Custom Summons / Guardian Forces

View the various general spells available for characters
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Custom Summons / Guardian Forces

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Custom GF Template
This could be used to allow characters to create character-specific GFs to start with, or even just used as a GF tool to make fast and nasty ones without too much effort. The numbers are balanced for the low end of summon power, even weaker than the Supplementals listed above compared to the Great Summons.

<GF's Name>
Description: A description of the guardian force and how it relates to your character. The GF's element should be mentioned somewhere in here as well.
Guardian Force HP: 3000*Summoner Rank
Out of Combat Effects: Pick One
A - +2 per level to any noncombat skill
B - Once per month, produces one item from the boards costing no more than 20000 Credits. The type of item is set on creation, but the number of them produced is equal to level.
C - Once per month, produces 10000 Credits per level.
D - Recovers 1/20th of the character's HP per level after every fight ends.
E - Recovers 1/30th of the character's MP per level after every fight ends.

The exact nature, the 'animation' if you will, of all attacks are up to the whim of the creator, but try to keep them on the levels implied by the MP cost and power of the summon. These aren't gods, they're helpful spirits.
All statuses listed below must be Custom-Friendly.

Level 1: (100 MP * Level)
Summon Attack: <Attack's Name>
A - 5000 unsoakable damage of the GF's element per level.
B - 2500 HP healing per level to one target.
C - Restore 1000 MP per level to one target besides the caster.
D - 1 Level 1 Minor good status, for one round.
E - 1 level 1 Bad Status, caused at a 10% per level success rate

Level 2: (200 MP * Level)
Summon Attack: <Attack's Name>
A - 10% chance per level of causing 1 Moderate level bad status.
B - Causes 1 Level 1 Moderate good status, for one round per level.
C - 6000 unsoakable damage of the GF's element per level.
D - 3000 HP healing per level to one target.

Level 3: (300 MP * Level)
Summon Attack: <Attack's Name> 7,000, 1 status
A - 7000 damage per level, with 1 Minor level bad status occuring at 10% chance per level.
B - 3500 HP healing per level, plus 1 Minor level good status for Level rounds.

Level 4: (450 MP * Level)
Summon Attack: Pure damage, 40,000 damage/level roundabouts
A - 40,000 unsoakable damage of the GF's element per level
B - 20,000 HP healing per level, distributed as the caster wishes
C - 15% chance per level of causing one Moderate bad status.

Level 5: ( All MP, Minimum of 1000)
Summon Attack: WTF, 1 50-75% status, average around 500,000 damage
A - 500,000 unsoakable damage of the GF's element, plus 50% chance of causing an Acute level bad status.
B - 200,000 healing per level, distributed as the caster wishes, plus 5 rounds of an Acute level good status.
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Modification; The following is a list of traits that affect the summon's abilities after the above choices are made. The creater of the summon can either choose ONE, and only one, from each set, or ignore this section completely.

Positive;
Tough - Doubles GF's HP
Status+ - Increases the severity of good and bad status by one level (Minor > Moderate > Acute > Chronic)
Damage+ - Increases damage or healing done by 10%.
Beloved - Increases damage by 20% when the summoner's HP is below 20%.
Vengeful - increases occurance rate of bad status by 10% flat, or duration of good status by 1 round, when the summoner's HP is below 20%.
Productive - Doubles the Out of Combat effect of the GF.
Scavenger - If an enemy is defeated by this summon, it is considered an automatic, successful Steal attempt against them.

Negative;
Fragile - Halves GF's HP.
Brute - Halves occurance rate of bad status the GF's attacks provide, and the duration of good oens.
Weak - Halves any direct damage or healing effects the GF's attacks provide.
Darkling - The GF is more haunting the character than serving them. If a summon is Crit Failed, it will break free of the limited control and the effect will be redirected to the other side of the fight (Healing/Support to enemies, Attacks/bad status to the caster)
Hungry - Summoning the GF, in addition to MP cost, requires the sacrifice of a particular item, amount of Credits, or an equal amount of HP from the summoner. The exact nature of this cost is fixed at creation.
Bloodthirsty - The GF does not grant an Out of Combat effect.
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