Ryo of Wildfire
Re: Ryo of Wildfire
work in progress!
DW CHARACTER SHEET 5.0
<<> Player Info <>>
IRC Nick: Cloud
_______________________________________________________________________
<<> Character Information <>>
-= Basics =-
Name: Ryo
Race: Human
Height: 5'11"
Weight: 175 lbs
Appearance:
Eye Color: Blue
Hair Color: Black
Notable Features:
-= Personality =-
Favorite Food: Sushi
Likes:
Dislikes:
Favorite Color: Red
Fears: Not being strong enough to defeat Talpa and his evil dynasty to
save the people he cares about
-= Background =-
History:
Notable Accomplishments:
Training (If any):
_______________________________________________________________________
<<> Statistics <>>
500 points to distribute
Vital Statistics
Physical
Health: 50
Hit Points: 2000/2000 HP
Dexterity: 60
Style Points: StP 200(Dexterity * 4)
Strength: 50
Inventory Slots: 5
Base Physical Damage: 150 (+1 Bonus for every 10 Strength * 30)
Maximum Carry Weight: 200 (+1 Bonus for every 10 Strength * 40) lbs (pounds)
Endurance: 60
Defense (Damage Absorb): 240(+1 Bonus for every 10 Endurance * 40)
Mental
Intelligence: 120
Magic Points: 600/600 MP
Skill Points: 480 (Intelligence * 4)
Magic Affinity: 50
Spell Points: 200 (Magic Affinity * 4)
Magic/Psionic Level: (+1 Magic Level per 5 levels of Arcane
Arts/Psionic Mastery Skills)
Spirit: 50
Base Magic Damage: ( ((Spirit +1/10) + (Arcane Arts/Psionic Mastery
Skill Level)) * 30 )
Willpower: 50
Magic/Psionic Damage Soak: 200 (+1 Bonus for every 10 Willpower * 40)
Luck: 10
Luck Points: LP (+1 Luck Point for every 50 Luck)
_______________________________________________________________________
<<> Skills <>>
/400 Skill Points (Current/Maximum)
0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated
Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35:
Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master
Athletic Skills
Running / Flying
Statistic: Strength or Dexterity
Used: Movement. This tells how fast a character can move at a dead on run. This also determines speed granted by the 'Flight' feat.
Level 0 = 30 ft per round
Level 1-49: 30 base +5 ft per skill level
Level 50: 300 ft per round
Climbing
Statistic: Strength
Used: Climbing Ladders, ropes, etc
Swimming
Statistic: Strength
Used: Movement in water or other liquids.
Level 0: 0.1x Running Speed
Level 10: 0.5x Running Speed
Level 20: Running Speed
Level 30: 1.25x Running Speed
Level 40: 1.5x Running Speed
Level 50: 2.0x Running Speed
Jumping
Statistic: Strength
Used: Movement and helps with Dodge Rolls
Level 0 - 4: 2' Clearance
Level 5 - 9: 3' Clearance
Level 10 - 19: 4' Clearance
Level 20 - 29: 5' Clearance
Level 30 - 39: 6' Clearance
Level 40 - 49: 7' Clearance
Level 50: 10' Clearance
Balance
Statistic: Dexterity
Used: Balancing on an object
Move Slowly
Statistic: Dexterity
Used: Used in Stealth rolls
Roll
Statistic: Dexterity
Used: Helps with dodge rolls
Reaction
Statistic: Dexterity
Used: Countering sneak attacks, surprises, etc
Honed Perception Skills
Spot
Statistic: Health
Uses: Helps visually perceive the world around you. This skill represents the ability to see something at a glance, such as a glimmer out of the corner of your eye.
Listen
Statistic: Health
Uses: Helps audibly perceive the world around you. This skill represents the ability to hear unusual sounds that others typically would not, whether they be of a different audio frequency or unusually soft.
Minor Skills
Computer Use
Statistic: Intelligence
Level 5: Required to program
Level 10: Required to hack
Hide
Statistic: Intelligence
Used: Staying hidden from sight
Search
Statistic: Intelligence
Used: Allows for the search of a set area for a set, known object, such as a room for a disc, a portion of forest for a specific plant, or a city block area for someone hiding.
Speak Language
Statistic: Intelligence
Used: Allows translation of known languages and conversation in them. Choose the language the character can speak, other than the basic language of the game.
NOTE: This skill need only be purrchased with 10 Skill Points to be used. It does not level up as others do. = Japanese
Concentration
Statistic: Willpower
Used: Prevents interrupts
Combat Skills
Martial Arts
Longsword
Magic Skills
Magic knowledge stuff, blah blah rawr
Knowledge Skills
Engineering
Vehicle Skills
Car/truck/motorcycle =
Survival Skills
First Aid
Statistic: Intelligence
Used: Treat minor wounds on a victim
Crafting Skills
Repair Vehicle
Repair electronic gadgets
-= Advanced Skills =-
Martial Arts
Dual Strike
Cost: 10 SP
Required Skill Level: 5
Type: Enabler
Effect: Grants the owner the ability to perform a 1-2 martial arts combo for full damage.
Improved Punch
Cost: 15 SP
Required Skill Level: 10
Type: Bonus
Effect: Your fists and feet now count as a *2 weapon.
Swords
Dual Strike
Cost: 15 SP
Skill Level Required: 10
Type: Enabler
Effect: Allows for an attack with two strikes. Roll 1d2 to determine hits that connect.
Cleave
Cost: 30 SP
Skill Level Required: 15
Type: Enabler
Effect: Allows for a single strike which strikes up to 1d3 enemies grouped together.
Power Strike
Cost: 30 SP
Skill Level Required: 15
Type: Enabler
Effect: Allows for a single strike at a penalty that increases the damage. The penalty is -5 for every extra 250 damage put on the attack.
_______________________________________________________________________
<<> Abilities <>>
-= Physical (Style Points) =-
___/___ Style Points (Current/Maximum)
Under Armor - This is the white and red body armor Ryo wears before
summoning his Wildfire armor.
It has excellent protection against blunt or edged damage.
Armor of Wildfire - This is Ryo's main armor. Grants incredible
protection against blunt or edged damage.
If Ryo is near fire or fire is used on him while in the armor for more
than 5 rounds his armor absorbs the 'energy' and regains lost health
at a good rank per round and also grants him a +2cs to all FASE stats
for 1-5 rounds.
Weapons:
Dual Swords of Wildfire - +2cs to Strength, +1cs to fighting.
Powers:
Flare Up - This is a special attack Ryo can perform when he combines
his swords of wildfire. +2cs to fighting and does Amazing damage.
can effect multiple foes up to 5 in one area. roll 1d5 to determine
how many are hit.
-= Magical/Psionic (Spell Points) =-
___/___ Spell Points (Current/Maximum)
_______________________________________________________________________
<<> Feats <>>
(* denotes feats possessed at Character Creation)
* Feat 1 (Free)-
* Feat 2 (100 XP)-
* Feat 3 (200 XP)-
* Feat 4 (300 XP)-
* Feat 5 (400 XP)- Transformation = for Armor.
* Feat 6 (500 XP)-
Feat 7 (600 XP)-
Feat 8 (700 XP)-
Feat 9 (800 XP)-
Feat 10 (900XP)-
Feat 11(1000XP)-
Feat 12(1200XP)-
Feat 13(1400XP)-
Feat 14(1500XP)-
Feat 15(1600XP)-
Feat 16(1800XP)-
Feat 17(2000XP)-
Feat 18(2200XP)-
Feat 19(2400XP)-
Feat 20(2500XP)-
_______________________________________________________________________
<<> Weapons/Items <>>
-= Equipment Slots =-
Weapon:
CB-OSP:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:
-= Item Slots =-
Slot 1:
_______________________________________________________________________
<<> Inventory <>>
_______________________________________________________________________
<<> Special Notes <>>
DW CHARACTER SHEET 5.0
<<> Player Info <>>
IRC Nick: Cloud
_______________________________________________________________________
<<> Character Information <>>
-= Basics =-
Name: Ryo
Race: Human
Height: 5'11"
Weight: 175 lbs
Appearance:
Eye Color: Blue
Hair Color: Black
Notable Features:
-= Personality =-
Favorite Food: Sushi
Likes:
Dislikes:
Favorite Color: Red
Fears: Not being strong enough to defeat Talpa and his evil dynasty to
save the people he cares about
-= Background =-
History:
Notable Accomplishments:
Training (If any):
_______________________________________________________________________
<<> Statistics <>>
500 points to distribute
Vital Statistics
Physical
Health: 50
Hit Points: 2000/2000 HP
Dexterity: 60
Style Points: StP 200(Dexterity * 4)
Strength: 50
Inventory Slots: 5
Base Physical Damage: 150 (+1 Bonus for every 10 Strength * 30)
Maximum Carry Weight: 200 (+1 Bonus for every 10 Strength * 40) lbs (pounds)
Endurance: 60
Defense (Damage Absorb): 240(+1 Bonus for every 10 Endurance * 40)
Mental
Intelligence: 120
Magic Points: 600/600 MP
Skill Points: 480 (Intelligence * 4)
Magic Affinity: 50
Spell Points: 200 (Magic Affinity * 4)
Magic/Psionic Level: (+1 Magic Level per 5 levels of Arcane
Arts/Psionic Mastery Skills)
Spirit: 50
Base Magic Damage: ( ((Spirit +1/10) + (Arcane Arts/Psionic Mastery
Skill Level)) * 30 )
Willpower: 50
Magic/Psionic Damage Soak: 200 (+1 Bonus for every 10 Willpower * 40)
Luck: 10
Luck Points: LP (+1 Luck Point for every 50 Luck)
_______________________________________________________________________
<<> Skills <>>
/400 Skill Points (Current/Maximum)
0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated
Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35:
Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master
Athletic Skills
Running / Flying
Statistic: Strength or Dexterity
Used: Movement. This tells how fast a character can move at a dead on run. This also determines speed granted by the 'Flight' feat.
Level 0 = 30 ft per round
Level 1-49: 30 base +5 ft per skill level
Level 50: 300 ft per round
Climbing
Statistic: Strength
Used: Climbing Ladders, ropes, etc
Swimming
Statistic: Strength
Used: Movement in water or other liquids.
Level 0: 0.1x Running Speed
Level 10: 0.5x Running Speed
Level 20: Running Speed
Level 30: 1.25x Running Speed
Level 40: 1.5x Running Speed
Level 50: 2.0x Running Speed
Jumping
Statistic: Strength
Used: Movement and helps with Dodge Rolls
Level 0 - 4: 2' Clearance
Level 5 - 9: 3' Clearance
Level 10 - 19: 4' Clearance
Level 20 - 29: 5' Clearance
Level 30 - 39: 6' Clearance
Level 40 - 49: 7' Clearance
Level 50: 10' Clearance
Balance
Statistic: Dexterity
Used: Balancing on an object
Move Slowly
Statistic: Dexterity
Used: Used in Stealth rolls
Roll
Statistic: Dexterity
Used: Helps with dodge rolls
Reaction
Statistic: Dexterity
Used: Countering sneak attacks, surprises, etc
Honed Perception Skills
Spot
Statistic: Health
Uses: Helps visually perceive the world around you. This skill represents the ability to see something at a glance, such as a glimmer out of the corner of your eye.
Listen
Statistic: Health
Uses: Helps audibly perceive the world around you. This skill represents the ability to hear unusual sounds that others typically would not, whether they be of a different audio frequency or unusually soft.
Minor Skills
Computer Use
Statistic: Intelligence
Level 5: Required to program
Level 10: Required to hack
Hide
Statistic: Intelligence
Used: Staying hidden from sight
Search
Statistic: Intelligence
Used: Allows for the search of a set area for a set, known object, such as a room for a disc, a portion of forest for a specific plant, or a city block area for someone hiding.
Speak Language
Statistic: Intelligence
Used: Allows translation of known languages and conversation in them. Choose the language the character can speak, other than the basic language of the game.
NOTE: This skill need only be purrchased with 10 Skill Points to be used. It does not level up as others do. = Japanese
Concentration
Statistic: Willpower
Used: Prevents interrupts
Combat Skills
Martial Arts
Longsword
Magic Skills
Magic knowledge stuff, blah blah rawr
Knowledge Skills
Engineering
Vehicle Skills
Car/truck/motorcycle =
Survival Skills
First Aid
Statistic: Intelligence
Used: Treat minor wounds on a victim
Crafting Skills
Repair Vehicle
Repair electronic gadgets
-= Advanced Skills =-
Martial Arts
Dual Strike
Cost: 10 SP
Required Skill Level: 5
Type: Enabler
Effect: Grants the owner the ability to perform a 1-2 martial arts combo for full damage.
Improved Punch
Cost: 15 SP
Required Skill Level: 10
Type: Bonus
Effect: Your fists and feet now count as a *2 weapon.
Swords
Dual Strike
Cost: 15 SP
Skill Level Required: 10
Type: Enabler
Effect: Allows for an attack with two strikes. Roll 1d2 to determine hits that connect.
Cleave
Cost: 30 SP
Skill Level Required: 15
Type: Enabler
Effect: Allows for a single strike which strikes up to 1d3 enemies grouped together.
Power Strike
Cost: 30 SP
Skill Level Required: 15
Type: Enabler
Effect: Allows for a single strike at a penalty that increases the damage. The penalty is -5 for every extra 250 damage put on the attack.
_______________________________________________________________________
<<> Abilities <>>
-= Physical (Style Points) =-
___/___ Style Points (Current/Maximum)
Under Armor - This is the white and red body armor Ryo wears before
summoning his Wildfire armor.
It has excellent protection against blunt or edged damage.
Armor of Wildfire - This is Ryo's main armor. Grants incredible
protection against blunt or edged damage.
If Ryo is near fire or fire is used on him while in the armor for more
than 5 rounds his armor absorbs the 'energy' and regains lost health
at a good rank per round and also grants him a +2cs to all FASE stats
for 1-5 rounds.
Weapons:
Dual Swords of Wildfire - +2cs to Strength, +1cs to fighting.
Powers:
Flare Up - This is a special attack Ryo can perform when he combines
his swords of wildfire. +2cs to fighting and does Amazing damage.
can effect multiple foes up to 5 in one area. roll 1d5 to determine
how many are hit.
-= Magical/Psionic (Spell Points) =-
___/___ Spell Points (Current/Maximum)
_______________________________________________________________________
<<> Feats <>>
(* denotes feats possessed at Character Creation)
* Feat 1 (Free)-
* Feat 2 (100 XP)-
* Feat 3 (200 XP)-
* Feat 4 (300 XP)-
* Feat 5 (400 XP)- Transformation = for Armor.
* Feat 6 (500 XP)-
Feat 7 (600 XP)-
Feat 8 (700 XP)-
Feat 9 (800 XP)-
Feat 10 (900XP)-
Feat 11(1000XP)-
Feat 12(1200XP)-
Feat 13(1400XP)-
Feat 14(1500XP)-
Feat 15(1600XP)-
Feat 16(1800XP)-
Feat 17(2000XP)-
Feat 18(2200XP)-
Feat 19(2400XP)-
Feat 20(2500XP)-
_______________________________________________________________________
<<> Weapons/Items <>>
-= Equipment Slots =-
Weapon:
CB-OSP:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:
-= Item Slots =-
Slot 1:
_______________________________________________________________________
<<> Inventory <>>
_______________________________________________________________________
<<> Special Notes <>>