Zephyrius the Bard - Incomplete (work in progress)
Zephyrius the Bard - Incomplete (work in progress)
DW CHARACTER SHEET 5.0
<<> Player Info <>>
IRC Nick: Vessa_Sushi
Real Name (Optional):
Time Zone (GMT Modifier): EST
_______________________________________________________________________
<<> Character Information <>>
-= Basics =-
Name: Zephyrius the Bard
Race: Human (Theosian)
Height: 5'7"
Weight: 140lbs
Appearance: See picture for visual.
Eye Color:
Hair Color:
Notable Features:
-= Personality =-
Favorite Food:
Likes:
Dislikes:
Favorite Color:
Fears:
-= Background =-
History:
Notable Accomplishments:
Training (If any):
_______________________________________________________________________
<<> Statistics <>>
500 points to distribute
Vital Statistics
Physical = 270
Health:50
Hit Points: 2000 / HP (Health * 40)
Dexterity:60
Style Points: 240 StP (Dexterity * 4)
Strength: 80
Inventory Slots: 8 (+1 Slot for every 10 Strength)
Base Physical Damage: 240 (+1 Bonus for every 10 Strength * 30)
Maximum Carry Weight: 320 (+1 Bonus for every 10 Strength * 40) lbs (pounds)
Endurance: 80
Defense (Damage Absorb): 320 (+1 Bonus for every 10 Endurance * 40)
Mental: = 230
Intelligence: 60
Magic Points: 300 / MP (Intelligence * 5)
Skill Points: 240 SkP (Intelligence * 4)
Magic Affinity: 50
Spell Points: 200 SpP (Magic Affinity * 4)
Magic/Psionic Level: (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery Skills)
Spirit: 50
Base Magic Damage: ( ((Spirit +1/10) + (Arcane Arts/Psionic Mastery Skill Level)) * 30 )
Willpower: 60
Magic/Psionic Damage Soak: 240 (+1 Bonus for every 10 Willpower * 40)
Luck: 10
Luck Points: ____ LP (+1 Luck Point for every 50 Luck)
_______________________________________________________________________ = 500
<<> Skills <>>
240/240 Skill Points (Current/Maximum)
0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master
Athletic Skills - 33sp
Balance - Lvl 1 - 11
Statistic: Dexterity
Roll - Lvl 1 - 11sp
Statistic: Dexterity
Used: Helps with dodge rolls
Reaction - Lvl 1 - 11
Statistic: Dexterity
Honed Perception Skills - 33sp
Spot - Lvl 1 - 11
Statistic: Health
Smell - Lvl 1 - 11
Statistic: Health
Listen - Lvl 1 - 11
Statistic: Health
Minor Skills - 104sp
Intimidate - Lvl 2 - 13
Statistic: Intelligence
Concentration - Lvl 1 - 11
Statistic: Willpower
Speak Language Draconic - Lvl - 10
Speak Language Elven - Lvl - 10
Speak Language Undercommon - Lvl - 10
Statistic: Intelligence
Bluff - Lvl 1 - 11
Statistic: Intelligence
Perform Sing - Lvl 2 - 13
Perform Dance - Lvl 2 - 13
Perform String Instrument - Lvl 2 - 13
Statistic: Willpower
Combat Skills - 11sp
Martial Arts - Lvl 1 - 11
Magic Skills - 13sp
Bardic Arcana - Lvl 2 - 13
Knowledge Skills - 33sp
Monster Lore - Lvl 1 - 11
Mythology - Lvl 1 - 11
Astrology - Lvl 1 - 11
Survival Skills - 11sp
Forest - Lvl 1 - 11
Crafting Skills - 11sp
Repair Acoustic String Instruments - Lvl 1 - 11
Vehicle Skills
240sp spent out of 240
-= Advanced Skills =-
_______________________________________________________________________
<<> Abilities <>>
-= Physical (Style Points) =-
240/240 Style Points (Current/Maximum)
-= Magical/Psionic (Spell Points) =-
200/200 Spell Points (Current/Maximum)
_______________________________________________________________________
<<> Feats <>>
* Feat 1 (Free)- Mind Shield
Associated Statistic: Willpower
Description: The character exhibits stronger-than-average human resistance to mental and spiritual influence.
Effect: +50 to Will (Temporary). This grants +5 to the Mental Defense roll.
* Feat 2 (100 XP)- Feature - dark vision
Associated Statistic: None
Effect: Give yourself a minor non combat ability, such as dark vision, spirit vision or radar (Primarily used for androids)
* Feat 3 (200 XP) Stat Improvement - Improved Defense I
Associated Statistic: Endurance
Effect: Increases Defense Absorb Modifier alters from *40 to *50
Example: The character has a 40 Defense. The Defense Absorb equation is: +1 point per 10 Endurance *40. The equation would normally be 4*40=160. However, with this Feat the equation becomes 4*50=200. The character could then soak 200 points of damage before losing HP.
* Feat 4 (300 XP)- Armor
Associated Statistic: Endurance
Description: Represents natural skin/body armor
Effect: +50 Endurance (Put in temporary). This bonus also applies to the +5 you will place in Defense Rolls. It does not apply to Survival rolls
* Feat 5 (400 XP)- Dodge Mastery
Associated Statistic: Dexterity
Description: The character exhibits a sort of 'second nature' about 'the five D's of dodging' (dodge, dip, duck, dive, and dodge), whether it includes using the environment or a weapon to defend themselves, or simply getting out of the way.
Effect: +5 to flat-foot ('Reaction'-based) dodge, +10 to regular ('Roll'-based) dodge, and blocking with a weapon ('Weapons Proficiency'-based dodge)
* Feat 6 (500 XP) Stat Improvement - Improved Defense II
Associated Statistic: Endurance
Effect: Increases Defense Absorb Modifier alters from *50 to *60
Feat 7 (600 XP)-
Feat 8 (700 XP)-
Feat 9 (800 XP)-
Feat 10 (900XP)-
Feat 11(1000XP)-
Feat 12(1200XP)-
Feat 13(1400XP)-
Feat 14(1500XP)-
Feat 15(1600XP)-
Feat 16(1800XP)-
Feat 17(2000XP)-
Feat 18(2200XP)-
Feat 19(2400XP)-
Feat 20(2500XP)-
_______________________________________________________________________
<<> Weapons/Items <>>
-= Equipment Slots =-
Weapon:
CB-OSP:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:
-= Item Slots =-
Slot 1:
_______________________________________________________________________
<<> Inventory <>>
_______________________________________________________________________
<<> Special Notes <>>
_______________________________________________________________________
_________________
<<> Player Info <>>
IRC Nick: Vessa_Sushi
Real Name (Optional):
Time Zone (GMT Modifier): EST
_______________________________________________________________________
<<> Character Information <>>
-= Basics =-
Name: Zephyrius the Bard
Race: Human (Theosian)
Height: 5'7"
Weight: 140lbs
Appearance: See picture for visual.
Eye Color:
Hair Color:
Notable Features:
-= Personality =-
Favorite Food:
Likes:
Dislikes:
Favorite Color:
Fears:
-= Background =-
History:
Notable Accomplishments:
Training (If any):
_______________________________________________________________________
<<> Statistics <>>
500 points to distribute
Vital Statistics
Physical = 270
Health:50
Hit Points: 2000 / HP (Health * 40)
Dexterity:60
Style Points: 240 StP (Dexterity * 4)
Strength: 80
Inventory Slots: 8 (+1 Slot for every 10 Strength)
Base Physical Damage: 240 (+1 Bonus for every 10 Strength * 30)
Maximum Carry Weight: 320 (+1 Bonus for every 10 Strength * 40) lbs (pounds)
Endurance: 80
Defense (Damage Absorb): 320 (+1 Bonus for every 10 Endurance * 40)
Mental: = 230
Intelligence: 60
Magic Points: 300 / MP (Intelligence * 5)
Skill Points: 240 SkP (Intelligence * 4)
Magic Affinity: 50
Spell Points: 200 SpP (Magic Affinity * 4)
Magic/Psionic Level: (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery Skills)
Spirit: 50
Base Magic Damage: ( ((Spirit +1/10) + (Arcane Arts/Psionic Mastery Skill Level)) * 30 )
Willpower: 60
Magic/Psionic Damage Soak: 240 (+1 Bonus for every 10 Willpower * 40)
Luck: 10
Luck Points: ____ LP (+1 Luck Point for every 50 Luck)
_______________________________________________________________________ = 500
<<> Skills <>>
240/240 Skill Points (Current/Maximum)
0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master
Athletic Skills - 33sp
Balance - Lvl 1 - 11
Statistic: Dexterity
Roll - Lvl 1 - 11sp
Statistic: Dexterity
Used: Helps with dodge rolls
Reaction - Lvl 1 - 11
Statistic: Dexterity
Honed Perception Skills - 33sp
Spot - Lvl 1 - 11
Statistic: Health
Smell - Lvl 1 - 11
Statistic: Health
Listen - Lvl 1 - 11
Statistic: Health
Minor Skills - 104sp
Intimidate - Lvl 2 - 13
Statistic: Intelligence
Concentration - Lvl 1 - 11
Statistic: Willpower
Speak Language Draconic - Lvl - 10
Speak Language Elven - Lvl - 10
Speak Language Undercommon - Lvl - 10
Statistic: Intelligence
Bluff - Lvl 1 - 11
Statistic: Intelligence
Perform Sing - Lvl 2 - 13
Perform Dance - Lvl 2 - 13
Perform String Instrument - Lvl 2 - 13
Statistic: Willpower
Combat Skills - 11sp
Martial Arts - Lvl 1 - 11
Magic Skills - 13sp
Bardic Arcana - Lvl 2 - 13
Knowledge Skills - 33sp
Monster Lore - Lvl 1 - 11
Mythology - Lvl 1 - 11
Astrology - Lvl 1 - 11
Survival Skills - 11sp
Forest - Lvl 1 - 11
Crafting Skills - 11sp
Repair Acoustic String Instruments - Lvl 1 - 11
Vehicle Skills
240sp spent out of 240
-= Advanced Skills =-
_______________________________________________________________________
<<> Abilities <>>
-= Physical (Style Points) =-
240/240 Style Points (Current/Maximum)
-= Magical/Psionic (Spell Points) =-
200/200 Spell Points (Current/Maximum)
_______________________________________________________________________
<<> Feats <>>
* Feat 1 (Free)- Mind Shield
Associated Statistic: Willpower
Description: The character exhibits stronger-than-average human resistance to mental and spiritual influence.
Effect: +50 to Will (Temporary). This grants +5 to the Mental Defense roll.
* Feat 2 (100 XP)- Feature - dark vision
Associated Statistic: None
Effect: Give yourself a minor non combat ability, such as dark vision, spirit vision or radar (Primarily used for androids)
* Feat 3 (200 XP) Stat Improvement - Improved Defense I
Associated Statistic: Endurance
Effect: Increases Defense Absorb Modifier alters from *40 to *50
Example: The character has a 40 Defense. The Defense Absorb equation is: +1 point per 10 Endurance *40. The equation would normally be 4*40=160. However, with this Feat the equation becomes 4*50=200. The character could then soak 200 points of damage before losing HP.
* Feat 4 (300 XP)- Armor
Associated Statistic: Endurance
Description: Represents natural skin/body armor
Effect: +50 Endurance (Put in temporary). This bonus also applies to the +5 you will place in Defense Rolls. It does not apply to Survival rolls
* Feat 5 (400 XP)- Dodge Mastery
Associated Statistic: Dexterity
Description: The character exhibits a sort of 'second nature' about 'the five D's of dodging' (dodge, dip, duck, dive, and dodge), whether it includes using the environment or a weapon to defend themselves, or simply getting out of the way.
Effect: +5 to flat-foot ('Reaction'-based) dodge, +10 to regular ('Roll'-based) dodge, and blocking with a weapon ('Weapons Proficiency'-based dodge)
* Feat 6 (500 XP) Stat Improvement - Improved Defense II
Associated Statistic: Endurance
Effect: Increases Defense Absorb Modifier alters from *50 to *60
Feat 7 (600 XP)-
Feat 8 (700 XP)-
Feat 9 (800 XP)-
Feat 10 (900XP)-
Feat 11(1000XP)-
Feat 12(1200XP)-
Feat 13(1400XP)-
Feat 14(1500XP)-
Feat 15(1600XP)-
Feat 16(1800XP)-
Feat 17(2000XP)-
Feat 18(2200XP)-
Feat 19(2400XP)-
Feat 20(2500XP)-
_______________________________________________________________________
<<> Weapons/Items <>>
-= Equipment Slots =-
Weapon:
CB-OSP:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:
-= Item Slots =-
Slot 1:
_______________________________________________________________________
<<> Inventory <>>
_______________________________________________________________________
<<> Special Notes <>>
_______________________________________________________________________
_________________
Re: Zephyrius the Bard - Incomplete (work in progress)
Waiting on a reply about the bard spells I'd like to use (In Hal's forum). Still interested in playing!