Weapon Proficiency: Chakram

The various weapons proficiencies have been placed here for lack of crowding.
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Weapon Proficiency: Chakram

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Post by Strato »

Chakram

The chakram is a very unique weapon to use, and this is evident in its wielders as well. Chakram users are typically able to throw their very aerodynamic weapons with a strong proficiency, but the chakram's large size can also be used in melee combat. While particularly difficult to master, the dedicated chakram user can be a strong force to reckon with when confronted.
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CALLED SHOTS
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Called Shot
Cost: 15 SP
Skill Level Required: 2
Untrained: No.
Type: Bonus
Effect: After a bit of practice, precision becomes easier for a chakram user. The called shot penalty is reduced to -10

Improved Called Shot
Cost: 115 SP
Skill Level Required: 6, 'Called Shot' Advanced skill
Untrained: No.
Type: Bonus
Effect: Precision has become a breeze, meaning the called shot penalty is reduced to -5

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COMBO SKILLS
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Dual Strike
Cost: 15 SP
Skill Level Required: 2
Untrained: No.
Type: Action
Effect: Allows for a melee attack with two strikes. Roll 1d2 to determine hits that connect.

Triple Strike
Cost: 120 SP
Skill Level Required: 6, 'Dual Strike' Advanced Skill
Untrained: No.
Type: Action
Effect: Allows for a melee attack with three strikes. Roll a 1d3 for number of hits.

Rapid Strike
Cost: 205 SP
Skill Level Required: 8, 'Dual Strike,' 'Triple Strike' Advanced Skills
Untrained: No.
Type: Action
Effect: Allows for a melee attack with four strikes.

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DUAL WIELDING
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Dual Wielding
Cost: 30 SP
Skill Level Required: 3
Untrained: No.
Type: Action
Effect: Allows for a person to wield 2 chakram at once with a -15 penalty (ordinarily -20). This doubles the number of potential hits. A person dual wielding is unable to cast spells or use dodge skills other than blocks.

Improved Dual Wielding
Cost: 160 SP
Skill Level Required: 7, 'Dual Wielding' Advanced Skill
Untrained: No.
Type: Bonus
Effect: Allows for a person to wield 2 chakram at once with a -10 penalty. This doubles the number of potential hits. A person dual wielding is unable to cast spells or use dodge skills other than blocks.

Name: Advanced Dual Wielding
Cost: 350 SP
Skill Level Required: 10
Prerequisites: Dual Wielding, Improved Dual Wielding
Untrained: No.
Type: Action
Effect: Reduces dual-wielding penalties for chakram to -5.

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CLOSE RANGE COMBAT
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Close Range Combat
Cost: 55 SP
Skill Level Required: 4
Untrained: No.
Type: Bonus
Effect: Offers a +10 to attacking with the weapon at close range, due to its circular shape.

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RANGED SKILLS
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Boomerang Throw
Cost: 10 SP
Skill Level Required: 1
Untrained: No.
Type: Bonus
Effect: Throw your chakram out as a ranged attack dealing strength damage. +2 to hit and the weapon curves its way back to you.

Improved Boomerang Throw
Cost: 30 SP
Skill Level Required: 3, 'Boomerang Throw' Advanced skill
Untrained: No.
Type: Bonus
Effect: Throw your chakram out as a ranged attack dealing strength damage. +5 to hit.

Advanced Boomerang Throw
Cost: 120 SP
Skill Level Required: 6, 'Improved Boomerang Throw' Advanced skill
Untrained: No.
Type: Bonus
Effect: Throw your chakram out as a ranged attack dealing strength damage. +10 to hit.

Dual Toss
Cost: 400 SP
Skill Level Required: 10
Untrained: No.
Type: Bonus
Effect: Enables the user to quickly throw 2 chakram twice in a single round, making for 4 ranged hits (1d2 per chakram).
Last edited by Tony on April 30th, 2023, 4:22 am, edited 2 times in total.
Strato
Posts: 386
Joined: December 31st, 2008, 10:08 pm

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