Thief

A place for us to stow character sheets whose players haven't been around for a while, as an alternative to deleting them in case the player does return.
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Thief

Quote

Post by Kalem »

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DW CHARACTER SHEET 5.0

<<> Player Info <>>
IRC Nick: Kalem
Real Name (Optional):
Time Zone (GMT Modifier):
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<<> Character Information <>>

-= Basics =-

Name: Dante Shiv / Thief
Race: Human
Height: 5'8”
Weight: 120 lbs
Appearance: http://sandara.deviantart.com/art/101-1 ... out&qo=172
Eye Color: Blue
Hair Color: Brown
Notable Features: Usually avoids them.

-= Personality =-

Favorite Food: Deathclaw
Likes: Money, valuables. Money, stuff he can sell. Money. And... Money.
Dislikes: Dogs, alarms, deathclaws, Enclave, weapons aimed at him, etc.
Favorite Color: Khaki
Fears: Imprisonment, no longer being able to steal, death and Deathclaws.

-= Background =-

History: Thief was abandoned to the streets of New Reno at a young age, left to fend for himself against the harsh reality of the wasteland. So, it was that Thief grew up against the criminals of the city, spending his youngest years stealing for every little morsel of food. But as he grew, his skill grew with him, and he was soon pick pocketing every made man that passed him on the street, building himself his own little fortune. It wasn't long before he began to steal from the Families themselves, often making forays into their various fronts and bases.
It wasn't until he met a young girl with the same skills, but a different use for them, that he leant anything new. “I'm not a thief, silly. I'm a spy,” were her words, “information is worth more then mere caps, and a lot more useful,” those words changed his life.
He quickly changed his tactics from mere thievery as he began to compiled various records on the under bosses and made-men of the various families. Using them to exploit the thugs and gangsters for his own purposes, which were usually the requisition of caps, and it wasn't until a mordino hit squad stormed into one of his hide-outs, and putting a trio of rounds through his torso that he realized his folly.
He dragged himself half way across town, where he sold his information on the Mordinos and the Wrights to the Bishops, for the cheap price of food, shelter, rest and most importantly protection. It took Thief a week to heal, during which he was constantly visited by the young spy, whom had taken it upon herself to name him. Dante Shiv, or Quick Knife as she explained her meaning behind it.
Such it was that he adopted the name. So he spent the next few weeks honing his skills, and gathering the more petty forms of information on the Mordinos, simple stuff to blackmail the lower-level peons with. Though after a month, he returned to stalking the under bosses, taking in their secrets, behaviors and dirty deeds, and for another month he continued to sell this information to the bishops, and they paid him handsomely.
But Mrs Bishop was no longer content with the uses of his skills, informing him that he would have to change, adapt and learn to leave his victim dead, not just penniless. And so it was that Thief turned himself into an Assassin.
And so his life continued.

Notable Accomplishments: Was orphaned in New Reno and survived.
Training (If any): Marksmanship, sniper rifles

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<<> Statistics <>>
500 points to distribute
Vital Statistics

Physical

Health: 50
Hit Points: 2000 / 2000 HP (Health * 40)

Dexterity: 130
Style Points: 520 StP (Dexterity * 4)

Strength: 30
Inventory Slots: 3 (+1 Slot for every 10 Strength)
Base Physical Damage: 90 (+1 Bonus for every 10 Strength * 30)
Maximum Carry Weight: 120 (+1 Bonus for every 10 Strength * 40) lbs (pounds)

Endurance: 30
Defense (Damage Absorb): 120 (+1 Bonus for every 10 Endurance * 40)

Mental:

Intelligence: 150
Magic Points: 750 / MP (Intelligence * 5)
Skill Points: 600 SkP (Intelligence * 4)

Magic Affinity: 0
Spell Points: N/A SpP (Magic Affinity * 4)
Magic/Psionic Level: N/A (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery Skills)

Spirit: 30
Base Magic Damage: N/A ( ((Spirit +1/10) + (Arcane Arts/Psionic Mastery Skill Level)) * 30 )

Willpower: 30
Magic/Psionic Damage Soak: 120 (+1 Bonus for every 10 Willpower * 40)

Luck: 50
Luck Points: 1 LP (+1 Luck Point for every 50 Luck)
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<<> Skills <>>
600 / 600 Skill Points (Current/Maximum)

0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master

Athletic Skills
<skill> <level> <points>
<Run> <10> <65>
<Jump> <5> <25>
<Climb> <5> <25>
<Balance> <5> <25>
<Roll> <10> <65>
<Move Slowly> <10> <65>
<Reaction> <10> <65>

Honed Perception Skills
<skill> <level> <points>
<Spot> <5> <25>

Minor Skills
<skill> <level> <points>
<Gather Information> <5> <25>
<Hide> <10> <65>
<Search> <5> <25>
<Sleight of Hand> <5> <25>

Combat Skills
<skill> <level> <points>
<Sniper Rifles> <15> <130> (65 from trait)

Magic Skills
<skill> <level> <points>

Knowledge Skills
<skill> <level> <points>

Vehicle Skills
<skill> <level> <points>

Survival Skills
<skill> <level> <points>

Crafting Skills
<skill> <level> <points>

-= Advanced Skills =-

Roll

Dodge Leap
Cost: 10 SP
Skill Level Required: 5
Type: Bonus (+10)
Effect: Allows the character to leap out of the way of danger. Requires an open area or it cannot be declared.

Dodge Roll
Cost: 15 SP
Skill Level Required: 10
Type: Bonus (+10)
Effect: Allows the character to do a strong roll to get away from danger. This can be performed in tighter spaces than the Dodge Leap ability.


Hide

Conceal Self
Cost: 10 SP
Required Skill Level: 5
Type: Bonus (+10)
Effect: Makes it easier to find a place to hide


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<<> Abilities <>>

-= Physical (Style Points) =-
30/520 Style Points (Current/Maximum)

Sniper Rifle
Name: Thieve's Fortune
Cost: 30 StP
Required Skill Level: 15
Effect: “The fortune of a thief, is a beast tempersom, and whether I suceed or fail is up to the beast,” as Theif likes to say. This shot through shear fortune causes more damage or misses.
Damage 4: *2 damage
Range 1: 1 hit

Name: Scattershot
Cost: 30 StP
Required Skill Level: 15
Effect: More projectiles, more damage. Well, that's the theory, as Shiv's special loaded cartridge spits a normal bullet into two.
Damage 3: *1.5 Damage
Range 2: 1d2 hits


-= Magical/Psionic (Spell Points) =-
___/___ Spell Points (Current/Maximum)



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<<> Feats <>>

(* denotes feats possessed at Character Creation)

* Feat 1 (Free)- Athletic
Associated Statistic: Strength/Dexterity
The character is either an athlete or athletically inclined and as such is good at some common gym class activities. Receive a +5 to Run, Jump, Climb, and Swim checks.


* Feat 2 (100 XP)- Dodge Mastery
Associated Statistic: Dexterity
Description: The character exhibits a sort of 'second nature' about 'the five D's of dodging' (dodge, dip, duck, dive, and dodge), whether it includes using the environment or a weapon to defend themselves, or simply getting out of the way.
Effect: +5 to flat-foot ('Reaction'-based) dodge, +10 to regular ('Roll'-based) dodge, and blocking with a weapon ('Weapons Proficiency'-based dodge)


* Feat 3 (200 XP)- Improved Agility
Associated Statistic: Dexterity
Meant for acrobats, contortionists, gymnasts, ninjas, the generally flexible etc.
Effect: This improves the Dexterity bonus on noncombat and non-dodge related rolls. Instead of a +1 bonus for every 10 points, the character earns +2 per every 10 points.
Example: A character with 80 Dexterity normally has a Dexterity bonus of +8. With this feat, that becomes +16.

* Feat 4 (300 XP)- Stealthy
Associated Statistic: Dexterity
Description: The character is a natural to taking to the shadows and hiding themselves from sight as well as moving inconspicuously.
Effect: +10 to Sneak Attack, Hide, and Move Slowly skills.


* Feat 5 (400 XP)- Sniper Rifle Mastery
Associated Statistic: Dexterity
Description:
Effect: +10 to rolls involving Weapon Proficiency Sniper Rifles



* Feat 6 (500 XP)- Improved Dodge I
Associated Statistic: Dexterity
Effect: This improves the Flat Foot and regular Dodge Rolls. Instead of a +1 bonus for every 10 points, the character earns +2 per every 10 points.
Example: A character with 80 Dexterity normally has a Dodge Dexterity bonus of +8. With this feat, that becomes +16.


Feat 7 (600 XP)-
Feat 8 (700 XP)-
Feat 9 (800 XP)-
Feat 10 (900XP)-
Feat 11(1000XP)-
Feat 12(1200XP)-
Feat 13(1400XP)-
Feat 14(1500XP)-
Feat 15(1600XP)-
Feat 16(1800XP)-
Feat 17(2000XP)-
Feat 18(2200XP)-
Feat 19(2400XP)-
Feat 20(2500XP)-
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<<> Weapons/Items <>>

-= Equipment Slots =-

Weapon: Scoped Hunting Rifle
CB-OSP:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:

-= Item Slots =-
Slot 1:
Slot 2:
Slot 3:
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<<> Inventory <>>

Name: Scoped Hunting Rifle
Description: The post apocalyptic sniper rifle. Firing random choices of rifle rounds, they offer surprising diversity, especially when you consider you can also choose whatever scope you want.
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<<> Special Notes <>>

Money, money, money, money: Thief's thought process.
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Kalem
Posts: 57
Joined: July 4th, 2009, 4:46 am

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