pharmaceuticals
Price: 480 gil
DC to Make: 30
Restrictions:
Description: The "Alarm Clock" brand of medicines, while not actually what their name implies, has the unique ability to jolt the body awake from any manner of tranquilizing or sleep-based effect, delivering a nasty bit of stimulant to an otherwise unresponsive body. Cures Mild "Sleep" status after 1d4+1 rounds.

Name: Insomniac
Manufacturer: B.S.L.
Price: 3360 gil
DC to Make: 50
Restrictions:
Decription: While it may not keep you awake like the name implies, it'll certainly snap someone out of a snooze and give them that much-needed jolt in the morning... or in the middle of the night. Removes Mild "Sleep" status after 2 rounds.

Name: Sling
Manufacturer: S&S Suppliers
Price: 480 gil
DC to Make: 30
Restrictions:
Description: S&S-S's practical solutions continue with the aptly named "Sling" kit, which includes all the parts necessary to bandage, set, and restore injured limbs or bones until proper medical care can be given. Cures Mild "Sprain" status after 1d4+1 rounds.

Name: Insta-Cast
Manufacturer: S&S Supplies
Price: 3360 gil
DC to Make: 50
Restrictions:
Decription: An all-inclusive, rapidly-setting mold kit that wraps around a wounded portion of the body in an adjustable wrap. With the press of a button, the mold will rapidly liquify then solidify, forming a nearly-perfectly fitting cast to set and repair a limb, the ribs, or even a neck. Removes Mild "Sprain" status after 2 rounds.

Name: Medicated Towelette
Manufacturer: AntiBiotiX
Price: 480 gil
DC to Make: 30
Restrictions:
Description: A blue and white package which contains a specially medicated white cotton towelette that's cool and soothing to the touch. Cures Mild "Heat" status after 1d4+1 rounds.

Name: Body Temp
Manufacturer: B.S.L.
Price: 3360 gil
DC to Make: 50
Restrictions:
Decription: When you're overheated, regulate with Body Temp. This quick-acting pill contains a mixture that will quickly drop that pesky internal temperature after a difficult workout or in some of the more dangerous parts of the galaxy. Removes Mild "Heat" status in 2 rounds.

Name: Extinguisher
Manufacturer: S&S Suppliers
Price: 1440 gil
DC to Make: 30
Restrictions:
Description: A forearm-sized canister contains a special blend of chemicals and suppressants that help immediately put out dangerous fires in a hurry, made specially for use on soldiers or rescue workers for when they're exposed to special, high-temperature flames. Cures Mild "Burning" status after 1d4+1 rounds.

Name: Frostover
Manufacturer: B.S.L.
Price: 5670 gil
DC to Make: 50
Restrictions:
Decription: When a fire's intense and you need something quick, use Frostover foam. This special mixture of chemicals can easily put out some intense flames, but try not to shake the canister too much... it'll get cold, too. Removes Mild "Burning" status after 2 rounds.

Name: Soft Lotion
Manufacturer: AntiBiotiX
Price: 1440 gil
DC to Make: 30
Restrictions:
Description: A hermetically sealed lotion bottle. Evaporates in air after 1 minute of exposure. Cures Moderate "Petrify" status after 1d4+1 rounds.

Name: Jelly
Manufacturer: AntiBiotiX
Price: 5670 gil
DC to Make: 50
Restrictions:
Decription: A rapid gel-forming solution that dissolves granules of stone rapidly, but is safe for contact with the skin. Removes Moderate "Petrify" status after 2 rounds.

Name: Hyper
Manufacturer: VersaLife
Price: 1440 gil
DC to Make: 50
Restrictions:
Description: "Hyper" is a unique blend of physiological stimulants that put te body into an excited, hypersensitive state. Be warned: some people can't handle the stress. Cures Mild "Sadness" effect after 1d4+1 rounds. If used on a neutral body, inflicts Mild "Fury" status.

Name: Tranquilizer
Manufacturer: AntiBiotiX
Price: 1440 gil
DC to Make: 50
Restrictions:
Description: ABX's "Tranquilizer" item is used for a variety of reasons, whether it's to ease a shaky hand, to stabilize a panicked trauma sufferer, or for more recreational uses. However, one of its more poignant effects is to deaden the user to outside stimuli for a short time. Cures Mild "Fury" effect after 1d4+1 rounds. If used on a neutral body, inflicts Mild "Sadness" effect.

Name: Temperasol
Manufacturer: B.S.L.
Price: 5670 gil
DC to Make: 50
Restrictions:
Decription: The "Temperasol" mood stabilizer can level out a heated or upset person, restoring body chemistry to normal. Whether it's mania or depression, prescription-strength Temperasol will straighten that out for a little while. Can't pay off debt or fix a marriage, but hey, that's life, right? Removes Mild "Fury" and "Sadness" statuses after 2 rounds.

Name: Blowtorch
Manufacturer: S&S Suppliers
Price: 1440 gil
DC to Make: 30
Restrictions:
Description: A much more practical solution than some may be comfortable with for magical or cryogenic freezing, the S&S-S blowtorch is much more than an industrial tool -- it's safe, precise, and quick, allowing even an amateur to free a subject from ice without much danger. Cures Mild "Freeze" status after 1d4+1 rounds.

Name: ThermaPaste
Manufacturer: Cyrez Pharmaceuticals
Price: 5670 gil
DC to Make: 50
Restrictions:
Decription: One of Cyrez's forays into "practical" solution, the ThermaPaste solution is applied as a cream that rapidly hardens then inflagrates, melting away rapidly in a flash-burn that spreads to other cooler surfaces. Fortunately, that temperature isn't high enough to burn... well, at least not at room temperature. Use with caution. Removes Mild "Freeze" status after 2 rounds.

Name: Ferrum
Manufacturer: VersaLife
Price: 1440 gil
DC to Make: 30
Restrictions:
Description: The special "Ferrum" brand of device is given to rescue workers and medics expected to go into high-electricity areas. The Ferrum is a series of wands of variable frequency that has the unique ability to reverse the polarity of magnetic forces within a body, negating awkward magnetic fields that result from adverse circumstances. Removes Mild "Magnetize" status after 1d4+1 rounds.

Name: Anti-Mag Wand
Manufacturer: S&S Supplies
Price: 5670 gil
DC to Make: 50
Restrictions:
Decription: Reverse that pesky polarity with the Anti-Mag Wand. Its adjustable polarity can neutralize a host of magnetic fields and annoy your co-workers. Make their keys fly away from them, or have wand battles with your friends and see who can push the other away the most. Removes Mild "Magnetize" status after 2 rounds.

Name: Pesticide
Manufacturer: B.S.L.
Price: 1440 gil
DC to Make: 30
Restrictions:
Description: An unusual cure for an unusual effect, B.S.L. claims that its "Pesticide" brand of anti-fungal medications are stronger and more potent than even John Dammen's loudly-flaunted athlete's foot medication. The truth is, it is -- when applied to anywhere on the body, fungal infections, seed pods, and other numerous plant-based spores are removed from the body almost immediately. Cures Mild "Infested" status after 1d4+1 rounds.

Name: Weed Eater
Manufacturer: S&S Supplies
Price: 5670 gil
DC to Make: 50
Restrictions:
Description: After a few litigation battles, S&S finally won the trademark for "Weed Eater," a powder thrown onto the roots of vegetation that rapidly eat away at the photosynthetic fibers inside of most terrestrial plant life and decays them from the inside out. Try not to get it into your neighbor's yard. Removes Mild "Infested" status after 2 rounds.

Name: Insulator
Manufacturer: VersaLife
Price: 1440 gil
DC to Make: 30
Restrictions:
Description: A special type of tightly-wound blanket, the "Insulator" is a wrap that is placed around an overstimulated body to help absorb and remove the excess electricity from a body. Once it's to capacity, the blanket is useless. Still warm, though. Cures Mild "Shock" status after 1d4+1 rounds.

Name: Swaddle Cloth
Manufacturer: S&S Supplies
Price: 5670 gil
DC to Make: 50
Restrictions:
Description: The Swaddle Cloth is a step up from the regular Insulate blanket developed years ago. This new synthetic microfiber cloth is filled with conducting and dissolving materials that can much more rapidly expend an electrical current. Keep away from electronics. Removes Mild "Shock" status after 2 rounds.

Name: Caffeine Pills
Manufacturer: AntiBiotiX
Price: 1440 gil
DC to Make: 30
Restrictions:
Description: ABX's high-powered caffeine pills are Awake in a bottle. While pricy, the single dose of these pills are able to temporarily remove the effects of insomnia or sleeplessness from a person, letting them function at full capacity. The crash afterwards will still be strong, though. Cures Mild "Fatigue" status after 1d4+1 rounds.

Name: Energize
Manufacturer: Cyrez Pharmaceutical
Price: 5670 gil
DC to Make: 50
Restrictions:
Description: The Energize stimulant is one of those real get-up-and-go solutions. Not a pill, but a small tab that dissolves on the tongue or on the skin that hits all those triggers with a strong jolt. Removes Mild "Fatigue" status after 2 rounds.

Name: Annoyntment
Manufacturer: B.S.L.
Price: 1440 gil
DC to Make: 30
Restrictions:
Description: A unique spray that breaks magical auras that link spirits together, BSL discovered this formula by complete accident when attempting to develop another type of medical spray. Cures Mild "Trouble" status after 1d4+1 rounds.

Name: Bully-Begone
Manufacturer: AntiBiotiX
Price: 5670 gil
DC to Make: 50
Restrictions:
Description: It won't actually solve your problems, but a rush of confidence will help deal with them head-on. Try not to get too big of a head, though. Removes Mild "Trouble" status after 2 rounds.

Name: Salve
Manufacturer: AntiBiotiX
Price: 1440 gil
DC to Make: 30
Restrictions:
Description: A powerful anti-ache cream that dulls nerves and soothes strained muscles, ABX's assortment of creams and gels help take away both after-practice strains and the dull-pain of being beaten by a club. Cures Mild "Pain" status after 1d4+1 rounds.

Name: Recipronol
Manufacturer: B.S.L.
Price: 5670 gil
DC to Make: 50
Restrictions:
Description: A powerful nerve inhibitor, Recipronol allows athletes to train harder for longer, soldiers to fight harder, and extreme sports enthusiasts to survive some of their tricks. Cures Mild "Pain" status after 2 rounds.

Name: Magic Tag
Manufacturer: Tindall Evangelism, Inc.
Price: 2400 gil
DC to Make: 50
Restrictions:
Description: A special item with inspiration taken by the ancient shrine maidens of old used to ward away "evil spirits," TEI has created the Magic Tag blessed by their own clerics that have the ability to restore a person infected with temporary undeath to their normal selves... sometimes. Removes Mild "Zombie" status after 1d4+1 rounds.

Name: Revivify
Manufacturer: Tindall Evangelism, Inc.
Price: 9150 gil
DC to Make: 75
Restrictions:
Description: TEI's clerics have worked for years on something that might counteract the effects of dark magic. While it won't fix everything, sometimes the Revivify-branded special mixture of blessed water and other minerals can pray away undead and bring a damned spirit back into the right realm. Removes Mild "Zombie" status after 2 rounds.

Name: Medicated Noodle Soup
Manufacturer: AntiBiotiX
Price: 2400 gil
DC to Make: 30
Restrictions:
Description: Just like ma made, sold to a factory and mass produced. Tastes surprisingly good, and doesn't leave you hungry. Comes in a special blue thermos that auto heats the soup when opened. Removes Mild "Feeble" status after 1d4+1 rounds.

Name: Embolden Shake
Manufacturer: B.S.L.
Price: 9150 gil
DC to Make: 50
Restrictions:
Description: A specially-formulated protein-energy-stabilizer consumable, the Embolden Shake makes you feel like you're on top of the world... or at least gets rid of that vulnerable feeling. Removes Mild "Feeble" status after 2 rounds.

Name: MedKit
Manufacturer: S&S Suppliers
Price: 2400 gil
DC to Make: 150
Restrictions:
Description: S&S-S's special set of hospital-grade bandages are packaged in a small, portable kit that include styptics, disinfectants, and healing gel, allowing for egregious wounds to be patched up in a matter of moments. Cures up to Chronic "Bleed" effect, as well as removes the 1% additional chance per action taken from Terminal "Bleed" after it has been discovered.

Name: SuperSoft Lotion
Manufacturer: VersaLife
Price: 3360 gil
DC to Make: 100
Restrictions:
Description: One of the most powerful anti-petrification medicines available, the SuperSoft actually has to be developed by prescription in a special laboratory. The formula, however, has almost completely vanished over the years... Cures up to Acute "Petrify" status after 1d4+1 rounds.

Name: Mog-Soft Lotion
Manufacturer: Unknown
Price: 9150 gil
DC to Make: 150
Restrictions:
Description: Specially developed by moogle alchemists centuries ago, "Mog-Soft" is one of the few things in this galaxy that few question. It just works. Some say it's a natural solution to one of many moogles' greatest fear: being stuck in one place forever. Removes up to Acute "Petrify" status after 2 rounds.

Name: Holy Water
Manufacturer: Tindall Evangelism, Inc.
Price: 3360 gil
DC to Make: 100
Restrictions:
Description: Not much has changed in the use or making of 'holy water' over the ages, but TEI, with a series of fountains in their headquarters blessed centuries ago by a powerful cleric, is able to mass produce the stuff and make great profits off of it -- all in the service of their patron saints, of course. Cures Mild "Curse" status after 1d4+1 rounds. When used on Undead/Devil/Dark-type enemies, inflicts Acute "Pain" status for 5 rounds.

Name: Agua Vitae
Manufacturer: Tindall Evangelism, Inc.
Price: 9150 gil
DC to Make: 150
Restrictions:
Description: It's holy water, but instead of relying on its mass-production methods, Agua Vitae is given that personal touch... which means it's provided with a personal price. Removes Mild "Curse" status after 2 rounds. When used on Undead/Devil/Dark-type enemies, inflicts Chronic "Pain" status for 5 rounds.

Name: Vaccine
Manufacturer: VersaLife
Price: 3360 gil
DC to Make: 30
Restrictions:
Description: VersaLife's aptly named "Vaccine"-brand of powerful anti-viral agents gives physicians and pharmacists an edge over foreign agents that infect the body. Whether from exploring a new planet, battling a strange creature, or suffering from magical curses, the Vaccine brand can fix that. Cures Mild "Disease" status after 1d4+1 rounds.

Name: Serum
Manufacturer: AntiBiotiX
Price: 9150 gil
DC to Make: 50
Restrictions:
Description: ABX's answer to VersaLife's "Vaccine" is a faster acting version with a faster-acting price tag. It's potent, so look out for a little wooziness once it's ingested. Removes Mild "Disease" status after 2 rounds.

Name: Amnesia Greens
Manufacturer: B.S.L.
Price: 3360 gil
DC to Make: 30
Restrictions:
Description: BSL has taken the idea of herbal medicine and modernized it, by mixing and specifically cross-growing different herbs from different systems in the Galactic Federation to create "Amnesia Greens," an expensive miracle cure for temporary memory loss associated with trauma or shock. Removes Mild "Lapse" status after 1d4+1 rounds.

Name: Memory Foam
Manufacturer: Cyrez Pharmaceuticals
Price: 9150 gil
DC to Make: 50
Restrictions:
Description: It may sound like something you sleep on, but Memory Foam is a pill that, well, foams once it's ingested. That lets it absorb into the blood stream right at the back of the throat and hit all those receptors-- after all, scent is the sense most closely tied to memory. And this one's strong odor will definitely make you try to remember better times. Removes Mild "Lapse" status after 2 rounds.

Name: Remedy α
Manufacturer: AntiBiotiX
Price: 8400 gil
DC to Make: 80
Restrictions:
Description: Removes “Mild” effect of all status effects from a single character after 1d4+1 rounds, excluding Off Guard, Bleeding, Curse, Weak, Radiation, Phazon, Plague, Tiberium, and Death families.

Name: Remedy β
Manufacturer: S&S Suppliers
Price: 14,175 gil
DC to Make: 160
Restrictions:
Description: Removes up to “Moderate” effect of all status effects from a single character after 1d4+1 rounds, excluding Off Guard, Bleeding, Curse, Weak, Radiation, Phazon, Plague, Tiberium, and Death families.

Name: Remedy Δ
Manufacturer: Biologic Space Laboratories
Price: 22,875 gil
DC to Make: 240(2 days to make)
Restrictions:
Description: Removes up to “Acute” effect of all status effects from a single character after 1d4+1 rounds, excluding Off Guard, Bleeding, Curse, Weak, Radiation, Phazon, Plague, Tiberium, and Death families.

Name: Remedy Σ
Manufacturer: AntiBiotiX
Price: 31,725gil
DC to Make: 320(2 days to make)
Restrictions:
Description: Removes up to “Chronic” effect of all status effects from a single character after 1d4+1 rounds., excluding Off Guard, Bleeding, Curse, Weak, Radiation, Phazon, Plague, Tiberium, and Death families.

Name: Remedy Ω
Manufacturer:
Price: 40,575 gil
DC to Make: 400(3 days to make)
Restrictions:
Description: Removes up to “Terminal” effect of all status effects from a single character after 1d4+1 rounds., excluding Terminal “Petrify” status, and the Off Guard, Bleeding, Curse, Weak, Radiation, Phazon, Plague, Tiberium, and Death families.


Name: Phoenix Down
Manufacturer: Unknown
Price: 3360 gil
DC to Make: Cannot be crafted.
Restrictions:
Description: The source of the phoenix down, or its legendary properties are unknown. Scientists have tried for years to replicate its magic and failed miserably. These mysterious feathers arrive at stores and are sold as instructed, as shop keeps have learned not to question a miracle. Phoenix Down revives a knocked out person with 1 hp after 1d4+1 rounds, but there's some things even the feather of a phoenix can't cure...

Name: Phoenix Pinion
Manufacturer: Unknown
Price: 16230 gil
DC to Make: Cannot be crafted.
Restrictions:
Description: Even more rare than the down of phoenix feathers are the special clips of the Phoenix's wings, sheared off by old age or harm. Phoenix Pinions are bushels of feathers that can overpower death and destruction itself, bringing about pure rejuvenation in some of the most bleak situations. A Phoenix Pinion brings a character that has plunged under the Death Threshold back to -1 HP, leaving them unconscious; however, that character will resume its slow descent back towards the Death Threshold as normal. It is simply given that second chance that may save it in the end.
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Tony
Aide-de-Camp
Posts: 831
Joined: October 10th, 2008, 9:41 pm
Location: Lubbock, Texas

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