Haru

A place for us to stow character sheets whose players haven't been around for a while, as an alternative to deleting them in case the player does return.
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Haru

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Post by Plum »

<^> Player Info <^>

IRC Nick: Saturnine
Real Name (Optional): Lilith
Time Zone: PST
Sheet Approved by: _____!

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<^> Character Description <^>

Name: Haru
Race: Feline
Age: 34
Height: 6'0"
Weight: 200 lbs
Eye Color: Green
Hair Color: Ochre

Notable Features: Feline ears, tail and eyes, striped facial birthmarks.
Appearance: A ruggedly handsome Eastern man with a full beard and jagged, ochre hair worn in a wild mane long enough to reach the middle of his back. He possesses distinctly catlike green eyes, although his ears tend to give away his race more often. He is strong, tall, agile and tough with an air of mystery.

Personality/Motivation: Haru is a wanderer, a lover of nature and animals. He possesses residual charm and sentimentality, which helps him and also deceives him. He is aloof, polite and cordial to a point; mostly he keeps to himself, his free time dedicated to maintaining his few worldly possessions and exploring. His wanderlust stems from the grief of losing things which mattered more than life itself, and so Haru soothes his loneliness by turning his senses to the world around him, ever searching, ever roaming in the distant hope that one day he may find those lost things again, and lay his weary guilt to rest. Until that day, Haru survives until he can pursue his ambition no more.


<^> History <^>

Haru lived within the kingdom of Gha Naboh, in its capital City of Yhoh. Located on the continent of Olzhirya, his people built and maintained a society on the nation's island chains, known as "the motherland", a peaceful nation ruled by a wise and beautiful queen. Due to the birth rates (1 male to every 20 females), it was irrefutable law that men remain home to live as breeding stock and raise children while women are given reign to form the political and warrior classes. In ancient times, his people had been cursed by the gods to suffer and indulge the dark temptations of envy. So, with jealous resentment of the freedom his female overlords took for granted, Haru slinked away one night and ran as far as he could; An act nothing short of miraculous given the overwhelming opposition of the female caste.

Haru's overseers were significantly less than pleased to learn of his escape, and dozens of hunters were sent after him. Roaming far and wide, Haru befriended a young, low-class human criminal named Kana, who took sentiment with Haru's escape from his prisoner lifestyle and suggested the two form a freelance partnership. Together they worked any opportunity they could find to finance their trailblazing, thieving and lockcracking mostly. They grew close, as any duo would upon living a life of thrill-seeking and constant danger, and during one of their consumations a beautiful accident happened. Before long, Kana was bearing Haru's child. This did not however come as a welcome miracle. As the only couple to ever try and reverse the cultural roles which had been tradition since the start of their species, Haru and Kana were beset with insurmountable odds on top of their life on the run.

They settled in the outskirts of a human city and built a secluded den obscured in the wilderness. They worked themselves raw to stock up on resources before Kana's condition would prevent her from thieving, but life still became marginally more difficult with only Haru able to provide. Eventually, Kana gave birth to a single baby girl. A weak, inferior half-breed runt, a startling disgrace to Haru's superior genetics. Kana sank into a depression, withdrawing into shame and rejecting the newborn, but Haru embraced the little runt. He didn't care about her weakness or her poor odds of survival. She was his. For the first time in his life, for all the many children he'd sired under captivity, this one was created under his own terms.

However, settling down to safely bring their child into the world had proven to be a mistake. Haru's pursuers were closing in and his options were diminishing by the day. Beneath a canopy of trees and stars, he explained to a mournful Kana the inevitable confrontation. He begged her to reconsider the life of their baby girl, and find it in herself to raise her in his absence. The last thing in the world Haru and Kana wanted to do was seperate from one another, but they were caught up in something stronger than their own desires. With a tearful goodbye, they promised to meet again when the threat was diverted.

It took several months for Haru to slip the pursuit of his hunters to the point they finally called off the chase and wrote him off as a loss. But when he finally returned to the place where he'd created his family, he found nothing but emptiness. Kana and their daughter were both missing without a trace. Steeling himself to the promise he made, Haru left his home to hunt for his family. Through hardship and loneliness, Haru refused to accept the possibility of his family's death. For seventeen years he has searched, unable to live any other lifestyle.


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<^> Statistics <^>

Total Experience Points: 1,000

Health: 120
Stat Value: +24
HP: 7,200 [Health x60]

Dexterity: 120
Stat Value: +24
Style Points: 400 [Dexterity x4]

Strength: 120
Stat Value: +12
Max Carry Weight: 400 lbs [+1 /10 Str x40]
Inventory Slots/Comfortable Carry: 12 [+1 /10 Str]
Base Damage: 60 [+1 /10 Str x5]

Endurance: 50
Stat Value: +5 [+1 /10 End]
Defense [Damage Absorb]: +200 [+1 /10 End x40]

Intelligence: 400
Stat Value: +20
Mana: 2,000 [Int x5]
Skill Points: 1,600 [Int x4]

Magic Affinity: 10
Stat Value: +1
Spell Points: 40 [Magic Affinity x4]
Magic Attack Roll: +1 [+1 /10 Magic Affinity + Magic Level of Skill used]
Mage Level: n/a [Skill Level /5]

Spirit: 20
Stat Value: +2
Base Magic Damage: n/a [( (+1 /10 Spirit) + (Skill Level) ) x 5) x Bard Level]

Willpower: 50
Stat Value: +5
Mental/Magic Defense Roll: +5 [+1 /10 Will + Skill Level]
Magical Damage Resist: +200 [+1 /10 Will x40]

Luck: 10
Luck Roll: 1d1000+101 [+1 /10 Luck]
Luck Points: 1 [+1 /50 Luck]



Health: +24
Dexterity: +24
Strength: +12
Endurance: +5
Intelligence: +20
Spirit: +2
Magic Affinity: +1
Willpower: +5
Luck: +1

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<^> Skills <^>

Total Points: 1,521 / 1,600
Spare: 14

<Skill> <Level> <Points> <Value>


SWORDS | Level 21 | 241 SP |
[Dual Strike] | 15 SP | Effect: Allows a 1d2 hit combo.
[Power Strike] | 30 SP | Effect: Allows a single strike at a -5 penalty that increases damage by +250, up to 5 times.

MONSTER TRAINER | Level 20 | 220 SP |
[Calm Monster] | 70 SP | Effect: Haru may calm wild monsters and beasts by utilizing his understanding of animal psychology, offering a +10 Bonus.

ACROBATICS | Level 15 | 130 SP |
[Feline Grace] | 10 SP | Felines are so agile, they get +10 Balance.
[High Jump] | 30 SP | Adds +5 to Jumping for every 10 levels of Acrobatics. Also adds +25 feet to maximum clearance.

ATHLETICS | Level 15 | 130 SP | Running Speed: (30 base +10 ft per skill level)
[Cross Country Running] | 15 SP | Allows running across off road terrain at full speed.
[Olympic Running] | 30 SP | Adds an additional +5 to Running for every 10 levels of Athletics skill. Also upgrades running distance to 30ft. + 10ft/level.

STEALTH | Level 15 | 130 SP |
[Conceal Self] | 10 SP | Felines are so sneaky, they get +10 Stealth.
[Backstab] | 30 SP | Sneak Attacks now deal 4x damage.
[Silent Running] | 30 SP | Able to move silently on land at full speed.

REACTION | Level 10 | 65 SP |
[Block] | 10 SP | Effect: Allows a person to block with a weapon, granting +5 to blocking.
[Counter Strike] | 15 SP | Effect: Negates the block bonus, but allows for a single melee physical retaliatory strike
[Quick-Draw] | 15 SP | Effect: Draw a weapon/item and use it on same round of combat

ROLL | Level 10 | 65 SP |

GATHER INFORMATION | Level 10 | 65 SP |

PERCEPTION | Level 10 | 65 SP |

SURVIVAL | Level 10 | 65 SP |

SEARCH | Level 10 | 65 SP |

SPEECHCRAFT | Level 5 | 25 SP |

LANGUAGES
Common | 10 SP |
Mithran | Free |

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<^> Powers and Abilities <^>

Magical Spell Points: ? / ?


Physical Style Points: ? / ?




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<^> Beast Race Traits <^>

Statistic Improvement Feat: [Improved Hit Points I]
Effect: Haru's formative years of slavery endowed him with a healthy physiology. Thus did he make his own race stronger. Upgrades HP Value from x40 to x60.

Standard Feat: Fighter
Effect: Fortunately for Haru and his lack of formal training, becoming a fighter is a monumentally simple choice available to almost everyone. +10 to Weapon Proficiency: Swords, +10 to Athletics, +5 to Acrobatics and Reaction.


Species Communication, Beast Power, and Biological Constraint Traits.


POSITIVE TRAITS

1) Beast Power - Improved Senses: Haru has a highly sensitive sense of hearing and smell, supplemented by the ability to taste the air. +25 Perception.


NEGATIVE TRAITS

1) Negative Stigma: Animals are often regarded as a lower form of life, despite the intelligence some of them may possess. They're not taken seriously and treated like lesser beings. Because of this inferior status, the risk of capture, debasement and enslavement is an ever-present threat, as is euthanasia in extreme cases.

2) Biological Constraints: Haru's night vision gives his eyes a distinctive shine, and they're about six times more light sensitive than humans. His ears are large, and especially sensitive to high-frequency sounds. He is an obligate carnivore, requiring a diet of meat and organs to survive.


<^> Feats <^>

*Feat 1 (Free) - [Improved Combo]
Associated Class: Fighter
Effect: Over time, Haru learned to favor swords for their blend of power and speed. When engaging with weapons that support combo strikes, Haru may gain +1 to combo hits. Does not apply to dual wielding or custom attacks.

*Feat 2 (100 EXP) - [Biological Feature: Night Vision]
Effect: Unsurprisingly, as a feline, Haru can see in the dark.

*Feat 3 (200 EXP) - [Enhanced Dodge]
Effect: Haru's animal instincts grant him quicker reaction times. This has saved his life on more than one occasion during his travels. Improves Flat Foot, regular Dodge, and Block rolls to +2 every 10 Dex.

*Feat 4 (300 EXP) - [Natural Predator]
Effect: For Haru, finding his quarry often presents minimal difficulty. +10 to all hunting/tracking checks in any environment (spot/search/gather info).

*Feat 5 (400 EXP) - [Stealthy]
Effect: Despite priming himself for open combat, Haru prefers to initiate fights by ambushing his targets and hide himself from sight to avoid unneccesary confrontations, or scare away his quarry. +10 to Sneak Attack and Stealth.

*Feat 6 (500 EXP) - [Enhanced Attack Maneuver]
Effect: You can take a tiger out of the jungle, but you can't take the jungle out of a tiger. Upgrades Attack Value from +1 /10, to +2 /10 points in Dexterity.

*Feat 7 (600 EXP) - [Investigator]
Effect: In the course of his endless searching and questing, Haru has become keen at collecting information through various means. +10 to Gather Information and Search; +5 to Spot and Listen.

*Feat 8 (700 EXP) - [Heightened Senses: Feline Ears]
Effect: Because of his feline heritage, Haru has become keen at discerning, sorting and categorizing sounds. +10 to Perception: Listen.

*Feat 9 (800 EXP) - [Enhanced Health: 1]
Effect: Haru possesses honed senses and sports a healthy physique with a fair resistance to diseases and toxins. Likely due to his propensity for eating raw meat and sleeping outdoors. His Health Roll bonus changes from +1/10 points in Health to +2/10 points in Health.

*Feat 10 (900 EXP) - [Animal Friendship]
Effect: Haru is a lonely individual, and he's walked a lonely path. Along his journey, the majority of any empathy he's felt has come from other wild, roaming creatures. Over time, Haru began to better understand their behavior patterns, and is now able to communicate with them (not verbally or telepathically) and influence their behavior to a degree. +10 to Monster Trainer checks or dealing with Animals.

*Feat 11 (1000 EXP) - [Bright Eyed and Bushy Tailed]
Effect: During his life as a slave, Haru's obligations prevented him from languishing in sleep. After his independance, his sleep deprivation stemmed from the urgency and anxiety of searching for his daughter. After so much time living like this, his body and mind acclimated. He does not recieve sleep penalties unless he has had less than 4 hours of a sleep a day. This does not apply to MP recovery or HP recovery.

*Feat 12 (1200 EXP) (LOCKED)

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<^> Equipment <^>

Weapon: Greatsword
Side Arm:
Armor: Medium
Pendant:
Ring 1:
Ring 2:



<^> Item Slots <^>


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<^> Inventory <^>

Money: 500,000c

Emerald Greatsword
Attack Bonus: +11
Defense Bonus: +22
Damage Mod: x33
Augmentation Slots: 0/3
1: [empty]
2: [empty]
3: [empty]
Weight: 12 Slots
Price: n/a
Crafting DC: 2,115
Requires Level 17 Swords

Emerald Medium Armor
Physical Soak Bonus: 1,820
Magical Soak Bonus: 1,820
Price: n/a

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<^> Combat <^>

HP: 7,200 / 7,200
MP: 2,000 / 2,000
Armor: 2,020
M.Resist: 2,020
Flat-Foot Dodge: 1d60+29
Combat Roll Dodge: 1d70+34


-Emerald Greatsword-
Attack: 1d140+66 | 1d3 hits | 1,980 Damage
Block & Counter Attack: 1d160+77
Ambush: 1d160+76 | 7,920 Damage (1980 x 4)


-Movement / Utility-
Climbing: 1d80+37
Running: 1d90+42
Jumping: 1d80+37
Balance: 1d90+42
Search: 1d110+50
Stealth: 1d100+47
Spot: 1d150+74
Listen: 1d150+74
Scent: 1d120+59
Gather Information: 1d110+50
Monster Training: 1d100+45
Speechcraft: 1d30+10
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Run Speed: 20.45 mph [180 feet per round (roughly 6 seconds)]
Jump Clearance: 29 feet

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Plum
Posts: 19
Joined: December 12th, 2008, 12:00 pm

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