Luna

A place for us to stow character sheets whose players haven't been around for a while, as an alternative to deleting them in case the player does return.
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Luna

Quote

Post by FallenRaven »

<<> Player Info <>>

IRC Nick: KibouOtter
Real Name (Optional): Brandon
Time Zone: Eastern
Sheet Approved by: (leave blank)
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<<> Character Description <>>

Name: Luna Noa
Race: Human
Age: 15
Height: 5' 6"
Weight: (optional)
Appearance: Young girl in her early teens with blue hair kept in a braid under a bandanna slung over her shoulder in a floor length gypsy style dress.
Eye Color: Blue
Hair Color: Blue
Notable Features: Her singing voice

Image

<<> Character Personality <>>

Favorite Food:
Likes: Alex, Lunar, Good, Lucia
Dislikes: Evil, Zophar, Ghaleon, kidnapping
Favorite Color: Orange
Fears: Losing her people.


<<>Character Background<>>

History: She is the Goddess of the world Lunar and the Blue Star reborn after the Hero Dyne sacrifice himself to distribute her power around the world she grew up adopted by Alex's parents in the town of burg until Alex started out on his adventure to sell the dragon diamond and Ghaleon kidnapped her to set his plans in motion to take over the world or so it would seem...

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<<>Statistics<>>

Total Experience Points: 1000

Health: 100
Health Roll:+10 (+1 Bonus for every 10 Health)
HP: 4000/4000 hp (Health * 40)

Dexterity: 100
Flat Foot Dodge: (+1 Bonus for every 10 Dexterity + reaction skill/2)
Dodge Roll: (+1 Bonus for every 10 Dexterity + Skill)
Physical Attack Roll: (+1 Bonus for every 10 Dexterity + skill)
Style Points: 400 StP (Dexterity * 4)

Strength: 100
Inventory Slots/Comfortable Carry:10 (+1 Bonus for every 10 Strength)
Base Damage: (+1 Bonus for every 10 Strength * 5)
Max Carry Weight: 400(+1 Bonus for every 10 Strength * 40) lbs
Weapon Damage: (Base Damage * Weapon mod.)

Endurance: 100
Defense (Damage Absorb):400 (+1 Bonus for every 10 Endurance *40)
Survival Roll: +10
Intelligence: 100
MP:500 MP (Intelligence * 5)
Skill Points: 400 SkP (Int * 4)

Magic Affinity: 175
Spell Points: SpP (Magic Affinity * 4)
Magic Attack Roll: (+1 Bonus for every 10 Magic + Magic Level of Skill used.)
Mage Level: (Skill Level / 5)
Psionic Level: (Skill Level / 5)

Spirit: 175
Base Magic Damage: [( (+1 per 10 Spirit) + (Skill Level) ) * 5) * Mage Level]

Willpower: 100
Mental/Magic Defense Roll: / (+1 Bonus for every 10 Willpower + Skill Level)
Magic Damage Soak: (+1 Bonus for every 10 Willpower * 40)

Luck: 50
Luck Roll: (+1 Bonus for every 10 Luck)
Luck Points: (+1 for every 50 Luck)
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<<>Skills<>>
400 / 400 Skill Points

0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master

Athletic Skills
(Dexterity: +0 / Strength: +0)

Roll Level 5 - +5 - 25
Statistic: Dexterity
Used: Helps with dodge rolls

Reaction Level 5 - +5 - 25
Statistic: Dexterity
Used: Countering sneak attacks, surprises, etc
Honed Perception Skills
(Health: +0)


Minor Skills
(Intelligence: +0(intel/2) / Willpower: +0)

Combat Skills
(Dexerity: +0)

Bow Mastery Level 10 - +10 - 65

Magic Skills
(Magic: +0 / Spirit: +0)

Divine Arcana Level 19 - +19 - 200

Arcane Intuition
Cost: 10 SP
Required Skill Level: 5
Type: Enabler
Effect: Gives the ability to recognize the discipline of a spell (Alchemy, Divine, Druid, Environmental, Enchantment, Monster, Necromancy, Technomancy, Weapon Arcana, Shadowmancy)

Arcane Defense
Cost: 10 SP
Required Skill Level: 5
Type: Enabler
Effect: Enables you to defend against magic by adding your skill bonus to your will roll.

Artisan / Knowledge Skills
(Intellligence: +0)

Singing Level 15 - +15 - 130
Vehicle Skills
(Dexterity: +0)


Survival Skills
(Intelligence: +0)


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<<> Abilities <>>

-= Physical (Style Points) =-
Current Style Points: (Used) / (Max) StP



-= Magical/Psionic (Spell Points) =-
Current Spell Points: (Used) / (Max) SpP



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<<> Traits and Feats <>>

-= Race Traits =-

Race: Human
Traits: Extra Training Singing
Pre-requisite: Racial/GM Assigned
Description: Most humans spend their entire lives in preparation for bigger and better things, whether in formal education or training, or simply self improvement and study of the arts they wish to make their worth in. This manifests in additional SP to a particular skill they spent a lot of time honing.
Effect: +65 SP granted to a backstory-relevant Skill, essentially starting it at Level 10.

-= Character Traits =-

-= Feats =-

(* denotes feats taken at character creation.)

*Feat 1 (Free) -

*Feat 2 (100 XP) -

*Feat 3 (200 XP) -

*Feat 4 (300 XP) -

*Feat 5 (400 XP) -

*Feat 6 (500 XP) -

*Feat 7 (600 XP) -

*Feat 8 (700 XP) -

*Feat 9 (800 XP) -

*Feat 10 (900XP) -

*Feat 11(1000XP) -


Feat 12(1200XP) -
Feat 13(1400XP) -
Feat 14(1500XP) -
Feat 15(1600XP) -
Feat 16(1800XP) -
Feat 17(2000XP) -
Feat 18(2200XP) -
Feat 19(2400XP) -
Feat 20(2500XP) -
Feat 21(2600XP) -
Feat 22(2800XP) -
Feat 23(3000XP) -
Feat 24(3200XP) -
Feat 25(3400XP) -
Feat 26(3500XP) -
Feat 27(3600XP) -
Feat 28(3800XP) -
Feat 29(4000XP) -
Feat 30(4200XP) -
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<<> Equipment Slots <>>

Note: Dual-Wielded items occupy 1 Equipment Slot (not Inventory Slot).

Weapon:
CB-OSP:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:

Credits: 500,000 (+1,000,000 after 3 months)
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<<> Inventory <>>


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<<> Special Notes <>>

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Image
FallenRaven
Posts: 40
Joined: October 12th, 2008, 2:08 am

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