New Materia Magic

View the various general spells available for characters
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New Materia Magic

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Post by admin »

Magic Materia enables the weilder to cast the forces of magic in battle, they are green in color and can range from elemental damage, to healing, to status effect inflicting spells. Materia are unique in that they grow with the user, becoming more powerful as Ability Points (AP) are gained.

25% of gained Experience Points (25 if 100 EXP is earned, round down) is given to the character as AP to be spent on a materia of choice for free. A character may then decide to spend AP at a rate of 1 EXP = 1 AP if they want to level up a materia faster.
• AP may not be pooled and must be used immediately or it is wasted.
• Materia can only be grown if it is equipped when the AP is given.
• Materia is also unique in that it does not cost spell points, and a user does not require a certain skill level to cast a spell. They lack an ability to create custom spells from their magic however.
• If a materia has five levels, and 250 AP to master, you will gain a new level every 50.
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Basic Magic Materia
"Basic" Magic Materia are among the most common in the universe. They're relatively weak compared to other growths of Materia, but are extremely varied, cheap, and easy to find. They include all types of magic, including black, white, green, and time.

Materia Name: Fire
Cost: 8550 gil
Available:
AP To Mastery: 150
Description:
Level 1: Fire - A small fireball strikes a single target. (10 MP) (10 SpP) (*1)
Level 2: Fira - A larger fireball strikes a foe. (40 MP) (15 SpP) (50 AP) (*2)
Level 3: Firaga - A powerful blast of flame engulfs an enemy. (90 MP) (20 SpP)(*3) (50 AP)
Level 4: Master (50 AP)

Materia Name: Ice
Cost: 8550 gil
Available:
AP To Mastery: 150
Description:
Level 1: Bl3izzard - A single ball of ice drops onto an enemy. (10 MP) (10 SpP) (*1)
Level 2: Blizzara - An icicle erupts from the ground towards an enemy. (40 MP) (15 SpP) (*2) (50 AP)
Level 3: Blizzaga - A large icicle crashes down upon a single enemy. (90 MP) (20 SpP) (*3) (50 AP)
Level 4: Mastery (50 AP)

Materia Name: Water
Cost: 8550 gil
Available:
AP To Mastery: 150
Description:
Level 1: Water - A large ball of water crashes into its target. (10 MP) (10 SpP) (*1) (50 AP)
Level 2: Watera - A mass of water crashes upon a foe. (40 MP) (15 SpP) (*2) (50 AP)
Level 3: Waterga - A large mass of water comes crashing down upon an enemy. (90 MP) (20 SpP) (*3) (50 AP)
Level 4: Mastery

Materia Name: Lightning
Cost: 8550 gil
Available:
AP To Mastery: 150
Description:
Level 1: Thunder - A single bolt of lightning crashes from the sky. (10 MP) (10 SpP) (*1)
Level 2: Thundara - A powerful bolt of lightning strikes an enemy. (40 MP) (15 SpP) (*2) (50 AP)
Level 3: Thundaga - A small convergence of thunderbolts crashes upon an enemy. (90 MP) (20 SpP) (*3) (50 AP)
Level 4: Mastery (50 AP)

Materia Name: Wind
Cost: 8550 gil
Available:
AP To Mastery: 150
Description:
Level 1: Aero - A swirl of wind and debris envelops the foe. (10 MP) (10 SpP) (*1)
Level 2: Aera - Winds toss about and scatter chunks of debris, sweeping the enemy off his feet to be tosed in the current. (40 MP) (15 SpP) (*2) (50 AP)
Level 3: Aeroga - A torrent of wind tosses debris all about, crashing into an enemy who is soon flung into the air as well. (90 MP) (20 SpP) (*3) (50 AP)
Level 4: Mastery (50 AP)

Materia Name: Plants
Cost: 8550 gil
Available:
AP To Mastery: 150
Description:
Level 1: Leaf - A blast of sharp leaves shreds the enemy. (10 MP) (10 SpP) (*1)
Level 2: Leafra - A multitude of leaves slice through the enemy. (40 MP) (15 SpP) (*2) (50 AP)
Level 3: Leafaga - A mass of leaves slice through the air and towards the enemy. (90 MP) (20 SpP) (*3) (50 AP)
Level 4: Mastery (50 AP)

Materia Name: Earth
Cost: 8550 gil
Available:
AP To Mastery: 150
Description:
Level 1: Quake - A hard rock falls upon a single target. (10 MP) (10 SpP) (*1)
Level 2: Quakra - A boulder crashes down upon a single target. (40 MP) (15 SpP) (*2) (50 AP)
Level 3: Quaga - A small rock slide descends upon a foe. (90 MP) (20 SpP) (*3) (50 AP)
Level 4: Mastery (50 AP)

Materia Name: Poison
Cost: 8550 gil
Available:
AP To Mastery: 150
Description:
Level 1: Bio - A flow of toxins pervades an enemy. Inflicts Mild "Poison" status for 1d5 rounds. (90 MP) (20 SpP)
Level 2: Biora - A toxic flow of energy taints the bloodstream. Inflicts Moderate "Poison" status for 1d5 rounds. (160 MP) (30 SpP) (50 AP)
Level 3: Bioga - A powerful toxin courses through one target. Inflicts Acute "Poison" status for 1d5 rounds. (250 MP) (40 SpP) (50 AP)
Level 4: Mastery (50 AP)

Materia Name: Shadows
Cost: 8550 gil
Available:
AP To Mastery: 150
Description:
Level 1: Shadow - Shadows squeeze briefly around an enemy. (10 MP) (10 SpP) (*1)
Level 2: Shadara - A pair of ominous shadows emerge from the earth, constricting the target. (40 MP) (15 SpP) (*2) (50 AP)
Level 3: Shadaga - A large, ominous shadow emerges and constricts the enemy. (90 MP) (20 SpP) (*3) (50 AP)
Level 4: Mastery (50 AP)

Materia Name: Light
Cost: 8550 gil
Available:
AP To Mastery: 150
Description:
Level 1: Lux - A beam of focused light sears the foe. (10 MP) (10 SpP) (*1)
Level 2: Lucira - A bright beam of energy strikes the enemy. (40 MP) (15 SpP) (*2) (50 AP)
Level 3: Luciga - A broad beam of powerful light rips through a target. (90 MP) (20 SpP) (90 MP) (*3) (50 AP)
Level 4: Mastery (50 AP)

Materia Name: Darkness
Cost: 8550 gil
Available:
AP To Mastery: 150
Description:
Level 1: Dark - A swirl of Darkness engulfs a foe. (10 MP) (10 SpP) (*1)
Level 2: Darkra - A flow of dark energy surges through the enemy. (40 MP) (15 SpP) (*2) (50 AP)
Level 3: Darkga - A large flow of darkness energy corrupts and corrodes one target. (90 MP) (20 SpP) (*3) (50 AP)
Level 4: Mastery (50 AP)

Materia Name: Holy
Cost: 8550 gil
Available:
AP To Mastery: 150
Description:
Level 1: Dia - A blast of Holy energy strikes the enemy. (10 MP) (10 SpP) (*1)
Level 2: Diara - A radiant blast of holy energy strikes and sears a foe. (40 MP) (15 SpP) (*2) (50 AP)
Level 3: Diaga - A beam of pure holy energy smites an adversary. (90 MP) (20 SpP) (*3) (50 AP)
Level 4: Mastery (50 AP)

Materia Name: Ruin
Cost: 8550 gil
Available:
AP To Mastery: 150
Description:
Level 1: Ruin - A ball of non-elemental energy strikes a single target. (10 MP) (10 SpP) (*1)
Level 2: Ruinra - A small blast of non-elemental energy sears through a target. (40 MP) (15 SpP) (*2) (50 AP)
Level 3: Ruinga - A strong burst of raw, non-elemental energy strikes a foe. (90 MP) (20 SpP) (*3) (50 AP)
Level 4: Mastery (50 AP)

Materia Name: Restore
Cost: 8550 gil
Available:
AP To Mastery: 150
Description:
Level 1: Cure - A healing flow of energy that augments recovery. Restores 10% of 1 target's HP. (10 MP) (10 SpP) (*1)
Level 2: Cura - A stronger healing flow of energy mends the body and restores lost HP. Restores 20% of 1 target's HP. (40 MP) (15 SpP) (*2) (50 AP)
Level 3: Curaga - A stronger healing flow of energy. Restores 30% of 1 target's HP. (90 MP) (20 SpP) (*3) (50 AP)
Level 4: Mastery (50 AP)

Materia Name: Regen
Cost: 8550 gil
Available:
AP To Mastery: 150
Description:
Level 1: Regen - A flow of healing energy bolsters external healing. Inflicts Mild "Regen" status for 1d5 rounds. (10 MP) (10 SpP)
Level 2: Regenera - A stronger flow of steady healing energy. Inflicts Moderate "Regen" status for 1d5 rounds. (40 MP) (15 SpP) (50 AP)
Level 3: Regenega - A strong flow of steady healing energy that constantly rejuvenates a target. Inflicts Acute "Regen" status for 1d5 rounds. (90 MP) (20 SpP) (50 AP)
Level 4: Mastery (50 AP)

Materia Name: Heal
Cost: 10950 gil
Available:
AP To Mastery: 200
Description:
Level 1: Panacea - Removes Mild, Moderate, and Acute "Poison" statuses by purifying the body. (10 MP) (10 SpP)
Level 2: Blindna - Eliminates the fog over a target's senses. Removes Mild, Moderate, and Acute "Blind" statuses. (40 MP) (15 SpP) (50 AP)
Level 3: Stona - Removes the brittle, hard texture of petrified targets and restores them to normal. Removes Mild and Moderate "Petrify" statuses. (40 MP) (15 SpP) (50 AP)
Level 4: Vox - Restores the vocal cords and a target's connection to their spiritual energy. Removes Mild, Moderate, and Acute "Silence" statuses. (90 MP) (20 SpP) (50 AP)
Level 5: Mastery (50 AP)

Materia Name: Bar Nature
Cost: 1920 gil
Available:
AP To Mastery: 200
Description:
Level 1: Barfire - A ball of elementally magnetic energy swirls around a target. Halve all fire damage for 1d5 rounds. (10 MP) (10 SpP)
Level 2: Barwater - A ball of elementally magnetic energy swirls around a target. Halve all water damage for 1d5 rounds. (10 MP) (10 SpP) (50 AP)
Level 3: Barearth - A ball of elementally magnetic energy swirls around a target. Halve all earth damage for 1d5 rounds. (10 MP) (10 SpP) (50 AP)
Level 4: Barwind - A ball of elementally magnetic energy swirls around a target. Halve all wind damage for 1d5 rounds. (10 MP) (10 SpP) (50 AP)
Level 5: Mastery (50 AP)

Materia Name: Bar High
Cost: 1920 gil
Available:
AP To Mastery: 300
Description:
Level 1: Barlight - A ball of elementally magnetic energy swirls around a target. Halve light damage for 1d5 rounds. (40 MP) (15 SpP)
Level 2: Barshadow - A ball of elementally magnetic energy swirls around a target. Halve shadow damage for 1d5 rounds. (40 MP) (15 SpP) (75 AP)
Level 3: Bartime - A ball of elementally magnetic energy swirls around a target. Halve effects of time spells for 1d5 rounds. (40 MP) (15 SpP) (75 AP)
Level 4: Barforce - A ball of elementally magnetic energy swirls around a target. Halve force damage for 1d5 rounds. (40 MP) (15 SpP) (75 AP)
Level 5: Mastery (75 AP)

Materia Name: Bar Twilight
Cost: 1920 gil
Available:
AP To Mastery: 200
Description:
Level 1: Bardark - A ball of elementally magnetic energy swirls around a target. Halves darkness damage for 1d5 rounds. (90 MP) (20 SpP)
Level 2: Barholy - A ball of elementally magnetic energy swirls around a target. Halves holy damage for 1d5 rounds. (90 MP) (20 SpP) (100 AP)
Level 3: Mastery (100 AP)

Materia Name: Mystify
Cost: 26340 gil
Available:
AP To Mastery: 200
Description:
Level 1: Drain - Saps HP from a target, absorbing half of afflicted damage as HP. (40 MP) (15 SpP) (*2)
Level 2: Confuse - Sends the target into a daze, unable to distinguish friend from foe for 1d5 rounds. Inflicts Mild "Confuse" status for 1d5 rounds. [Will-Resist Only] (40 MP) (15 SpP) (50 AP)
Level 3: Berserk - The selected target loses control, attacking enemies indiscriminately with physical attacks and a 50% damage bonus until the battle ends or the target is unconscious. [Will-Resist Only] (160 MP) (30 SpP) (50 AP)
Level 4: Fog - A powerful spiritual energy targets the mind, making it difficult to remember details and past events. Inflicts Mild "Lapse" status for 1d5 rounds. [Will REsist Only] (160 MP) (30 SpP) (50 AP)
Level 5: Mastery (50 AP)

Materia Name: Seal
Cost: 10950 gil
Available:
AP to Mastery: 250
Description:
Level 1: Sleep - Lulls and soothes a target to sleep. Inflicts Mild "Sleep" status. [Will-Resist Only) (10 MP) (10 SpP)
Level 2: Blind - Clouds an enemy's vision. Inflicts Mild "Blind" status for 1d5 rounds. [Will-Resist Only] (40 MP) (15 SpP) (50 AP)
Level 3: Immobilize - Weighs down a selected target, rendering them unable to move or dodge for 1d5 rounds. (40 MP) (15 SpP) (50 AP)
Level 4: Silence - Restricts the vocal cords and renders spellcasting and speech futile. Inflicts Mild "Silence" status. [Will-Resist Only] (90 MP) (20 SpP) (50 AP)
Level 5: Mastery (100 AP)

Materia Name: Time
Cost: 20760 gil
Available:
AP To Mastery: 250
Description:
Level 1: Slow - Slows time around a selected target. For 1d5 rounds, the target's natural dex bonus is halved. (40 MP)
Level 2: Haste - Allows a target to operate at 150% of their natural dex bonus for 1d5 rounds. (90 MP) (75 AP)
Level 3: Stop - Time halts around one target, rendering them unable to act or dodge for 1d3 rounds. (160 MP) (75 AP)
Level 4: Mastery (100 AP)

Materia Name: Barrier
Cost: 17490 gil
Available:
AP To Mastery: 250
Description:
Level 1: Protect - Creates a barrier around the target that halves physical damage for 1d5 rounds. (40 MP) (15 SpP)
Level 2: Shell - Creates an ethereal barrier that halves magic damage for 1d5 rounds. (40 MP) (15 SpP) (75 AP)
Level 3: Reflect - Creates a barrier around the target that reflects lesser magic back to the caster. (160 MP) (30 SpP) (75 AP)
Level 4: Mastery (100 AP)

Materia Name: Trap Elemental
Cost: 9600 gil
Available:
AP To Mastery: 200
Description:
Level 1: Blaze Rune - An intricate, crimson runic array is placed on a flat, smooth surface. When come into contact with, the rune explodes, dealing fire damage to all targets in the area. Can affect the environment. (40 MP) (15 SpP) (*2)
Level 2: Cryo Rune - An intricate, sapphire-colored rune is placed onto a smooth, flat surface. When tripped, creates a jagged array of icy stalagmites/stalactites that strike directly across from the rune, then explode in shards, damaging all in the area. (40 MP) (15 SpP) (50 AP) (*2)
Level 3: Shock Rune - A bright yellow rune is placed on a flat, smooth surface. When tripped, explodes in lances of electricity to strike all targets in an area. (40 MP) (15 SpP) (50 AP) (*2)
Level 4: Flood Rune - A navy-colored runic array is placed on a flat, smooth surface. When tripped, creates a high-powered geyser of water that strikes all targets in the area. (40 MP) (15 SpP) (50 AP) (*2)
Level 5: Mastery (50 AP)

Materia Name: Trap Natural
Cost: 9600 gil
Available:
AP To Mastery: 300
Description:
Level 1: Quake Rune - A tan-colored runic array is placed on a smooth, flat surface. When a target crosses it, the rune shatters the surface it was on in a powerful blast of earth magic. Capable of creating "trap doors" if placed properly. (40 MP) (15 SpP) (*2)
Level 2: Gust Rune - A silver rune is placed upon a flat, smooth surface. When tripped, creates a powerful vortex of wind that damages all targets in an area. (40 MP) (15 SpP) (75 AP) (*2)
Level 3: Flash Rune - A pulsing sky-blue runic array is placed on a smooth, flat surface. When tripped, explodes in a blinding flash of light and several beams of focused lasers before dissipating, attacking all enemies in the blast radius. (40 MP) (15 SpP) (75 AP) (*2)
Level 4: Dim Rune - A pulsing purple runic array is placed on a smooth, flat surface. When tripped, explodes upwards in dark shadowy tendrils that strike all targets in an area. (40 MP) (15 SpP) (75 AP) (*2)
Level 5: Mastery (75 AP)

Materia Name: Twilight Trap
Cost: 9600 gil
Available:
AP To Mastery: 200
Description:
Level 1: Destruct Rune - A pulsing black rune is placed on a smooth, flat surface, and when tripped explodes in a swirl of destruction energy to strike all targets caught in the blast. (40 MP) (15 SpP) (*2)
Level 2: Pearl Rune - A white rune is placed on a smooth, flat surface, and when tripped explodes in a plume of bright white, silver, and blue energy to strike all targets in range. (40 MP) (15 SpP) (100 AP) (*2)
Level 3: Mastery (100 AP)

Materia Name: Valor
Cost: 11340 gil
Available:
AP To Mastery: 200
Description:
Spells Contained:
Level 1: Brave - Emboldens one target by infusing the caster's spiritual strength into theirs. Inflicts Chronic "Offense" status for 1d5 rounds. (90 MP) (20 SpP)
Level 2: Faith - Augments the spiritual fervor of one ally by bolstering the target's with the caster's. Inflicts Acute "Offense" status for 1d5 rounds. (90 MP) (20 SpP) (100 AP)
Level 3: Mastery (100 AP)

Materia Name: Life
Cost: 27720 gil
Available:
AP to Mastery: 300
Description:
Level 1: Raise - Restores an unconscious ally back to health at 25% of their max HP. (90 MP) (20 SpP)
Level 2: Arise - Brings a KO'd combatant back to consciousness and 50% of their max HP. (250 MP) (40 SpP) (150 AP)
Level 3: Mastery (150 AP)

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Re: Materia Magic

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Post by admin »

Advanced Magic Materia
Advanced Materia are a higher echelon of Materia growth. These are stronger, more condensed versions of other Materia and contain higher powered spells in them. They are sometimes mistaken and thus abandoned as Basic Materia due to the spells contained in them, but be cautious! -- Advanced Materia's spells, while seeming similar to others, are exponentially more powerful than their Basic counterparts.

Materia Name: Advanced Fire
Cost: 72990 gil
Available:
AP To Mastery: 500
Description: A deep green Materia, Advanced Fire is warm to the touch and contains stronger versions of Fire spells. These attack 2 targets apiece.
Level 1: Fire II - A large plume of fire engulfs 2 targets. (160 MP) (30 SpP) (*4)
Level 2: Fira II - Several geysers of flame burst upwards around 2 targets. (250 MP) (40 SpP) (*5) (150 AP)
Level 3: Firaga II - Plumes of fire burst from the ground randomly around 2 targets, blasting them with thermal heat and fire. (360 MP) (60 SpP) (*6) (150 AP)
Level 4: Mastery (200 AP)

Materia Name: Advanced Ice
Cost: 72990 gil
Available:
AP To Mastery: 500
Description: The Advanced Ice Materia contains stronger ice-basic magics that can strike up to two targets apiece. Cool to the touch.
Level 1: Blizzard II - A trio of large icicles skewer 2 targets. (160 MP) (30 SpP) (*4)
Level 2: Blizzara II - Two massive balls of ice crash into 2 targets. (250 MP) (40 SpP) (*5) (150 AP)
Level 3: Blizzaga II - The area around 2 targets flash-freezes before it explodes into a dense cloud of ice. (360 MP) (60 SpP) (*6) (150 AP)
Level 4: Mastery (200 AP)

Materia Name: Advanced Water
Cost: 72990 gil
Available:
AP To Mastery: 500
Description: The Advanced Water Materia contains more powerful Water-based spells that can strike up to 2 targets apiece. When held, feels like it's full of a liquid.
Level 1: Water II - A large wave of water crashes over 2 targets. (160 MP) (30 SpP) (*4)
Level 2: Watera II - A pair of waves converge upon 2 enemies, crashing against them. (250 MP) (40 SpP) (*5) (150 AP)
Level 3: Waterga II - A large cyclone of water swirls around up to 2 opponents before splashing down on them. (360 MP) (60 SpP) (*6) (150 AP)
Level 4: Mastery (200 AP)

Materia Name: Advanced Lightning
Cost: 72990 gil
Available:
AP To Mastery: 500
Description: The Advanced Lightning Materia contains stronger, wider-range lightning spells that can strike up to 2 targets apiece. When touched, small bits of electricity move from the core to the point of contact.
Level 1: Thunder II - A single bolt of pure, powerful lightning rends through 2 targets. (160 MP) (30 SpP) (*4)
Level 2: Thundara II - Swirling bolts of thunder gather and crash upon two enemies in a large cluster. (250 MP) (40 SpP) (*5) (150 AP)
Level 3: Thundaga II - Electricity gathers and crashes mightily upon 2 targets. (360 MP) (60 SpP) (*6) (150 AP)
Level 4: Mastery (200 AP)

Materia Name: Advanced Wind
Cost: 72990 gil
Available:
AP To Mastery: 500
Description: The Advanced Wind Materia contains knowledge of strong, sweeping wind currents that can strike up to 2 targets apiece. When held, the Mako inside seems to be in constant swirl.
Level 1: Aero II - A sudden gust of wind sends 2 targets flying in the air and crashing about. (160 MP) (30 SpP) (*4)
Level 2: Aerora II - A sudden, massive gust of wind shreds through two enemies, knocking them off their feet briefly and sending them crashing into the ground. (250 MP) (40 SpP) (*5) (150 AP)
Level 3: Aeroga II - A mighty current of swirling wind sends a pair of targets spinning in the air and then crashing down. (360 MP) (60 SpP) (*6) (150 AP)
Level 4: Mastery (200 AP)

Materia Name: Advanced Plants
Cost: 72990 gil
Available:
AP To Mastery: 500
Description: The Advanced Plants Materia contains powerful nature-based spells that can wrap up to two targets at a time. The energy inside seems to have coalesced into dense "vines" of energy that crisscross on the inside wall of the Materia.
Level 1: Leaf II - A multitude of razor-sharp leaves whip around and lacerate 2 targets. (160 MP) (30 SpP) (*4)
Level 2: Leafra II - A massed multitude of leaves materialize in the air and shred through two enemies. (250 MP) (40 SpP) (*5) (150 AP)
Level 3: Leafga II - Razor-sharp leaves and thick chunks of bark, roots, and plant matter are batted against 2 targets. (360 MP) (60 SpP) (*6) (150 AP)
Level 4: Mastery (200 AP)

Materia Name: Advanced Earth
Cost: 72990 gil
Available:
AP To Mastery: 500
Description: The Advanced Earth Materia contains powerful spells that control the very ground that up to 2 enemies walk on. This Materia is heavier, denser than other Materia.
Level 1: Quake II - A duo of sharp rocks jut out of the ground, striking 2 targets. (160 MP) (30 SpP) (*4)
Level 2: Quakra II - A trio of sharp rocks jut out from the ground, tearing into 2 opponents. (250 MP) (40 SpP) (*5) (150 AP)
Level 3: Quaga II - A set of stalagmites erupt from the ground, knocking targets off of the ground to fall back down again. (360 MP) (60 SpP) (*6)
Level 4: Mastery (200 AP)

Materia Name: Advanced Shadows
Cost: 72990 gil
Available:
AP To Mastery: 500
Description:
Level 1: Shadow II - The area around the target dims slightly as shadows converge and squeeze the life out of 2 targets. (160 MP) (30 SpP) (*4)
Level 2: Shadara II - The area around two targets darken as their shadows grow larger, constricting and squeezing the life out of them. (250 MP) (40 SpP) (*5) (150 AP)
Level 3: Shadaga II - The shadows of 2 targets turn fully offensive, to lunge and strike at them independent of the caster's control. (360 MP) (60 SpP) (*6) (150 AP)
Level 4: Mastery (200 AP)

Materia Name: Advanced Light
Cost: 72990 gil
Available:
AP To Mastery: 500
Description:
Level 1: Lux II - A beam of pure light sears through 2 targets. (160 MP) (30 SpP) (*4)
Level 2: Lucra II - A bright, powerful beam of light tears through two enemies. (250 MP) (40 SpP) (*5) (150 AP)
Level 3: Lucaga II - A series of short, rapidly flickering beams of light strike a pair of targets. (360 MP) (60 SpP) (*6) (150 AP)
Level 4: Mastery (200 AP)

Materia Name: Advanced Darkness
Cost: 72990 gil
Available:
AP To Mastery: 500
Description:
Level 1: Dark II - A desecrating surge of energy fills 2 targets. (160 MP) (30 SpP) (*4)
Level 2: Darkra II - Darkness energy overwhelms a pair of foes, corrupting and corroding. (250 MP) (40 SpP) (*5) (150 AP)
Level 3: Darkga II - A pair of targets are blasted with focused beams of Darkness energy. (360 MP) (60 SpP) (*6) (150 AP)
Level 4: Mastery (200 AP)

Materia Name: Advanced Holy
Cost: 72990 gil
Available:
AP To Mastery: 500
Description:
Level 1: Dia II - A beam of holy power sweeps through 2 targets, smiting them. (160 MP) (30 SpP) (*4)
Level 2: Diara II - A beam of pure holy energy sweeps through a pair of targets. (250 MP) (40 SpP) (*5) (150 AP)
Level 3: Diaga II - A beam of holy energy pierces the skies to slam into a pair of enemies. (360 MP) (60 SpP) (*6) (150 AP)
Level 4: Mastery (200 AP)

Materia Name: Advanced Ruin
Cost: 72990 gil
Available:
AP To Mastery: 500
Description:
Level 1: Ruin II - A blast of raw non-elemental spiritual energy explodes between two targets. (160 MP) (30 SpP) (*4)
Level 2: Ruinra II - A burst of raw elemental energy explodes over two selected enemies. (250 MP) (40 SpP) (*5) (150 AP)
Level 3: Ruinga II - A single ball of highly-dense spiritual energy is "lobbed" between 2 targets before it explodes outwards. (360 MP) (60 SpP) (*6) (150 AP)
Level 4: Mastery (200 AP)

Materia Name: Advanced Restore
Cost: 72990 gil
Available:
AP To Mastery: 500
Description:
Level 1: Cure II - An even stronger flow of curative energy that heals and mends the wounds of two targets. Restores 10% of 2 targets' HP. (160 MP) (30 SpP) (*4)
Level 2: Cura II - A stronger flow of healing energy envelops a pair of targets. Restores 20% of 2 targets' HP. (250 MP) (40 SpP) (*5) (150 AP)
Level 3: Curaga II - A pair of targets are infused with powerful restorative magics to bring them back into fighting spirit. Restores 30% of 2 targets' HP. (360 MP) (60 SpP) (*6) (150 AP)
Level 4: Mastery (200 AP)

Materia Name: Inferno
Cost: 40410 gil
Available:
AP To Mastery: 600
Description:
Level 1: Inferno - A searing fire burns the adversary, dealing half total damage but setting the target ablaze, inflicting "Burning 1" status. (90 MP) (20 SpP) (*3)
Level 2: Inferna - A cloud of flame ignites around a single target, dealing half total damage but setting the target ablaze, inflicting "Burning 2" status. (160 MP) (30 SpP) (*4) (200 AP)
Level 3: Infernaga - The air around a target ignites into flame, dealing half total damage but setting the target ablaze as well, inflicting "Burning 3" status. (250 MP) (40 SpP) (*5) (200 AP)
Level 4: Mastery (200 AP)

Materia Name: Chill
Cost: 40410 gil
Available:
AP To Mastery: 600
Description:
Level 1: Chill - An icy wind carries tiny chunks of ice to scrape and cut a single target. Deals half damage, but inflicts Mild "Freeze" status for 1d5 rounds. (90 MP) (30 SpP) (*3)
Level 2: Chillra - A swirling icy wind lingers over a single target, chilling it to the bone ... or worse. Deals half damage, but inflicts Moderate "Freeze "status for 1d5 rounds. (160 MP) (30 SpP) (*4) (200 AP)
Level 3: Chillga - A whistling white wind brings subzero temperatures to a single target, as well as tiny shards and flakes of ice that embed themselves in a target. Deals half damage and inflicts Acute "Freeze" status for 1d5 rounds. (250 MP) (40 SpP) (*5) (200 AP)
Level 4: Mastery (200 AP)

Materia Name: Aqua
Cost: 40410 gil
Available:
AP To Mastery: 600
Description:
Level 1: Aqua - The air around a single target grows heavily saturated, making it difficult to move or breathe. Dealf half damage, inflicts [Mild Soak] status for 1d5 rounds. (90 MP) (20 SpP) (*3)
Level 2: Aquara - The air around a single target grows supersaturated, tangibly weighing down the target and their equipment. Deals half damage, inflicts [Moderate Soak] status for 1d5 rounds. (160 MP) (30 SpP) (*4) (200 AP)
Level 3: Aquaga - The air around a single target grows dense, encased in a bubble of spiritual water. Deals half damage, inflicts Acute "Soaked" status for 1d5 rounds. (250 MP) (40 SpP) (*5) (200 AP)
Level 4: Mastery (200 AP)

Materia Name: Asper
Cost: 40410 gil
Available:
AP To Mastery: 600
Description:
Level 1: Asper - A blast of electricity strikes a target in one of its most vulnerable places. Deals half damage, but inflicts Mild "Shock" status for 1d5 rounds. (90 MP) (20 SpP) (*3)
Level 4: Aspera - A series of electrical blasts strike a single target, riddling it with energy. Deals half damage, inflicts Moderate "Shock" status for 1d5 rounds. (160 MP) (30 SpP) (*4) (200 AP)
Level 3: Aspega - A surge of electricity, in the five-digit volts, strikes a single target. Deals half damage, inflicts Acute "Shock" status for 1d5 rounds. (250 MP) (40 SpP) (*5) (200 AP)
Level 4: Mastery (200 AP)

Materia Name: Zephyr
Cost: 40410 gil
Available:
AP To Mastery: 600
Description:
Level 1: Zephyr - A powerful wind strikes a target head-on, throwing it backwards. Deals half damage, inflicts Mild "Knockback" status. (90 MP) (20 SpP) (*3)
Level 2: Zephyra - A crushing crosswind strikes a single target, tossing it back and forth before hurling it backwards. Deals half damage, inflicts Moderate "Knockback" status. (160 MP) (30 SpP) (*4) (200 AP)
Level 3: Zephyrga - A vortex of wind swirls underneath one target, spinning it violently before hurling it away from the caster. Deals half damage, inflicts Acute "Knockback" status. (250 MP) (40 SpP) (*5) (200 AP)
Level 4: Mastery (200 AP)

Materia Name: Overgrowth
Cost: 40410 gil
Available:
AP To Mastery: 600
Description:
Level 1: Verdant - Prickly vines lash at a single target. Deals half damage and inflicts Mild "Poison" status for 1d5 rounds. (90 MP) (20 SpP) (*3)
Level 2: Verdara - Prickly vines wrap around a single target, injecting foreign agents into its body. Deals half damage, inflicts Mild "Infestation" status. (160 MP) (30 SpP) (*4) (200 AP)
Level 3: Verdaga - Vines and plants overwhelm a single target, coiling around it and attempting to subjugate it. Deals half damage, inflicts Moderate "Infestation" status. (250 MP) (40 SpP) (*5) (200 AP)
Level 4: Mastery (200 AP)

Materia Name: Terra
Cost: 40410 gil
Available:
AP To Mastery: 600
Description:
Level 1: Terra - Spiritual energy temporarily cakes around a single target. Deals half damage, inflicts mild "Clod" status. (90 MP) (20 SpP) (*3)
Level 2: Terrara - A mudslide completely covers a single target. Inflicts Moderate "Clod" status. (160 MP) (30 SpP) (*4) (200 AP)
Level 3: Terraga - Mud, debris, and quicksand surround a single target to make movement extremely difficult. Deals half damage, inflicts Acute "Clog" status. (250 MP) (40 SpP) (*5) (200 AP)
Level 4: Mastery (200 AP)

Materia Name: Noctis
Cost: 40410 gil
Available:
AP To Mastery: 600
Description:
Level 1: Noctis - Shadows and darkness infringe on an enemy's mind, tripping it into drowsiness. Deals half-damage, inflicts Mild "Sleep" status. (90 MP) (20 SpP) (*3)
Level 2: Noctira - Shadow energy wraps around a target and clouds the mind, guiding it into slumber. Deals half damage, inflicts Moderate "Sleep" status. (160 MP) (30 SpP) (200 AP) (*4)
Level 3: Noctiga - Shadow energy directly affects a target's mind, sinking them into a pit of shadows briefly before releasing them unconscious. Deals half damage, inflicts Acute "Sleep" status. (250 MP) (40 SpP) (200 AP) (*5)
Level 4: Mastery (200 AP)

Materia Name: Prism
Cost: 40410 gil
Available:
AP To Mastery: 600
Description:
Level 1: Prism - A single point of energy in front of one target suddenly explodes in a blinding array of many colored beams. Deals half damage, inflicts Mild "Blind" status for 1d5 rounds. (90 MP) (20 SpP) (*3)
Level 2: Prismra - A pair of points in the air around a single target suddenly burst into prismatic beams of refractive light, making even turning the head ineffective. Deals half damage, inflicts Moderate "Blind" status for 1d5 rounds. (160 MP) (30 SpP) (200 AP) (*4)
Level 3: Prismga - A whole circle of brilliant prismatic points spiral around a single target. Deals half damage, inflicts Acute "Blind" status for 1d5 rounds. (250 MP) (40 SpP) (200 AP) (*5)
Level 4: Mastery (200 AP)

Materia Name: Void
Cost: 40410 gil
Available:
AP To Mastery: 600
Description:
Level 1: Void - The power of Darkness swirls around a single target before infusing itself into the body. Deals half damage, inflicts Mild "Zombie" status for 1d5 rounds. (90 MP) (20 SpP) (*3)
Level 2: Voidra - A blast of darkness is seared into a target's body. Deals half damage, inflicts Moderate "Zombie" status for 1d5 rounds. (160 MP) (30 SPP) (200 AP) (*4)
Level 3: Voidga - The power of Darkness descends upon a target and swirls about it before merging with the body. Deals half damage, inflicts Acute "Zombie" status for 1d5 rounds. (250 MP) (40 SpP) (200 AP) (*5)
Level 4: Mastery (200 AP)

Materia Name: Pearl
Cost: 40410 gil
Available:
AP To Mastery: 600
Description:
Level 1: Pearl - A small explosion of Holy energy around a single target affects them in a strange and mysterious way... Deals half damage, inflicts Mild "Reverse" status for 1d5 rounds. (90 MP) (20 SpP) (*3)
Level 2: Pearlra - A concentrated blast of Holy energy mutates the spiritual energy around a target. Deals half damage, inflicts Moderate "Reverse" status for 1d5 rounds. (160 MP) (30 SpP) (200 AP) (*4)
Level 3: Pearlga - A powerful burst of Holy energy from above a target deals half damage but inflicts Acute "Reverse" status against a single enemy. (250 MP) (40 SpP) (200 AP) (*5)
Level 4: Mastery (200 AP)

Materia Name: Nova
Cost: 40410 gil
Available:
AP To Mastery: 600
Description:
Level 1: Nova - A small, well-focused explosion of non-elemental energy surges through a single target. Deals half-damage, but ignores all forms of defense except armor/natural soak, including Shell, Wall, and Brace. (90 MP) (20 SpP) (*3)
Level 2: Novara - The ground underneath one target bursts upwards in pure spiritual energy. Deals half damage, but ignores all forms of defense except armor/natural soak, including Shell, Wall, and Brace. (160 MP) (30 SpP) (200 AP) (*4)
Level 3: Novaga - A searing, contained explosion of non-elemental spiritual energy swirls around a single target. Deals half damage, but ignores all forms of defense except armor/natural soak, including Shell, Wall, and Brace. (250 MP) (40 SpP) (200 AP) (*5)
Level 4: Mastery (200 AP)

Materia Name: Enfeeble
Cost: 50760 gil
Available:
AP to Mastery: 800
Description:
Level 1: Burn - Spiritual energy "sticks" to a target like oil before it's ignited. Deals half total damage and Moderate "Weak" status. (160 MP) (30 SpP) (*4)
Level 2: Frost - The air around a single enemy grows frosty and unbearably cold. Deals half damage and Moderate "Slow" effect for 1d5 rounds. (160 MP) (30 SpP) (*4)
Level 3: Drown - A phantasmal cloud dumps a heavy flow of water constantly down onto a single target. Deals half damage, inflicts Moderate "Feeble" status for 1d5 rounds. (160 MP) (30 SpP) (*4)
Level 4: Shock - A powerful electric current is forced into a target, turning any metal it has into a powerful electromagnet. Deals half damage, inflicts Acute "Magnetize" status for 1d5 rounds. (160 MP) (30 SpP) (*4)
Level 5: Mastery (200 AP)

Materia Name: Advanced Barrier
Cost: 63630 gil
Available:
AP To Mastery: 600
Description:
Level 1: Protectga - A protective barrier forms around 3 allies, halving physical damage for 1d5 rounds. (160 MP) (30 SpP)
Level 2: Shellga - An ethereal barier forms around 3 allies, halving magical damage for 1d5 rounds. (160 MP) (30 SpP) (200 AP)
Level 3: Reflectega - Creates a barrier that reflects much lesser magic back to the caster for 1d5 rounds. (360 MP) (60 SpP) (200 AP)
Level 4: Mastery (200 AP)

Materia Name: Gravity
Cost: 65970 gil
Available:
AP To Mastery: 750
Description:
Level 1: Demi - Gravity wrings a character's stamina from him/her. Reduces HP by 1/4th, up to a maximum of 10,000 HP. (90 MP) (20 SpP)
Level 2: Demira - Gravity wrings the stamina and energy from a character. Reduces HP by 1/3rd, up to 25,000 HP. (250 MP) (250 AP) (40 SpP)
Level 3: Demiga - Gravity wrings the energy and stamina out of a character. Reduces an enemy's HP by 1/2, up to 50,000 HP. (360 MP) (250 AP) (60 SpP)
Level 4: Mastery (250 AP)

Materia Name: Destruct
Cost: 18360 gil
Available:
AP To Mastery: 500
Description:
Level 1: Erase - Remove positive status effects one at a time from one target, starting with most recent. (90 MP) (20 SpP)
Level 2: Dispel - Removes positive status effects from a selected target. Removes Mild, Moderate, and Acute "Offense," "Defense," "Runic," "Haste", "Multicast," "Aura," "Artillery", "Invoke," "Sharpen," and "Regen" statuses. (160 MP) (30 SpP) (250 AP)
Level 3: Mastery (250 AP)

Materia Name: Null Elemental
Cost: 153000 gil
Available:
AP To Mastery: 1000
Description:
Spells Contained:
Level 1: NulFire - Creates an antimagic barrier that nullifies the fire element for 1d5 rounds. (360 MP)
Level 2: NulFrost - Creates an antimagic barrier that nullifies the ice element for 1d5 rounds. (360 MP) (250 AP) (60 SpP)
Level 3: NulEarth - Creates an antimagic barrier that nullifies the earth element for 1d5 rounds. (360 MP) (250 AP) (60 SpP)
Level 4: NulWind - Creates an antimagic barrier that nullifies the wind element for 1d5 rounds. (360 MP) (250 AP) (60 SpP)
Level 5: Mastery (250 AP)

Materia Name: Advanced Valor
Cost: 44100 gil
Available:
AP To Mastery: 600
Description:
Spells Contained:
Level 1: Bravega - Emboldens three targets, granting them the power of the caster's spirit. Inflicts Chronic "Offense" status for 1d5 rounds. (250 MP) (40 SpP)
Level 2: Faithga - Augments the spiritual fervor of three allies, granting them the power of the caster's spirit. Inflicts Acute "Offense" status for 1d5 rounds. (250 MP) (40 SpP) (300 AP)
Level 3: Mastery (300 AP)

Materia Name: Advanced Time
Cost: 108000 gil
Available:
AP to Mastery: 900
Description:
Level 1: Slowga - Time slows around 3 targets, making them operate at half their natural dex bonus for 1d5 rounds. [Will-Resist only.] (160 MP) (30 SpP)
Level 2: Hastega - Time quickens around 3 targets, enabling them to operate at 150% of their natural dex bonus. (360 MP) (60 SpP) (300 AP)
Level 3: Stopga - Time stops around 3 targets, rendering them unable to act or dodge for 1d3 rounds. (490 MP) (75 SpP) (300 AP)
Level 4: Mastery (300 AP)

Materia Name: Advanced Mystify
Cost: 31050 gil
Available:
AP to Mastery: 800
Description:
Level 1: Drainra - Drains the HP of an enemy, granting half the damage to the spellcaster. (160 MP) (30 SpP) (*4)
Level 2: Confusera - 2 targets are left in a senseless daze, unable to determine friend from foe for 1d5 rounds. Inflicts Acute "Confuse" status for 1d5 rounds. [Will-Resist Only) (160 MP) (30 SpP) (250 AP)
Level 3: Osmose - An ethereal parasite drains the MP of one target. Inflicts *1 damage to target's MP, returns that to the caster. (90 MP) (20 SpP) (250 AP) (*1)
Level 4: Mastery (300 AP)

Materia Name: Advanced Seal
Cost: 43740 gil
Available:
AP to Mastery: 1000
Description:
Level 1: Sleepra - A more powerful Sleep spell that strikes up to 2 targets. Inflicts Moderate "Sleep" status. [Will-Resist Only] (90 MP) (20 SpP)
Level 2: Blindara - 2 targets are blinded by a sudden haze in their vision. Inflicts Moderate "Blind" status for 1d5 rounds. (160 MP) (30 SpP) (250 AP)
Level 3: Disable - A hindering, painful surge of spiritual energy attempts to incapacitate a single target. Inflicts Acute "Pain" status for 1d5 rounds. (160 MP) (30 SpP) (250 AP)
Level 4: Silencera - A swirl of spiritual energy targets up to 2 characters' spiritual connections, severing them. Inflicts Moderate "Silence" status for 1d5 rounds. (160 MP) (30 SpP) (250 AP)
Level 5: Mastery (250 AP)

Materia Name: Break
Cost: 84780 gil
Available:
AP to Mastery: 900
Description:
Level 1: Break - Slowly hardens the skin to petrification. Inflicts Mild "Petrify" status. (90 MP) (20 SpP)
Level 2: Breakra - Sends a petrification agent to 2 targets, slowly hardening the air immediately around them to encase them in stone. Inflicts Mild "Petrify" status. (250 MP) (40 SpP) (300 AP)
Level 3: Breakga - 3 targets' skin begins to harden. Inflicts Mild "Petrify" status. (490 MP) (75 SpP) (300 AP)
Level 4: Mastery (300 AP)

Materia Name: Advanced Heal
Cost: 82170 gil
Available:
AP to Mastery: 900
Description:
Level 1: Cleanse - Purifies a target's bloodstream of ailments. Removes Mild, Moderate, and Acute "Disease" statuses. (90 MP) (20 SpP)
Level 2: Reraise - Sends a reviving aura to one target. Inflicts Terminal "Regen" effect until used. (360 MP) (60 SpP) (300 AP)
Level 3: Esuna - Heals a myriad of status effects from one target. Removes Mild, Moderate, and Acute "Blind," "Confuse," "Disease," "Petrify," "Poison," "Silence," "Sleep," "Slow," "Stop," "Zombie," "Weak," "Heat," "Peril," "Magnetize," "Pain," "Trouble," "Feeble," "Sadness," "Fury," "Soaked," "Clod," "Infested," and "Shock" statuses. (360 MP) (60 SpP) (300 AP)
Level 4: Mastery (300 AP)

Materia Name: Comet
Cost: 79110 gil
Available:
AP To Mastery: 800
Description:
Spells Contained:
Level 1: Comet - Sends a single comet crashing into an enemy from high above. This spell has the capacity of inducing collateral damage. (250 MP) (40 SpP) (*5)
Level 2: Cometra - A rain of comets is sent crashing down upon a single enemy. 1d4 hits at *2 damage apiece. This spell has the capacity to inflict collateral damage. (490 MP) (75 SpP) (400 AP) (1d4 *2)
Level 3: Mastery (400 AP)
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Re: Materia Magic

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Post by admin »

Great Magic Materia
Great Magic Materia are among some of the rarest in the universe. They are even more powerful than Advanced Magic Materia, and their spells are levels of magnitude stronger than Basic Materia. These are more easily distinguished from the others due to the sheer power experienced in holding one. These Materia contain condensed memories from the distant past from the Lifestream, and as such they draw on some of the most powerful arcanists to date.

Materia Name: Contain
Cost: 88200 gil
Available:
AP to Mastery: 2000
Description:
Spells Contained:
Level 1: Ardor - The ground underneath 5 targets blasts upwards in a powerful thermal upheaving, dealing full damage. (250 MP) (40 SpP) (*5)
Level 2: Freeze - A series of enormous stalagmites of ice erupt from flash-frozen portions of the ground around and against 5 targets. (250 MP) (40 SpP) (500 AP) (*5)
Level 3: Flood - A tsunami of water crashes down over 5 targets, carrying a great deal of force and debris with it. (250 MP) (40 SpP) (500 AP) (*5)
Level 4: Tornado - A mighty cyclone of wind appears around 5 targets, lifting them of fthe ground briefly before dropping them again. (250 MP) (40 SpP) (500 AP) (*5)
Level 5: Mastery (500 AP)

Materia Name: Repress
Cost: 88200 gil
Available:
AP to Mastery: 2000
Description:
Spells Contained:
Level 1: Burst - The ground underneath 5 targets grows charged, then conducts a brilliant lightning storm with oppositely charged particles overhead. (250 MP) (40 SpP) (*5)
Level 2: Hell Ivy - The ground underneath and around a single target explodes with plant vines, leaves, and branches, lashing out and taking nature's revenge on 5 targets. (250 MP) (40 SpP) (500 AP) (*5)
Level 3: Sunder - The ground underneath 5 targets shatters, then explodes upwards in large chunks from thermal release. (250 MP) (40 SpP) (500 AP) (*5)
Level 4: Abyss - 5 targets are plunged into seemingly infinite darkness for mere seconds, that feel like much longer. Shadowy tendrils and nightmarish figures attack them in the darkness. (250 MP) (40 SpP) (500 AP) (*5)
Level 5: Mastery(500 AP)

Materia Name: Suppress
Cost: 104400 gil
Available:
AP to Mastery: 2000
Description:
Spells Contained:
Level 1: Radiance - A massive, searing beam of energy strikes the ground between a group of 5 targets, only to spiral outwards in prismatic beams of light energy. (250 MP) (40 SpP) (*5)
Level 2: Onyx - A series of massive balls of Darkness are sent at 5 targets, exploding around and against them. (250 MP) (40 SpP) (500 AP) (*5)
Level 3: Luminaire - A series of massive balls of Holy energy are sent forward from the caster's hand, striking the ground around 5 targets to explode. (250 MP) (40 SpP) (500 AP) (*5)
Level 4: Flare - A massive explosion of spiritual energy swirls around 5 targets. Ignores all forms of defense except natural/armor soak, including Shell, Wall, and Brace. (360 MP) (60 SpP) (500 AP) (*6)
Level 5: Mastery (500 AP)

Materia Name: Wrath
Cost: 153000 gil
Available:
AP to Mastery: 2000
Description:
Level 1: Blaze - The air around 5 targets ignites in a swirling inferno, dealing half damage but inflicting "Blazing" Burn status. (360 MP) (60 SpP) (*3)
Level 2: Sub Zero - A cyclone of sub-freezing wind, ice, and water vapor sweeps over 5 targets, dealing half damage but inflicting Chronic "Freeze" status for 1d5 rounds. (360 MP) (60 SpP) (500 AP) (*3)
Level 3: Deluge - A powerful wave of water crashes down on 5 enemies, with enough force to crush them to the ground and leave them gasping for air. Deals half damage, inflicts Chronic "Soaked" status for 1d5 rounds. (360 MP) (60 SpP) (500 AP) (*3)
Level 4: Storm - The entire area around 5 targets crackles with powerful electriity, striking them repeatedly from different angles to overload their bodies. Deals half damage, inflicts Chronic "Shock" status for 1d5 rounds. (360 MP) (60 SpP) (500 AP) (*3)
Level 5: Mastery (500 AP)

Materia Name: Fury
Cost: 153000 gil
Available:
AP to Mastery: 2000
Description:
Level 1: Eurus - A massive gale of wind strikes 5 targets, hoisting them off the ground and impacting them with debris before hurling them backwards away from the caster. Deals half damage, inflicts Chronic "Knockback" status. (360 MP) (60 SpP) (*3)
Level 2: Overgrowth - Mother Nature's wrath manifests in overwhelming 5 targets with vines, leaves, and bark, and attempts to transform them to her will. Deals half damage, inflicts Chronic "Infestation" status. (360 MP) (60 SpP) (500 AP) (*3)
Level 3: Terra Break - The solid ground/floor underneath 5 targets turns to the consistency of quicksand, then bursts upwards like a geyser to cover them in the silt. Deals half damage, inflicts Chronic "Clog" status. (360 MP) (60 SpP) (500 AP) (*3)
Level 4: Darkest Night - Shadow energy blots out all light in the area, then 5 targets' minds are clouded and fogged to believe themselves asleep... usually to the later realization that they, in fact, were. Deals half damage, inflicts Chronic Sleep" status. (360 MP) (60 SpP) (500 AP)
Level 5: Mastery (500 AP) (*3)

Materia Name: Ire
Cost: 171810 gil
Available:
AP to Mastery: 2000
Description:
Level 1: Daystar - A series of rapidly appearing and disappearing spirals of prismatic light surround up to 5 targets, striking them with light beams and blinding them. Deals half damage, inflicts Chronic "Blind" status. (360 MP) (60 SpP) (*3)
Level 2: Penumbra - A horrendous incantation joins with Darkness energy to turn the ground underneath 5 targets into impure energy before giant tendrils of energy lash around each target, corrupting and warping them. Deals half damage, inflicts Chronic "Zombie" status on targets for 1d5 rounds. (360 MP) (60 SpP) (500 AP) (*3)
Level 3: Intercession - A series of lances of Holy energy sear through the sky to slam into 5 targets. These blasts deal half damage, but inflict Chronic "Reverse" status on up to 5 targets for 1d5 rounds. (360 MP) (60 SpP) (500 AP) (*3)
Level 4: Scourge - Toxic tendrils arise from the ground and infect 3 enemies with a powerful toxin. Inflicts Chronic "Poison" status and Acute "Disease" status for 1d5 rounds. (490 MP) (75 SpP) (500 AP)
Level 5: Mastery (500 AP)

Materia Name: Great Break
Cost: 190080 gil
Available:
AP to Mastery: 1500
Description:
Level 1: Stone - Hardens and instantly petrifies a target. Inflicts Moderate "Petrify" status. [Will-Resist Only] (250 MP) (40 SpP)
Level 2: Stonera - 2 targets are instantly petrified, stone statues ready to bear their load of pidgeon droppings. Inflicts Moderate "Petrify" status. (490 MP) (75 SpP) (500 AP)
Level 3: Stonega - Instantly petrifies 3 targets. Inflicts Moderate "Petrify" status. [Will Resist Only] (810 MP) (125 SpP) (500 AP)
Level 4: Mastery (500 AP)

Materia Name: Great Mystify
Cost: 114750 gil
Available:
AP to Mastery: 1800
Description:
Level 1: Confuga - 3 targets are sent into a senseless daze. Inflicts Acute "Confuse" status for 1d5 rounds. [Will-Resist Only] (360 MP) (60 SpP)
Level 2: Drainga - A powerful magical siphon connects one target's life force to the caster's, allowing a heavy drain of vitality from one to the other. Damage is returned to caster as HP. (360 MP) (60 SpP) (600 AP) (*6)
Level 3: Osmoga - A trio of spiritual parasites invade one target's body, sapping its mana energies and bringing them to the caster. Drains *2 MP damage from target. (360 MP) (60 SpP) (600 AP) (*2)
Level 4: Mastery (600 AP)

Materia Name: Great Seal
Cost: 120600 gil
Available:
AP to Mastery: 2000
Description:
Level 1: Sleepga - 3 targets are lulled to sleep by a strong magical relaxant. Inflicts Mild "Sleep" status. [Will-Resist Only] (250 MP) (40 SpP)
Level 2: Blindaga - 3 targets are blinded by a dark fog clouding their vision. Inflicts Acute "Blind" status for 1d5 rounds. [Will-Resist Only] (360 MP) (60 SpP) (500 AP)
Level 3: Immobilizega - 3 targets are rendered unable to move by a sudden loss of strength. Cannot dodge or move for 1d5 rounds. (250 MP) (40 SpP) (500 AP)
Level 4: Silencega - 3 targets' vocal cords are rendered useless for 1d5 rounds. (360 MP)(60 SpP)(500 AP)
Level 5: Mastery (500 AP)

Materia Name: Great Fire
Cost: 251730 gil
Available:
AP To Mastery: 1500
Description:
Spells Contained:
Level 1: Fire III - A swirling cyclone of heat and fire surrounds 3 targets. (490 MP) (75 SpP) (*7)
Level 2: Fira III - The ground underneath 3 targets explodes upwards in a powerful geyser of thermal heat and flame. (640 MP) (100 SpP) (500 AP) (*8)
Level 3: Firaga III - A circle of flame surrounds three targets, setting them aflame. (810 MP) (125 SpP) (500 AP) (*9)
Level 4: Mastery (500 AP)

Materia Name: Great Ice
Cost: 251730 gil
Available:
AP To Mastery: 1500
Description:
Spells Contained:
Level 7: Blizzard III - A series of large icicles are hurled at 3 targets. (490 MP) (75 SpP) (*7)
Level 8: Blizzara III - A massive ball of ice forms around 3 targets, only to collapse and implode inwards. (640 MP) (100 SpP) (500 AP) (*8)
Level 9: Blizzaga III - A massive cluster of sharp icicles materializes in the air amidst a powerful flash-freeze, impaling 3 targets. (810 MP) (125 SpP) (500 AP) (*9)
Level 4: Mastery (500 AP)

Materia Name: Great Water
Cost: 251730 gil
Available:
AP To Mastery: 1500
Description:
Spells Contained:
Level 1: Water III - A powerful geyser of water erupts underneath 3 targets. (490 MP) (75 SpP) (*7)
Level 2: Watera III - A series of steaming-hot geysers erupts from the ground underneath 3 targets. (640 MP) (100 SpP) (500 AP) (*8)
Level 3: Waterga III - 3 targets are blasted by a powerful geyser to the point of shooting upwards into the air before falling back downwards. (810 MP) (125 SpP) (500 AP) (*9)
Level 4: Mastery (500 AP)

Materia Name: Great Lightning
Cost: 251730 gil
Available:
AP To Mastery: 1500
Description:
Spells Contained:
Level 1: Thunder III - A series of massive jagged thunderbolts fall from the sky to strike 3 different targets. (490 MP) (75 SpP) (*7)
Level 2: Thundara III - A rain of thunderbolts impact 3 targets. (640 MP) (100 SpP) (500 AP) (*8)
Level 3: Thundaga III - Storm clouds converge upon three targets, a massive cluster of thunderbolts crackling & crashing through them. (810 MP) (125 SpP) (500 AP) (*9)
Level 4: Mastery (500 AP)

Materia Name: Great Wind
Cost: 251730 gil
Available:
AP To Mastery: 1500
Description:
Spells Contained:
Level 1: Aero III - 3 targets are caught in a violent updraft, then dropped to th eground. (490 MP) (75 SpP) (*7)
Level 2: Aerora III - 3 targets are caught in a blistering wind, debris in the area striking them repeatedly. (640 MP) (100 SpP) (500 AP) (*8)
Level 3: Aeroga III - 3 targets are trapped in a violent vortex, forcing them to strike the ground, one another, and the environment repeatedly before they're finally dropped. (810 MP) (125 SpP) (500 AP) (*9)
Level 4: Mastery (500 AP)

Materia Name: Great Plants
Cost: 251730 gil
Available:
AP To Mastery: 1500
Description:
Spells Contained:
Level 1: Leaf III - Leaves, bark, and chunks of wood hard as rock shred through 3 targets. (490 MP) (75 SpP) (*7)
Level 2: Leafara III - A tree materializes and breaks apart in a vast multitude of sharp leaves, bark, and branches, shredding into 3 foes. (640 MP) (100 SpP) (500 AP) (*8)
Level 3: Leafga III - As though the ebb and flow of life rises against the caster's targets, leaves, thorns, and broken tree limbs fly through three enemies. (810 MP) (125 SpP) (500 AP) (*9)
Level 4: Mastery (500 AP)

Materia Name: Great Earth
Cost: 251730 gil
Available:
AP To Mastery: 1500
Description:
Spells Contained:
Level 1: Quake III - A platform of earth erupts from beneath 3 targets, then shatters and explodes upwards to drop them back to the ground amidst the fallign debris. (490 MP) (75 SpP) (*7)
Level 2: Quakara III - The earth underneath 3 targets shakes, rumbles, and splits, then begins rocking upwards and downwards violently, pistoning characters between the shifting earth. (640 MP) (100 SpP) (500 AP) (*8)
Level 3: Quaga III - A single long rupture forms underneath 3 targets before the ground/earth is sundered beneath them, only to shatter upwards and outwards. The ground reseals itself before anyone fully falls through. (810 MP) (125 SpP) (500 AP) (*9)
Level 4: Mastery (500 AP)

Materia Name: Great Shadows
Cost: 251730 gil
Available:
AP To Mastery: 1500
Description:
Spells Contained:
Level 1: Shadow III - 3 targets' shadows are transformed into vicious beasts that lunge at them. (490 MP) (75 SpP) (*7)
Level 2: Shadara III - Several shadows in the area, whether they're friend or foe, are transformed into monstrosities that lunge and strike at 3 targets. (640 MP) (100 SpP) (500 AP) (*8)
Level 3: Shadaga III - 3 targets' shadows grow feral and wild, twisting into standalone Heartless-like creatures to lunge at their originators before sinking back into their normal shadows. (810 MP) (125 SpP) (500 AP) (*9)
Level 4: Mastery (500 AP)

Materia Name: Great Light
Cost: 251730 gil
Available:
AP To Mastery: 1500
Description:
Spells Contained: Lux III, Lucira III, Luciga III
Level 1: Lux III - A single point of light appears in front of 3 targets, then spirals out of control, sending brilliant beams of powerful light energy towards them. (490 MP) (75 SpP) (*7)
Level 2: Lucira III - A pair of swirling prisms of energy appear in front of 3 targets, then begin rapidly firing piercing streams of pure light energy to strike them. (640 MP) (100 SpP) (500 AP) (*8)
Level 3: Luciga III - A trio of small balls of light form, concentrated, and fire beams of pure light toward three targets. (810 MP) (125 SpP) (500 AP) (*9)
Level 4: Mastery (500 AP)

Materia Name: Great Darkness
Cost: 251730 gil
Available:
AP To Mastery: 1500
Description:
Spells Contained: Dark III, Darkara III, Darkaga III
Level 1: Dark III - A small geyser of destructive energy explodes underneath up to 3 targets. (490 MP) (75 SpP) (*7)
Level 2: Darkra III - A pair of black and purple beams from the sky bombard up to 3 targets. (640 MP) (100 SpP) (500 AP) (*8)
Level 3: Darkga III - A giant plume of dark energy erupts from the earth below, consuming three targets. (810 MP) (125 SpP) (500 AP) (*9)
Level 4: Mastery (500 AP)

Materia Name: Great Holy
Cost: 251730 gil
Available:
AP To Mastery: 1500
Description:
Spells Contained: Dia III, Diara III, Diaga III
Level 1: Dia III - A runic symbol appears in front of the caster before exploding forward into a series of Holy energy beams, striking up to 3 targets. (490 MP) (75 SpP) (*7)
Level 2: Diara III - A complicated series of runes flashes around 3 targets before they explode inwards towards one another. (640 MP) (100 SpP) (500 AP) (*8)
Level 3: Diaga III - A runic symbol appears in the air above up to 3 enemies before flashing downwards, "bombarding" a the targets with thick blasts of Holy energy. (810 MP) (125 SpP) (500 AP) (*9)
Level 4: Mastery (500 AP)

Materia Name: Great Ruin
Cost: 251730 gil
Available:
AP To Mastery: 1500
Description:
Spells Contained: Ruin III, Ruinra III, Ruinga III
Level 1: Ruin III - The caster's hand projects a number of powerful spiritual energy projectiles to strike up to 3 targets. (490 MP) (75 SpP) (*7)
Level 2: Ruinra III - A swirling mass of spiritual energy over the heads of up to 3 targets drops massive balls of non-elemental energy downwards that explode around them. (640 MP) (100 SpP) (500 AP) (*8)
Level 3: Ruinga III - A massive explosion of raw, non-elemental energy strikes up to 3 targets. (810 MP) (125 SpP) (500 AP) (*9)
Level 4: Mastery (500 AP)

Materia Name: Dusk
Cost: 167400 gil
Available:
AP to Mastery: 1600
Description:
Level 1: Shadowflare - A purple and black swirl of energy forms a singularity in the middle of the enemy party before exploding outwards in a swirl of vicious energy, only to collapse inwards again before dissipating. (640 MP) (100 SpP) (*8)
Level 2: Scathe - A triangular array appears in front of the caster before it explodes outwards in a tremendous beam of prismatic-colored energy to strike the entire enemy party. (640 MP) (100 SpP) (800 AP) (*8)
Level 3: Mastery (800 AP)

Materia Name: Null Spectra
Cost: 228240 gil
Available:
AP To Mastery: 2500
Description:
Spells Contained:
Level 1: NulLight - A sphere of oppositely charged elemental energy surrounds a single target. Eliminates all light-based damage for 1d5 rounds (490 MP) (75 SpP)
Level 2: NulShadow - A sphere of oppositely charged elemental energy surrounds a single target. Eliminates all shadow-based damage for 1d5 rounds (490 MP) (75 SpP) (600 AP)
Level 3: NulTime - A sphere of oppositely charged elemental energy surrounds a single target. Eliminates all time-based damage/effects for 1d5 rounds (490 MP) (75 SpP) (600 AP)
Level 4: NulForce - A sphere of oppositely charged elemental energy surrounds a single target. Eliminates all Force-based damage for 1d5 rounds (490 MP) (75 SpP) (600 AP)
Level 5: Mastery (700 AP)

Materia Name: Null Twilight
Cost: 205650 gil
Available:
AP To Mastery: 2000
Description:
Spells Contained:
Level 1: NulDeath - Prevents 'Death'/'Death Sentence'/similar effects from working for 1d5 rounds. (360 MP) (60 SpP)
Level 2: NulDark - A sphere of oppositely charged elemental energy surrounds a single target. Eliminates all darkness-based damage for 1d5 rounds (640 MP) (100 SpP) (600 AP)
Level 3: NulHoly - A sphere of oppositely charged elemental energy surrounds a single target. Eliminates all holy-based damage for 1d5 rounds (640 MP) (100SpP) (600 AP)
Level 4: Mastery (800 AP)

Materia Name: Death
Cost: 149220 gil
Available:
AP To Mastery: 2000
Description:
Spells Contained:
Level 1: None
Level 2: Death Sentence - The reaper's visage appears behind one target, setting the clock for its doom. Causes Death Sentence status; target will be immediately knocked out in 5 rounds. [Will Resist] (360 MP) (60 SpP) (600 AP)
Level 3: Death - The image of the grim reaper appears before one target, set and ready to harvest its soul. Causes instant KO. (810 MP) (125 SpP) (600 AP)
Level 4: Mastery (800 AP)

Materia Name: Great Barrier
Cost: 79110 gil
Available:
AP to Mastery: 2000
Description:
Level 1: None
Level 2: Wall - Forms a powerful protective barrier around a target, halving physical and magical damage. (250 MP) (40 SpP) (400 AP)
Level 3: Big Guard - A powerful protective barrier forms around 3 targets, halving physical and magical damage for 1d5 rounds. (490 MP) (75 SpP) (800 AP)
Level 4: Mastery (800 AP)

Materia Name: Great Restore
Cost: 251730 gil
Available:
AP to Mastery: 1500
Description:
Level 1: Cure III - A series of powerful curative magics swirl around 3 targets before infusing into their bodies. Restores 10% of 3 targets' HP. (490 MP) (75 SpP) (*7)
Level 2: Cura III - A swirl of restorative energy surrounds up to 3 targets, then infuses their body with powerful stamina and energy. Restores 20% of 3 targets' HP. (640 MP) (100 SpP) (500 AP) (*8)
Level 3: Curaga III - A holy light envelops three targets in a powerful curative flow of energy. Restores 30% of 3 targets' HP. (810 MP) (125 SpP) (500 AP) (*9)
Level 4: Mastery (500 AP)

Materia Name: Ultima
Cost: 140130 gil
Available:
AP To Mastery: 2500
Description:
Spells Contained:
Level 1: None
Level 2: Ultima - Engulfs the entire enemy party in a massive blast of raw, unbridled power rending everything in its path. This spell, when used by someone bearing an elemental affinity, will trigger a powerful blast of the opposite element, annihilating the caster. (1000 MP) (150 SpP) (1000 AP) (*10)
Level 3: Mastery (1500 AP)

Materia Name: Starfall
Cost: 223830 gil
Available:
AP To Mastery: 2400
Description:
Spells Contained:
Level 1: Meteor - A single massive meteorite crashes through the atmosphere to strike the entire enemy party once. This spell has the capacity to inflict collateral damage. (640 MP) (100 SpP) (*8)
Level 2: Meteorga - A rain of massive meteors descends upon all combatants in the area, crashing and leaving large craters in their wake. This spell has the capacity to inflict collateral damage. (1000 MP) (150 SpP) (1200 AP) (*10)
Level 3: Mastery (1200 AP)

Materia Name: Attrition
Cost: 362070 gil
Available:
AP To Mastery: 3000
Description:
Spells Contained:
Level 1: Apocalypse - A powerful blast of flames rains down from the sky, searing the entire enemy party. (810 MP) (125 SpP) (*9)
Level 2: Merton - A hot wind carries a massive surge of unquenchable flame, engulfing all, friend and foe alike. (1000 MP) (150 SpP) (800 AP) (*10)
Level 3: Doomsday - A dark meteor descends upon the battlefield, destroying all friends and foes in the area with a massive surge of dark energy. (810 MP) (125 SpP) (1000 AP) (*10)
Level 4: Mastery (1200 AP)

Materia Name: Devastation
Cost: 560520 gil
Available:
AP to Mastery: 4000
Description:
Level 1: Firaga IV - The strongest conventional fire magic, a pure white flame bursts upon 5 enemies to reduce them to cinders. (1000 MP) (150 SpP) (*10)
Level 2: Blizzaga IV - The strongest conventional ice magic, the air around 5 targets flash-freezes before being skewered with many large, jagged icicles. (1000 MP) (150 SpP) (1000 AP) (*10)
Level 3: Waterga IV - The strongest conventional water magic, this spell catches 5 targets in a harrowing whirlpool of water. (1000 MP) (150 SpP) (1000 AP) (*10)
Level 4: Thundaga IV - The strongest conventional lightning magic, storm clouds converge upon 5 targets before a surge and rain of mighty thunderbolts split the sky and shock the targets. (1000 MP) (150 SpP) (1000 AP) (*10)
Level 5: Mastery(1000 AP)

Materia Name: Annihilation
Cost: 560520 gil
Available:
AP to Mastery: 4000
Description:
Level 1: Aeroga IV - The strongest conventional wind magic, a mighty current of air lifts 5 targets from their feet, tossing them like ragdolls in an overclocked tumble dryer. (1000 MP) (150 SpP) (*10)
Level 2: Leafga IV - The strongest conventional plant magic, leaves bearing edges akin to tempered steel slice and dice through five targets. (1000 MP) (150 SpP) (1000 AP) (*10)
Level 3: Quaga IV - The strongest conventional earth magic, a pair of massive rocky walls are unearthed around 5 targets, and then converge and explode inwards, collapsing the rubble and force on the targets. (1000 MP) (150 SpP) (1000 AP) (*10)
Level 4: Shadaga IV - The strongest conventional shadow magic, the area around 5 targets grows pitch black, the shadows swirling and crushing their foes. (1000 MP) (150 SpP) (1000 AP) (*10)
Level 5: Mastery(1000 AP)

Materia Name: Extermination
Cost: 560520 gil
Available:
AP to Mastery: 4000
Description:
Level 1: Lucaga IV - The strongest conventional light magic, the area around 5 targets becomes extremely bright and blinding. (1000 MP) (150 SpP) (*10)
Level 2: Darkga IV - The strongest conventional darkness magic, a powerful corruption seeps into 5 targets. (1000 MP) (150 SpP) (1000 AP) (*10)
Level 3: Diaga IV - The strongest conventional holy magic, ancient runes materialize before a mighty flow of sacred energy smites five targets. (1000 MP) (150 SpP) (1000 AP) (*10)
Level 4: Ruinga IV - A vortex draws in a massive amount of non-elemental energy before exploding upwards against up to 5 targets. (1000 MP) (150 SpP) (1000 AP) (*10)
Level 5: Mastery(1000 AP)

Materia Name: Redemption
Cost: 308160 gil
Available:
AP to Mastery: 3000
Description:
Level 1: Full-Life - A magical "jump start" and rejuvenating energy restores a target from KO status to 100% HP. (490 MP) (75 SpP)
Level 2: Esunaga - Heals a myriad of status ailments on 3 targets. Removes Mild, Moderate, and Acute "Blind," "Confuse," "Disease," "Petrify," "Poison," "Silence," "Sleep," "Slow," "Stop," "Zombie," "Weak," "Heat," "Peril," "Magnetize," "Pain," "Trouble," "Feeble," "Sadness," "Fury," "Soaked," "Clod," "Infested," and "Shock" statuses. (810 MP) (125 SpP) (1000 AP)
Level 3: Curaga IV - The strongest conventional curative magic, it works its way through the bodies of 5 targets, mending wounds and worn, sore muscles with superlative ease and swiftness. Restores 30% of 5 targets' HP. (1000 MP) (150 SpP) (1000 AP) (*10)
Level 4: Mastery (1000 AP)
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Site Admin
Posts: 290
Joined: July 11th, 2008, 1:34 am

Re: New Materia Magic

Quote

Post by admin »

Level 8: Quick - Alters time around one target, granting them an immediate turn. (640 MP) (100 SpP) [/list]

Level 7: Dispelga - Dissolves positive status effects on 3 targets. Removes Mild, Moderate, and Acute "Offense," "Defense," "Runic," "Haste", "Multicast," "Aura," "Artillery", "Invoke," "Sharpen," and "Regen" statuses. (490 MP) (75 SpP)

Level 2: Float - Allows a target to levitate for 1d5 rounds, preventing tripping traps and nullifying Earth-based damage. (40 MP) (15 SpP)

Level 2: Blink - Creates a pseudo double-image of the target. Grants a +20 to dodge rolls until the target is struck, or for 1d5 rounds. (40 MP) (15 SpP)
admin
Site Admin
Posts: 290
Joined: July 11th, 2008, 1:34 am

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