Adam Ritona

A place for us to stow character sheets whose players haven't been around for a while, as an alternative to deleting them in case the player does return.
1 post Page 1 of 1

Adam Ritona

Quote

Post by forkshy »

DW CHARACTER SHEET 5.0

<<> Player Info <>>
IRC Nick: forkshy
Real Name (Optional): Ben
Time Zone (GMT Modifier): -8 PST
_______________________________________________________________________

<<> Character Information <>>

-= Basics =-

Name: Adam Ritona
Race: Human
Height: 5'8
Weight: 155
Appearance: Adam is a slender, lithe, and fair of complexion. His nineteen-year-old, boyish face is generally smiling, and his cheeks are freckled from the sunlight. He typically dresses in the one piece, form fitting, blue and white flight suit worn by members of Grapearl Team. His face is free from lines brought about by worry or strife. His keeps his lavender hair short and brushes it away from his blue eyes. (Grapearl Uniforms: http://img.photobucket.com/albums/v288/ ... iforms.jpg)
Eye Color: Blue
Hair Color: Lavender
Notable Features: Freckles

-= Personality =-

Favorite Food: Pigmole Steaks
Likes: Flying, Combat, Sports, Video Games
Dislikes: Math, Discipline, Studying, Being Inside
Favorite Color: Blue
Fears: Claustrophobic

-= Background =-

History: Adam was born in Ritona village apporximately one year before the fall of Tepperin and the establishment of Kamina city. His family moved to Kamina city during its construction as part of the massive influx of people moving there to rebuild after the overthrow of the Spiral King. Adam had an idealic childhood.

From an early age he expressed an inate grasp of machines, and showed a knack for operating spiral technology without the need for any sort of physical contact. He was enrolled in a specialized program for the training of the next generation of Ganmen (mecha) pilots. The training program focused on martial discipline and mecha piloting. While possesing a keen natural grasp of combat and piloting, Adam did not show any drive in academic pursuits.

After graduating from the training program Adam was enrolled directly into the Grapearl Academy, where he is currently surving his first term. First year students are exposed to regular training exercises in outer space.

Notable Accomplishments: None
Training (If any):
Kamina City - Specialized training program for young men and women showing an aptitude for Ganmen operation.
Kamina City - First Year Student - Grapearl Mecha Academy

_______________________________________________________________________

<<> Statistics <>>
500/500 Current/Total Points to distribute

Vital Statistics

Physical

Health: 60
Hit Points: 3600 / 3600 HP (Health * 60)

Dexterity: 80 (+40 Super Speed)
Style Points: 320 StP (Dexterity * 4)

Strength: 70 (+50 Super Strength)
Inventory Slots: 12(+1 Slot for every 10 Strength)
Base Physical Damage: 360 (+1 Bonus for every 10 Strength * 30)
Maximum Carry Weight: 480 (+1 Bonus for every 10 Strength * 40) lbs (pounds)
Fist Damage: ((12 + 20/2) * 30)*2 = 1320


Endurance: 50
Defense (Damage Absorb): 200 (+1 Bonus for every 10 Endurance * 40)

Mental:

Intelligence: 150
Magic Points: 750 / 700 MP (Intelligence * 5)
Skill Points: 600 SkP (Intelligence * 4)

Magic Affinity: 20
Spell Points: 80 SpP (Magic Affinity * 4)
Magic/Psionic Level: (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery Skills)

Spirit: 20
Base Magic Damage: 60 ( ((Spirit +1/10) + (Arcane Arts/Psionic Mastery Skill Level)) * 30 )

Willpower: 40
Magic/Psionic Damage Soak: 200 (+1 Bonus for every 10 Willpower * 40)

Luck: 10
Luck Points: 0 LP (+1 Luck Point for every 50 Luck)
_______________________________________________________________________

<<> Skills <>>
579/600 Skill Points (Current/Maximum)

0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional |

30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master

Athletic Skills
Running/Flying, 1, 11
Swimming, 1, 11
Jumping, 1, 11
Balance, 1, 11
Roll, 5, 25
Reaction, 5, 25

Dodge Leap, 10 (+10 Dodge Bonus)

Honed Perception Skills
,,,
Minor Skills
,,,

Combat Skills
Weapon Proficiency: Martial Arts, 20, 220
Dual Strike, 10 (1d2)
Improved Punch, 15 (*2)
Triple Strike, 30 (1d3)
Rapid Strike, 60 (1d4)

Magic Skills
,,,
Knowledge Skills
,,,
Vehicle Skills
Vehicle Combat, 15, 130 (Mechanical Infantry)
Combat Dodging, 10 (+5 Vehicle Dodge)
Survival Skills
,,,
Crafting Skills
,,,

-= Advanced Skills =-



_______________________________________________________________________

<<> Abilities <>>

-= Physical (Style Points) =-
300/320 Style Points (Current/Maximum)

Weapon Proficiency: Martial Arts Abilities

Name: Spinning Cranial Knock-down
Cost: 10 StP
Required Skill Level: 5
Effect: Character lanches himself from a crouching position to deal headbutt to opponent's stomach.
Attribute 1: Range 1
Attribute 2: Effect 1 (Knockdown)
Mp: 30

Name: Ghost Step
Cost: 10 StP
Required Skill Level: 5
Effect: Character uses martial art skill to confuse opponent with fancy footwork while attempting to escape.
Attribute 1: Accuracy Level 2: +5
Attribute 1: Effect 1 (Illusion)
Mp: 30

Name: Eye Gouge
Cost: 15 StP
Required Skill Level: 10
Effect: Character uses thumbs to gouge opponent's eyes.
Attribute 1: Range 1
Attribute 2: Effect 3 (Blind)
Mp: 120

Name: Arm Lock
Cost: 15 StP
Required Skill Level: 10
Effect: Character traps opponent in painful armlock and holds them while teammates attack.
Attribute 1: Range 1
Attribute 2: Effect 3 (Pain)
Mp: 120

Name: Whirlwind Strike
Cost: 15 StP
Required Skill Level: 10
Effect: Character deals a series of quick punches and kicks to a single opponent while spinning.
Attribute 1: Range 3 (Single Opponent)
Attribute 2: Damage Level 1 (*.05)
Special: Skill Chain
Mp: 120

Name: Guillotine Kick
Cost: 15 StP
Required Skill Level: 10
Effect: Character completes combo with a spinning back roundhouse that delivers a poweful descending blow with the heel.
Attribute 1: Range 1
Attribute 2: Effect 1 (Knockdown)
Attribute 3: Damage Level 4 (*2.0)
Special: Finishing Strike (Can be used after successful 3-hit combo.)
Mp: 120


Name: Burst Spinning Spiral Kick
Cost: 50 StP
Required Skill Level: 20
Effect: Character launches into air and delivers a flurry of whirling kicks to opponents' bodies.
Attribute 1: Range 4 (4 Opponents)
Attribute 2: Effect 1 (Knockdown)
Special: Skill Chain
Mp: 480

Name: Drilling Knee Drop
Cost: 50 StP
Required Skill Level: 20
Effect: Character completes combo by flying downwards at single opponent while spinning and drilling opponent with knees.
Attribute 1: Range 1
Attribute 2: Damage Level 6 (*3.5)
Special: Finishing Strike (Can be used after successful 4-hit combo.)
Mp: 480

Name: Spiral Punch
Cost: 50 StP
Required Skill Level: 20
Effect: Character gathers spiral power around fist and uses it to deliver an extremely powerful punch.
Attribute 1: Range 1
Attribute 1: Damage Level 5 (*2.5)
Mp: 480

Vehicle Combat, Mechanical Infantry

Name: Mecha - Rapid Shot 1
Cost: 15 StP
Required Skill Level: 10
Effect: Character fires multiple shots with mecha's weapons to hit multiple opponents.
Attribute 1: Range 3 (3 Opponents)
Attribute 2: Damage Level 1 (*0.5)
Mp: 120

Name: Mecha - Crack Shot 1
Cost: 15 StP
Required Skill Level: 10
Effect: Character fires extremely accurate shot from mecha weapon.
Attribute 1: Accuracy 1 (+3)
Attribute 2: Damage Level 3 (*1.5)
Mp: 120

Name: Pilot Alien Mecha
Cost: 30 StP
Required Skill Level: 15
Ability Pre-requisite: Computer Scanning Feat
Effect: Character is able to pilot a computer controlled mecha of alien design without understanding the language or design of the machine (at GM's discretion.) Penalties are as follows -
Familiar Design, Alien Language : -5 Vehicle Combat Skill Level penalty for rolls
Alien Design, Alien Language : -10 Vehicle Combat Skill Level penalty for rolls
Attribute: Range 1
Attribute 1: Effect Level 4 (see above effect.)
Mp: 120

-= Magical/Psionic (Spell Points) =-
00/80 Spell Points (Current/Maximum)

_______________________________________________________________________

<<> Feats <>>


* Feat 1 -
Computer Scanning
Associated Statistic: Spirit
Effect: Computer scanning allows you to operate a computer without actually being in contact with it. The computer must have a visible interface however (keyboard, etc).

* Feat 2 -
Physical Offensive Mastery
Associated Statistic: Dexterity
Description: The character has an almost intuitive grasp of inflicting harm on an object or enemy, whether it be armed with almost any weapon or completely unarmed.
Effect: +10 to physical attack rolls. (Weapons Proficiencies, Martial Arts)

* Feat 3 -
Enhanced Attack Maneuver I
Associated Statistic: Dexterity
Effect: The character with this Feat gains a bonus of +2 per 10 points of Dexterity to attack physically.
Example: A character with 60 Dexterity typically has an attack Dexterity bonus of +6. With this feat, that becomes +12.

* Feat 4 -
Super Speed
Associated Statistic: Dexterity
Description: The character exhibits an unusually dextrous and quick nature, able to move their bodies in unusually quick ways, as well as able to negotiate the world around them in strange ways, such as clearing terrain.
Effect: +10 to run checks
+40 to Dexterity (Temporary)

* Feat 5 -
Super Strength
Associated Statistic: Strength
Description: The character exhibits stronger-than-average human strength.
Effect: +50 to Strength. This grants the character bonuses of +5 to Inventory Slots and Maximum Carrying Weight, as well as Base Damage. The Base Damage boost also goes to weapon damage.

* Feat 6 -
Improved Health I
Associated Statistic: Health
Effect: Boosts HP. The modifier of *40 is changed to *60.


Feat 7 (600 XP)-
Feat 8 (700 XP)-
Feat 9 (800 XP)-
Feat 10 (900XP)-
Feat 11(1000XP)-
Feat 12(1200XP)-
Feat 13(1400XP)-
Feat 14(1500XP)-
Feat 15(1600XP)-
Feat 16(1800XP)-
Feat 17(2000XP)-
Feat 18(2200XP)-
Feat 19(2400XP)-
Feat 20(2500XP)-
_______________________________________________________________________

<<> Weapons/Items <>>

-= Equipment Slots =-

Weapon:
CB-OSP:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:

-= Item Slots =-
Slot 1:
Belt Slot 1 -
Belt Slot 2 -
Belt Slot 3 -
Belt Slot 4 -
Belt Slot 5 -
_______________________________________________________________________

<<> Inventory <>>
nil

_______________________________________________________________________

<<> Special Notes <>>
nil

_______________________________________________________________________

<<> Roll References <>>

Physical Attack Roll: 1d90+42

12 - Dexterity Bonus
20 - Martial Arts Skill
0 - Advanced Skill
10 - Physical Offensive Mastery Feat
0 - Weapon Bonus

Dexterity Bonus + Skill + Advanced Skill + Feat + Weapon Bonus = Total Roll

12 + 20 + 10 = 42

Fist Damage: ((12 + 20/2) * 30)*2 = 1320

Dodge Roll: 1d70+32

12 - Dexterity Bonus
10 - Skill (roll)
10 - Advanced Skill (dodge roll)
0 - Feats (Dodge Mastery)
0 - Armor Bonus

Dexterity Bonus + Skill + Advanced Skill + Feat + Armor Bonus = Total Roll

12 + 10 + 10 + 0 + 0 = 32

Soak: 200

50 - Endurance
0 - Armor Bonus

(Endurance Bonus + Armor Bonus) * 4 = Soak

(5 + 0) * 40 = 200
forkshy
Posts: 3
Joined: March 15th, 2010, 1:12 am

1 post Page 1 of 1