Silene

A place for us to stow character sheets whose players haven't been around for a while, as an alternative to deleting them in case the player does return.
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Silene

Quote

Post by Chanree »

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DW CHARACTER SHEET 5.0

<<> Player Info <>>
IRC Nick: Chanree
Real Name (Optional): Erica
Time Zone (GMT Modifier):
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<<> Character Information <>>

Image

From the movie

Image
Image

-= Basics =-

Name: Silene
Race: Demon
Height: 5'11 (yes she's a bit tall bird woman, cause of her Talons)
Weight: 135
Appearance: see the pics. She have feather clothing that covers her body. Wings on her head, long sort of insects antennas on the forehead. Talons as arms and legs.
Eye Color: sky green
Hair Color: white
Notable Features:

-= Personality =-

Favorite Food: chicken, fish, fruits, rabbit.
Likes: The sky, flying, birds, animals, nature.
Dislikes: People judge her of her kind, stronger people, people that destroys the nature and only care for themself.
Favorite Color: sky blue
Fears: to lose, the new era changes.

-= Background =-

History:

Silene like Devilman (Amon) born in underworld. Deeply in love with Amon till their DNAs sudden came up to the human world. The years changes and one day she appeared on human world and saw how the land have changed.

So far she have live on human world she had to change to human but sadly this human form of hers couldn't hold. The meeting with Akira which had Amon's DNA made her change back to her original form and fought him in the skys hoping he would change his mind and follow her. But under the defeat, she tricked him so he would think she was defeated but she escaped to heal her wounds.

Under the years she have been living in the nature and been healing her wounds. Yet she still arent forgiving Akira to have Amon on his side, not just to help the humans but Amon was more blood thursty than she is.


Notable Accomplishments:
Training (If any):

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<<> Statistics <>>
1000 points to distribute

Vital Statistics

Physical

Health: 30
Hit Points 2000: /2000 HP (Health * 40)

Dexterity: 170
Style Points: 680 StP (Dexterity * 4)

Strength: 200
Inventory Slots: 20 (+1 Slot for every 10 Strength)
Base Physical Damage: 600 (+1 Bonus for every 10 Strength * 30)
Maximum Carry Weight: 800 (+1 Bonus for every 10 Strength * 40) lbs (pounds)

Endurance: 130
Defense (Damage Absorb): 520 (+1 Bonus for every 10 Endurance * 40)

Mental

Intelligence: 200
Magic Points: 650 / MP (Intelligence * 5)
Skill Points: 800 SkP (Intelligence * 4)

Magic Affinity: 120
Spell Points: 80 SpP (Magic Affinity * 4)
Magic/Psionic Level: (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery Skills)

Spirit: 120
Base Magic Damage: ( ((Spirit +1/10) + (Arcane Arts/Psionic Mastery Skill Level)) * 30 )

Willpower: 20
Magic/Psionic Damage Soak: (+1 Bonus for every 10 Willpower * 40)

Luck: 10
Luck Points: __0__ LP (+1 Luck Point for every 50 Luck)
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<<> Skills <>>
_0_/__800_ Skill Points (Current/Maximum)

0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master

Athletic Skills
<skill> <level> <points>

Running / Flying level 10 (65)

Climbing level 5 (25)

Roll level 10 (65)

Reaction level 10 (65)

Honed Perception Skills
<skill> <level> <points>

Spot level (25)

Listen level 5 (25)


Minor Skills
<skill> <level> <points>

Combat Skills
<skill> <level> <points>

Martial Arts level 10 (65)

Weapon: Talons Level 10 (65)

Magic Skills
<skill> <level> <points>

Psionic Skills

Telekinesis level 15 (130)
Telepathy Level 15 (130)


Knowledge Skills
<skill> <level> <points>

Vehicle Skills
<skill> <level> <points>

Survival Skills
<skill> <level> <points>

Crafting Skills
<skill> <level> <points>

-= Advanced Skills =-

- Telekinetic Defense
Cost: 15 SP
Required Skill Level: 10
Type: Enabler
Effect: Allows a quick witted psion to engage their telekinesis as a limited defensive measure, either to deflect or to outright stop the attack.

Improved Range
Cost: 30 SP
Required Skill Level: 15
Type: Bonus
Effect: The range at which your telekinesis can be used is increased from one area to two areas.


Mental Awareness
Cost: 10 SP
Required Skill Level: 5
Type: Enabler
Effect: A mentally aware telepath has the ability to recognize when someone is attempting to probe their mind.

- Heightened Reception
Cost: 15 SP
Required Skill Level: 10
Type: Enabler
Effect: With heightened reception, a telepath may recognize someones intentionally broadcast thoughts, even if the broadcaster does not have telepathy themselves.

Improved Range
Cost: 30 SP
Required Skill Level: 15
Type: Bonus
Effect: Doubles the effective range that you can successfully reach telepathy from.

Dual Strike
Cost: 10 SP
Required Skill Level: 5
Type: Enabler
Effect: Grants the owner the ability to perform a 1-2 martial arts combo for full damage.

Dodge Leap
Cost: 10 SP
Skill Level Required: 5
Type: Bonus (+10)
Effect: Allows the character to leap out of the way of danger. Requires an open area or it cannot be declared.

Block
Cost: 10 SP
Skill Level Required: 5
Type: Bonus
Effect: Allows a person to block with a weapon, offering a +5 to dodge rolls.
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<<> Abilities <>>

-= Physical (Style Points) =-
___/___ Style Points (Current/Maximum)




-= Magical/Psionic (Spell Points) =-
___/___ Spell Points (Current/Maximum)



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<<> Feats <>>

(* denotes feats possessed at Character Creation)

Demon traits extra: Regeneration I

* Feat 1 (Free)- Elemental Affinity: Wind Level 1

* Feat 2 (100 XP)- Improved Health I
Associated Statistic: Health
Effect: Boosts HP. The modifier of *40 is changed to *60.
Example: A character with 70 Health usually has 2800 HP (70 * 40 = 2800), but with this feat their HP becomes 4200 HP (70 * 60 = 4200).

* Feat 3 (200 XP)- Improved Flight
Associated Statistic: Strength/Dexterity/Endurance
Prerequisite: Flight Feat
You are experienced in flying without the aid of machinery and it shows. You can fly longer, farther, and faster than others who share the skies with you. You fly at 5x running speed, and receive a +10 bonus to flight checks; and while in the air a +25 temporary dexterity, a +15 temporary strength and a +10 temporary endurance (all temp bonuses are of stat points).

* Feat 4 (300 XP)- Elemental Affinity: Wind Level 2

* Feat 5 (400 XP)- Mind Shield
Associated Statistic: Willpower
Description: The character exhibits stronger-than-average human resistance to mental and spiritual influence.
Effect: +50 to Will (Temporary). This grants +5 to the Mental Defense roll.

* Feat 6 (500 XP)- Improved Defense I
Associated Statistic: Endurance
Effect: Increases Defense Absorb Modifier alters from *40 to *50
Example: The character has a 40 Defense. The Defense Absorb equation is: +1 point per 10 Endurance *40. The equation would normally be 4*40=160. However, with this Feat the equation becomes 4*50=200. The character could then soak 200 points of damage before losing HP.


Feat 7 (600 XP)-

Damn Lucky
Associated Statistic: Luck
Description: The character exhibits behavior that is strongly smiled upon by fate.
Effect: +50 to Luck. This grants +5 more to bonus roll.

Feat 8 (700 XP)-

Heightened Senses (Specify Sense)
Associated Statistic: Health
Description: The character exhibits a natural advantage in one of the five senses. If multiple senses deserve this, a feat must be bought for each sense.
Effect: +10 to sight, listen, touch, taste, or smell (Choose one). The character can use this with the Skills under Honed Perception Skills.

Feat 9 (800 XP)-
Improved Physical Damage
Associated Statistic: Strength
Effect: This affects Base Damage, which in turn will have an affect on Weapon Damage when used with a weapon that requires Strength. The formula regularly for Base Damage is (+1 per 10 points) * 30. The equation changes to (+1 per 10 points of Strength) * 40.
Example: The character has a 60 Strength. This would grant +6. 6*30 = 180. With the Feat, the equation changes to 6*40= 240.

Feat 10 (900XP)-

Elemental Affinity: Wind Level 3

Feat 11(1000XP)-
Feat 12(1200XP)-
Feat 13(1400XP)-
Feat 14(1500XP)-
Feat 15(1600XP)-
Feat 16(1800XP)-
Feat 17(2000XP)-
Feat 18(2200XP)-
Feat 19(2400XP)-
Feat 20(2500XP)-
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<<> Weapons/Items <>>

-= Equipment Slots =-

Weapon: Talon plz
CB-OSP:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:

-= Item Slots =-
Slot 1:

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<<> Inventory <>>

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<<> Special Notes <>>

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Chanree
Posts: 29
Joined: March 14th, 2009, 2:57 pm

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