kyle silverfall

A place for us to stow character sheets whose players haven't been around for a while, as an alternative to deleting them in case the player does return.
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kyle silverfall

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Post by kylr23 »





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DW CHARACTER SHEET 5.0

<<> Player Info <>>
IRC Nick: kyle_
Real Name (Optional):
Time Zone (GMT Modifier):
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<<> Character Information <>>

-= Basics =-

Name: Kyle Silverfall
Race: Anthro fox
Height: 5.6
Weight: 139
Appearance: A five foot six, red fox with blue eyes and brown/blond hair. He has reddish orange fur with white on the bototm of the muzzle extending down to his shins. and package. black fur wold be from his eldbows ot hsi paws and feet to ancles.
Eye Color: Blue
Hair Color: Dirty (brown and blond)
Notable Features:He is a fox. Other then that nothing out of the ordinary. Other then the clothing he has.
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photo
Image


-= Personality =-

Favorite Food: none
Likes: demon hunting, Hanging out, cooking
Dislikes: demon lords, Naruto, ass holes, studying complicated stuff.
Favorite Color: Blue
Fears: Death, spiders, Being alone


-= Background =-

History:

About Kyle
Kyle was born on Darkadia a world mostly in darkness but has a human cyber punkish city as a major hub and 10 different smaller ones. Kyle is what is known as a pathchanger beings that can be rebirthed in a different reality, there task is always the same. To kill demons, According to them they can truly kill a demon (while normal demon hunters if they kill one, the demon re spawns in hell)

Training
kyle has receaved all his training form his father Rei. On this world no mater what he has to re learn his skills when ever he is reborn, and get old enough to do so.

History with his world.
On his world though he thought against human terrorest and pirates who claimed they where form the hdf (human defence fed) Due to there Racist ways and inhuman treatment of demi humans(that worlds version of a furry.) They promised at first to provide a stable economy and eventually got the demis to help build the City, (Darkadia)
It took 3 years to build it before taking the three Main Builders into the new Hq and tried to execute them all how ever one of them escaped and fathered the orphaned children along with kyle.

Since Reis wife died form child birth he raised his son alone training him when he can. He eventually made the orphans (Hebi,Devon,Gervak and Kiya along with kyle. Into Rebels or a terrorism group to take what rightful belong to them form the humans as soon they all turned 18, they worked together to free the Enslaved Demis or prevent them from being killed on Live tv.

the only reason he did this because he thought they where special he had a dream that a god told him to do this saying they are the worlds only hope. And he did just that thought he recruited other people while raising them most of the time he was bussnes, rarely playing games with the kids.

The fight began when they turned 18 Rei told them the humans didnt belong and betrayed them when they where done building the city, reciting that they knew to much and where a risk. To top it off General Genzoth ordered that any demi human where to be eliminated due to a new virus infecting humans, Firmly be leaving they where the cause. (even though the germ was on the world before the demis arrived.)


Eventually Kyle took down the head super Solider Genzoth. After fighting his way to prove he can take him of, they thought with in the main tower of Dark city, eventaly kyle and Gen where thrown out of the window, Gen falling to his death and kyle was mysteriously put into stasis by Paradox. ( the god of time) the only reason this happened because it wasnt time for him to die.

How ever he mysteriously dissapeered for 4 years.

Part 2
Kyle found him On the bottom of the tower almost unscrateched, he been in a coma, when he returned to the streets. (not after taking Genzoths sword with him.) the humans had almost driven away the demis to the smaller citys and or killed them. Due to a mysterious out break blamed on the Demi humans, when infect the Human terrorists didnt know the world couldn't handle humans yet. Due to the many forms of bacterial life forms that where still dying off. Kyle had discovered Mass graves and all sorts of other horrible things with in the city.

Kyle had to reform the anti human group due to the fact while he was gone, the first group was executed due to a botched mission, Except for Rei who unluckly survived and gave kyle a ear full of RAGE!

It took him several months to find new members and to fight his way through the desert, (aka monsters lurk there) and soon they took on the leader Rafus Sirina. Who was so desperate he used a Giant Mech to kill kyle while he was on foot. How ever the mech had a weak spot in its shield and kyle was able to disable it and kill the leader. Soon the demis took over the place and proclaimed freedom just as the REAL hdf came in and took the rebels into custody, as well as appoligise for the trouble.
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Notes about Darkadia:

The only major city is named Dark city, its home to major medical facility and research, space ports and night life.

There are five smaller city's/villages how ever there isn't anything note worthy about them because they are small and have no name, mainly because the people who formed it fiqured there wasn't a reason to name them.

Village one: This is roughly 20 miles (4 hours drive 2 days walk) from Dark city. It serves as a out post town and if often a ghost town due to the monsters in the waste land, and the fact it isnt protect by a wall.

Village two: This is more or less a shanty city mostly made of scrap parts from a fallen ship. (assumed to be how the demis got there first.) Its protect by a weak wall but well guarded, the city is known for its high crime rates.

Village 3: Its a ghost town and mostly destroyed home to a nest of boold sand warms, and insectoid creatures known as Ger.

Village 4: Majoy a underground city its home to a black market of sorts and a shitty club house, its majory Populated by Cruxs (hybrid creatures with undertminble linking to what they are made of.This is a crux.
Image

Village five: Is unknown as its inside a mountain and hidden no one get in unless they are apart of MAD a terrorism group, it is assume this is really a research facility for the organisation, how ever no evidence surface form team bravo of the DIU (demi investigation unit.)
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Organisations:
DIU: Demi Investigation unit formed 2 years after the war with the humans, they investigate any crimes, terrorism activity's and sometimes murder cases.

Hdf: Human defense federation or better know as a branch of the alliance, they are known for the defense of there own kind and other worlds. Normally tacking space piracy and other things.

Mad: Massive Aniliation and destruction: Not much is know about them other then they want every one dead except for them, many be leave they are people possessed by demons, and or are insane. They majorly do bio warfare and create feral creatures to do the dirty works.
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Notable Accomplishments: saving his race/kind
Training (If any): sword, magic, first aid

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<<> Statistics <>>
1000 points to distribute

Vital Statistics

Physical

Health: 100
Hit Points: 4000/4000 HP (Health * 40)

Dexterity: 100
Style Points: 400 StP (Dexterity * 4)

Strength: 150 +/- 0
Inventory Slots: 15 (+1 Slots for every 10 Strength)
Base Physical Damage: 450 (+1 Bonus for every 10 Strength * 30)
Maximum Carry Weight: 600 (+1 Bonus for every 10 Strength * 40) lbs (pounds)

Endurance: 100 +/- 0
Defense (Damage Absorb): 400 (+1 Bonus for every 10 Endurance * 40)

Mental:

Intelligence: 150
Magic Points: 750/750 MP (Intelligence * 5)
Skill Points: 600 SkP (Intelligence * 4)

Magic Affinity: 100
Spell Points: 400 SpP (Magic Affinity * 4)
Magic/Psionic Level: (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery Skills)

Spirit: 100
Base Magic Damage: ( ((Spirit +1/10) + (Arcane Arts/Psionic Mastery Skill Level)) * 30 *(Magic level/Psionic level/5 ))

Willpower: 100
Magic/Psionic Damage Soak: 400 (+1 Bonus for every 10 Willpower * 40)

Luck: 100 +/- 0
Luck Points: 2 LP (+1 Luck Point for every 50 Luck)
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<<> Skills <>>
1/600 Skill Points (Current/Maximum)

0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master

Athletic Skills
<skill> <points> <level>

Running / Flying 88 = Level 12
Climbing 65 = Level 10
Jumping 11 = Level 1
Balance 0 = Level NAN
Roll 13 = Level 2

Honed Perception Skills
<skill> <points> <level>

Smell 65 = Level 10

Minor Skills
<skill> <points> <level>

Computer Use 65 = Level 10

Combat Skills
<skill> <points> <level>

Weapons Proficiency: Longswords 115 = Level 14

Magic Skills
<skill> <points> <level>

Divine Arcana 101 = Level 13

Knowledge Skills
<skill> <points> <level>


Vehicle Skills
<skill> <points> <level>


Survival Skills
<skill> <points> <level>

First Aid 76 = Level 11

Crafting Skills
<skill> <points> <level>


-= Advanced Skills =-


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<<> Abilities <>>

-= Physical (Style Points) =-
400 / 400 Style Points (Current/Maximum)



-= Magical/Psionic (Spell Points) =-
400 / 400 Spell Points (Current/Maximum)


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Spells

* Cure Light Wounds: Uses spiritual energy to restore wounds. A *1 restorative spell. 25 MP

* Consecrate: Fills an entire 'Area' with Holy energy, weakening Undead and Darkness-aligned with a -10 penalty to all their actions for 1d5 rounds. 55 MP

* Spiritual Weapon: Embues a weapon with your spiritual energy, granting it the ability to strike creatures such as Heartless. This effect lasts for 1d5 hours. 63 MP

* Restoration, Lesser: This completely restores any stat or skill negatives taken by a character that were inflicted by a spell. 67 MP




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<<> Feats <>>

(* denotes feats possessed at Character Creation)

* Feat 1 (Free) - Holy Level 1
Holy is the elemental force of creation. Building, creation, and existence are aspects of this element. A person with a link to this element is not automatical an agent of the creative force or even an agent of good necessarily. People with this element can sense shifts in the balance of the universe when major things happen; but they cannot sense the lifestream or anything related to it. Areas strong in this element can make people feel uncomfortable and uneasy for the opposite reasons of an area with Darkness. When a person tied to Holy loses control of their element due to stress they can cause an area to become more Holy, create an aura of Holy about themselves, or cause minor changes to the area about them simply by oozing Holy. Darkness feels like a burning cold upon the skin to these people even though it would not to normal people.

Control existing Holy.

* Feat 2 (100 XP) - Bright Eyed and Bushy Tailed
Most people need at least 8 hours of sleep to function at their best, you however require only 4. You do not take sleep penalties unless you have less than 4 hours of a sleep a day. (This does not apply to MP recovery or HP recovery)

* Feat 3 (200 XP) -

* Feat 4 (300 XP) - Holy Level 2
Repair

* Feat 5 (400 XP) - Teleportation
Effect: Teleport yourself short distances (Out of Combat only). The area must be visible and not blocked (IE: Not through walls, windows or shields)

* Feat 6 (500 XP) - Healing
Effect: You may spend a turn in combat to try and revive an unconscious person without using items (provided they are not severely injured), roll a d100. DC 80 to revive with 1/4th of hp. DC 100 to revive with full hp.

* Feat 7 (600 XP) - Super Jumping
Description: The character is definitely one you don't want to play basketball with, and has the ability to get great air almost worthy of a hang-time meter when jumping. Effect: +10 to 'Jump' skill checks, and represents an additional distance in the ballpark of five feet.

* Feat 8 (700 XP) - Damn Healthy
Description: The character exhibits stronger-than-average human senses and a body well-resistant to toxins and foreign particles. Effect: +50 Health (Put in temporary). This grants +5 to the Health Roll. This does not grant more HP.

* Feat 9 (800 XP) - Improved Dodge I
Effect: This improves the Flat Foot and regular Dodge Rolls. Instead of a +1 bonus for every 10 points, the character earns +2 per every 10 points. Example: A character with 80 Dexterity normally has a Dodge Dexterity bonus of +8. With this feat, that becomes +16.

* Feat 10 (900XP) - Deceitful
You little liar...most of the time not a nice thing to say about someone, but it's the the truth about any character who has this feat. The character is good at tricking people in multiple ways. The character Recieves a +10 to Disguise, Bluff, and Diplomacy checks. +10 to Disguise, Bluff, and Diplomacy checks

* Feat 11(1000XP) - Holy Level 3
Reinforce

Feat 12(1200XP) -
Feat 13(1400XP) -
Feat 14(1500XP) -
Feat 15(1600XP) -
Feat 16(1800XP) -
Feat 17(2000XP) -
Feat 18(2200XP) -
Feat 19(2400XP) -
Feat 20(2500XP) -
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<<> Weapons/Items <>>

-= Equipment Slots =-

Weapon:
Name: Stainless Steel Long Sword
Price: 2000 credits
Augmentation Slots:1
Roll Bonus:+1
Damage Modifier::3.0
DC to Make:10
Skill Level Required: 5

CB-OSP:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:

-= Item Slots =-

Slot 1: Long Katana
Slot 2: x
Slot 3: x
Slot 4: x
Slot 5: x
Slot 6:
Name: Potion
Manufacturer: Cyrez Pharmaceuticals
Price: 400 credits
DC to Make: Craft: Medicine, DC 50
Description: A large glass flask containing a light blue liquid. The bottle, complete with cork cap, resembles an alcohol flask, but has small spiked outcroppings to resemble a chalice. Restores 1000 hp.
Slot 7:
Slot 8:
Slot 9:
Slot 10:
Slot 11:
Slot 12:
Slot 13:
Slot 14:
Slot 15:
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<<> Inventory <>>
1:Vampire prince suit
1:Long katana
1:potion
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<<> Special Notes <>>

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Last bumped by kylr23 on March 29th, 2012, 6:11 pm.
kylr23
Posts: 1
Joined: March 20th, 2012, 1:00 am

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