Koris'Raan Vas Savior

A place for us to stow character sheets whose players haven't been around for a while, as an alternative to deleting them in case the player does return.
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Koris'Raan Vas Savior

Quote

Post by Kalem »

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DW CHARACTER SHEET 5.0

<<> Player Info <>>
IRC Nick: Kalem / Dante_Shiv
Real Name (Optional):
Time Zone (GMT Modifier):
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<<> Character Information <>>

-= Basics =-

Name: Koris'Raan Vas Savior
Race: Quarrian
Height: 6'1”
Weight: 185lbs
Appearance: http://www.gamers.at/images/screenshots ... _23351.jpg
Eye Color: Unknown
Hair Color: Unknown
Notable Features: Is in a suit. Is ALWAYS in a suit.

-= Personality =-

Favorite Food: Nutrient Paste
Likes: Computers, Ships, big guns, repairing, building.
Dislikes: Watching a ship be damage, gluttony, wasting resources.
Favorite Color: Blue
Fears: Death by infection

-= Background =-

History: The story of Koris'Raan is a simple one. He was raised upon the flotilla, both of his parents surviving till date. He had done nothing of note until he had left upon his pilgrimage, he had chosen to move to a planet in the Terminus System, where he offered his services as a mechanic, all the while hoarding supplies to send back to the flotilla. He worked hard, sending off what he could, when he could for his people.

Koris continued his labour, as he considered the next stop on his journey, the next world for him to visit in search of a gift. He didn't realise how lucky he would prove, as a personal craft crashed a mere mile from his garage. The owner died upon impact, and the local populace had chosen to allow Koris to have the craft, assuming he could repair it. Koris continued his labour, now with the added task of repairing the ship he had been granted.

It was only a mere few years, before he had the craft reassembled and was on his way back to the flotilla with one last bundle of supplies. He gifted the craft upon the admiralty, and when they accepted gladly, Koris was pleased.

From than on, Koris worked to repair the flotilla, working on keeping the ships running, as well as repairing whatever was sent his way, or required his attention. It was a simple life, one he could not complain about.
Notable Accomplishments: Fixed a downed shuttle.
Training (If any): Repairing, salvaging, etc.

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<<> Statistics <>>
500 points to distribute

Vital Statistics

Physical

Health: 40
Hit Points: 1600 / 1600 HP (Health * 40)

Dexterity: 60
Style Points: 240 StP (Dexterity * 4)

Strength: 40
Inventory Slots: 4 (+1 Slot for every 10 Strength)
Base Physical Damage: 120 (+1 Bonus for every 10 Strength * 30)
Maximum Carry Weight: 160 (+1 Bonus for every 10 Strength * 40) lbs (pounds)

Endurance: 40
Defense (Damage Absorb): 160 (+1 Bonus for every 10 Endurance * 40)

Mental:

Intelligence: 170
Magic Points: 850 / 850 MP (Intelligence * 5)
Skill Points: 680 SkP (Intelligence * 4)

Magic Affinity: 0
Spell Points: SpP (Magic Affinity * 4)
Magic/Psionic Level: (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery Skills)

Spirit: 70
Base Magic Damage: ( ((Spirit +1/10) + (Arcane Arts/Psionic Mastery Skill Level)) * 30 )

Willpower: 30
Magic/Psionic Damage Soak: 120 (+1 Bonus for every 10 Willpower * 40)

Luck: 50
Luck Points: 1 LP (+1 Luck Point for every 50 Luck)
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<<> Skills <>>
680 /680 Skill Points (Current/Maximum)

0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master

Athletic Skills
<skill> <level> <points>
<Run> <5> <25>
<Climb> <5> <25>

Honed Perception Skills
<skill> <level> <points>
<Spot> <5> <25>
<Listen> <5> <25>

Minor Skills
<skill> <level> <points>
<Computer Use> <10> <65>
<Perform: Dancing> <5> <25>

Combat Skills
<skill> <level> <points>

Magic Skills
<skill> <level> <points>

Knowledge Skills
<skill> <level> <points>
<Engineering> <10> <65>
<Mathematics> <10> <65>
<Physics> <10> <65>
<Electronics> <10> <65>
<Nanotechnology> <10> <65>

Vehicle Skills
<skill> <level> <points>
<Spacecraft> <10> <65>

Vehicle Combat Skills
<Spacecraft> <5> <25>

Survival Skills
<skill> <level> <points>

Crafting Skills
<skill> <level> <points>
<Craft Clothing> <5> <25>
<Craft Instrument/Gadget> <5> <25>
<Repair> <5> <25>

-= Advanced Skills =-



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<<> Abilities <>>

-= Physical (Style Points) =-
___/___ Style Points (Current/Maximum)




-= Magical/Psionic (Spell Points) =-
___/___ Spell Points (Current/Maximum)



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<<> Feats <>>

(* denotes feats possessed at Character Creation)

* Feat 1 (Free)- Creativity
Associated Statistic: Spirit
Description: The character is a master at thinking 'outside the box', and has a lot of quirky ideas that they may scribble on napkins, doodle in class, or dream about in board meetings. They are able to use this to build elaborate machines, modify existing ones, or figure out special ways to repair existing ones.
Effect: +10 to Craft and Repair Skill Checks

* Feat 2 (100 XP)- Nerdy
Associated Statistic: Intelligence
You love knowing things and it shows. Whether it be from being a bookworm, a webcrawler, a devoted student, you have a great deal of knowledge about a few subjects. The character recieves a +10 bonus to three knowledge skills of choice and these skills must be listed when the feat is taken.
Electronics, Engineering, Nanotechnology

* Feat 3 (200 XP)- Enhanced Spirit I
Associated Statistic: Spirit
Effect: For every 10 points in Spirit, thecharacter gains +2 to roll for Spirit-based skills including Craft and Perform. THIS DOES NOT AFFECT MAGIC DAMAGE
Example: A character has 60 Spirit. Normally the character would gain a bonus of +6, but with this feat, the bonus is +12.


* Feat 4 (300 XP)- Invisibility
Associated Statistic: Spirit
Effect: Become invisible for 20 seconds (3 rounds). Anyone you attack in this time must pass a listen check or is caught flat footed.

* Feat 5 (400 XP)- The Old Fashioned Way
Associated Statistic: Luck
Once per three days a character can literally kickstart some piece of simple to moderately complicated equipment. The character either hits or kicks the piece of equipment in question. The equipment can range from a simple mechanical assembly to an a security computer system. This will NOT work on dimensional or other high order technologies such as space ship engines, warp cores, etc.

* Feat 6 (500 XP)- Enhanced Spirit II
Associated Statistic: Spirit
Effect: For every 10 points in Spirit, thecharacter gains +3 to roll for Spirit-based skills including Craft and Perform. THIS DOES NOT AFFECT MAGIC DAMAGE


Feat 7 (600 XP)-
Feat 8 (700 XP)-
Feat 9 (800 XP)-
Feat 10 (900XP)-
Feat 11(1000XP)-
Feat 12(1200XP)-
Feat 13(1400XP)-
Feat 14(1500XP)-
Feat 15(1600XP)-
Feat 16(1800XP)-
Feat 17(2000XP)-
Feat 18(2200XP)-
Feat 19(2400XP)-
Feat 20(2500XP)-
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<<> Weapons/Items <>>

-= Equipment Slots =-

Weapon:
CB-OSP:
Side Arm:
Armor: Bio-containment suit
Pendant:
Ring 1:
Ring 2:

-= Item Slots =-
Slot 1: Omni-Tool
Slot 2:
Slot 3:
Slot 4:

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<<> Inventory <>>

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<<> Special Notes <>>

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Kalem
Posts: 57
Joined: July 4th, 2009, 4:46 am

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