Izzy Wells (Recovered)

A place for us to stow character sheets whose players haven't been around for a while, as an alternative to deleting them in case the player does return.
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Izzy Wells (Recovered)

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Post by Hal_Emmerich »

DW CHARACTER SHEET 3.0
Player Info<>>\n\nIRC Nick: Gado\nReal Name (Optional): Lord Caye\nSheet Approved by: (Leave Blank)\n_______________________________________________________________________\n<<>Character Description<>>\n\n[color=#FF0000:1ufs3zqv]Name[/color:1ufs3zqv]: Izzy (Issac) Wells\n[color=#FF0000:1ufs3zqv]Race[/color:1ufs3zqv]: Human\n[color=#FF0000:1ufs3zqv]Height[/color:1ufs3zqv]: 5\'11"\n[color=#FF0000:1ufs3zqv]Weight[/color:1ufs3zqv]: 150\n[color=#FF0000:1ufs3zqv]Appearance[/color:1ufs3zqv]: Izzy looks to be about 24, usually wearing a simple pair of cargo pants and a blue T-shirt, with a guitar strap over his chest, carrying his guitar over his back or at his side. He has short brown hair that\'s disheveled, often covering one of his eyes.\n[color=#FF0000:1ufs3zqv]Eye Color[/color:1ufs3zqv]: Blue\n[color=#FF0000:1ufs3zqv]Hair Color[/color:1ufs3zqv]: Light Brown\n[color=#FF0000:1ufs3zqv]Notable Features[/color:1ufs3zqv]: Izzy is almost always carrying his guitar, and his portable music player with him.\nMoney : 29800\n\n\n<<>Character Personality<>>\n\n[color=#FF0000:1ufs3zqv]Favorite Food[/color:1ufs3zqv]: Chili cheese fries.\n[color=#FF0000:1ufs3zqv]Likes[/color:1ufs3zqv]: Music, sense of calm.\n[color=#FF0000:1ufs3zqv]Dislikes[/color:1ufs3zqv]: Fighting, unnessecery loud noises.\n[color=#FF0000:1ufs3zqv]Favorite Color[/color:1ufs3zqv]: Indigo\n[color=#FF0000:1ufs3zqv]Fears[/color:1ufs3zqv]: Death, Spiders.\n\n\n<<>Character Background<>>\n\n[color=#FF0000:1ufs3zqv]History[/color:1ufs3zqv]: Izzy was born as a only child into a middle class family, being able to live moderatly well with just the things he needed. He got his first guitar when he was just 12, a simple acoustic guitar that his parents bought him for his birthday. He started taking lessons and after a few years of lessons and saving up he would buy his own electric guitar. \nOver the years, Izzy slowly noticed a slight control he seemingly had over time, accidently slowing himself down or speeding up things around him for very brief moments before he focused on it and was able to keep it to the point of being able to use it at will, albeit weakly at his level. He doesn\'t exactly understand the power beyond what he\'s done with it, but is interested to pursue it further when he can.\nIzzy lives in era 2005 Earth before it was split in half, by now he\'s moved away from his parents and lives by himself, earning the money to live by playing some freelance shows around at a few of the clubs with a small band that he\'s in. He is usually in possession of a pistol that he keeps hidden on his person, just in case of emergencies.\n\n[color=#FF0000:1ufs3zqv]Notable Accomplishments[/color:1ufs3zqv]: Guitar\'in? <!-- s:D --><img src=\"{SMILIES_PATH}/icon_e_biggrin.gif\" alt=\":D\" title=\"Very Happy\" /><!-- s:D -->?\n[color=#FF0000:1ufs3zqv]Training (If any)[/color:1ufs3zqv]: N/A\n\n[img:1ufs3zqv]http&#58;//i23&#46;photobucket&#46;com/albums/b364/GadoTheLion999/IzzysGuitar&#46;jpg[/img:1ufs3zqv]\n\n<<>Weapons/Items<>>\n\nName: Walther PP\nPrice: 5000 credits\nAugmentation Slots:2\nRoll Bonus:+2\nDamage Modifier:: 1000\n# Controlled Shots:1\nDC to Make:50\n_______________________________________________________________________\n<<>Statistics<>>\n\n\n515 points to distribute\n\nNovember 2008 XP : 9\nDecember 2008 XP : 6\nJanuary 2009 XP : 3\nFebruary 2009 XP : 3\n\nExperience Total: 521\nUnspent Experience: 0\nVital Statistics\n\nEvery 10 points in a stat offers a +1 bonus to roll, removing the divided equation.\n\nPhysical\n\nHealth: 50 +/-\nHealth Roll: +5 (+1 to every 10 Health)\nHP: 2000 hp (Health * 40)\n\nDexterity: 100\nFlat Foot Dodge: +20 (+2 per 10 Dex points + Reaction skill)(Improved Dodge)\nDodge Roll: +20 (+2 per 10 Dex points + Roll skill)(Improved Dodge)\nPhysical Attack Roll: +10 (+1 per 10 Dex points + Martial Arts/Weapons Proficiency Skills)\n\nStrength: 40 +/-\nInventory Slots/Comfortable Carry: 4 (+1 slot per 10 points in Strength)\nBase Damage: 120 (+1 per 10 points Strength * 30)\nMax Carry Weight: 160 (+1 per 10 points Strength * 40) lbs (pounds)\nWeapon Damage: _________ (Base Damage x Weapon mod.)\n\n1 slot - light and easy to conceal items like potions, watches, small knife\n2 slots - smg, can be concealed with a slight of hand roll, or the weapon can be modified to be concealable\n3 slots - can\'t be concealed, grenade launchers, sniper rifles, large sword etc\n\nSlot 1-3: Izzy\'s Guitar\nSlot 4: \n\nEndurance: 40 +/-\nDefense (Damage Absorb): 160 (+1 point per 10 Endurance *40)\nSurvival Roll: 4 (Every 10 points of Endurance = +1 to roll)\n\nMental\n\nIntelligence: 101\nMP: 505 (Intelligence * 5)\nSkill Points: 404 (Int * 4)\n\nMagic Affinity: 50\nMagic Attack Roll: +5 (10 points in Magic = +1 + Arcane Arts or Psionic Mastery)\nMagic Level: _______ (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery)\n\nSpirit: 50 +/- _______\nBase Magic Damage: _______ (30*([(Spirit Bonus(+1 every 10 points)) + (Arcane Arts skill level)]* Spell Mod)\n\nWillpower: 80 +/-\nMental/Magic Defense Roll: 16 (Every 10 points = +2 +Psionics or Arcane Arts) (Enhanced Willpower)\nMagic Damage Soak: 320 (Willpower Bonus +1 per 10 points*40)\n\n(Counter Magic is now on a crit and Feat can increase chances. That will go under Unique Feats)\n\n\nLuck: 10 +/-\nLuck Roll: 1d1000+1 (+1 point to 10 points in Luck)\n\n_______________________________________________________________________\n\n<<>Skills<>>\n\nYou have: 396/404 skill points to spend\n\nAn (X) Beside the skill means you can try to use it with a -25 penalty even if you don\'t have any levels in it. Skill Points (SP) are earned by taking the Intelligence Statistic and multiplying it by 4. These points may be spent on Skills, or with GM approval and met criteria, on Advanced Skills. Remember you have to spend 10 points for the first point in a skill.\n\nSkills add a +1 to the roll per each point given, up to +50 max in a skill.\n\n1-5 newbie, 6-15 intermediate, 16-25 excellent, 26-40 terrific, 41-49 Master, 50 Untouchable\n\nAthletic Skills\n\n<skill> <level> <points>\n\nHoned Perception Skills\n\n [color=#0000FF:1ufs3zqv]Listen: Level 10 - 65 points [/color:1ufs3zqv]\n\nMinor Skills\n\n [color=#0000FF:1ufs3zqv]Gather Information: Level 10 - 65 points [/color:1ufs3zqv]\n\n [color=#0000FF:1ufs3zqv]Bluff: Level 5 - 25 points [/color:1ufs3zqv]\n\n[color=#0000FF:1ufs3zqv] Perform - Music: Level 16 - 146 points [/color:1ufs3zqv]\n\nCombat Skills\n\n [color=#0000FF:1ufs3zqv]Weapons Proficiency - Pistols: Level 10 - 65 points [/color:1ufs3zqv]\n\nMagic Skills\n\n<skill> <level> <points>\n\nKnowledge Skills\n\n<skill> <level> <points>\n\nVehicle Skills\n\n [color=#0000FF:1ufs3zqv]Vehicle Operation - (Motorcycle): Level 5 - 25 points [/color:1ufs3zqv]\n\nSurvival Skills\n\n<skill> <level> <points>\n\nCrafting Skills\n\n<skill> <level> <points>\n\n______________________________________________________________________\n\n-= Feats =-\n\nGeneral Feats = For any character, able to be purchased by anyone Specific Feats = For specific unique types of beings that it would make sense for them to have. Individualized Feats = meant for only one specific character. Those Feats with a * by them indicate that these are Feat spots you choose at character creation. Do not add more.\n\n*Feat 1 (Free) - Heightened Senses (Sense)\nStat: Health\nEnhancement: +10 to listen. The character can use this with the Skills under Honed Perception Skills.\n\n*Feat 2 (100 SP) - Improved Dodge\nAssociated Statistic: Dexterity\nEffect: This improves the Flat Foot and regular Dodge Rolls. Instead of a +1 bonus for every 10 points, the character earns +2 per every 10 points.\nExample: Amy has a 40 Dexterity. She would normally earn +4 to Flat Foot Dodge. She doubles this to become +8 with this Feat.\n\n*Feat 3 (200 SP) - Enhanced Willpower\nAssociated Statistic: Willpower\nEffect: The Mental Defense Roll changes from (Every 10 points = +1 +Psionics/2 or Arcane Arts/2) to Every 10 points = +2 + Psionics or Arcane Arts.\nExample: The character has a 50 Willpower. The bonus is normally +5. In this case it becomes +10.\n\n*Feat 4 (300 SP) - Teleportation\nAssociated Statistic: Will Power\nEffect: Teleport yourself short distances (Out of Combat only). The area must be visible and not blocked (IE: Not through walls, windows or shields).\n\n*Feat 5 (400 SP) - Element Affinity(Time)\nAssociated Statistic: Magic/Spirit/Willpower\nEffect: The character uses an Element as a power and it is natural to that character. It is ingrained into the person and they receive bonuses against harm from that element and can wield it as a weapon effectively but the character also is weak versus the opposing element. You can find out more detail from here which details the elements greater and explains them out further. Below, all those in the game with the Affinities will be listed, save for Bosses.\n\n*Feat 6 (500 SP) - (Skill) Mastery (Perform - Music)\nStat: Willpower\nEnhancement: +10 to selected skill NOT ALREADY COVERED BY A FEAT. Make sure you mark the Skill that this is used for with some note.\n\n\nFeat 7 (600 SP)-\nFeat 8 (700 SP)-\nFeat 9 (800 SP)-\nFeat 10(1000SP)-\nFeat 11(1500SP)-\nFeat 12(2000SP)-\nFeat 13(4000SP)-\nFeat 14(6000SP)-\nFeat15(10000SP)-\n\n_______________________________________________________________________\n\nZenith Stones are special stones that were given to the DW group and Zon or Sephiroth have spare ones for each new player character in the game. All characters are considered to have one once it is determined they are in the group and Sephiroth or Zon passes one to the character. For now just note that it is there.\n\nZenith Stones: 1\n\n-=Zenith Stones=-\n\n( ) ( )\n\n\n( ) ( )\n\nZenith Stones\n\n( ) ( )\n\n\n( ) ( )\n\n_______________________________________________________________________\n\n-=Magic/Psionics=-\n\nArcane Arts: (Magic Spells)\n\n\nPsionic Mastery: (Psionic Abilities)\n\n_______________________________________________________________________\n\n-=Zenith Stones=-\n\n_______________________________________________________________________\n\n-=Equipment=-\n\n\nWeapon: Walther PP (pistol)\nCB-OSP:\nSide Arm:\nArmor:\nPendant:\nRing 1:\nRing 2:\n\n-=Inventory=-\n\n\nItem Name Purpose Effect\n\n(Heal, Attack, Equip, Special)\n\n\n________________________________________________________________\n\n\nVehicles\n\n________________________________________________________________\n\n\nCyber Bakuroth\n\n_________________________________________________________________\n\n\nSpecial Notes:\n\n_________________\n\n_________________
Hal_Emmerich
Master of Games
Posts: 355
Joined: October 9th, 2008, 4:50 am

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