Weapon Proficiency: Pistols

The various weapons proficiencies have been placed here for lack of crowding.
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Weapon Proficiency: Pistols

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Post by Strato »

Pistols

While considered a mainstay sidearm for the modern and postmodern military soldier, the pistol is a weapon made staple for the modern assassin instead. A handgun is easy to conceal, can be silenced, and can strike from a decent line-of-sight range. However, some pistoliers take pride in their gunmanship more than they do their ability to be quiet, and these boisterous individuals are able to manipulate more out of their weapons than previously considered possible.

Pistols are the only weapons capable of multiple controlled shots per round, can be concealed without a roll, and can be dual wielded without a penalty.
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SNEAK ATTACK
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Sneak Attack
Cost: 15 SP
Skill Level Required: 2
Untrained: No.
Type: Bonus
Effect: Someone fluent with a sidearm knows how to use it subtly, granting a +5 to sneak attack rolls.

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SHOWMANSHIP
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Show Off
Cost: 30 SP
Skill Level Requirement: 3
Untrained: No.
Type: Bonus
Effect: A flashy style of using the pistol is to spin it and attempt tricks while shootin. While it's not the most effective... it looks good. Reduces to-hit penalty of additional controlled shots to -1 per shot.

Gunslinging
Cost: 90 SP
Skill Level Required: 5, 'Show Off' Advanced Skill
Untrained: No.
Type: Bonus
Effect: After a little practice, a flashy pistolier may remove penalties from additional pistol shots.

Showmanship
Cost: 160 SP
Skill Level Required: 7, 'Show Off,' 'Gunslinging' Advanced Skills
Untrained: No.
Type: Bonus
Effect: The trained flaunter knows how to do rather eyecatching moves with a pistol, and can gain a +1 bonus for each additional shot added on.

Master Slinger
Cost: 275 SP
Skill Level Required: 9, 'Show Off,' 'Gunslinging,' 'showmanship' Advanced Skills
Untrained: No.
Type: Bonus
Effect: The quickest draw this side of the multiverse, the trained, experienced gunslinger can add +2 for each additional shot.

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GRIP SKILLS
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Weaver Grip
Cost: 30 SP
Skill Level Requirement: 3
Untrained: No.
Type: Bonus
A no nonsense firing method, seemingly too basic to even be called a technique, but with a subtle perfection that maximizes efficiency at the cost of flair.
Effect: Effects apply only if a pistol-class weapon is held in both hands, and cannot be combined with any effect that increases Controlled Shot number.
Controlled Shots reduced to 1. Called Shot penalty is negated.

By the Book
Cost: 90 SP
Skill Level Required: 5, 'Weaver Grip'
Untrained: No.
Type: Bonus
The training and practice to keep a level head and never waste a round on an unsecured firing position, even in moments of high tension.
Effect: Effects apply only if a pistol-class weapon is held in both hands, and cannot be combined with any effect that increases Controlled Shot number.
Controlled Shots reduced to half. +5 To Hit, Called Shot penalty negated completely.

Advanced Marking
Cost: 160 SP
Skill Level Required: 7, 'By the Book'
Untrained: No.
Type: Bonus
Special operations training to rapidly switch targets even in the middle of a firing pattern.
Effect: Effects apply only if a pistol-class weapon is held in both hands, and cannot be combined with any effect that increases Controlled Shot number.
Controlled Shots reduced to half. +10 To Hit, Called Shot penalty negated completely. Each shot can target a different enemy.

Breathe Out...
Cost: 350 SP
Skill Level Required: 9, 'Advanced Marking'
Untrained: No.
Type: Bonus
A master technique that borders on supernatural. By controlling heart rate and breathing in even the most tense conditions, a zenlike state of perfect marksmanship can be mainted for the precious seconds it takes to empty a clip.
Effect: Effects apply only if a pistol-class weapon is held in both hands, and cannot be combined with any effect that increases Controlled Shot number.
Full Controlled Shots. +10 To Hit, Called Shot penalty negated completely. Each Called Shot can target a different area or enemy.
Last edited by Tony on April 30th, 2023, 4:17 am, edited 1 time in total.
Strato
Posts: 386
Joined: December 31st, 2008, 10:08 pm

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