Casting Aides: Tomes/Grimoires

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Casting Aides: Tomes/Grimoires

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Post by Strato »

While any wizard worth his salt will keep a personal spellbook, those who enjoy that extra kick and have the money or knowhow to spare will upgrade to a proper spellcasting aid, known as 'Tomes' or 'Grimoires'. While many one of a kind books such as these exist, such as the fabled Necronomicon or the similiar Tome of Eternal Darkness, these more common forms are simply books that have been 'hardened' to withstand both the rigors of combat and the direct channeling of magical energy.

Tomes and Grimoires are not identical, but are more similiar than different. Both apply a bonus to checks made while casting a spell, carry Enchantments and apply them to spells if applicable, and carry one or more secondary enhancements to spellcasting prowess similiar to Enchantments or Augments but slotted seperately. These special abilities can only be applied on creation of the book, as they are specific to its exact nature. Tomes and Grimoires are considered both Weapons and Shields for purposes of applying Enchantments.
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Creation Thereof: Tomes and Grimoires can be crafted using either Arcane Science, or Writing supported by any Spellcasting school known by either the creator or an assistant, adding their own Spell Learning as an assist bonus. Both the Writing and Spellcasting schools must meet the level requirement of the book in question. Likewise, the Spellcasting level of the user must meet this prerequisite. Note that if a tome is simply bought, it will not have an innate nature, thus will only be helpful for casting bonus and Enchantments.

The artisan level required to craft a tome is (Level Requirement + 2), with a maximum of 10.
_________________________________________________________________________________________________________________________

**The following Enchantments function differently when applied to a Tome or Grimoire**
Elemental Strike - Non-Elemental spells gain the attribute of the strike when used in conjunction. When an element matching the strike is used the spell deals +500 damage(+1000 with -rend).
Status Touch - Affects only spells that don't already cause a status. If the cast spell already causes the Touch status, there is a 25% chance the Severity will be increased by 1.
Status Strike - Affects only spells that don't already cause a status. If the cast spell already causes the Touch status, there is a 50% chance the Severity will be increased by 1.
Autocast - Affects only a single spell, which will be automatically cast a second time on a critical hit.
Counts as a 'weapon' for Imbue Spell Effect (Thus, the creator can cast its charges of the spell for no MP cost).
____________________________________________________________________________________________________________________________

Tomes: 2 Slot items which occupy the 'Off Hand', but a special exception is made for Staves. A mage can use a staff as a casting aid in conjunction with a tome, but cannot cast a spell and make a staff attack in the same round. A tome's small size allows it to be Quick Drawn if one has the Advanced Skill to do so, or even used covertly with a Stealth check to cast an empowered spell, provided the caster has means to cast in secret in every other respect.
While it is technically possible to hold a Tome in each hand, you will look very silly and only one can be applied at a time anyway.

Name: The name of the tome's model.
Cost: The cost to buy the tome (As normal, halved to determine cost of materials needed to create)
DC: The DC to create the tome, Normal/Quality/Masterwork.
Level Requirement: The level needed to use the tome.
Augmentation Slots: The number of slots that can be used for enchantments.
Nature Slots: The number of Nature slots that can be used. These must be filled on creation.
Casting Bonus: Applied to spellcasting checks, only those to actively cast a spell. Does not apply to Arcane Defense, spell learning, effectiveness, or DCs associated with the spell.

===Tomes===

[Radiant Metal Tomes]

Name: Denzium Tome
Cost: 10,000 gil
DC: 40/70/100
Level Requirement: 1
Augmentation Slots: 3
Nature Slots: 5
Casting Bonus: +10

Name: Andrium Tome
Cost: 30,000 gil
DC: 44/74/104
Level Requirement: 2
Augmentation Slots: 3
Nature Slots: 5
Casting Bonus: +11

Name: Phazite Tome
Cost: 50,000 gil
DC: 48/78/108
Level Requirement: 2
Augmentation Slots: 3
Nature Slots: 5
Casting Bonus: +12

Name: Solinium Tome
Cost: 80,000 gil
DC: 62/102/142
Level Requirement: 3
Augmentation Slots: 3
Nature Slots: 6
Casting Bonus: +13

Name: Aetherium Tome
Cost: 130,000 gil
DC: 68/108/148
Level Requirement: 3
Augmentation Slots: 3
Nature Slots: 6
Casting Bonus: +14

[Radiant Gem Tomes]

Name: Amber Tome
Cost: 175,000 gil
DC: 92/162/232
Level Requirement: 4
Augmentation Slots: 4
Nature Slots: 7
Casting Bonus: +15

Name: Jasper Tome
Cost: 225,000 gil
DC: 96/166/236
Level Requirement: 4
Augmentation Slots: 4
Nature Slots: 7
Casting Bonus: +16

Name: Ruby Tome
Cost: 300,000 gil
DC: 102/172/242
Level Requirement: 4
Augmentation Slots: 4
Nature Slots: 7
Casting Bonus: +17

Name: Cardinal Tome
Cost: 360,000 gil
DC: 106/176/246
Level Requirement: 5
Augmentation Slots: 4
Nature Slots: 7
Casting Bonus: +18

Name: Alabaster Tome
Cost: 420,000 gil
DC: 110/180/250
Level Requirement: 5
Augmentation Slots: 4
Nature Slots: 8
Casting Bonus: +19

Name: Bloodstone Tome
Cost: 490,000 gil
DC: 114/184/254
Level Requirement: 5
Augmentation Slots: 4
Nature Slots: 8
Casting Bonus: +20

Name: Lazurite Tome
Cost: 530,000 gil
DC: 116/186/256
Level Requirement: 6
Augmentation Slots: 4
Nature Slots: 8
Casting Bonus: +21

Name: Malachite Tome
Cost: 620,000 gil
DC: 120/190/260
Level Requirement: 6
Augmentation Slots: 4
Nature Slots: 8
Casting Bonus: +22

[Prime Material Tomes]

Name: Red Beryl Tome
Cost: 720,000 gil
DC: 165/255/345
Level Requirement: 7
Augmentation Slots: 5
Nature Slots: 9
Casting Bonus: +23

Name: Obsidian Tome
Cost: 820,000 gil
DC: 175/265/355
Level Requirement: 7
Augmentation Slots: 5
Nature Slots: 9
Casting Bonus: +24

Name: Celestial Diamond Tome
Cost: 1,000,000 gil
DC: 190/280/370
Level Requirement: 7
Augmentation Slots: 5
Nature Slots: 10
Casting Bonus: +25

[Prime Metal Tomes]

Name: Meteorillium Tome
Cost: 1,250,000 gil
DC: 200/300/400
Level Requirement: 8/Requires Crest of Prime Metal Arcanist to craft
Augmentation Slots: 6
Nature Slots: 11
Casting Bonus: +26

Name: Sunstone Tome
Cost: 1,700,000 gil
DC: 210/310/410
Level Requirement: 8/Requires Crest of Prime Metal Arcanist to craft
Augmentation Slots: 6
Nature Slots: 11
Casting Bonus: +27

Name: Dreamstone Tome
Cost: 2,300,000 gil
DC: 220/320/420
Level Requirement: 8/Requires Crest of Prime Metal Arcanist to craft
Augmentation Slots: 6
Nature Slots: 12
Casting Bonus: +28

Name: Mythril Tome
Cost: 3,000,000 gil
DC: 230/330/430
Level Requirement: 8/Requires Crest of Prime Metal Arcanist to craft
Augmentation Slots: 6
Nature Slots: 12
Casting Bonus: +29

[Transphasic Metal Tomes]

Name: Fantasteel Tome
Cost: 4,000,000 gil
DC: 240/340/440
Level Requirement: 9/Requires Crest of Transphasic Metal Arcanist to craft
Augmentation Slots: 7
Nature Slots: 13
Casting Bonus: +30

Name: Technobsidian Tome
Cost: 5,000,000 gil
DC: 250/350/450
Level Requirement: 9/Requires Crest of Transphasic Metal Arcanist to craft
Augmentation Slots: 7
Nature Slots: 13
Casting Bonus: +31

Name: Plasmarble Tome
Cost: 7,000,000 gil
DC: 260/360/460
Level Requirement: 9/Requires Crest of Transphasic Metal Arcanist to craft
Augmentation Slots: 7
Nature Slots: 14
Casting Bonus: +32

Name: Prismatic Tome
Cost: 9,000,000 gil
DC: 270/370/470
Level Requirement: 9/Requires Crest of Transphasic Metal Arcanist to craft
Augmentation Slots: 7
Nature Slots: 14
Casting Bonus: +33

[Spectral Metal Tomes]

Name: Spectral Black Tome
Cost: 11,500,000 gil
DC: 280/380/480
Level Requirement: 10/Requires Crest of Spectral Metal Arcanist to craft
Augmentation Slots: 8
Nature Slots: 15
Casting Bonus: +34

Name: Spectral Orange Tome
Cost: 14,500,000 gil
DC: 290/390/490
Level Requirement: 10/Requires Crest of Spectral Metal Arcanist to craft
Augmentation Slots: 8
Nature Slots: 15
Casting Bonus: +35

Name: Spectral Green Tome
Cost: 17,500,000 gil
DC: 310/410/510
Level Requirement: 10/Requires Crest of Spectral Metal Arcanist to craft
Augmentation Slots: 8
Nature Slots: 16
Casting Bonus: +36

Name: Spectral Indigo Tome
Cost: 21,000,000 gil
DC: 330/430/530
Level Requirement: 10/Requires Crest of Spectral Metal Arcanist to craft
Augmentation Slots: 8
Nature Slots: 16
Casting Bonus: +37

Name: Spectral White Tome
Cost: 25,000,000 gil
DC: 350/450/550
Level Requirement: 10/Requires Crest of Spectral Metal Arcanist to craft
Augmentation Slots: 8
Nature Slots: 17
Casting Bonus: +38

Grimoire: 4 Slot items which occupy the Off Hand, and impose a penalty on physical attacks and Blocking when held. They are too large and clunky to be used at the same time as a staff, Quick Drawn, or used with any sort of stealth; It's simply impossible not to notice someone making threatening gestures at a book the size of a small table.
However, they grant their bonus to Arcane Defense checks as well as spell casting, and Advanced Skills of the Shield can be applied to any Arcane Defense.

Name: The name of the grimoire's model.
Cost: The cost to buy it. (As normal, halved to determine cost of materials needed to create)
DC: The DC to create it, Normal/Quality/Masterwork.
Level Requirement: The skill level needed to use it.
Augmentation Slots: The number of slots that can be used for enchantments.
Nature Slots: The number of Nature slots that can be used. These must be filled on creation.
Casting Bonus: Applied to spellcasting checks, only those to actively cast a spell. Does not apply to Arcane Defense, spell learning, effectiveness, or DCs associated with the spell.
Attack/Dodge/Block Penalty: The penalty taken to physical attacks/blocks/dodges when wielding this with a one-handed weapon in the other hand.

===Grimoires===

[Radiant Metal Grimoires]

Name: Denzium Grimoire
Cost: 15,000 gil
DC: 44/77/110
Level Requirement: 1
Augmentation Slots: 3
Nature Slots: 5
Casting Bonus: +15
Attack/Dodge/Block Penalty: -4

Name: Andrium Grimoire
Cost: 45,000 gil
DC: 48/81/116
Level Requirement: 2
Augmentation Slots: 3
Nature Slots: 5
Casting Bonus: +16
Attack/Dodge/Block Penalty: -4

Name: Phazite Grimoire
Cost: 75,000 gil
DC: 52/85/122
Level Requirement: 2
Augmentation Slots: 3
Nature Slots: 5
Casting Bonus: +18
Attack/Dodge/Block Penalty: -5

Name: Solinium Grimoire
Cost: 120,000 gil
DC: 68/112/160
Level Requirement: 3
Augmentation Slots: 3
Nature Slots: 6
Casting Bonus: +19
Attack/Dodge/Block Penalty: -5

Name: Aetherium Grimoire
Cost: 195,000 gil
DC: 74/118/167
Level Requirement: 3
Augmentation Slots: 3
Nature Slots: 6
Casting Bonus: +21
Attack/Dodge/Block Penalty: -6

[Radiant Gem Grimoires]

Name: Amber Grimoire
Cost: 262,500 gil
DC: 102/172/252
Level Requirement: 4
Augmentation Slots: 4
Nature Slots: 6
Casting Bonus: +22
Attack/Dodge/Block Penalty: -6

Name: Jasper Grimoire
Cost: 337,500 gil
DC: 106/176/256
Level Requirement: 4
Augmentation Slots: 4
Nature Slots: 7
Casting Bonus: +24
Attack/Dodge/Block Penalty: -7

Name: Ruby Grimoire
Cost: 450,000 gil
DC: 112/182/262
Level Requirement: 4
Augmentation Slots: 4
Nature Slots: 7
Casting Bonus: +25
Attack/Dodge/Block Penalty: -7

Name: Cardinal Grimoire
Cost: 540,000 gil
DC: 116/186/266
Level Requirement: 5
Augmentation Slots: 4
Nature Slots: 7
Casting Bonus: +27
Attack/Dodge/Block Penalty: -8

Name: Alabaster Grimoire
Cost: 630,000 gil
DC: 120/190/270
Level Requirement: 5
Augmentation Slots: 4
Nature Slots: 8
Casting Bonus: +28
Attack/Dodge/Block Penalty: -8

Name: Bloodstone Grimoire
Cost: 735,000 gil
DC: 124/194/274
Level Requirement: 5
Augmentation Slots: 4
Nature Slots: 8
Casting Bonus: +30
Attack/Dodge/Block Penalty: -8

Name: Lazurite Grimoire
Cost: 795,000 gil
DC: 126/196/276
Level Requirement: 6
Augmentation Slots: 4
Nature Slots: 9
Casting Bonus: +31
Attack/Dodge/Block Penalty: -9

Name: Malachite Grimoire
Cost: 930,000 gil
DC: 130/200/280
Level Requirement: 6
Augmentation Slots: 4
Nature Slots: 9
Casting Bonus: +33
Attack/Dodge/Block Penalty: -9

[Prime Material Grimoires]

Name: Red Beryl Grimoire
Cost: 1,080,000 gil
DC: 175/275/375
Level Requirement: 7
Augmentation Slots: 5
Nature Slots: 10
Casting Bonus: +34
Attack/Dodge/Block Penalty: -10

Name: Obsidian Grimoire
Cost: 1,230,000 gil
DC: 185/285/385
Level Requirement: 7
Augmentation Slots: 5
Nature Slots: 10
Casting Bonus: +36
Attack/Dodge/Block Penalty: -10

Name: Celestial Diamond Grimoire
Cost: 1,500,000 gil
DC: 200/300/400
Level Requirement: 7
Augmentation Slots: 5
Nature Slots: 11
Casting Bonus: +37
Attack/Dodge/Block Penalty: -11

[Prime Metal Grimoires]

Name: Meteorillium Grimoire
Cost: 1,875,000 gil
DC: 210/320/430
Level Requirement: 8/Requires Crest of Prime Metal Arcanist to craft
Augmentation Slots: 6
Nature Slots: 11
Casting Bonus: +39
Attack/Dodge/Block Penalty: -12

Name: Sunstone Grimoire
Cost: 2,550,000 gil
DC: 220/330/440
Level Requirement: 8/Requires Crest of Prime Metal Arcanist to craft
Augmentation Slots: 6
Nature Slots: 11
Casting Bonus: +40
Attack/Dodge/Block Penalty: -13

Name: Dreamstone Grimoire
Cost: 3,450,000 gil
DC: 230/340/450
Level Requirement: 8/Requires Crest of Prime Metal Arcanist to craft
Augmentation Slots:
Nature Slots: 12
Casting Bonus: +42
Attack/Dodge/Block Penalty: -14

Name: Mythril Grimoire
Cost: 4,500,000 gil
DC: 240/350/460
Level Requirement: 8/Requires Crest of Prime Metal Arcanist to craft
Augmentation Slots: 6
Nature Slots: 12
Casting Bonus: +43
Attack/Dodge/Block Penalty: -15

[Transphasic Metal Grimoires]

Name: Fantasteel Grimoire
Cost: 6,000,000 gil
DC: 250/360/470
Level Requirement: 9/Requires Crest of Transphasic Metal Arcanist to craft
Augmentation Slots: 7
Nature Slots: 13
Casting Bonus: +45
Attack/Dodge/Block Penalty: -16

Name: Technobsidian Grimoire
Cost: 7,500,000 gil
DC: 260/370/480
Level Requirement: 9/Requires Crest of Transphasic Metal Arcanist to craft
Augmentation Slots: 7
Nature Slots: 13
Casting Bonus: +47
Attack/Dodge/Block Penalty: -17

Name: Plasmarble Grimoire
Cost: 10,500,000 gil
DC: 270/380/490
Level Requirement: 9/Requires Crest of Transphasic Metal Arcanist to craft
Augmentation Slots: 7
Nature Slots: 14
Casting Bonus: +48
Attack/Dodge/Block Penalty: -18

Name: Prismatic Grimoire
Cost: 13,500,000 gil
DC: 280/390/500
Level Requirement: 9/Requires Crest of Transphasic Metal Arcanist to craft
Augmentation Slots: 7
Nature Slots: 14
Casting Bonus: +50
Attack/Dodge/Block Penalty: -19

[Spectral Metal Grimoires]

Name: Spectral Black Grimoire
Cost: 17,250,000 gil
DC: 290/400/510
Level Requirement: 10/Requires Crest of Spectral Metal Arcanist to craft
Augmentation Slots: 8
Nature Slots: 15
Casting Bonus: +51
Attack/Dodge/Block Penalty: -20

Name: Spectral Orange Grimoire
Cost: 21,750,000 gil
DC: 300/410/520
Level Requirement: 10/Requires Crest of Spectral Metal Arcanist to craft
Augmentation Slots: 8
Nature Slots: 15
Casting Bonus: +53
Attack/Dodge/Block Penalty: -21

Name: Spectral Green Grimoire
Cost: 26,250,000 gil
DC: 320/430/540
Level Requirement: 10/Requires Crest of Spectral Metal Arcanist to craft
Augmentation Slots: 8
Nature Slots: 16
Casting Bonus: +54
Attack/Dodge/Block Penalty: -22

Name: Spectral Indigo Grimoire
Cost: 31,500,000 gil
DC: 350/460/570
Level Requirement: 10/Requires Crest of Spectral Metal Arcanist to craft
Augmentation Slots: 8
Nature Slots: 16
Casting Bonus: +56
Attack/Dodge/Block Penalty: -23

Name: Spectral White Grimoire
Cost: 37,500,000 gil
DC: 380/490/600
Level Requirement: 10/Requires Crest of Spectral Metal Arcanist to craft
Augmentation Slots: 8
Nature Slots: 17
Casting Bonus: +57
Attack/Dodge/Block Penalty: -24
Last edited by Strato on July 25th, 2023, 11:40 pm, edited 2 times in total.
Strato
Posts: 386
Joined: December 31st, 2008, 10:08 pm

Re: Casting Aides: Tomes/Grimoires

Quote

Post by Strato »

-Natures-

Natures are, simply put, Augments that apply only to totems, tomes, grimoires, amps, and talens respectively. They are mostly referred to by a special name only to prevent confusion as to the dual slotted nature of the above casting aids, which have at most 3 or 4 'Augment' slots, but as many as 10 to 20 'Nature' slots.
The number of slots a Nature takes up is determined by two things; The Level of the nature, from 1 to 5, and the material grade of the casting aid, Metal>Gem>Radient Metal>Radient Gem>Prime Material. The cost is thus determined by the following graph.

Code: Select all

  -> Level of Nature
| Material            1 2 3 4 5
V
  Radiant Metal       2 4 6 8 10
  Radiant Gem         1 3 5 7 9
  Prime Material      1 2 4 6 8
  Prime Metal         1 2 3 5 7
  Transphasic Metal   1 2 3 4 6
  Spectral Metal      1 2 3 4 5
So a Level 5 Nature takes up 9 slots in a Radiant Gem tier Grimoire, but only 5 slots in a Spectral Metal tier one. Likewise, a level 2 Nature takes up 4 slots in a Radiant Metal tier Amp, but only 2 in a Prime Material tier one. There is a simple and obvious pattern to be found, but if you find yourself confused, stick to the graph.

Natures do not stack with other levels of the same Nature, and in the case of Talens, only one set of Natures can be applied at a time even if Enchantments and base bonus are combined when two are in use. It is still however handy to be able to choose between those two sets of natures in a heartbeat.

Natures have no effect on the cost or DC of the item they're applied to, so Slot cost is the only complication one will have to worry over. With that covered, it is on to the list of them... This is by no means exhaustive, in such a vast universe. Keep an eye out for special tomes and new lores...! It's your duty as an avid wizard, psionic, or dragoneer.
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Thrift - Cuts MP costs of magic, up to a certain level. This has no effect on 'additional' MP costs that might be present in any spell.
Level 1: 5%, up to level 2 spells.
Level 2: 10%, up to level 4 spells.
Level 3: 15%, up to level 6 spells.
Level 4: 20%, up to level 8 spells.
Level 5: 25%, up to level 10 spells.


Cruelty - Enhances the damage bonus for striking an elemental weakness, according to the elemental weakness chart. Get more information here.
Level 1: +1
Level 2: +2
Level 3: +3
Level 4: +4
Level 5: +5


Dominance - When a target attempts to defend against your spell via Arcane Defense or other such effects, the following is subtracted from their final roll. This has no effect on physically dodging or blocking with a Runic/Royal Guard effect, nor does it work against Crits or Divines. Rolls forced into Botch range will not botch.
Level 1: -2
Level 2: -4
Level 3: -6
Level 4: -8
Level 5: -10


Patience - Allows a mage to Charge any attack spell, adding the following damage to the spell per round of charge. This 'caps' at twice the spell's original level. This has no effect on multi-hit spells.
Level 1: +500
Level 2: +1000
Level 3: +1500
Level 4: +2000
Level 5: +2500


Sustenance - Enhances durations of magic that has them. This cannot more than double any duration, and if duration is randomized, it is added after the roll.
Level 1: +1 Round
Level 2: +2 Rounds
Level 3: +3 Rounds
Level 4: +4 Rounds
Level 5: +5 Rounds


Grandeur - After casting a spell in sight of the intended target, the next Speechcraft check by the holder is enhanced by the following, times the level of the spell used. This only applies to spells with a clearly visible effect.
Level 1: 1
Level 3: 2
Level 5: 3


Of the following, only ONE can be in place on a given Tome or Grimoire


Summoning - The tome or grimoire mysteriously imparts power to Summoned beasts, whether they be Greater or Lesser. Each Level of this nature applies the benefits of the prior.
Level 1: The Tome or Grimoire applies relevant Enchantments to attacks made by Summons.
Level 3: The Tome or Grimoire applies its Bonus to attacks made by Summons.
Level 5: The Tome or Grimoire applies its Bonus to dodges made by Summons.


Singing - The tome or grimoire takes the form of a musical instrument. A Tome's instrument form can be used with the Bard's Perform check as if it were a Club of equal material level, and a Grimoire can be used the same way as if it were a Mace of equal material level. Each level of this nature applies the benefits of the previous levels.
Once placed, the Tome or Grimoire can only be used for Bardic spells.
Level 1: The instrument applies its Bonus to Perform checks.
Level 3: The instrument can be played using the Bard's Perform skill, preforming a single hit attack as if it were a Shortbow (for Tomes) or Longbow (for Grimoires) of the same Material level. This uses the Bard's Spirit in place of Strength.
Level 5: The 'Bow' attack of the Tome or Grimoire now applies all Enchantments and Natures that are applicable.


Runeblade - The 'Tome' or 'Grimoire' takes the form of a nondescript hilt, losing one Enchant Slot and increasing in size by 1. While useless on its own, it can be 'charged' with a Weapon Arcanum form. In short, it merely applies its Enchantments to attacks made with a Weapon Arcanum phantom blade. Its Natures still apply only to spells cast, not the weapons created by them.
Once placed, the Tome or Grimoire can only be used for Weapon Arcanum and Enchanting.
Select one of the following, all of which occupy 5 Nature slots at any Material grade, or all of them if the Runeblade has less than 5.
Great - Grimoire Only. Takes both hands and decreases max combo by 1, but damage of the created weapon gains a 50% damage bonus.
Twin - Tome Only. A Weapon Arcanum spell produces two weapons instead of one, subject to Dual Wielding rules equivilant to whatever Skill is used to use them. This of course means that it cannot be used to create two two-handed weapons.
Shifting - Doubles the MP cost to create an Arcanum weapon, but gains a second form. The Spellblade can shift between them as a free action.
Steadfast - Retains the form of the Arcanum weapon for an entire day. Shifting to a different form still takes a full action, as does Drawing the created weapon if caught off guard.
Reactive - In the same action as creating an Arcanum weapon, the Spellblade can cast a buff that would target it.


Druidic - The Tome is considered Natural, and naturally sprouts a number of small seeds per day, though only if the prior seeds have been used up. These can be sewn at the same time as the casting of a spell, and will sprout two rounds later into a tiny, semi-sentient ally. It will cast the spell that it was imbued with, wherever the Druid directs, at half the MP cost, once per round on the Druid's turn. Its stats are completely identical to the Druid in every other way, and the two share MP.
Once placed, the Tome or Grimoire can only be used for Druidic magic.
Level 1: 1 Seed
Level 3: 2 Seeds
Level 5: 3 Seeds


Technological - A curious nature, turning Tomes into PDAs and Grimoires into Tablets. Each level of this 'Nature' includes the previous levels.
Once placed, the Tome or Grimoire can only be used for Ether or Technomancy.
Level 1: Item slot size of the Tome or Grimoire reduced by 1. The mage can apply the tome's bonus to Use Computer checks, either made by themselves or in full as an Assist Bonus.
Level 3: The Technomancer can apply their Use Computer skill on Technomancy checks against mechanical enemies, or their Technomancy Skill on Use Computer checks, made by themselves or as an Assist Bonus.
Level 5: Item Slot size of the Tome or Grimoire reduced by 1 more. This allows a Tome to be worn as an accessory, or a Grimoire to follow the same offhand rules as a Tome.


Divine - Applies the Enchantments of the tome or grimoire to Support spells. Each level of this Nature 'includes' the previous levels.
Once placed, the Tome or Grimoire can only be used for Divine magic.
Level 1: Elemental Strike increases potency against targets of the same element, increasing healing and durations by 50%. Status Touch innately cures up to Moderate of the status it would normally cause, on either a heal or support.
Level 3: Elemental Strike increases potency against targets of the same element, increasing healing and durations by another 50%. Status Touch innately cures up to Acute of the status it would normally cause, on either a heal or support.
Level 5: Healing and Support spells can now crit, enhancing healing or duration by the standard multiplier. Auto- and SOS- enchantments on this character's equipment can now target someone else when triggered.


Necromantic - Innately contains souls taken with the 'Soul Steal' Advanced Skill. These souls can be transferred to other uses, or 'spent' in place of MP to fuel a spell, up to a maximum level. Particularly mighty souls may take up more room than normal...
Once placed, the Tome or Grimoire can only be used for Necromancy.
Level 1: Holds up to 3 souls and functions on magic up to Level 3.
Level 3: Holds up to 4 souls and functions on magic up to Level 6.
Level 5: Holds up to 5 souls and functions on magic up to Level 9.


Cetran - Contains a number of special Materia Slots. All are considered 'Linked', allowing Magic Materia to 'share' Support Materia and vice versa.
Once placed, the Tome or Grimoire can only be used for Materia Magic. Equipped materia are at Single growth rate.
Level 1: 2 Slots
Level 3: 3 Slots
Level 5: 4 Slots


Devouring - Allows a number of Drawn spells to be expended at once, raising the spell's Level. If the spell deals multiple hits, replace extra 'levels' with extra 'hits'.
Once placed, the Tome or Grimoire can be used only for Draw Magic.
Level 1: Expend 4 Spells to increase damage by 500.
Level 3: Expend 3 Spells to increase damage by 500, or 6 Spells to increase damage by 1000.
Level 5: Expend 2 Spells to increase damage by 500, 4 Spells to increase damage by 1000, or 6 Spells to increase damage by 1500.


Blue - The Tome can be used, once per diem, to cast a mighty barrage of Blue spells at random. As many Cards as the wielder wants can be placed in the book, and the total number held inside will be rolled a certain number of times, casting each card in sequence. If the same card is rolled more than once, it fails and that result is wasted. (ex: If 2d3 is rolled and the result is 1, 2, 2, the cards labled 1 and 2 are cast once each, with the final cast wasted)
Once placed, the Tome or Grimoire can be used only for Blue Magic.
Level 1: 2dX casts.
Level 3: 3dX casts.
Level 5: 4dX casts.


Force Sensitive - A Tome/Grimoire of this Nature becomes a crystal imbued with innate powers of Force. Rather than being equipped, this crystal is placed as an Augment into an Energy/Vibro Weapon of the following forms; Staff, Swallow, Sword (any), Whip, Dagger, Spear.
In both cases, the Nature and Enchantments within the crystal apply both to Force arts and normal attacks.
A "Tome" crystal applies half of its Bonus to lightsaber attacks and guards.
A "Grimoire" crystal placed in a one-handed weapon makes it two handed, while a weapon that is already two handed inherits the Grimoire's penalty to physical actions.
Once placed, the Tome or Grimoire can only be used for Force Manipulation. The weapon this is equipped to inherits the Force Sensitivity requirement of the Tome/Grimoire.
Level 1: Grants a further +5 Bonus to Force Arts, applying only to those labeled 'Dark Side' or 'Light Side'. This is chosen on creation.
Level 3: Grants +500 effective Spell Damage to Force Arts, applying only to those labeled 'Dark Side' or 'Light Side'. This is chosen on creation.
Level 5: Grants +1000 effective Spell Damage to Force Arts, applying only to those labeled 'Dark Side' or 'Light Side'. This is chosen on creation.
While Grimoires/Tomes and Amps/Talens can be equipped at the same time due to their respective natures, only one can be in effect at a time, chosen at the time of skill use.

Alchemical - The Tome takes the form of a charming pocketwatch, or a comically large one in the case of a Grimoire. A Tome sized watch applies the 'staff' exception to any weapon created by Alchemy on the spot. A Grimoire is still unhelpfully large. Each level of this 'Nature' includes the previous levels, and once placed, the tome can only be used for Alchemy.
Level 1: Bonus applies to Item Creation done via Alchemy.
Level 3: Alchemical buffs enjoy doubled duration, or can be placed at standard duration at the same time as a weapon is created.
Level 5: Augments and Enchantments placed on the watch apply to weapons created on the spot via Alchemy, as well as attack spells cast through Alchemy.
Last edited by Strato on July 22nd, 2023, 6:02 am, edited 2 times in total.
Strato
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Joined: December 31st, 2008, 10:08 pm

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