Thalia Briarsting

A place for us to stow character sheets whose players haven't been around for a while, as an alternative to deleting them in case the player does return.
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Thalia Briarsting

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Post by Thalia »

<<> Player Info <>>
IRC Nick: Thalia
Real Name (Optional):
Time Zone (GMT Modifier):
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<<> Character Information <>>

Image

-= Basics =-

Name: Thalia Briarsting
Race: Wood Elf
Height: 5'6"
Weight: 120lb
Appearance: Thalia is slender and lithe with a light complexion, pale hair and eyes as blue as the horizon. The tips of elegantly tapered ears can be seen poking up through the light blonde hair.
Eye Color: blue
Hair Color: pale blonde
Apparent Age: mid to late twenties
Notable Features:

Total Experience:1155
Used Experience:1000
Unused Experience: 155
-= Personality =-

Favorite Food: fruit
Likes: forests, trees, natural settings. Bows
Dislikes: small spaces
Favorite Color: blue
Fears: being confined in a small space

-= Background =-

History: History: Thalia grew up among wood elves in a village hidden among the tall, strong trees of her home land. She learned woodcraft from her parents and the elders of village and once she showed aptitude, her uncle accepted her as an apprentice and taught Thalia archery. She also learned how to craft a fine bow and how to fletch her own arrows. Her skills and knowledge were honed under her uncle's careful guidance. As the years passed Thalia's talents became critical to her village when orcs and goblins began encroaching on the woodlands. Her skills had blossomed and it was Thalia's arrows that more often than not found their target in the orcs or goblins and drove the wood elves' enemies away from the hidden village (or left them dead on the ground as a warning to others). She had become a valuable warrior for her village.
Notable Accomplishments:
Training (If any): training in woodscraft, archery, bow making and fletching

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<<> Statistics <>>
1000 points to distribute

Vital Statistics

Physical

Health: 75
Hit Points: 3000/3000 HP (Health * 40)

Dexterity: 150
Style Points: 600 StP (Dexterity * 4)

Strength: 100 +/- 0
Inventory Slots: 10 (+1 Slots for every 10 Strength)
Base Physical Damage: 300 (+1 Bonus for every 10 Strength * 30)
Maximum Carry Weight: 400 (+1 Bonus for every 10 Strength * 40) lbs (pounds)

Endurance: 75 +/- 0
Defense (Damage Absorb): 300 (+1 Bonus for every 10 Endurance * 40)

Mental:

Intelligence: 250
Magic Points: 1250/1250 MP (Intelligence * 5)
Skill Points: 1000 SkP (Intelligence * 4)

Magic Affinity: 75
Spell Points: 300 SpP (Magic Affinity * 4)
Magic/Psionic Level: (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery Skills)

Spirit: 150
Base Magic Damage: ( ((Spirit +1/10) + (Arcane Arts/Psionic Mastery Skill Level)) * 30 *(Magic level/Psionic level/5 ))

Willpower: 100
Magic/Psionic Damage Soak: 400 (+1 Bonus for every 10 Willpower * 40)

Luck: 25 +/- 0
Luck Points: 0.5 LP (+1 Luck Point for every 50 Luck)
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<<> Skills <>>
2/1000 Skill Points (Current/Maximum)

0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master

Athletic Skills
<skill> <points> <level>

Climbing 65 = Level 10
Running / Flying 25 = Level 5
Reaction 65 = Level 10

Honed Perception Skills
<skill> <points> <level>

Spot 65 = Level 10
Listen 65 = Level 10

Minor Skills
<skill> <points> <level>

Gather Information 65 = Level 10

Combat Skills
<skill> <points> <level>

Weapons Proficiency: Bows & Arrows 130 = Level 15
Weapons Proficiency: Crossbows & Bolts 20 = Level 4

Magic Skills
<skill> <points> <level>


Knowledge Skills
<skill> <points> <level>

Knowledge (bow making) 220 = Level 20

Vehicle Skills
<skill> <points> <level>


Survival Skills
<skill> <points> <level>

Survival (forest) 38 = Level 7
Navigation 20 = Level 4

Crafting Skills
<skill> <points> <level>

Craft (bow making/fletching) 220 = Level 20

-= Advanced Skills =-


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<<> Abilities <>>

-= Physical (Style Points) =-
600 / 600 Style Points (Current/Maximum)



-= Magical/Psionic (Spell Points) =-
300 / 300 Spell Points (Current/Maximum)



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<<> Feats <>>

(* denotes feats possessed at Character Creation)

* Feat 1 (Free) - Extra Attack
Effect: In normal combat, your character gains an additional act round per turn. This does not apply to combat in vehicles, or any form of special combat. In order to qualify for this, you MUST have a dex of 130. THIS CAN ONLY BE TAKEN ONCE.

* Feat 2 (100 XP) - Creativity
Description: The character is a master at thinking 'outside the box', and has a lot of quirky ideas that they may scribble on napkins, doodle in class, or dream about in board meetings. They are able to use this to build elaborate machines, modify existing ones, or figure out special ways to repair existing ones. Effect: +10 to Craft and Repair Skill Checks

* Feat 3 (200 XP) - Super Speed
Description: The character exhibits an unusually dextrous and quick nature, able to move their bodies in unusually quick ways, as well as able to negotiate the world around them in strange ways, such as clearing terrain. Effect: +10 to run checks +40 to Dexterity (Temporary)

* Feat 4 (300 XP) - Athletic
The character is either an athlete or athletically inclined and as such is good at some common gym class activities. Receive a +5 to Run, Jump, Climb, and Swim checks.

* Feat 5 (400 XP) - Green Thumb
When it comes to cultivating plants either for food or for aesthetics you have a natural knack for it either by chance or by rearing; be this in the form of the best blossoms or a larger harvest yield. You have a +10 to farming, gardening, and other plant raising checks; and should you roll 50% or more of your maximum possible roll you will have a � increase in harvest from what you have grown.

* Feat 6 (500 XP) - (Skill) Mastery (Bow making)
Effect: +10 to selected skill NOT ALREADY COVERED BY A FEAT. Make sure you mark the Skill that this is used for with some note.

* Feat 7 (600 XP) - Mind Shield
Description: The character exhibits stronger-than-average human resistance to mental and spiritual influence. Effect: +50 to Will (Temporary). This grants +5 to the Mental Defense roll.

* Feat 8 (700 XP) - Natural Linguist
Upon a successful intelligence check (GM determined DC) you are able to understand and communicate with those speaking/gesturing in another language even if you yourself are unfamilar with it. This communication will be crude, but basic points will be able to be exchanged.

* Feat 9 (800 XP) - Round about Performer
The performance arts are your forte, you know how to sing, play an instrument, dance, and/or act, in otherwords you are a multitalented performer and have a +10 to all performance checks.

* Feat 10 (900XP) - Heightened Senses (Sight)
Description: The character exhibits a natural advantage in one of the five senses. If multiple senses deserve this, a feat must be bought for each sense. Effect: +10 to sight, listen, touch, taste, or smell (Choose one). The character can use this with the Skills under Honed Perception Skills.

* Feat 11(1000XP) - Animal Friendship
Description: The character exhibits a natural empathy with other creatures, and is able to communicate with them (not verbally or telepathically) and understand or influence their behavior. Effect: +10 to Monster Trainer checks or dealing with Animals.

Feat 12(1200XP) -
Feat 13(1400XP) -
Feat 14(1500XP) -
Feat 15(1600XP) -
Feat 16(1800XP) -
Feat 17(2000XP) -
Feat 18(2200XP) -
Feat 19(2400XP) -
Feat 20(2500XP) -
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<<> Weapons/Items <>>

-= Equipment Slots =-

Weapon: Bow Bonus :+0 Damage: x4
CB-OSP:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:

Weapon: Mithril Bow
Roll Bonus :+15
Augmention Slots 3
Damage Modifier 9.0
DC to make 90
Skill Level Required 15

Armor
Star Sapphire Armor
Benefit +45 endurance
Hard Points: 5
DC: 400

-= Item Slots =-

Slot 1: crafting/fletching tools
Slot 2:
Slot 3:
Slot 4:
Slot 5:
Slot 6:
Slot 7:
Slot 8:
Slot 9:
Slot 10:
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<<> Inventory <>>

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<<> Special Notes <>>
Thalia
Posts: 1
Joined: March 10th, 2012, 3:55 am

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